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Realistic or Modern โ€” ๐Ž๐”๐‘ ๐‹๐€๐ƒ๐˜ ๐–๐Ž๐‹๐‹๐’๐“๐Ž๐๐„๐‚๐‘๐€๐…๐“ ๐€๐‚๐€๐ƒ๐„๐Œ๐˜. ( ๐–ณ๐–ง๐–ค ๐–ธ๐–ค๐– ๐–ฑ๐–ก๐–ฎ๐–ฎ๐–ช. )

Other
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low fidelity

๐—†๐—ˆ๐—๐–พ๐–ฝ ๐—๐—ˆ ๐˜ฃ๐˜ช๐˜ณ๐˜ต๐˜ฉ ๐˜ฐ๐˜ง ๐˜ท๐˜ฆ๐˜ฏ๐˜ถ๐˜ด
OUR LADY
WOLLSTONECRAFT ACADEMY.
CLASSROOMS FILLED WITH UNSPEAKABLE KNOWLEDGE. TALONS DIGGING INTO FLESH, VENOM DIGGING INTO FLESH, SCANTRONS DIGGING INTO FLESH. GHOULS DRAGGING DREAMS AND LAPTOP BAGS BEHIND THEM. Our Lady Wollstonecraft Academy is a monsterkid roleplay mainly focused on diverse characters, questionable school faculty, and a penchant for HORROR OF ALL KINDS.

gm'ed by low fidelity.​
FOR THE KIDS WHO GO BUMP IN THE NIGHT.
  • THE BROCHURE.
    In Our Lady Wollstonecraft Academy, we encourage students to embrace their identity as mythological, extramundane and otherwise supernaturally gifted. Founded in โ–ˆโ–ˆโ–ˆโ–ˆ by โ–ˆโ–ˆโ–ˆโ–ˆ โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ, our prestigious academy offers a rigorous college preparatory education and curriculum, an effervescent and encouraging academic community, a wide variety of extracurricular activities including the arts, our awards winning sports programs, student government, and cosmological and entropical exploration, to encourage the development of well rounded and healthy student lives. Our students are invited to take advantage of all these resources with the guidance of our distinguished faculty, and become part of Wollstonecraftโ€™s long, proud history of helping the unusual, otherworldly and unorthodox to find their place in the world.

    Generations of legends have slithered, soared, prowled, oozed, and marched through the campus. With superlative experts leading the fields of Astral Projection, Cult Leadership, Demonology, Cryptozoology and Business, Wollstonecraft academic offerings are unrivaled: Over 600 courses in 78 subject areas, and with a student to teacher ratio as small as 8:1, the opportunity to explore the extranatural world in small classes with support from the adults in the community will not be missed.

    Boarding residences are centrally located on our campus, close to classroom buildings, the dining halls, and other amenities such as a beautiful natural park with hiking trails, streams and lake, three pools, multiple athletic fields, and a half priced movie theater! We have four beautiful and historical dormitories, each with its share of secret passageways, hidden crypts, and deadly traps to encourage our studentsโ€™ natural sense of curiosity, as well as fully modernized plumbing, heating, cooling, and wifi.


    ---

    The brochure had found you at your worst moment. It was an olive branch, an invitation to somewhere where you would no longer have to hide, a solace. To almost all of its students, Wollstonecraft Academy was a new step in life, something you think could only bring good things. Sure, the student body may be a bit curious, hard to grasp, and potentially murderous, but it was a new home.

    Existence at the academy is something many have never experienced before. The academy has no physical location; the location and existence are constantly in flux, and that includes its time period as well. The effect gives students a feeling of curious timelessness; many students can be seen roaming the halls from different decades, but all campus comforts and technology are up-to-date modernized. This was also what made it so safe for most; you could not find it, unless it wanted to be found. Sometimes, the students and faculty refer to Wollstonecraft as if it is a person, not a place. It's not hard to understand why.

    However, with each passing school year, the safety of the academy is questioned. Two months into the new semester and a regular, supervised off-campus field trip leaves it's residents stunned: wherever you were, whatever location and time period, it seems that the academy was visible. Something was off, and the field trip went all wrong, and now there are humans at the gates of the campus.

    Welcome to Our Lady Wollstonecraft Academy.

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coded by incandescent
 








  • the cherufe
    JUDE RIVERA-CARVAJAL.






codebytriples
 
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  • the frankenstein
    OLLY FELICIANO.






codebytriples
 
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home
one
two
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  • image0.jpg

    โ€” DOSSIER.
    name
    : omiแนฃร ndรฉ | water flowed to us
    nicknames: omi
    age: 18 | while her appearance is that of an 18 year old omiแนฃร ndรฉ is actually around 89 years old.
    gender: female
    sexuality: pansexual
    date of birth: february 15th
    zodiac: aquarius
    place of birth: atlantic ocean, off the coast of lagos, nigeria
    race/ethnicity: nigerian
    pantone
    ยฎ

    #70B7FF
    Omiแนฃร ndรฉ


coded by weldherwings.
 
