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Fantasy [OOC & Lore] For This World We Love: Defending a VR MMO

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spacepirate

space dragons in space
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- Link to the Recruitment Thread

Welcome & Premise
If you're here from the Recruitment Thread, then I welcome you once again! This RP takes place in the virtual reality game of Andaros Online, a VR MMO created in the very near future. As of right now, the entirety of this RP will take place within the game world.

All of the our characters are going to be players who were good enough at Andaros Online through events, accolades, and more that they ranked within the Top 100 players at the time the game and company, SebraSoft Ltd., were purchased by new owners. Once considered the best VR MMO of all time with real-time seamless translation between players across the world and regular solo and guild-friendly events, all of these plus the Dynamic Skill System meant that Andaros once had upwards of 5 million players worldwide. While many players left the VR world in droves, most of the other products on the market share a very similar situation, so there aren't many other places for the players to go.

Notably, many people within the Andaros community and even in real life were frustrated with the new "Pay2Win" and "sponsored content" angle that the new shareholders were taking SebraSoft Ltd., and many people even tried to buy shares of their own, only to find that the companies that had acquired the game and all of its assets were holdings corporations with almost no information available to the public. Some long-time employees and game developers spoke out against the new direction the company was going, only to be terminated. Whoever was in control of the new Andaros Online, and their agenda, was currently shrouded in mystery to both player and developer.

It had been 2 months since the ownership change, and Andaros is almost unrecognizable: entire dungeons are now showrooms for sponsored content, lore-friendly markets are now overrun with premium paid items, and players with very little technical skill have risen to top rankings due to the "rare" items they were able to purchase. Finally, it was time to take action- ZenRikka, who was once ranked #3 worldwide prior to Andaros' ownership change, sent an invite to the previous top 100 players to join her new guild, the Worldenders, with the sole purpose of winning the game's server-wide events the old fashioned way and proving to players that they don't need to purchase any of the sham equipment or heed the rule of sponsored accounts. They thrive for several months, garnering a large following, before a series of dev balancing patches and an alliance of sponsored guilds wiped them clean off the map in a Guild War event, demolishing their base and spawn camping them until all of the players' skills were back to zero.

Stuck with level 1 skills and equipment they might not even have the level cap to wield, many of these players became so disillusioned and angry with the devs' complacency in turning Andaros Online into a walking billboard or cheap cash grab that they turned off the game forever. Their following was equally as frustrated. However, even with the Worldenders guild dissolved and ZenRikka herself nowhere in sight, not all the players are ready to give up just yet... so they gather whoever is still game, and decide to mount a second resistance-- if they won't fight for Andaros, who will?

Rules & Expectations

Since you represent the best of the best in Andaros Online, I expect all of you have worked with guilds before. We follow many of the same principles!
  1. Respect your fellow guild mates, even when disagreeing. Name calling, personal attacks, and targeted comments with the intent to harass or belittle other players will not be tolerated.
  2. Follow and adhere to the laws of Andaros Online (and RP Nation) and make sure to follow community guidelines.
  3. When submitting characters, skills, and plot ideas, please keep in mind that GM suggestions and edits are made with the overall RP and experience as the focus. If some of your ideas are not immediately accepted, don’t feel discouraged, as we can still discuss and see how we can make them work.
Player expectations:
  • RP will be literate to semi-literate, in the 3rd person style.
  • Character images should be in a drawn/digital style, no photos
  • Post lengths may vary, but expect 3-5 paragraphs on average
  • Players are encouraged to be as creative as they would like with character classes and skills. With the Dynamic Skill System, the game was designed for as much freedom and combination potential as possible. The one caveat is that admins/devs manually run patches to 'balance' new skills as to ensure that players
  • Frequency is once a week per player, on average. Plan on waiting for the majority of players to post before continuing to post, so we can minimize people falling behind.
  • For combat situations, the GM will be controlling enemies and mobs for the players to fight. If a player has enemies or NPCs they would like to introduce and RP as, let spacepirate spacepirate know.
  • For player vs. player combat, settle results and actions between players. GM can assist as a ‘referee’ if needed.
  • Continually update your Character Sheet as your character obtains new equipment, replaces skills, etc.
  • Be nice to new players, and have fun! Ask questions if you need clarification.
Game Info & Lore

Andaros Online

VR MMOs were created in the late 2030s and quickly became popular for their safety protocols such as emergency off switches and epilepsy-accessible game modes. The equipment itself is a helmet-and-goggles set that allow the user to "sleep" in real life while their consciousness controls an avatar in the game world. This proprietary technology was called the "DreamHelm", and is run by a separate company from the game developers. It connects to PCs, though this requires extensive hardware modules and the latest graphics cards. By the year 2040, the technology had been mass produced enough to where many households had access to DreamHelms.

Andaros Online was marketed as a completely free MMO experience, though the company SebraSoft seemed to have access to powerful servers and resources to pay all of their developers. It was mostly praised for its Dynamic Skill System, which procedurally generated player skills based on actions and specific criteria in the game. Devs would later balance these skills through patches.

The Devs were responsible for manually creating the rest of Andaros’ virtual world, including equipment, classes, dungeonn, NPCs, and mobs. SebraSoft also handled the creation and coordination of server-wide guild events.

There was no central story to Andaros Online, but the world was composed of seven islands called "stages" that revolve around a central "moon" like entity called Andaros, which was apparently where all of the Skills came from. Each of these seven stages had NPCs, missions, and unique settings for players to explore and discover. The primary competitive edge of Andaros Online came in the form of server wide Events, which were time sensitive and were always PvP in some form: whether that was crafting the best equipment, playing an in universe "game show" of mob trivia, or an all out combat free-for-all, this was undeniably the most popular part of the game, especially with the absence of premium content.

