[OOC] The Wall [Clashing Waves]

Why would killing the Necromancer require a compassion check? I thought that was only for innocents.
Killing anyone requires a Compassion check if it's high enough. At 5 dots you have problems hurting people at all and most attacks in combat will trigger a roll, at 4 dots you're reluctant to kill any but your greatest enemies, at 3 dots you have problems killing people whose actions seem excuseable, at 2 dots you avoid killing innocents, and 1 dot makes you a murdering bastard.


As a madman, his actions might very well be excuseable. If he were sane it'd be a Compassion 4 prerequisite, but he's not, so pity lowers it down a bit. Of course, having a high conviction would negate this.


Anyone with Valor 3, incidentally, finds that discretion might not be the better part of valor. Valor 3 means that you at least take a swing before you retreat, while Valor 4 means that retreat is only an option against a clearly superior foe, if that. Valor 5 means no retreat, however small, and certainly no hiding behind the spellcaster. Come to think of it, hiding behind the spellcaster is Valor 2. Valor 3 means hoping he stops casting whilst you gut the Necromancer.
 
Those are descriptions, not mechanical limitations. But if you're changing it let me know because needing to fail a compassion roll to kill a necromancer is not the character I intended to make. Can I remake him?
 
What if the same Virtue conflicts itself? I'd imagine it easier to kill a madman if he's trying to kill you and, more importantly in Compassion's case, your allies. Or perhaps wanting to put him out of his misery? Compassion can justify attacking him as well as not doing so. And you can always aim to just wound him sufficiently to stop him attacking.


If it was Fury, she'd just clock 'im across the jaw. If she was feeling nice. :twisted:
 
Okay' date=' what are your full rules on virtues then?[/quote']
Virtues are rolled in any situation where you run contrary to that virtue, unless you have a higher virtue that a given action is in favour of. In our case, Valor or Conviction might override Compassion. If you believe that you are, in fact, complying with the virtue in question, say so.


Let's use your current Virtues as an example. You have Compassion 4, which means that you have problems not giving money to beggars in the street, strive not to inflict more pain than is absolutely necessary in combat and usually aim to knock your opponents unconcious. Compassion 4 makes combat difficult. If your Conviction was 4 or 5, and you thought that killing the necromancer was necessary, you could do so, though you wouldn't like it. With both Valor and Compassion higher than Conviction, never backing down and helping those in need are emminently more important than what might, in fact, be prudent or necessary.


And yes, you could argue for a mercy kill on the madman, and I would probably allow that.
 
Where are you getting those descriptions from? I'd like to read more but it's not the same as the core book says.
 
Actually, it is what the Core says. To quote a line from page 102: "Characters Must Fail a Compassion Check to: Slay a defeated foe. Ignore the pleas of the oppressed or impoverished. Etc...".


Yeah, and if you have Compassion 5, you can't kill anyone. At all. Same page: "Someone with Compassion 5 always spares her enemies lives". Note the always. With logical scaling of this extreme end, Compassion 4 would cause you to spare most of your enemies' lives. So really, I should have asked for checks from everyone with Compassion 4 or more, rather than 3. But hey, I've met some real world examples of Compassion 5, so I'm going to err on the side of compassion being difficult.
 
A defeated foe is someone who has surrendered or something. A necromancer casting a spell isn't defeated. The necromancer is just a regular foe. However if that sorceror knocks him out with the bashing spell then by the rules I'd have to spend it to finish him.


And the comp 5 always sparing lives is an example of what it might mean to a person. Not a mechanical restriction. Same as conviction 5 person being able to resist a century of torture, you don't HAVE to resist torture if you have conviction 5, it's just an exmple of what it might mean.


In my case compassion 4 and valor 3 means I'd spend my life fighting enemies of an island chain to save the villagers against barbarian raiders. Leading them as their compassionate general savior.


But I'll just do what I feel my character could do and you can let me know when I need to spend a willpower to supress the virtue if you want to do it that way. Limit breaks never bug me.
 
Meh, I probably see him as a lot less of a threat to you than you do, considering his empty Willpower and Essence pools.


But cool, saves a lot of time arguing that way.
 
Tome said:
Killing anyone requires a Compassion check if it's high enough. At 5 dots you have problems hurting people at all and most attacks in combat will trigger a roll, at 4 dots you're reluctant to kill any but your greatest enemies, at 3 dots you have problems killing people whose actions seem excuseable, at 2 dots you avoid killing innocents, and 1 dot makes you a murdering bastard.
I'm a murderous bastard. :D But a very controlled one. Temperance 3
 
Tome said:
Also, Theran is within the blast radius of his own spell... as is everyone else in the room. It's not a particularly big room.
No I'm not. I can center it where I want, its got a 20 yard diameter. So I could simply center it more than 10 yards away from me and voila. The book never said anything about targeting specific people or needing to have line of sight, just that it targets an area of 20 yards in diameter of up to 100 yards from the caster.