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Ernest Attwell
INVISIBLE
16
Male
Asexual
Wollstonecraft Student
December 5th (Sagittarius)
RA
Sophomore
ATTRIBUTES
Name: Ernest Isaiah Attwell
Nickname(s): Preferably none. Ernie was tossed around for a bit, but he's been quick to correct those who try and use it.
Age: 16 years of age.
Gender: Male
Sexuality: Asexual
Date of birth: December 5th
Place of birth: Grand Marais, Minnesota
Race/Ethnicity: Caucasian/German-American

Hair: Straight brown, short
Eyes: Green
Skin: Smooth and clammy
Height: 6' 1"
Weight: 160 lbs.
Distinguishing features: Unfortunately, there isn't much to distinguish. Once upon a time, someone might have said something about thin lips and a square jaw, but those features have long since been lost.
Wardrobe: There isn't much to it. Ernest's attire looks as though it was thrown together at the last minute and, to an extent, that might just be it. There's little to no effort in it. So long as those bits of himself which have gone invisible are covered, Ernest doesn't much care what he wears. He'll wander the halls in a bathrobe or attend class in a parka. Rain boots, gloves, paper bags, and long strips of bandage make up a good portion of the rest.
Face claim: Looked like Thomas Bukovatz.

SPECIES
Explanation & Rules: Ernest is entirely human. There is nothing supernatural about him. In fact, his condition is purely scientific. Subject to his father's experiments, he was exposed to a chemical known as monocane. Given that the experiment is ongoing, the side effects of the chemical are little know. What is known is this: It is slowly turning Ernest invisible; he's yet to regain visibility of those parts of himself which are currently transparent; it is an isolated event and has no external affect(i.e. it does not effect other people or objects).




PERSONALITY
Despite being a complete and utter recluse most of the time, Ernest makes enormous efforts to be as personable as he can. For a time, he'd only ever known or met two other people in his life, and that's left him with a great deal of anxiety when it comes to interacting with other students. He's painfully stiff, awkward, and perhaps even off-putting at times. But he does try. He jokes and he laughs and he acts as though he's unfazed. Everything is hilariously dreadful, spectacularly awful. It's good and bad, ugly and so very beautiful that it'd be a crime not to cry over it sometimes.

He's extremely untrusting of others. Being touched and confronting someone who's angry are two things he'll actively try and avoid. Though he feeds off of attention, he shies away from too much of it. Being present and noticed are comforts only if it's on his terms. Surprises, talking in front of large groups, or even garnering too much interest from any one person makes him incredibly nervous.

+ Traits: Imaginative, attentive, humble, patient, open-minded.
- Traits: Paranoid, cynical, passive, irrational, insecure.
Fears: He fears becoming totally invisible, not just in a physical sense. He also fears that any aspirations he has in the real world are reduced to mere fantasies so long as his condition persists. Not having an emotional purpose or relevance in other's lives terrifies him. He fears being lonely, alone.
Ailments: Ernest has struggled with depression most of his life. It's nothing he's ever been treated for, and he's his fair share of unhealthy coping mechanisms because of it. Couple this with a severe case of social anxiety and it's a miracle he ever leaves his dorm room. PTSD and his father's ongoing experiments make it difficult for him to improve, but he's certain taking time to himself while he's at Wollstonecraft will provide him the start he needs to heal.
Habits: Though he lacks the perks of facial expression, he tries to make good use of body language and vocal inflection. He talks with his hands and throws his voice, exaggerates gestures and even just states if he's smiling or not.

BIOGRAPHY
Ernest was born to Thomas and Abigail Attwell on their homestead in Grand Marais, Minnesota. Their three story dwelling was expansive, a slow rotting relic which had long since lost its shine. The sprawling fields outside were thick with weeds, the hedges were rarely ever trimmed, and the gate at the front of the estate creaked lonesomely. Their home clung to the last of its dignity and moaned gloomily at its disrepair. Regardless of it all, the Attwell couple thought it a beautiful place to raise a child.

Shut away in their home, they seldom left for anything but essential business. Dr. Attwell's research in the basement kept him away for days at a time, leaving Abigail to raise their son alone in his stead. As their only child, she adored and doted on Ernest every second she could. He was ever at her side as she wandered about the house, completing whatever chores she deemed necessary for the day. She'd the notion that Dr. Attwell had no interest in having any kids, that doing so was only for her. Ernest was her gift and her child.

Ernest grew up very close to his mother and as such had great difficulty adjusting to her loss at age six. There was nothing natural about her passing. It wasn't the asbestos in the walls, the mold growing in some small corners of the house, or the overall hazardous way the third story floors bowed as you walked on them. The danger came from the basement and it came in the form of a man. Abigail was a willing subject to Dr. Attwell's tests and blind-fully went through with every experiment till she sweated poisons and her organs started failing.