After the game was purchased, each of the stages became populated by sponsored accounts and content, with many players logging in as paid employees to run in-game equivalents of shops, facilities, and more. Additionally, since level caps could be bypassed with real-life currency, players of all skill levels can now be found wandering all across the seven stages.

The Seven Stages

Stage 1: Kingdom of Chartreuse

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Level Cap: None
All new players will spawn in the Kingdom of Chartreuse, where they can experience a fantasy life filled with knights, monsters, magic, and more! Chartreuse, the only city on this stage, once had all kinds of beginner equipment, and many players set up shop in the city as well, since it was familiar and home base for most of the casual players. Class trainers of all the starter classes can be found here, such as: Mage, Fighter, Rogue, Tamer, Crafter, Bard, Archer, Cleric, Knight, and more. While there are not many difficult mobs in this stage, there are rumors of powerful Earth-Hewn Golems, ancient monsters that drop rare crafting materials.

After the purchase, Stage One is now completely transformed as the city became the center for real-life trade and sposorships. Currently, the auction hall and crafter's markets are shut down, since the superstore brand "EZ Buy" has made the kingdom their headquarters, selling everything from crossbows, eye of newt, and toilet paper.

Stage 2: Azure Ruinfolds
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Level Cap: 15
For most new players, the Azure Ruinfolds is their first taste of a hazardous environment. The Ruinfolds are a series of underwater dungeons, with all NPC cities living on large freighters on the surface of the stage's waters. Unique water-based classes and racial morphs can be found on this stage, and special equipment or skills are required to stay underwater for long periods of time. For those who reject the diving mechanics, naval combat proves the easiest way to level up, though they might lose out on rare Merfolk and Abyssal mobs that spawn underneath the waves.

Since the purchase, the Ruinfolds have become a popular location for all sorts of automobile and vehicle manufacturers, who operate floating showrooms. Currently, the largest of these showrooms is a naval fleet owned by Catamaran, a luxury car brand.

Stage 3: Amaranth Dragonhold
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Level Cap: 25
The mighty Dragonhold is a favorite for many players, who want to fight and even ride dragons! While there aren't any NPC settlements, friendly merchants and class trainers wander in hunting bands, inviting players to pursue dragons alongside them. For those who crave combat, the Dragonhold's natural 'arena' made of stone is the perfect place for some PvP action. There are many fiery and draconic spawns here such as flying dragons, wyverns, Wyrms, and more.

It has become a popular spot for real-life firearms manufacturers to sell their wares, even if the guns do less damage in game than they would in real life. Defense company Mattersfield has the largest influence on this stage, having taken over the Dragonhold 'arena' as a shooting range and showroom for its many employees.

Stage 4: Flaxen Spiritwoods
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Level Cap: 40
Seemingly peaceful on the surface, the Spiritwoods are filled with powerful mobs such as will-o-wisps, kitsunes, and more that are sure to cause even the most seasoned players trouble with their abnormal status effects. The village at the base of the waterfall is where you can find most NPCs, who teach special classes such as: Shinobi, Threadweaver, Origamist, and more. In the old days, this was a favorite spot of many players to build guild halls and homes.

Today, the Spiritwoods is turned into a fashion show, with the apparel brand Erloch having a large property in the center of the Spiritwoods.

Stage 5: Phlox Enginefort
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Level Cap: 50

With its mechanical cities and steampunk-inspired airships, the Enginefort is a stark contrast to the more fantasy-based stages. Magic is relatively rare among the NPCs and mobs of Stage 5, yet different types of firearms and ammunition are common, so classes like marksman, mechanist, iron warrior, and more all have their trainers based here. In addition to life in the smog lane, the Enginefort allows opportunities for entreprenurial players to set up production facilities, as well as advanced crafting systems. In today's world of Andaros, the Enginefort is still the mechanical Mecca it always was, with the addition of aerial billboards and all the latest technology brands advocating their real-life products.

Particularly influential in Stage 6 is the tech conglomerate Cela de Raio, whose engineers are working on creating a working smartphone in the world of Andaros, where instant communication and even expedited item delivery and transport are all virtual realities.

Stage 6: Ivorine Zephyrdom
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Level Cap: 75

As the penultimate level, the Zephyrdom is not for the faint of heart-- all players will constantly deal with the Atmospheric Sickness debuff, which slows their movement speed and even disables the natural regeneration of health or energy. Not many NPCs live in the sky-floating palaces of the Zephyrdom, and its great white structures are populated with the most terrifying and dangerous form of energy-based life, such as mobs from the Angel class that consistently evolve with each battle or Deity-class dungeons that are cursed with the powers of all Andaros.

While few players set up bases here due to the inherent danger, even fewer brands have the mettle to turn this stage into a successful marketplace. Of course, there's healthcare giant MeliStar, who reportedly hired talented players to set up a base for them right in the middle of the largest ruin in Zephyrdom. While their products do not have much functional value in Andaros, they are speaking with developers about implementing new sicknesses and afflictions that can only be healed using their unique prescription items.

