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Futuristic [OOC] SAIL THE STARS : SPECKS AND SPELLS Living Quarters

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IC thread is up
@Soviet Panda @ChasmOfOrganicMatter AncientBird AncientBird You may post on the IC thread.
ThatGuyWithSouvlaki ThatGuyWithSouvlaki I'm still pending your cs as I'd prefer to have the list of alchemy recipes written down.
@Clan Ize
Sorry for my own delay. Have added some mixes to my sheet let me know if suit. Have a lore post as well In mind as well if everything checks out.
 
I am so sorry to say this, but it seems I won't be able to play the RP anymore. My chores at the farm is picking up and I don't seem to have brain power to write anything. I think I am gonna drop this. :(
 
ThatGuyWithSouvlaki ThatGuyWithSouvlaki
Keep in mind healing magic requires extreme energy to bring practical effects, and magic cast as methods such as throwing potions instead of casting the spell at the moment may have a weaker/shorter effect compared to the manually cast counterpart.
 
Alchemical Magic
excerpt from Rowley Morg's "A Galaxy of Magic"
Part magic, part cooking, part science Alchemical Magic or simply Alchemy is one of the most interesting magic disciplines out there i have discovered in my travels across the known galaxy. It truly blurs the line between science and magic and I believe it can reveal many mysteries of the universe. Yet it is also one of the least known despite cropping up in some form or another in the records and legends of many races over the years.

The reason for this appears to is the most difficult to produce in an already difficult list of magical disciplines. Even when one knows the recipes for individual spells as the ingredients used are very delicate so the infusion of magic is needed if you don't want to destroy it. The measurements as well for each ingredients have to he precise as well otherwise the results can be unpleasant to say the least. Also walking around with vials of dangerous magic in your pocket is hardly safe either. All these risks combined with the power of the resulting spell less can be less powerful than from equivalents in other dislikes. It is sadly no surprise this form of magic is not popular.

The only race who appears to have any significant knowledge of Alchemy are the Plantoids. There connection to nature being sentient plants themselves seemed to have provided them an instinctual knowledge that was helpful with Alchemy. In their guerilla war against their creators with resources limited, alchemy was one of the only way they could level the playing field. Yet the Plantoids have lost the war and are not close to extinction and have taken their knowledge with them.

What is known the ingredients for Alchemy are often plants and minerals. It is theorised that there is an active substance within the ingredients that provide these effects as they are often substitution that can be made depending on which planet you source the ingredients. Often enough the ingredients descide the effect, eg one plant for fire, one stone for cold and so on. The amount of the ingredients controls the potency while factor like whether the ingredient is infused before or after creation of the spell, whether it is put into a solution, mixed with other ingredients even where it is stored can have wide effect on on the resulting spells.

So far three types of alchemical mixtures identified, though there a lot of overlaps between them and the distinctions between them is blured:

  1. Grenades: the fun one! Dry or liquid mixtures which are stored fragile containers. Impact or the exposure to air activates the spell. Often are associated with combative alchemy​
  2. Potions: This type often has ingredients dissolved into a solution. This has the wide variety of spells with various activation methods, include consumption of the mixture, pouring the mixture on the desired surface or just applying magic.​
  3. Topical mixtures: dry ingredients crushed and mixed together before being applied on an object than infused with magic. Often associated with medicinal Alchemy.​
 
Alchemical Magic
excerpt from Rowley Morg's "A Galaxy of Magic"
Part magic, part cooking, part science Alchemical Magic or simply Alchemy is one of the most interesting magic disciplines out there i have discovered in my travels across the known galaxy. It truly blurs the line between science and magic and I believe it can reveal many mysteries of the universe. Yet it is also one of the least known despite cropping up in some form or another in the records and legends of many races over the years.

The reason for this appears to is the most difficult to produce in an already difficult list of magical disciplines. Even when one knows the recipes for individual spells as the ingredients used are very delicate so the infusion of magic is needed if you don't want to destroy it. The measurements as well for each ingredients have to he precise as well otherwise the results can be unpleasant to say the least. Also walking around with vials of dangerous magic in your pocket is hardly safe either. All these risks combined with the power of the resulting spell less can be less powerful than from equivalents in other dislikes. It is sadly no surprise this form of magic is not popular.

The only race who appears to have any significant knowledge of Alchemy are the Plantoids. There connection to nature being sentient plants themselves seemed to have provided them an instinctual knowledge that was helpful with Alchemy. In their guerilla war against their creators with resources limited, alchemy was one of the only way they could level the playing field. Yet the Plantoids have lost the war and are not close to extinction and have taken their knowledge with them.

What is known the ingredients for Alchemy are often plants and minerals. It is theorised that there is an active substance within the ingredients that provide these effects as they are often substitution that can be made depending on which planet you source the ingredients. Often enough the ingredients descide the effect, eg one plant for fire, one stone for cold and so on. The amount of the ingredients controls the potency while factor like whether the ingredient is infused before or after creation of the spell, whether it is put into a solution, mixed with other ingredients even where it is stored can have wide effect on on the resulting spells.

So far three types of alchemical mixtures identified, though there a lot of overlaps between them and the distinctions between them is blured:

  1. Grenades: the fun one! Dry or liquid mixtures which are stored fragile containers. Impact or the exposure to air activates the spell. Often are associated with combative alchemy​
  2. Potions: This type often has ingredients dissolved into a solution. This has the wide variety of spells with various activation methods, include consumption of the mixture, pouring the mixture on the desired surface or just applying magic.​
  3. Topical mixtures: dry ingredients crushed and mixed together before being applied on an object than infused with magic. Often associated with medicinal Alchemy.​
Accepted. Post in the lore thread.
 
I might, but I've been busy as heck since we last talked. I'll see what I can do, but Ray might only show up as an NPC for one mission, most likely not for the full campaign
 
ThatGuyWithSouvlaki ThatGuyWithSouvlaki Hey! I was working on a few planet lore sections and your plantoid character immediately came to mind while I was thinking about one of the planets. Here's what I got so far:
Crides: This planet is entirely covered in lush and dense rainforests. The climate is hot and humid. The biodiversity is astonishing and since its discovery, only a small fraction of creatures and plants have been logged. Many plant species have been discovered that use unique audible mechanisms to attract pollinators. At night, many of these same species exhibit bioluminescent qualities.

Do you maybe want to expand the lore of your guys? Maybe the plants that were used in the experiments were sourced from the planet.
 
ThatGuyWithSouvlaki ThatGuyWithSouvlaki Hey! I was working on a few planet lore sections and your plantoid character immediately came to mind while I was thinking about one of the planets. Here's what I got so far:
Crides: This planet is entirely covered in lush and dense rainforests. The climate is hot and humid. The biodiversity is astonishing and since its discovery, only a small fraction of creatures and plants have been logged. Many plant species have been discovered that use unique audible mechanisms to attract pollinators. At night, many of these same species exhibit bioluminescent qualities.

Do you maybe want to expand the lore of your guys? Maybe the plants that were used in the experiments were sourced from the planet.
Sounds good to me. Might be a good place for Sopho to visit, might aim for it as a home for his remaining people. Do you have in mind to be a claimed planet of another race, or unclaimed, or could it be controlled by the Lotoros?
 
Sounds good to me. Might be a good place for Sopho to visit, might aim for it as a home for his remaining people. Do you have in mind to be a claimed planet of another race, or unclaimed, or could it be controlled by the Lotoros?
That's the thing. I couldn't think of a suitable indigenous race for it, so why not Lotoros?
 

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