Thereafter, Dr. Attwell cared for Ernest as best he could. He quit his studies and focused on raising a son for three arduous years. He homeschooled him, he cooked them food and put Ernest to bed on time. Dr. Attwell acted the part and became a father till the role no longer fit him and the basement called him back.

Having lost his test subject, Dr. Attwell too quickly chose another, the only other person he knew in the world that couldn't refuse. It started as mere lessons. Dr. Attwell sought after a partner, someone to share his research with. He taught Ernest everything he could, had him abandon his schooling and focus on the work at hand. Though he couldn't understand it all, Ernest genuinely seemed to enjoy it for a time. Working as an assistant for his father became a distraction and a relief from everything his mother had left behind upstairs. The two hypothesized and ran every test under the sun till his father's ambitions outgrew their little experiments.

Wanting to take the next big step, Dr. Attwell convinced Ernest to let him run tests on him. He told him that he was an experienced scientist and that he'd been studying in this area longer than Ernest had been alive. He spun his web and he watched as Ernest walked into it as blissfully unawares as his mother had. At age thirteen, Dr. Attwell made his first big breakthrough with Ernest. After the creation of monocrane and Ernest's thereon ingestion of it, the two watched as Ernest's face slowly faded to nothing.

Ernest was scared. His father was indifferent, unsympathetic. He didn't console Ernest; he lauded his transformation.

Dr. Attwell told him to go about his life. He banished him from the basement and watched him go back to the normalities most kids already knew very well. Treating him like the lab rats he tended to downstairs, he staid distant but ever present and observant. Alone for the first real time in his life, Ernest was beside himself, unsure what to do exactly. He tried gardening. He watched the old black and white films him and his mother used to watch. He read books and cooked for himself. But as he watched his face slowly disappear, he felt his heart slowly follow it. Alone in the kitchen one night, he diced vegetables for a soup he had on the stove. Mindlessly cutting away, he nicked his finger and started bleeding. He stood there unmoving and stared hard while feeling nothing. That same night, a brochure for Wollstonecraft Academy came drifting in through his bedroom window.

Working out a deal with Dr. Attwell, Ernest attended his first year at the academy once he turned sixteen. He travels home every third weekend of the month, every holiday, and during the summers to meet with his father. On a bookshelf in his dorm room, he keeps a picture of his mother and a collection of journals which he documents his condition in.



Gone without a trace.
ยฉ pasta
 
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Do you ever think as a hearse goes by, that you'll be the next to die?

Aurelio Nieves - 18 - Male - El Cuco (WIP)





โ€” DOSSIER.
Name | Aurelio Nieves
Nicknames | Lio
Age | 18
Gender | Cis Male
Sexuality | Heterosexual
Date of Birth | 08/08/1994
Place of Birth | Brooklyn, NY
Race/Ethnicity | Dominican / Puerto Rican

โ€” VISAGE.
Hair | Black
Eyes | Brown
Skin | Beige with warm undertones. It is free of blemishes and cold to the touch.
Height | 6'1"
Weight | 186 lbs.
Distinguishing Features | N/A
Wardrobe | Aurelio's style has been described as greaser, rockabilly, and psychobilly with some more modern elements. He is usually seen in a monochrome color scheme and dressed in a t-shirt, leather or varsity jacket, cuffed or ankle length jeans, and lace up boots. He will occasionally be seen in a a button up shirt or a splash of color but these occasions are few and far between. He is always seen wearing his black sunglasses and his hair is always immaculately styled and combed.
Face Claim | Sergio Mayer Mori

โ€” PERSONA.
personality:
positive traits (4+):
negative traits (4+):
fears:
ailments:

โ€” SPECIES.
Explanation | As a the result of a long standing family curse, Aurelio is a bogeyman, namely, El Cuco, a mythical creature in Hispanophone and Lusophone folklore known for feeding on the people's fears and nightmares, especially those of children. He is unsure if there are others like him but the legend is always different depending on who tells it but there are generally three main themes that you can depend on: An amorphous shadow monster, shapeshifting, and feeding on nightmares, all of these have a basis in reality. Aurelio was born as a blue-skinned, demon like creature with horns, fangs, and claws, but does have the ability to shapeshift. This ability is normally used to take the form of people's deepest fears but he can take any other form her wishes, having used it to make himself appear as a human amalgamation of both of his parents. His condition is also comparatively vampiric in that he does have a compulsive "need" to "feed" but he can usually go weeks without having to do so. There are also certain extras that aren't often spoken about such as being generally stronger, faster, and more durable than the average human as well as general umbrakinesis.
Rules of Species | Aurelio is functionally immortal but it isn't anything he's had to come to terms with yet. He lives on fear and people have been afraid of things since there have been people to be afraid of things and he doesn't believe that, that dynamic is going to change soon. He isn't invulnerable though. He is able to brush off almost all forms of attack but enough damage will cause his body to deteriorate and disappear into the void for a time period ranging from minutes to weeks at a time depending on the severity of the damage. He is sensitive to bright light and a strong enough source can weaken him enough to land the killing "blow." The legend goes, however, that once someone new in his family line is chosen to suffer the curse then he will finally die. Until then, like the voice in your ear that tells you should be afraid, he'll always be there.
Extra |