Stage 7: The Pitch
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Level Cap: 100

For players who max out their level to 100, their reward is the completely dark world of the Pitch, officially stage 7 of Andaros. Unlike other games with darkness mechanics, the Pitch is truly and completely dark-- even if players bring light or fire from other stages or powered by their own skills, the everlasting night is so complete and thick that it envelops players like a status effect of its own. Additionally, mobs in the Pitch have the uncanny ability to disappear at will, to the point where not even skilled players can claim to know exactly what the monsters look like here. The only point of interest with any visibility is the Pyramid, which has never been opened and explored. As previous rank #3 global player xX_ThundrLord_Xx once claimed: "This level is a piece of cake, just play with your eyes closed."

Of course, since the purchase, Andaros' generous sponsors at PuddingPark and Pudding Studios, one of the largest entertainment and experience companies in the world, created a 'safe zone' in the Pitch right near the pyramid, where players can experience a five-star hospitality treatment right from the comfort of their VR headset.

The Dynamic Skill System

At the core of Andaros Online's gameplay is the dynamic skill system. The skill system has the following caveats:
  1. Players can obtain a maximum of 7 skills at any one time. Learning new skills will allow a notification window to appear, and the player can choose to reject or accept it. Only one of these notifications can exist at any one time; ignoring this notification will prevent the player from learning any new skills.
  2. Skills cannot be transferred or traded to other players. The only caveat is that learned skills can be Etched into pieces of equipment, though this process is long and difficult, with it needing to be player-crafted, and requiring rare materials.
  3. Skills also have levels from 1-100, and these level up merely by playing the game while having them equipped. However, they have caps at 25, 50, and 75 that require procedurally generated missions in order to clear. At these caps, the skills may become more proficient.
  4. While skills cannot be combined, under rare circumstances, levelling two skills up to lvl 100 will trigger a notification that allows you to accept a new skill in place of giving those two skills up.
The Dynamic Skill System is heavily patented, and is reputably the only thing that even the new owners of SebraSoft do not fully understand or have access to. Despite all of the changes the game world has gone though, the DSS seems largely unchanged. The DSS allows unique gameplay and for players to customize their characters however they like.

Other Character information (Levels, Classes, Equipment, Guilds)

Levels: In the world of Andaros Online, levels for players and skills range from 1 to 100, with 1 being the lowest and 100 being the highest. In terms of our RP, no one is expected to make any damage calculations or math pertaining to the story. Instead, think of levels as markers to see how the players have progressed in the plot! Characters can gain Lvl EXP for themselves and their skills by creating items, finishing missions, discovering locations, slaying monsters, and more!

Classes: For the most part, a character's classes do not affect their skills. At most, they can enable the acquisition of a skill by acting as a prerequisite. Players are free to change classes as many times as they would like, they just need to find the in-world unique NPC and pay the training cost in order to do so. After acquiring a class, players may find that their skills change the Titlecard by their class depending on their actions, but the exact mechanics of this remain unconfirmed. Classes do, however, actively limit the equipment type that a player may use.

Equipment: Equipment comes in six main types: Weapon, Head, Body, Hands, Shoes, and Accessories. There are no known ways to increase the amount of equipment a player can wear at one time. Equipment can affect stats and some may even be crafted or found with rare Skills of their own, though these are typically level capped to some degree. Generally, equipment can be purchased in-fgame, crafted by players, or dropped by powerful boss monsters.

Guilds: The key to both cooperative and competitive play are Guilds. Almost any player can create a guild if they have enough in-game coins, and the benefits of having a guild mean that your character is now available to view on the global rankings board. Some solo players create their own 1-person guilds just to appear on the rankings and participate in server-wide events. Guilds require a base of operations and at least one active member in order to stay valid. If the guild leader or founder leaves, ownership usually passes onto the next player unless the guild has been disbanded.

Character Sheet
[B]VR Helm Registration[/B] Registered Name: Age: Gender: Country of Origin: About/Bio: [B]Andaros Information[/B] Player Name: Player Level: Levels range from 1-100. As players gain skill exp, a portion of this transfers to their level, and does not go does as new skills are acquired or replaced. Only in-game deaths can lower player skills and level, though they are not reset to level 1 immediately. Class: Class does not prevent players from acquiring new skills, and is primarily limiting the equipment they can use. However, some skills may require the player to have a specific class in order to learn skills. Avatar Description: In-Game History: This is where you can list a player's feats, accomplishments, and their previous ranking from 1-100 prior to Andaros' purchase. Current Skills: [LIST] [*][Skill 1], level, flavor text [*][Skill 2], level, flavor text [*][Skill 3], level, flavor text [*][Skill 4], level, flavor text [*][Skill 5], level, flavor text [*][Skill 6], level, flavor text [*][Skill 7], level, flavor text [/LIST] Equipment Slots: Equipment can each hold one skill/ability apiece. Depending on how powerful the equipment may be, there may be a level cap. [LIST] [*]Primary Weapon: [*]Secondary Weapon: [*]Head: [*]Body: [*]Hands: [*]Shoes: [*]Accessory: [*]Accessory: [*]Accessory: [/LIST] Current Inventory: During the last event, the entire guild had their guild building destroyed, so any furniture or facility items were lost. Players may have had personal residences and private inventories that could have survived the event, though in the case they built these facilities anywhere other than Stage 1, they will need to grind for a bit before getting those items back. Other Notable Info:

VR Helm Registration
Registered Name: Nadjia Porziņģis
Age: 22
Gender: F
Country of Origin: United Kingdom
About/Bio: While most who play Andaros Online relish in the anonymity of the platform, ZenRikka, real name Nadjia, found community and belonging by posting streams dedicated to her competitive climb to the top of the global rankings, where she topped out at rank #3, leading her own guild at the time called the Silent Knights. ZenRikka was open about her journey into VR gaming being an escape from reality: after breaking her ankle, she was unable to pursue professional football, a lifelong goal of the hardworking athelete. With a mind just as fast and reflexive as ever but a body that had sustained a terrible injury, she grew restless and depressed until finding the world of Andaros Online, quickly using her fancy footwork and hard-earned game senses to become a PvP and combat fanatic.

