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Futuristic [OOC] SAIL THE STARS : SPECKS AND SPELLS Living Quarters

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Alright, I'm going through everyone's sheets slowly, so bear with me here.
ChasmOfOrganicMatter ChasmOfOrganicMatter
I don't see a clear explanation of how big lobster man ended up in a Debt Salvation Program, if you mind adding that part in?


Murdergurl Murdergurl
I haven't asked this, but do you have a weight/power limit of the grav gun in mind?
I had forgotten to do so. I did have an idea however; he spent quite a bit on one particular high stakes job and now he's paying it off. Though he has a harsher ulterior motive for doing so. He has a few... problems with a particularly reclusive debtor but completing this debt gives him his one chance to get close to them and solve said problems.
 
I had forgotten to do so. I did have an idea however; he spent quite a bit on one particular high stakes job and now he's paying it off. Though he has a harsher ulterior motive for doing so. He has a few... problems with a particularly reclusive debtor but completing this debt gives him his one chance to get close to them and solve said problems.
Alright, that'll do.
And do keep in mind your gear may go through.... plenty of overhaul.
 
While I do know that your concept is a walking tank, your atarting gear/magic may be cut off.
If he had that gear he's better off blasting Wildebeast than paying their debt.
 
I can change that later. I did copy paste the CS off the bat when I heard you were back. Give me some time to read things over after I get home from my job.
 
Armor/Environmental suit
Star+Trek+Online+Klingon+EV+suits.jpg

Qapla'!
 
Murdergurl Murdergurl
I haven't asked this, but do you have a weight/power limit of the grav gun in mind?
Well, it's meant to move around heavy cargo containers in lieu of having to have stuff like driven loaders on hand. So... I dunno? What's the weight of an average shipping container on an interstellar cargo barge? Obvs the extra heavy ones use larger machinery. but the grav guns are put in place to deal with smaller ones. You gimme a lore spec, and I'll give you a number. ;-)
 
Well, it's meant to move around heavy cargo containers in lieu of having to have stuff like driven loaders on hand. So... I dunno? What's the weight of an average shipping container on an interstellar cargo barge? Obvs the extra heavy ones use larger machinery. but the grav guns are put in place to deal with smaller ones. You gimme a lore spec, and I'll give you a number. ;-)
It can lift up to 3 ton heavy object, one object at a time. Battery limit requires it to recharge after certain amount of time used, depleting faster if the object it's holding is heavy.
 
It can lift up to 3 ton heavy object, one object at a time. Battery limit requires it to recharge after certain amount of time used, depleting faster if the object it's holding is heavy.
Here's my edit:

Also referred to as a Grav-Loader or Grav-Gun, these tools are used to effortlessly lift heavy items such as freight, munitions, machine parts, and even small vehicles. Generally, a Gravity Loader will not be able to lift more than 6,000 pounds. They can only be directed at one object at a time and have a range of 25 feet. They can be tweaked to work at different capacities within certain margins and need a few moments to recharge in between lifts. Adjustments are not recommended to be done except by qualified and licensed professionals. If they are (im)properly modified, they can pull apart a targeted object in every outward direction at once. It is a very interesting, albeit chaotic, spectacle to observe.
 
There's no specific superpower in terms of the entirity of civilizations. Currently it'd be a struggle between the Shavrin Empire and everyone else in Milky Way, with other smaller scuffles here and there.
 
There's no specific superpower in terms of the entirity of civilizations. Currently it'd be a struggle between the Shavrin Empire and everyone else in Milky Way, with other smaller scuffles here and there.

Here's what I got for vrexul lore so far:

Enormous arthropod-like creatures, the vrexul are a species once relegated to the fringes of Shavrin and Human space but who have made concerning progress inwards into their territories. Monstrously large, being around 6''11 to 10''2 on average, they appear to be skinless in their carapace-covered and many-limbed appearance. Their faces are best described as mask like and locked in rigidly, possessing dome-like ocular structures (with smaller eye clusters visible between up to around eight larger ones) and complex interlocking mouthparts. Many of their limbs seem to end in pincer like and many-fingered claws but often the former can split into the latter. Only a few smaller sub-species have wings and if lacking in biomodification, are capable of gliding or hovering at best. The sight of their bodies is often associated with the colour patterns of decomposing organic litter on old forest floors. While sexual dimorphism is common in some less augmented individuals, these technologies have made it very hard for even other vrexul on occasion to differentiate their own sexes.