โ€” HISTORY.
Background | Aurelio is the result of a long lasting family curse that dates back farther than his immediate and extending family can remember. Throughout the time the curse has been seen both for what it is as well as a gift meant for the betterment of the world. Aurelio, however, wouldn't go that far.
Relationships |
when did they receive their brochure?: (as stated above, the brochure inviting the student to wsc appears to them at likely the worst point of their life. briefly tell us about this.)
Vibes | Riding a Black Unicorn - Voltaire


coded by weldherwings.
 
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2:09
  • yalikejez
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    Just For Fun
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coded by incandescent
 
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WTvozZ3.jpg
โ sofia rivera lopez. โž
and this girl, she is ancient. she is the marble statues of civilizations lost, the motion of charcoal-stained hands.
โ dossier. โž
ใ€nameใ€‘โ€” sofia rivera lopez.
ใ€nickname(s)ใ€‘โ€” sophie.
ใ€ageใ€‘โ€” looks about 17 years old. sheโ€™s actuallyโ€ฆ well, nobody knows, but sheโ€™s been around for a while.
ใ€genderใ€‘โ€” female.
ใ€sexualityใ€‘โ€” panromantic asexual.
ใ€d.o.b.ใ€‘โ€” the year is unclear, but her birthday is august 31st.
ใ€p.o.b.ใ€‘โ€” america.
ใ€race/ethnicityใ€‘โ€”latinx (puerto rican).

โ visage. โž
ใ€hairใ€‘โ€” dark brown, shoulder-length, and curly. she musses it up constantly. it seems to float around her head like a halo, always falling into her face.
ใ€eyesใ€‘โ€” again, dark brown. if one looks closely, they might be able to see a dark ring around her pupil, giving her gaze an eerily sharp quality. people say itโ€™s impossible to lie to her, somehow- like sheโ€™s looking into your very soul.
ใ€skinใ€‘โ€” a tawny beige with warm undertones. she has a smattering of freckles across her cheeks and shoulders.
ใ€heightใ€‘โ€” 4โ€™10โ€
ใ€weightใ€‘โ€” 95 lbs
ใ€distinguishing featuresใ€‘โ€” her voice and her eyes.
ใ€wardrobeใ€‘โ€” comfy but practical. she gets cold easily, and so often wears some combination of oversized sweaters, button-up shirts, and jeans. dresses are nice and all, but sheโ€™s been around long enough to know what she likes.
ใ€face claimใ€‘โ€” tashi rodriquez.

โ persona. โž
ใ€personalityใ€‘โ€” Sofia is nothing short of a wild card. An enigmatic figure, she seems to hover in the peripherals, seen by everyone but known by few. Sheโ€™s that one weird kid who zones out in class and plays harmless pranks on her classmates; a girl with a dazed expression and razor-sharp eyes. This can be either endearingly or annoyingly mysterious, depending on how you see it.

An introvert at heart, solitude has never bothered her. She spends hours reading ancient texts in the libraries, and her anxiety is often helped by spending some time alone in the woods. However, sheโ€™s not the polite bookworm some people assume at first glance, her sharp-witted nature never letting others step over her. Dry sarcasm is her signature brand of humor. She loves debating, but is rarely aggressive, addressing discourse logically instead of emotionally. Sheโ€™s way too old to get in a fight with a bunch of overpowered teenagers, anyhow. The way she goes about life is independent, sometimes bordering on detached, but sheโ€™s generally good-humored despite it.

As much as sheโ€™d love to say it wasnโ€™t so, Sofia is also a bit of a tortured soul. Constantly being taunted by visions of the future takes a toll on her. Some are real, some are fake, and some are too vague to even make sense of. Jumpy and paranoid, sheโ€™s acutely aware of the fact that the relative peace her life has settled into could break in an instant. Her insomnia and nightmares make her constantly exhausted, though she tries hard to stay strong for the sake of others.

ใ€positive traitsใ€‘โ€” adaptable, witty, calm, vigilant.
ใ€negative traitsใ€‘โ€” paranoid, callous, weary, fatalistic.
ใ€fearsใ€‘โ€”
โ˜† remembering her life before becoming a prophet.​
โ˜† inaction/helplessness.​
โ˜† being alone- not physically, but in the sense that she has no one to turn to.​
โ˜† hurting those she loves.​
ใ€ailmentsใ€‘โ€” insomnia, generalized anxiety disorder (GAD).