Andaros Information
Player Name: ZenRikka
Player Level: 100
Class:
  • Lich Templar: The culmination of any Knight or Warrior who has chosen to pursue the way of death and darkness, Lich Templars grow stronger with the amount of Souls they have taken. It is said that one thousand Souls must be harvested before this class becomes available. Boasting tremendous vitality and strength, Lich Templars are not attuned to magical or ranged weaponry, but can wield any heavy melee and armors with ease. Cursed equipment will have no negative effects on this class. Additionally, this class does not benefit from Healing spells, and can only regain Health from slaying enemies. It is rumored that even though they do not wield magic of their own, Lich Templars host untold Necromantic energy. In order to maintain their power, Lich Templars must also periodically consume Souls or risk having their dark powers turned upon them. Souls can only be acquired from defeating players in PvP matches, including but not limited to: Open Dungeons, Server Events, and Duel Invites.
    • Usable Equipment Tags: [Heavy Armor], [Cursed], [Two-Handed Melee], [One-Handed Melee], [Light Shield], [Heavy Shield]
    • Ascends from: Warrior -> Knight -> Necroknight
Avatar Description:
  • ZenRikka's official character race is [Undead] after Ascending to the Lich class. As such, healing spells will not work on her and instead only harm her, but her avatar does not emanate body heat, making her ideal for facing enemies with heat or life detecting abilities. Other than that, she appears mostly as a human female with silver hair, red eyes, and crimson-and-black armor.
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In-Game History:
  • Anyone who has played Andaros Online for more than a year knows the name ZenRikka-- not only is she one of the top-ranked players of all time, she's likely challenged you to a duel! While the idea of any player fighting such an accomplished star seemed ridiculous, she often promised to not use her powerful equipment, or even any of her skills! Indeed, ZenRikka seemed to relish winning duels using only the most basic weaponry, often foregoing Etched Equipment in favor of that which had simple stats and a elegant or sleek appearance. These 'no-skill fights' proved to be popular amongst players both old and new, and even if opponents played dirty and broke their agreement by using skills, it was said ZenRikka never broke form, even when it would cause her to lose. This love of PvP and combat is perhaps only natural that she would be the first player to discover the Ascended Class Lich Templar after defeating 1000 opponents straight in PvP without dying once. When Andaros was purchased, ZenRikka was furious-- especially since there were even fewer players to duel against after a few months. With a heavy heart, the once-third-ranked player in the world send out a message to the past 100 who were just like her: let's form a guild and take back our home!
Current Skills:
  • [Shout of the Damned] - [Lvl. 100] By channeling harvested Souls, Lich Templars can unleash a terrifying cry that will stun entities with crowd control resistance. For each consecutive use of this skill, Soul cost increases.
  • [Hellbound Bond] - [Lvl. 100] By channeling harvested Souls, Lich Templars can create a Hellbound Bond with one target. When one member of an active Hellbound Bond is defeated, the other will fall as well.
  • [Deconstruct] - [Lvl. 100] Upon defeating a summoned, reanimated, or constructed opponent, gain 100% of the components used to create the entity.
  • [Reflective Parry] - [Lvl. 100] For any damage that is blocked or parried, return an instance of damage to the attacker. This skill gets stronger when used in successtion.
  • [Immovable Object] - [Lvl. 100] [Passive] When wearing at least four pieces of Heavy Armor, the user cannot be staggered, knocked back, or knocked prone.
  • [Ashes to Ashes] - [Lvl. 100] [Passive] Upon dealing damage, if that damage would be fatal to the target, immediately incinerate their remains, preventing instant revival or for any components to be harvested.
  • [Focused Fire] - [Lvl. 100] [Passive] When in combat with a single opponent, deal more damage to that opponent if the opponent has more health than the user.
Equipment Slots:
  • Primary Weapon: [Death Scion's Cursed Claymore] - [Two-Handed Sword] [ Cursed] [Lvl Cap: 100] A rare boss drop from the Death Scion, one of the Lords of the Pitch. It is said that any opponent slain by the Death Scion's hand will be forced to roam the endless night. In the hands of a true warrior, even a weapon of pure evil can be controlled and wieded for any cause.
  • Secondary Weapon: N/A
  • Head: [Unrighteous Helm] - [Head] [Cursed] For every cursed piece of equipment the wearer wears, gain one instance of Unrighteous. Unrighteous allows the wearer to instantly revive to half-health when receiving fatal damage. However, each cursed piece of equipment's negative effects are twice as potent.
  • Body: [Knight of Blood and Thorns] - [Body] Event exclusive reward from "A Garden Soiree" limited event. A knight's garden is her castle, and her armor is her key. For every instance of consecutive damage taken, reflect a portion of that damage back at the attacker.
  • Hands: [Semper Veritas] - [Hands] [Cursed] Truth comes to those who seek it. All incoming damage is reduced. However, the wearer can no longer receive the benefits of healing effects.
  • Shoes: [Depths of Desire] - [Shoes] [Cursed] Increases resistance to pressure and water-based damage. For every instance of terrain damage, gain a stacking healing bonus. However, critical damage taken is increased.
  • Accessory: [Scarlett Dragon Heartstring] - [Accessory] [Cursed] The still-beating heartstring of a Scarlett Dragon, fashioned to work as a piece of jewelry or keepsake. Grants regular immunity to fire damage and terrain effects. However, damage taken from dragons is increased by the same amount.
  • Accessory: [Skyward Bangle] - [Accessory] An ancient bangle from the civilization that would become the Ivorine Zephyrdom. For every instance of healing the wearer would have received, instead gain an attack bonus.
  • Accessory: [A Poem on Death] - [Accessory] [Cursed] "And let this requiem be read to her heirs, for a world without sorrow is a sky without heirs." For every opponent defeated, gain a stacking damage bonus, but movement speed is halved for every instance.
Current Inventory:
  • None (all deployed during guild events)
Other Notable Info:
  • After the Worldenders' defeat in the last Guild War event, ZenRikka has not been seen online. It is assumed she quit.