And yea, Theran will get more spells at some time. I was debating attacking in close combat, but that's not something Theran would do because that Necromancer's got a big sword, and Theran's not the type of guy to get up and close with tough baddies (at least for now >.>).


Yeah Aleph, make with the stabby stabby. Tome, correct me if I'm wrong but its possible to cancel a Shape Sorcery spell, correct? Without adverse affects other than the spell failing as if you failed the check to keep a spell going when taking damage? If this Necromancer is taken out, Theran will have two options: a) Cancel the spell (most likely to happen) b) target something else (if he knows out about the Demon, and if its still alive, then that)
 
fhgwdads05 said:
No I'm not. I can center it where I want, its got a 20 yard diameter. So I could simply center it more than 10 yards away from me and voila. The book never said anything about targeting specific people or needing to have line of sight, just that it targets an area of 20 yards in diameter of up to 100 yards from the caster.


And yea, Theran will get more spells at some time. I was debating attacking in close combat, but that's not something Theran would do because that Necromancer's got a big sword, and Theran's not the type of guy to get up and close with tough baddies (at least for now >.>).


Yeah Aleph, make with the stabby stabby. Tome, correct me if I'm wrong but its possible to cancel a Shape Sorcery spell, correct? Without adverse affects other than the spell failing as if you failed the check to keep a spell going when taking damage? If this Necromancer is taken out, Theran will have two options: a) Cancel the spell (most likely to happen) b) target something else (if he knows out about the Demon, and if its still alive, then that)
The necromancer has a Reaper Daikliave made of Jade that he doesn't really know how to use that well. He's dressed in expensive and fancy clothes. He's not some Soulsteel clad titan, he's a pampered momma's boy whose head got worked over by a demon. And he's empty of all his motes and willpower. Hardly a "tough baddie".


And yeah, you can cancel the spell to no ill effect if you want to, but you still have to spend your next action doing so.
 
Tome said:
The necromancer has a Reaper Daikliave made of Jade that he doesn't really know how to use that well. He's dressed in expensive and fancy clothes. He's not some Soulsteel clad titan, he's a pampered momma's boy whose head got worked over by a demon. And he's empty of all his motes and willpower. Hardly a "tough baddie".
And yeah, you can cancel the spell to no ill effect if you want to, but you still have to spend your next action doing so.
That's what I'll probably do. I kinda wish that I had attacked him now -_- .
 
Blargh, sleep. I'll do it in the morning. If I do it now I'm likely to just kill off all the Solars and have the Realm surrender to the Lunars due to their sheer force of awesome. And then they all get get oral from celestial hookers. Then the Neverborn and the Yozis both surrender en masse, and the Fair Folk grow consciences and...


...I should not be up past midnight...


...


...I need my beauty sleep.
 
Tome said:
Blargh, sleep. I'll do it in the morning. If I do it now I'm likely to just kill off all the Solars and have the Realm surrender to the Lunars due to their sheer force of awesome. And then they all get get oral from celestial hookers. Then the Neverborn and the Yozis both surrender en masse, and the Fair Folk grow consciences and...
...I should not be up past midnight...


...


...I need my beauty sleep.
Agreed, get your rest. We wouldn't want insanity to break lose :P .
 
fhgwdads05 said:
Tome said:
Blargh, sleep. I'll do it in the morning. If I do it now I'm likely to just kill off all the Solars and have the Realm surrender to the Lunars due to their sheer force of awesome. And then they all get get oral from celestial hookers. Then the Neverborn and the Yozis both surrender en masse, and the Fair Folk grow consciences and...
...I should not be up past midnight...


...


...I need my beauty sleep.
Agreed, get your rest. We wouldn't want insanity to break lose :P .
Yeah, you're right. The Solars not somehow managing to screw everything over because they don't get their way? That's crazy.

Aleph said:
Ok, no favoritism there.
Nope, none what so ever. Lunars really are that awesome.
 
You're just a Lunar fanboy. :P


While I'll admit Lunars are pretty sweet, just like everyone else they've got their fair share of problems. And a Great Curse that's nearly as bad as the Solars' to boot.


I don't see Lunars having created the Imperial Manse or all of the Wonders of the First Age though. Or unlocking Solar Circle Sorcery. Or expanding Creation thousands of miles beyond its original boundaries. :D
 
*laughs*


heh.... well... I think everyone has their fave types... and they're entitled to saying theirs is the best... :D
 

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