The vrexul were initially a series of starfaring nomadic peoples and planetary states drawn together thanks to heavy raids and invasions from external forces. Eventually they would manage to become an empire of sorts though one that grew conflicted in the aftermath of this period of defensive conflict. They would come into contact with the Shavrin Empire during a time of expansion towards fringe human colonies. Initially first contact did not appear to be hostile and it would lead to small alliances with both various human settlements and the Shavrin who they agreed to work with as auxiliary armies in exchange for economic cooperation and growth. Inevitably, those who had come to value humanity grew very skeptical of those who had come to see the shavrin as allies - they had spent so many years resisting imperialism and now they were going to embrace it? True conflict did not break out but there was a philosophical line drawn in the sand, one that all parties did try to resolve amidst the rising tensions of possible civil war. While the particulars of what lead to the great scattering of the vrexul are not 100% clear due to the loss of much of the data, it is known a joint project by all sides involving a sort of living magical supercomputer was in the works but something went very, very wrong during the testing. This was also during a period where small proxy conflicts and black ops were taking place so sabotage of some sort is suspected.

Regardless, where their home worlds once lay has been deemed too dangeorus to enter, awash in spectral radiation and inhabited by eldrtich lifeforms summoned by whatever unearthly forces were involved in the supercomputer's creation. The vrexul tend to exist in nomadic fleets or settled onto smaller worlds, with many of them having moved in with their human allies. A not significant number are serving as mercenaries, commandos, and shock troopers for the Shavrin Empire. One should not think them naturally predisposed to being friendly with humanity. During their migrations, a great many ran afoul of corporate-owned spaces and the planetary governments aligned with them. Stories of vrexul terrorists and extremists compete with those of mass evictions and seizure of their territories in the outer worlds where these arthropods typically dwell, lending an air of ambiguity to the brutal insurgencies one can often find them in. They may not fight alone with various other species often by their side but they are often the public face of these wars. The hulking form of a veteran vrexul guerilla is a hard one to forget. Slinging whole squads' worth of munitions belts over repurposed light vehicle armor bolted onto their carapace and wielding scavenged 14.5 MM machine guns as if they were rifles, they always do well on front page news and clickbait videos.

In spite of a reputation as being naturally inclined to intransigence and barbarity, the vrexul are becoming increasingly better and deservedly known for their self-augmentation technology. While this is not necessarily without some degree of fear due to the disturbing nature how it manifests, it is cause for interest among many scientific communities. It is exeedingly rare to encounter vrexul who are not some bizarre hodgepodge of biological, cybernetic, and even magical implants, attachments, grafted limbs, integrated organs, and so on. This extends from a species that as a whole, lacks a concept of the "natural" and "artificial" with a common saying among their own being "the body is not a temple but a pathway." This is to the extent they are known to "encode" equipment and weaponry into their bodies through some sort of arcane cybernetic or biomagical methods. How exactly it works is difficult to explain but "encoded" objects within them can be literally formed out of their own biomass, often in a grotesque manner involving carapace, veins, limbs and so on splitting open and "reformating" themselves. This is not something every vrexul has access to, requiring some fairly advanced equipment. The majority of thems imply have their gear built into their bodies often in a modular fashion.

Due to the current state of their kind, vrexul are associated with being very distant to others, incredibly stalwart in their beliefs, vicious and warlike, or invigoratingly charismatic. The culture of the nomads, those who have settled with humanity, and those who serve the shavrin are all very different from and in some cases, stubbornly opposed to one another. Many of the nomadic and settled ones are known to be extremely skeptical of corporate power and only cynially appreciative of Earth's many governments. Those who have had to deal with them more directly scorn them the same way they would the Shavrin Empire, seeing them as little different beyond their lesser size. Some might find them to have marxist or socialist leanings though in their culture (or rather their subset of their culture), a collectivist mindset comes naturally. There is a coldness to their philosophy; they do not have much belief if any individualism (as opposed to individuality), believing the self to merely be the amalgamated echoes of its predecessors and the individual as a fragment of larger systems of interlocking cause and effect. Thus in spite of being a species that lack the concept of family, they tend to act in groups (increasingly not even exclusively vrexul) and subsequently can have a very loose sense of hierarchy.

This looseness can be traced to the fact that many communities are built around the previously described supercomputer as its core decision making unit. Known as Gnosis Vortexes, these take on a practically religious/mystical significance in some communities but functionally are treated as the "leaders" of many of them. Maybe "decision making system" is better as these computers, created to serve the vrexul entirely and lacking any "will" that beyond that, have no real political power but simply plot out courses of action and let the vrexul modify, follow or ignore them as they please. They are known to also assist in combat; in some cases smaller vrexul fleets are guarded by enormous, monstrous living clouds of constantly morphing biological, cybernetic, and eldritch matter. In others, they infest the bodies of those slain in battle, bringing their cadavers back as grotesque undead juggernauts hell-bent on annihilating any threats to the community. Sometimes Gnosis Vortexes for some reason have entered another dimension entirely, communing with the vrexul from beyond and in some cases believed to be divine in nature.
 
Kewl

Keep in mind that magic that can send one to an otherworldy plane would require immense amount of power not momentarily, but constantly to sustain.
 
Ever get that feeling that the rest of the cast is like all serious and grim and edgy about their characters, and you just might be the comic relief?
My slapstick sense is tingling!
 

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