Story Timeline

1. May 2038: Andaros Online receives an alpha release, with a ~60,000 player base.
2. September 2040: Andaros Online reaches 3 million unique users.
3.October 2041: Andaros Online is purchased by shareholding companies that change the core philosphy of gameplay.
4. December 2041: The player ZenRikka founded the Worldenders Guild with some members of the top 100, and they gain widespread popularity for dominating in-game events.
5. April 2042: The Worldenders are wiped out in a server event that causes over half of their members to quit in frustration.

Edit Log:
- Added sample CS, updated lore and story timeline.
 

Attachments

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VR Helm Registration

Registered Name:
Mona Tsai

Age: 29

Gender: Trans woman

Country of Origin: United States

About/Bio:
There was a name (several names, really), that the woman now known as Mona Tsai used to be known by. Known for their experience and decently popular reputation as a streamer playing several of the popular competitive shooters of the era. You know, like Zero Hour: Besieged, Pinnacle of Fables, Cross-Counter: International Strife, and Tremor Victors. Eventually, their popularity and skill led to them being scouted for an esports team that was newly-formed by a Mattersfield subsidiary, gunning for the Zero Hour championship. Life suddenly got a whole lot faster, and an ignominious loss in the semi-finals of their second season with the Mattersfield team led to Tsai retiring, the first member of their team to do so. They subsequently announced (to their personal followers) the fact that they would openly be a woman from then on.

This announcement, unfortunately, was met with a caustic response from many, and at least for now, Mona has withdrawn from the public eye, though she still has her supporters. Beginning a new line of work, she currently works as a journalist for Voxel, a pop culture/gaming website, and has spent quite some time playing Andaros, as a source of content and her own amusement.

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Andaros Information

Player Name:
Heartpiercer (but you can call her Dr. H)

Player Level: 1 (so sad)

Class: Mad Scientist ([Herbalist] -> [Physician] -> [Mad Scientist])
An evolution of the healing classes that precede it, the Mad Scientist class is characterized by its strategic use of medical and chemical resources to control the battlefield, buffing allies and debilitating enemies. It is considered a mid-range crafting class, specialized in gathering materials for the aforementioned medical consumables and crafting them in the field where other crafting classes might need specialized facilities to do so (or not at all). Most notable among its abilities are the capability to temporarily remodel allies within reach with double edged effects that give strong benefits in return for commensurate penalties. For example, +magic attack -physical defense,or +speed -mass. These effects last for the duration of an average combat, or until the Mad Scientist revokes them. It is also proficient in the use of covert weapons as backup.
Equipment tags include (but may not be limited to): [Cloth Armor] [Tech Armor] [Chemistry Set] [One-handed Concealed Melee] [Two-handed Melee] [One-handed Ranged] [Explosive]

Avatar Description:
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Noted for her incongruous appearance, Heartpiercer's avatar takes on the form of a scientist with a decidedly...exotic outfit under her coat. This contrasts with the tactical gear it is often festooned with when she prepares for a serious situation, such as tactical webbing for additional explosives, a selection of big guns, and a heavy shield.

In-Game History:
With her schedule newly vacated, Mona was ready to throw herself into the role of Heartpiercer while experiencing Andaros. She was never the fastest, most accurate shooter at the tiptop of the competitive level, but she always held the right angles, supported the team, made sure to get the refrag. At first, she decided to embody that role with the Herbalist, a gathering and healing-focused class. It didn't take long for the full range of options to dawn on her, however, and she gravitated to adopting capabilities resembling her previous interests. She liked the idea of playing as a team, but felt unnerved at the idea that it was theoretically possible for someone to lose most of what they had and get knocked down back to level 1 if they ran afoul of someone in the wrong situations.

As such, she focused on supporting other players through PvE content, assisting new players or parties in need of support, as well as participating in low-stakes PvP matches where no one's pride or material would be hurt...too much. In that way, she gradually developed a reputation for being a team player (if rather soft), and occasionally worked with members of the original iteration of the Worldenders as well, though she never committed to it or any other guild. ("Would hate to miss my obligations if I get into another game.")

The other thing she's known for (not entirely positively) is her habit of trying to roleplay as a sultry doctor/scientist like in those ecchi anime, alternating between a flirtatious, mischievous persona and more regular speech.

On the fateful day, she was one of the several unaffiliated players who chose to assist the Worldenders due to her objection at their unfair treatment, and of course ended up knocked down several pegs just like them.

Now her aims include getting back to her prior level of influence, so that she can continue to help others and generally have a good time as before.