โ species. โž
ใ€explanationใ€‘โ€” Sofia is a human Prophet, or a Seer as theyโ€™re sometimes called. She is bound to her body, unable to physically age, and is unbearably wise for it. The future comes to her in fragments, everything from dreams to symbols, but her real power lies in how she deciphers it. She seems to weave vague statements into prophecies with the flick of a finger, the process nearly cryptographic in nature. Her dorm is filled with endless sheets of scrawled ink- visions piling up in a bitter reminder of her failures. Her prophecies are never bound to English, or written word, for that matter.

ใ€rules of speciesใ€‘โ€” Prophets are united by one thing: death. Their status can be overlayed over different original species, but no matter their history, all of them died an unnatural or unjust death. Their heart stopped, but something beneath the dirt whispered for them to return, and so they did. No one knows who makes the Prophets. All theyโ€™re sure of is that theyโ€™ve been around for a long, long time. They are relics of time, just as vulnerable to a stab to the heart as any other, but are completely unaging.

The future comes to Prophets differently from person to person, but all of them have some method through which they glance ahead. It depends on their circumstances, and often whatโ€™s most available to them. Some prophecies are mysteries, talked about in hushed tones at night, and others are your everyday anomalies. Have you seen those faded, unreadable letters thrown up in spray paint under a highway? They might be the work of a Prophet. That little old woman next door who never seems to age and gives you weird advice about marriage? Well, sheโ€™s probably a demon, but if youโ€™re lucky, sheโ€™s telling you a prophecy.

They rarely remember their old lives, the time before they were blessed (or some would argue, cursed) by the futureโ€™s sight. The past blends together like discount watercolor; too pallid and mundane to compare what the Prophets see now. Though their visions take a variety of forms, dreams are especially common. The relative lack of distraction helps them see more clearly, their minds less crowded by filler thoughts, but they can just as easily be caught by one in broad daylight.

ใ€extraใ€‘โ€”
โ˜† has the ability to write in any language, no matter if she understands it or not.
โ˜† occasionally sleeps with her eyes open.
โ˜† can see prophecies in the most mundane of things. they tend to be vague, though.

โ history. โž
ใ€backgroundใ€‘โ€” Sofiaโ€™s second chance at life began in 1953. She woke up lying on the fifteenth floor of a skyscraper smack dab in the middle of New York City, holding a newspaper clipping from 2019. After wandering the streets for a bit, she managed to stumble across a kindly seamstress who took her in as an assistant. She learned how to knit, how to sew, and how to patch just about any piece of fabric that could be ripped. And luckily enough- she soon found she was quite the clumsy person.

The decades dragged on, and her mentor passed of old age. Sofia looked in the mirror and realized something she had been desperately trying to ignore: she wasnโ€™t getting older. The nightmares could be explained, the way she saw the importance in mundanity could be chalked up to an overactive imagination, but this was the tipping point. Leaving the shop under the care of a friend, she snuck into supposedly-supernatural hotspots and learned everything she could. It wasnโ€™t a simple process, but her powers grew more finely tuned over time, and she quickly came to terms with the fact that she was a Prophet.

In 2019, Sofia enrolled in Rochester University as a History major, that newspaper clipping from fifty years ago tucked under her beanie. She was the top of her class, and yet her professors could never get her to explain why she had such a nuanced perspective on the past. As always, she seemed to attract supernatural attention wherever she went. Sofia became friends with a pair of vampire twins named Theodosia and Noah, a kindly werewolf by the name of Jay, and a banshee who simply went by Zero. It was the happiest she had ever been. Even if they didnโ€™t understand everything about her, Sofia now had people who cared about her, ones she didnโ€™t have to hide her abilities from.

ใ€relationshipsใ€‘โ€” doesn't really have any right now. all but one of her friends are dead, and she has been trying to cut ties with them for hope of giving them a more normal life.
ใ€when did they receive their brochure?ใ€‘โ€” Over the years, Sofia grew adept at deciding when to ignore a vision and when to take it seriously. So when, on a morning walk to her dorm, her eyes lingered on a single rose lying abandoned at the side of the road, she thought nothing of it. Then the newspaper clipping she had carried for 50 years vanished out of her back pocket, and she realized she had made a terrible mistake. Her friends had been killed in a car accident, victims of circumstance and a tispy truck driver.

Then a letter was slipped under her door, and Sofiaโ€™s life slipped into chaos once more.

