Historical Storyteller
Four Thousand Club
I say we call him Alfons.
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But final choice for what? Are we all rping one guy?I used the number of votes to weight a random number to determine the final choice, so that everyone would have a fair chance for their preference to be chosen.
Yes.But final choice for what? Are we all rping one guy?
How does that work?
I'm not even sure if I want to be involved in this, if we're all just controlling this one dude.Just give him a name, cristo, and we can move on.
We just gotta christen him.
All we're doing now is creating our character.
Name, skills, and shit like that.
I'm not even sure if I want to be involved in this, if we're all just controlling this one dude.
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This seems like a quiet little town. On the porch ahead of you are two people. The standing one is large, rather ugly, and playing with a yo-yo. The seated person smoking a pipe looks like he might be the Sheriff.
The man with the pipe greets you.
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"Many monsters have been trapped here with the late snow. Between them and the brigands, we certainly could use a hero around here. I am Sheriff Schultz Meistersson. This Otto Von Goon, my assistant. Good luck in your quest."
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Here are your options for interacting with everything in the world. Obviously you can walk around. You can also look at things to examine them more closely and get information; interact physically with objects (or people, if you're feeling like taking risks); talk to anyone (or anything, if you're feeling adventurous); or look at your inventory.
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Here's the secondary menu. You can switch between running, walking, or sneaking at any time; try to rest or sleep; check your stats; check the time.
Of course, you don't really need to memorize the menus, just tell me what you want to do. This is just so you have a baseline idea of what's generally possible.
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Here's your inventory. That bag is your money, which is currently 4 gold and 10 silver, (10 silver = 1 gold), 0.2 lbs; 5 rations, 1.5 lbs; a broadsword, 7 lbs; leather armor, 20 lbs; and a shield, 12 lbs.
You're carrying 41 lbs, and can carry 55 before it starts causing you problems. You'll be able to carry more as you get stronger.
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It's currently mid-morning.
So, what'll it be, Hero? Talk to the Sheriff? Explore the town? Walk out the front gate with no knowledge and probably die?
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This Adventurer's Guild Hall reminds you of the one in your home town. The traditional moose head and other stuffed monsters (saurus, troll, gryphon, dragon, cheetaur, and the terrible antwerp) adorn the walls. You see a registration book on the table, and the bulletin board is full of job listings. The man seated near the window must be the Guild Master. He is snoring.
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"We used to play cards here once a week as well, but there are too few adventurers in Spielburg anymore. They all died from monster or brigands, or they just got too old."
"I am Wolfgang Abenteuer, the guild master of this hall."
You ask about the problems the town is facing.
"Ja, with the Baron losing his son and daughter, Baba Yaga, all the monsters, and now the brigands, it has just been one thing after another. No brigand or monster would dare show his face here if the Baron had not angered Baba Yaga. Now it is said he goes nowhere and sees no one. That witch is the center of our problems, I think. She is a powerful Ogre. Baron von Spielburg once tried to force her to leave this valley, but she cursed him. Now the Baron has lost everything but his land, and I don't know how long he will keep that. What our valley needs is a Hero."
"Ja, the curse. Many years ago, the Baron's daughter, Elsa, was taken from him, right out of the castle. They say something flew right over the castle wall and carried her off. The search for her lasted many years, but at last everyone gave up except the Baron's jester, Yorick. He was a funny little man, but very brave. He swore he would spend his life searching for the Baron's Elsa."
What about that strange creature that hangs out with the Sheriff?
"Schultz Meistersson and I have been friends for a long time. He, too, was once a real adventurer. Now he is just the Sheriff of this town. Otto is nice, even if he is a goon. Schultz has him almost trained. A goon is a lot like an ogre, not as tough, but a little smarter. Otto and Crusher at the tavern are both goons."
What should you know about Spielburg?
"This town is small now that most people have been driven off by the brigands, and very few are willing to make the trip with the monsters lurking everywhere. This is such a pretty place, too, with the mountains, forests, and waterfalls. The mountains surrounding this valley are high enough that snow covers them all year long. The only way out of the valley is through the pass, though I hear that it is blocked by snow again. There are some nice waterfalls to the southeast of the town. They fill Mirror Lake, which is lovely, but icy cold all year round. Here in the town, we have the magic shop, the dry goods store, the tavern, the inn, and our farmer's mart."
What kinds of monsters live in the forest, exactly?
"You can see some of the types of monsters that live around here if you look at our walls. There are trolls, gryphons, cheetaurs, mantrays, and goblins wandering in the woods. I hear there are even some ogres and saurus rexes back in this valley. There was a time when Schultz and I had gotten rid of most of the monsters around here, but we are just too old for that now. If you're looking for work, you can read the bulletin board behind me. Good luck to you!"
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You read each of the posters in turn.
Reward for return of lost ring. Inquire at the healer's.
Reward of 30 gold coins for the capture or death of the brigand warlock. Short, ugly, and wears brightly colored robes. Has habit of laughing constantly. Inquire at Spielburg Castle gates.
Reward of 50 gold coins for the safe return of Elsa von Spielburg. Inquire at Spielburg Castle gates.
Wanted: Brigand leader. Unknown appearance. Wears a cloak. Must provide proof of leader's identity. Reward of 60 gold coins and title of Hero of the Realm. Inquire at Spielburg Castle gates.
Notice: Spell components needed. Cash or trade for potions. Inquire at the Healer's.
Reward of 50 gold coins for information leading to the safe return of Baronet Barnard von Spielburg. Inquire at Spielburg Castle gates.