Current Skills:
[Firearm Proficiency] [level 1]
Grants the user the ability to equip and operate firearms regardless of class. At higher levels, improves aspects like recoil control, reload speed, attack rate, and movement speed while equipped with firearms.

[Deconstruct] [level 1] Upon defeating a summoned, reanimated, or constructed opponent, 10% chance to gain a component used to create the entity.

[Entry Frag] [level 1] Upon triggering an item with the [Explosive] tag, gain increased movement speed and accuracy with firearms for a short time. At this level, it only functions the first time it would be triggered in a combat.

[Center Axis Relock] [level 1] Reduces penalties to accuracy when using a [One-handed Ranged] weapon in melee range of an opponent. At higher levels, improves melee damage, attack rate, and accuracy while using a [One-handed Ranged] weapon under any circumstance.

[Calming Fragrance] [level 1] Reduces the duration and potency of harmful status effects on nearby allies by a small amount. At high levels, completely nullifies harmful status effects that directly target allies in arm's reach. (Does not exempt them from effects in the environment that could cause complications or consequences that are not classified as status effects by the system, so their vision would still be obscured by poison gas, but they would not take damage over time from it.)

[Gas Grenade] [level 1] Can convert any [Consumable] item into a throwable [Explosive] item that spreads its effects over a small range. At higher levels, it can spare certain targets in the area of effect as well as increase the range and potency even further from the base item.

[Amputate] [level 1] When launching a melee attack against an enemy deemed immobilized by the system (under statuses like sleep, paralysis, binding, and so on), the user can nullify the use of one piece of equipment or body part on the victim, though they do not actually lose what was targeted. At this level, it can only nullify one target item for around 30 seconds and cannot amputate another item during that time. At higher levels, it can target more items simultaneously, and at max level it can be applied at range. Any effect that would prevent contact or damage from melee attacks on the victim prevents this skill from being applied as well.




(Currently equipped) Equipment Slots:

Primary Weapon:
Skorpion Machine Pistol [One-handed Ranged Firearm]. A standard machine pistol. Easy to aim, maybe hard to control once you squeeze the trigger. Fast rate of fire, reloads fast but often.

Secondary Weapon: Ballistic Shield [Shield]. A standard shield that covers roughly half of the user's body to mitigate damage or even nullify weak hits. One-handed weapons can be used alongside it, and it can be mounted on the user's back when both hands are needed free. While worn in that way, it protects from behind instead.

Head: Big Pink Bow [Cute]. It's cute!

Body: Mad Scientist's Coat [Tech Armor]. Greatly increases the storage capacity, crafting time and efficiency, and deployment speed of consumable items. It also looks cool when you swoosh it around.

Hands: Healing Hands [Cloth Armor]. Improves the effectiveness of healing consumables and other healing actions used on adjacent allies.

Shoes: Kitten Heels [Cloth (?) Armor]. Can be set to emit either a clicking heel or chiming bell noise in lieu of the normal footstep sound. Won from a PvP event sponsored by Kirsten Lobotomite, a brand in competition with Erlong early in the transition period.

Accessory: Shock Nova Shield [Tech Armor]. A worn energy shield that when turned on, mitigates damage from ranged attacks. More effective against physical rather than energy attacks. Each attack deflected reduces its power reserve, and once depleted it explodes in a nova covering a few meters that does electric damage and has a chance to paralyse, before recharging over a few minutes.

Accessory: Hardened PPE [Tech Armor]. Sharply cuts damage from all single target poison/disease effects, and completely nullifies the effects of AOE poison/disease effects on the wearer.

Accessory: Tinted Sunglasses [Accessory]. Looks cool. One of the few items that falls on the "tactical" side of Heartpiercer's incongrous aesthetic.



Current Inventory:
Before recent events, Heartpiercer had a base in the Amaranth Dragonhold with the aesthetic of a combined lab/modern military armory/teahouse. It's as contrasting as her avatar.
Notable items stashed there include:

Havoc Energy Rifle: [Two-handed Ranged Firearm] A heavy two-handed laser rifle with a spool up time and nasty DPS at full speed.
Vectis Prime: [Two-handed Ranged Firearm] A marksman rifle with a comparatively high fire rate and low upfront damage, but fires lacerating rounds that inflict and stack the bleeding status effect with each landed shot.
Mastiff Shotgun: [Two-handed Ranged Firearm] A pump-action shotgun that fires incendiary rounds that explode in a cone.
Thurible: [Chemistry Set] When placed inside and ignited, consumable items deliver their effects in an area around the user gradually, even if they would usually be instantaneous.
Blitz Shield: [Shield] A variant of the ballistic shield that can fire a flash on a minute-long cooldown that leaves nearby enemies blinded for a few seconds, with a lingering disorientation effect.
Neon White Scoopy: A promotional variant of a real-world moped that seats two, bearing emblems of a popular kids' mascot. Surprisingly fast and agile, able to wallride for a few seconds at max speed.
Remodeling Saw [Two-Handed Melee]: A large buzzsaw. On hit, the user has the option of applying the Mad Scientist's passive ability to the victim, debilitating one stat at the expense of mandatorily buffing another.
Techno Puppet: A pet in the form of a hovering, ball-shaped drone that can have technological weapons mounted on it. Another feature of the Mad Scientist, Heartpiercer has not specced into its use. The Techno Puppet can mount gear and weapons equal to another player,but uses them at lower effectiveness at its owner's command. It has other functions like unique attacks or movement options,but the owner must have the right skill to enable those functions.
Tea Set: [Cute] Spawns tea and cakes on fine china for screenshot/emoting purposes.
Cake Fork: [One-handed Concealed Melee] Has sparkly effects when it stabs something, and heals the user a tiny amount per hit. Seems to usually be used by a class that would use this item to greater effect.

As per the Remodeling Saw's description,the remodeling ability can improve one attribute at the expense of reducing another proportionately. So like +magic attack -physical defense for example,or +speed -mass. It would last for say,the duration of a light combat,or until the remodeler revokes it. The Remodeling Saw simply allows it to be applied to enemies without their consent on a successful hit.

Amputate can only be carried out personally by the user,and only on enemies that are deemed immobilized by the system. Bound,paralyzed,asleep and so on. Even if they are under such effects,if they are also under any effect that prevents melee physical attacks from hitting or damaging them,they cannot be affected by Amputate.

Calming Fragrance can fully nullify any status effect or debuff on allies at max level,but only if the user and allies are literally right next to each other,limiting their options. For example,they can still be pushed or pulled out of the very small area,and if trapped in say,a sphere that causes paralysis,they will still be affected (at lower intensity) if they move apart for any reason. (I can weaken this aspect if you deem it excessive.)

The Techno Puppet can mount gear and weapons equal to another player,but uses them at lower effectiveness at its owner's command. It has other functions like unique attacks or movement options,but the owner must have the right skill to enable those functions,which Heartpiercer does not.
 
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VR Helm Registration

Registered Name: Lethea Mesperado
Age: 23
Gender: Female
Country of Origin: Canada

About/Bio:
When it comes to internet anonymity, details on Executorial, renowned for their technical prowess in the player-versus-player aspects of Andaros, are markedly scarce. They seldom speak of their real-world life and prefer to state that it has no particular bearing on them. The truth is that they simply believe that the reality is mundane to the point of being disappointing - and that the air of mystery helps their reputation, and henceforth adds to the pressure that they can put opponents under. In the real world, they're merely a college student, studying for their tech degree at a local community college.

That's... Really all there is to it, and they're often disappointed that they don't have anything more exciting than Andaros itself to be talking about. Not that they'd rather have a more exciting life, since that usually means a lot more trouble, and a lot less time for gaming.

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Andaros Information

Player Name: Executorial

Player Level: 1 (for now)

Class:

[Arcanum Deadeye]
: It is said that those who push beyond the zenith of mastery will find themselves in harmony with the world, and in tune with the elements that build it. For those who make this trek, they shall find themselves imbued and changed. Not for the faint-hearted, this combination of mage and sharpshooter features makes for a particularly devastating match against even the toughest of opponents. These sharpshooters, the final form of the basic Marksman, retain their firearm proficiencies and movement capabilities whilst gaining attack-imbued effects that would ordinarily belong to spellcasters of the ritualist type, who specialize in inflicting debuffs and crippling opponents.
  • Ascends from: ([Marksman] - [Sniper] - [Freeshooter] with [Elemental Savant] proficiency)
  • Usable equipment tags: [Firearm (Light)] [Firearm (Heavy)] [Artillery] [Elemental] [Cloth Armor] [Light Armor] [Medium Armor] [Light Melee] [Concealed Melee]

A particular specialty of this class combination is the ability to build up status effects with incredible speed, owing to the fast rate of fire or ridiculous critical damage that defines high-level firearms. Hence, the debuffs they inflict can cascade into their most severe form at an accelerated pace. While mostly middling in stats on their lonesome, this class reaches the fullest extent of its truly ludicrous damage and DoT potential with the aid of others. Considered to be rather technical with a high skill-ceiling, as they have little to no ability to sustain themselves beyond consumables.
Each elemental damage type has an associated status effect, which has both a normal and a severe/amplified form with greater effects. Certain debuffs may also have unique synergies.
  • Fire: Burning (Damage over time) / Flare (Higher damage than burning, actions cause additional damage)
    • + Water: Vaporize (Removes both statuses and deals a massive burst of damage)
    • + Air: Wildfire (Spreads burning status to all foes)
  • Water: Riptide (Forced movement) / Whirlpool (Take damage over time, more difficult to escape)
    • + Air: Tempest (Throws enemies around)
  • Ice: Slow (Reduced movement speed/jump height) / Frozen (Movement speed reduced to 0)
    • + Fire: Thaw (Removes cold status, inflict Flare instead of Burning)
  • Earth: Fragility (Reduced physical defense) / Petrified (Attack/cast speed cut in half)
    • + Ice: Glacier (Reduces magic defense)
  • Air: Disorient (Accuracy reduced) / Ravaged (Controls are jumbled)
Avatar Description:

IMG_8745.jpg IMG_8746.jpg

(Ice form on the left, fire form on the right)

Executorial's avatar is quite peculiar. For one, their racial choice was the Elemental, strange and magical beings constructed entirely from magic, which become wholly sapient as they gain power and knowledge. Hence, they do not have any human features to speak of, save for a bipedal form with strangely thin limbs and luminous slits for eyes. They emanate a strong elemental presence (based in the primal force that makes them up), making them strongly detectable to magic - this has the trade-off of granting some inherent immunities to certain types of damage, depending on the elemental.
  • As an elemental's form is defined by the element they embody, this has caused a strange interaction with one of their skills (Origination Divergence) which allows them to alternate elemental affinities, a change that is inflected in the avatar. One is dark like soot, bearing a coat with sunset hues within, whereas the other is reminiscent of the sky on a snowy day.
    • Elementals are known to have... Unnatural ranges of motion and strange quirks, owing to their nature as essentially conscious amalgamations of energy and magic. However, they are often debilitated greatly if they come into contact with an opposing element.