ใ€vibesใ€‘โ€”
โ˜† has a fluffy black cat named phantom that follows her everywhere. (image!)​
โ˜† super sporadic sleep schedule due to her insomnia. she wanders around the school at night, scaring the shit out of any poor soul that gets too close.​
โ˜† has a raspy, weak voice that can almost hurt to listen to. she prefers writing.​
โ˜† sleeps anywhere but her bed. there have been at least a few incidents where teachers had to yell at her to come down from the top of a tree or building.​
โ˜† has ink/marker stains on her hands 25/7.​
โ˜† complete old lady vibes. she likes to pretend sheโ€™s a real badass (and she kind of is), but she also knits super comfy sweaters for all her friends around the holidays.​


&&โ€” โ the prophet. โž
 
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FAE
our lady wollstonecraft academy
โ› romanticize your life โœ


โœฆ EDEN โœฆ​

โ€” DOSSIER.
name: edith leila leon
edith is an english-dervied name, meaning to be blessed with riches and luck. eden doesnโ€™t despise her real name, although sheโ€™s always believed that the name carried an old-fashioned tone. growing up within her fae community, the folk gave her the nickname โ€˜edenโ€™ at a young age and the nickname quickly became her regular alias. she never saw a problem with the nickname and she quite appreciates its uniqueness. however this nickname is heavily used over edith in her day to day life. her real name is only repeated by authoritative figures in an attempt to capture her attention.
nicknames: eden
age: eighteen
gender: cisgender female
sexuality: pansexual, although eden doesn't prefer to label her sexuality.
date of birth: may twelfth

โ€” VISAGE.
hair: eden has dirty blonde hair that she's kept the same almost her entire life. her hair holds a loose and wavy form that stops just at the lowest point of her bust. she's fortunate enough to have hair that is easy to upkeep with a simple hair brush. she rarely wears accessories or unnatural colors in her hair.
eyes: her eyes are almond-shaped with a light blue hue.
skin: she holds a pale complexion, her skin is smooth and constantly is cold to the touch because of her species. a red hue is always visible on her cheeks because of her pale complexion.
height: 5'5 ft.
weight: 115 lbs.
distinguishing features: her pointed ears make eden's facial features appear more elevated to others, especially her eyes.
wardrobe: eden originates from the late seventeenth century, and values how she presents herself to others when she is in her human form. because she was isolated with her community before attending the academy, eden never really developed her own sense of unique style, so eden is mainly seen wearing common feminine apparel of the late 1600's. her wardrobe consists of calm colored baroque dresses that heavily compliment the feminine physique. they're formal apparel yet functionable for the life as an academy student. despite headpieces being a common part of apparel for women in the 1600's, eden never wears such because of her pointed ears. sheโ€™s never seen without her small and thin golden necklace, handed down to her from her community leader. the necklace carries a four-leaf clover charm, which have been deemed as protection charms for the fae.
face claim: elle fanning - like any other fair folk, eden's ears are small and pointed. the pointed edges of her ears poke through her blonde hair. fairies can be anywhere from human-sized to three inches tall, although eden chooses to hold a human-like facade standing at 5'5 ft tall. a pair of translucent wings extend from eden's shoulder blades. the wings can be relaxed and pressed against her backside so they don't hinder anyone around her, unless she's using her wings to fly. the wings flutter rapidly yet silently when in use. they are detailed with intricate white lines and curves that consume the whole wing.

โ€” PERSONA.
personality: eden is a free spirit. sheโ€™s independent, energetic, and thoroughly enjoys meeting other people. her attentive facade makes her an easy person to talk to, although she herself is not fond with expressing her own true feelings. particularly under harsh stress or conflicts, eden tends to easily grow frustrated with herself. she prefers to attend and care for anyone but herself. eden is defensive over her friends and family and is a very protective being. her independent nature can push her to be more introverted when sheโ€™s feeling socially drained. sheโ€™s an empathetic being who easily feels othersโ€™ pain. eden easily sympathizes with others. she holds a heart of gold when it comes to tending to others and helping solve their individual conflicts. people trust her advice as she has great intuition, and those around her often find themselves telling her their problems because of her caring nature. alongside hearing other peopleโ€™s conflicts, she provides great advice or solutions for others. when someone has a strong problem in their life and eden becomes aware of it, the problem bothers herself and she treats the situation as if it would be her own- this results in her passion to listen and help others to be fairly strong. she rarely tells others about herself as she finds conversing about herself boring- she aspires to meet and hear and learn about as many people as possible while she is young. hearing about other people inspires her greatly for her values.
positive traits (4+): empathetic, attentive, independent, and reliable.
negative traits (4+): private, easily overwhelmed, can be easily manipulated, and follows crowds.
fears: apart form what weakens her as a fairy, eden fears small spaces. fae value and pride themselves off of being able to liberally take advantage of their space, fly around, and consume everything around them. confinement makes her anxious and defeats her values as a fair folk.

