cyl
Creepy smile
Gulp :shock:
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature currently requires accessing the site using the built-in Safari browser.
White Wolf has a bad habit of tending not fully explain some things, Specialties being one of them. They were explained far more in depth in 1e than 2e. Anyways...A couple of questions. (Ok, maybe a lot of questions.)
What's the deal with Specialties? Do they cost anything? Are there lists of them that you pick from, or do you just make them up? Do they actually apply to rolls?
Correct. You may need to commit a certain number of motes to attune and use your Artifact, though, the exact cost of which listed under each Artifact (it varies from artifact to artifact).With Artifacts: If you pay the background for them, you automatically have it, right? In other words, the artifact background is the only cost for getting an artifact?
That would generally be the case, but I think this is something that usually depends on how the Storyteller likes to run things. Unfortunately, I can't be any help on this one :/ . cyl?With normal equipment: How do you know what you can start with? Can you just pick up things with a cost of (your Resources -1) for 'free', within reason? What about items with the same cost as your resources?
No problem.I think that's all for now ... thanks for your patience, everyone.
Now, if I had orichalcum razor claws (rate 4), does that mean I can do 4 or 8 attacks in a flurry? It says "Artifact and attunement cost is for a matched pair; no offhand penalty to wield set paired" in the razor claws' stats.cyl said:2. What is the benefit to wielding two weapons?
Rate and versatility.
2 weapons, 2 serie of stats (acc / dmg / def), and each Rate adds to the maximum of actions per flurry.
nil perspiration.. see abovecyl said:Same players, shoot again... damn I hate making people wait :evil: