Random Word
Three Thousand Club
A Clash is when two parties attack each other on the same tick. Defense isn't used, instead it's an offensive roll-off. Whoever rolls higher wins. There are further bonuses for winning a Clash because it's assumed neither side is defending themselves.
"A successful withering Clash attack adds 3 additional points of Initiative damage after damage is rolled. A suc- cessful decisive Clash attack adds one additional auto- matic point of Health Track damage after damage is rolled. Finally, in addition to suffering damage, the loser of the Clash Attack suffers a -2 penalty to his Defense until his next turn."
"A successful withering Clash attack adds 3 additional points of Initiative damage after damage is rolled. A suc- cessful decisive Clash attack adds one additional auto- matic point of Health Track damage after damage is rolled. Finally, in addition to suffering damage, the loser of the Clash Attack suffers a -2 penalty to his Defense until his next turn."