โ€” SPECIES.
explanation: fairies are curious sprites that present themselves in alluring humanoid forms. fae use human bodies as capsules of their spirit, so choosing to show themselves as human is entirely optional, although being in their natural form not preferred. fae normally are a fumble three inches tall and are very weak by nature without a human form to present themselves in. fairies are usually conceived as being characteristically beautiful and carrying lives corresponding to those of human beings, though longer. the species is not immortal and eventually do face a natural death, depending on their realm of magic. female fae can predict approaching births/active fertilities, or deaths, heal various wounds, severed bones, or withered plants. consumption of their blood (ex. vampires) can allow the fairy to read the consumer's mind at will as long as their blood remains in their digestive system. fairy blood smells very attractive to supernaturals who need to consume blood to live. certain types of fairy folk such as 'tinks' have wings and are capable of flight. upon curation, fairies do not age, even at the peak of their long lives they maintain a youthful appearance through their capabilities of humanoid shapeshifting.
rules of species: to maintain her magical abilities, eden must keep her wings revealed and exposed at all times. forcing her wings under clothes, cutting them, or debilitating them in anyway will hinder her magical abilities depending on the type of strain they take. eden cannot touch pure iron as that hinders her magical abilities as well. when enduring a serious and life-threatening injury to herself or her wings, eden is forced into her natural fairy form until she's partially healed.
extra: like other fae, eden has a natural tendency to collect random items that spark even the smallest form of creativity within her. the most common items she likes to collect are glass jars, reflective jewelry, coins, flowers, and old books. all fae hold different forms of magic; eden specializes in healing and prosperity typed magic.

โ€” HISTORY.
background: eden was born into her fae community in the late spring of may, 1702. her and the community resided within the mythical rata forest of new zealand. no fae are ever younger or older than the day that they were born, so eden was never an infant upon creation. eden aged in a community of healing and prosperous fairies, such as herself. alongside learning about their type of magic and species, eden was warned about the humans and their desire to hunt their species. if done correctly, the preserving and cadere of the fae healing type can provide an astonishing oral healing medication that can heal life-threatening infections and illnesses; this causing the fairies to isolate themselves from human society and only exist within their community. eden spent her whole life living in the forest, growing as she'd learn how to master her magical abilities.
relationships:
when did they receive their brochure?:
the hunting and killing of their breed was at its peak and their home community was raided through, causing her and the community to flee their home in a severe panic. the community traveled together and was constantly on anxious edge for a couple years. the hunting of their species never halted and didn't show any signs of ever stopping. eden grew constantly anxious, depressed, and lonely and so did the rest of her community. her security and chances of survival in the near future were close to none. many months of her life were filled with constant relocation and detailed obscurement. she fled her community and decided to venture on her own. admittedly, because of her seclusion from outside of the forest and society, eden was naive. she wasn't ever aware of how large the forest she abided within was or how to fend for herself for pure survival. eden was extremely weak and stranded in the dark depths of the rata forest. her magical abilities were entirely debilitated due to the concealment of her wings to avoid hunters, and she had reached a point where she ran out of required resources to live. numerous days passed into eden's escapade, to where she could no longer walk. eden collapsed against the trunk of a tree. her body couldn't gather enough strength to continue her journey. her eyes closed as her breathing would steady to rest. only a few minutes would pass as she'd awaken by a faint sensation of pressure being applied to her lap. eden's eyes quickly fluttered open as her body quickly shook from shock. the fairy was awoken by a very formal appearing letter, she was consumed by utter shock for the letter seemed to have simply cascaded into her lap from the towering tree above her.
vibes: eden is an enfp personality type!
code by valen t.
 
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~ eldritch abomination ~


#2e251a

โ€” DOSSIER.
name:
Periplanomos
nicknames: Peri
age: chose three forms with structures similar to that of a 17 year olds. in reality, they are as old as the universe itself, perhaps even older. don't bother asking Peri themselves though- they don't know their true age either.
gender: genderfluid
sexuality: asexual panromantic
date of birth: 12th September. Peri chose it randomly
place of birth: unknown. when asked, they just say Louisiana, the US. it's where they first step foot on Earth.

โ€” VISAGE.
hair:
a dark, chocolatey brown. Peri's female form has longer hair than the other two. her hair is only lightly curled, and it falls over her shoulders to touch the very tip of her backside where it will stay until Peri either puts it up or changes form. his male form, despite having the shortest hair, is more often than not ruffled. their non-binary form just has a curled mess. her female form usually has some sort of gold or silver clip to keep hair from falling into her eyes, and sometimes she adds small flowers.
eyes: a shimmery light blue. their eyes are turned down at the edges, giving them an innocent doe-eyed look.
skin: a warm brown tone. it's soft to the touch.
height: 5'1
weight: 153 lbs.
distinguishing features: the splatter of freckles that are present in all three of their forms.
wardrobe: they don't have a particular style, usually just adopting the styles of those around them. recently though, they've been favoring soft, comfy clothes with long sleeves.
face claims: Damaris Goddrie, Nikola Selezinko, James Gatenby

โ€” PERSONA.
personality:
despite being able to travel between what they view as mere anthills, they've never bothered to enter said anthills. fascinated by all facets of human culture, they're naturally and intensely curious. they enjoy spending time on our planet. they view us as stupid but endearing creatures. they can come off as rather narcissistic, but being an incomprehensible and extremely powerful entity tends to inflate your self worth. they usually mean well, but their intentions often get lost in translation. they're rather thickheaded at times, unable to understand social norms and cues; one of them being personal boundaries. being a curious creature, they can be rather pushy with their questioning. and being immortal, they often put their mortal body at risk unknowingly. they like socializing with mortals, and they're extremely excitable.

positive traits: perky, curious, excitable, chatty, determined
negative traits: egotistical (though rightfully so), low empathy, pushy, forgets they can be injured in this form, stubborn, naive, extremely susceptible to peer pressure
fears: losing their power and staying on this plane forever. they've enjoyed most of their time on Earth, but they dislike all the cons that come with being mortal. namely, mortality. they have not thought of what would happen if they were to become mortal, and frankly, they don't want to. they cannot comprehend the thought of their life ending, much like how we cannot comprehend infinity. so for now, they can keep using their mortal forms with the comfort knowing that they could escape anytime to their true form.
ailments: none.

โ€” SPECIES.
explanation:
their species is most commonly known as the eldritch abomination. able to switch seamlessly between multiple dimensions, their form is one of constant change. however, seeing as they will now be spending their time in the mortal plane for the foreseeable future, they've decided to pick a few forms stick to. one when they don't feel like adhering to human gender norms, one when they feel more feminine, and one when they desire a more masculine body. they have a weak connection to their true form, though they cannot access it when in a mortal body. speaking of, when in said form Peri's abilities are limited to dimension hopping and more form takeovers.
rules of species: they are able to bend the rules of the universe, though in this body they choose not to. they felt it would be more fun if they abided by our universe's laws. when taking over a body, it's mind usually lasted a few months before breaking down and becoming Peri's puppet. unfortunately, they seem to be unable to takeover the minds of supernaturals. when not using a form, they are invisible to the naked eye.
extra: they can change and take over forms as they wish. their true form is stored in a small pocket dimension, as well as their mortal forms when they aren't in use.

โ€” HISTORY.
background:
the life of a cosmic entity is a lonely one. drifting through the endless expanse of space and time, boredom is naturally a by-product of this isolated life. so once they came across a fascinating little planet known as Earth, they decided to stay. unfortunately, they did not account for the fact that they had never set foot on a planet before, nor did they account for the eldritch gods that had already settled there. thankfully, by using their words, they managed to appease the sleeping gods' caretaker enough to convince him to let them stay. but they still had to deal with the fact that they had no idea how our world operated. over the next two years, they would spend their time slowly learning how our world operates with little to no help. money is required for almost anything, humans are shockingly fragile, even the most 'intelligent' are idiots, and that they cannot look at Peri's true form without going mad. Peri learned the latter the hard way, when they decided to store a new body in the pocket dimension for later. the excrement stains were difficult to clean out, and it wasn't even worth it as the body had already perished. they also learned that even though humans are fragile, their minds are surprisingly (and annoyingly) resilient. well, most of them are. some succumbed easily to their new fate as a puppet, something Peri took great delight in. eventually though, they all crumbled and their thoughts were silenced, replaced by Peri's.

still, life continued to be difficult for the entity. down on their luck with no source of income, they were two steps away from leaving and calling this experiment a failure, before...

the opportunity: it was cold, it was hungry, and it was frustrated. Peri, formerly known as Periplanomos, was annoyed. this world was far too frustrating, the twists, turns and difficulties of daily human life were far too complicated for the cosmic entity. hugging their... knees? the... bendy bits close to their chest, the monstrous creature that laid in the young teenage girl's mind was just about ready to leave, abandon this body and continue their aimless existence in the vast expanse of the universe, before they set eyes on the yellowed brochure that sat in the dumpster beside them. picking it up and lifting the lid to allow the light from the streetlamps to enter the body snatcher's temporary home, they read through it and their eyes brightened. they had tried entering other schools before, but they were always turned away and sent to return the bodies to their former families. Peri always found the process frustrating. stealing the body was easy, trying to keep it was harder. those pesky 'police officers' were far too plentiful, and Peri had taken great delight in cutting down their numbers by two or three. but reminiscing aside, this truly was an opportunity they couldn't waste. once the rainfall had ceased, they stepped out of the dumpster with their passion reignited, ready to search for this peculiar sounding academy and finally getting an education.
vibes: big soft nerd energy on the outside, sociopath who doesn't know better to anyone who knows what they're truly like.
code by valen t.
 
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  • Your Neighborhood
    Tiago Leota
    Boitatรก "Dragon"
code by valen t.
 
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