In-Game History:

Starting from essentially nothing, the rise of Executorial was quick and unprecedented - they were, for the most part, a player who'd come out of nowhere and risen to greatness. In truth, they'd played the game since its inception - most of it was spent experimenting with the dynamic skill system and refining their technique - before beginning to delve into the domain of PvP, and quickly found that it brought them a thrill like nothing else.

So up they went. For a very long time, they remained a solo player in their own guild, rising up the leaderboard to eventually claim #8 on the charts, just a few places behind the founder of the Worldenders. Even before joining the Worldenders, Executorial was a mysterious player who'd earned something of a following, despite not being a content creator of any kind - builds and character setups similar to the genre of theirs; utilizing heavy debuffs, ranged firearms, or other extremely technical points, had even gained the community nickname of 'Exec-Likes'.

While not a particularly shy player, it would seem as if they were not the greatest at making friends; though they rarely turned down a duel invite - regardless of the stakes. For them, the thrill of competition was far more important than the notion of punishing the other party. However, they were known for occasionally acting as a bit of a vigilante in the mid-to-high level areas, sniping those who camped other players. Additionally, in-game auctions for rare items also seemed to fascinate this devoted PvPer, who loved participating and bidding, even if they often didn't have the raw resources to get much of what they liked. Their performance at world bosses usually left a bit to be desired, in comparison to their duels.

Though they might not always be found online, Executorial's presence in Andaros-related forums is remarkable. In fact, they often appear in discussions pertaining to important game or PvP balance, and have authored several guides on how to improve one's PvP ability. While extremely technical and difficult for the average player to understand, those guides are considered mandatory reading for any who wants to compete at the endgame level in Andaros. Strangely enough, they are not class-specific, and even those who have nothing in common with the author's own build can glean useful information from them... If they manage to translate it into something tangible, anyways.

When Andaros was bought out, the landscape ruined and the balance in shambles, Executorial was rightfully angered - and quickly joined the Worldenders upon being invited by another player. They were increasingly sick of facing opponents who clearly had no real modicum of skill but only an excess of cash, and strove to change that through what they did best - winning a lot of matches. However, even the best player can only do so much, and when the Worldenders came crashing down, so too did they fall.

But they didn't lose any of their abilities or knowledge, and as far as Executorial was concerned... The ball was in their court, and it was their turn to serve it back.

...Though, things might be a little troublesome, given how the reset has impacted their skills, skills they'd honed for years... Nevertheless, they'll work something out. That is, if they can get back up to the level cap when they've made so many enemies.



Current Skills:
  • [Cyclical Paradox] [Level 1] [Passive] [Unique] We End as We Begin. When an enemy takes fire-elemental damage from this character, they also suffer the frozen status. When an enemy takes cold-elemental damage from this character, they also suffer the burning status.

  • [Origination Divergence] [Special] [Level 1] The Exceptional are not One, but the expanse of Many. Available to Elemental-race characters only. Character gains a permanent Elemental Affinity based on their racial affinity, and all weapon and skill-based attacks are automatically imbued with the associated element. [LOCKED: At higher levels, the character gains an additional elemental affinity that is the opposite of their starting elemental affinity, and can alternate between the two at will, altering stats and resistances depending on the form taken.]

  • [Temporal Trigger] [Active] [Level 1] Time waits for none but You. Up to 1 effect fired by this character can be delayed, costing all casting resources as normal, but have delayed activation until the character chooses to cast the ability.

  • [Candescent Snowfall] [Passive] [Level 1] Burn to ashes, and such shall be the black snow that falls. Attacks from this character that deal status effects build up the status effect more quickly. Enemies that die under the effects of a max-stack status effect restore a small percentage of damage dealt as HP.

  • [Withering Frost] [Passive] [Level 1] In the long winter, no flame survives the endless night. When cold-status effects dealt by this character escalate into the frozen status, the afflicted enemy receives x% additional damage from all sources.

  • [Rewinding Rounds] [Passive] [Level 1] ...There is a causal loop imprisoned within your trigger. Every shot fired by a [Firearm] class weapon has a percentile chance of flying back after reaching the maximum distance, dealing additional damage on the 'rewind'.

  • [Athame of Paracelsus] [Active] [Level 1] This is our gift alone, and the proof of our existence. Let them hear the meaning in your roar. Toggle-based skill, exclusive to Elemental players. When active, attacks consume a small percentage of own HP to imbue the attack with additional [Elemental] damage. At certain health thresholds, this damage is amplified, and reduces the enemy's resistance to the debuffs related to that element.



Equipment Slots/Currently Equipped

  • Primary Weapon: [Songless Equilibrium] [Firearm (Heavy)] [Elemental] - A silent anthem to a legend untold. Perhaps you will continue its story.
    • An elegant rifle crafted from world-tree wood, with an inlaid stock carved from dragon ivory and embellished with a plethora of comet shards. The scope is said to be made from the tears of fey, and will always allow one to sight their target, no matter how well they hide. A particularly expensive item with excellent stats that they bought from an auction once upon a time, now being put to use because they're locked out of using their usual weapon.

  • Secondary Weapon: [Abyssal Refrain] [Firearm (Light)] - Crucify your enemies with these pale nails, O Bearer Mine.
    • A glittering, crystal-wrought pistol with a strangely hollow barrel. Shots burrow into targets, and upon the same target receiving a certain number of shots, all shots detonate for an additional burst of damage and a binding effect. Exectorial's favorite sidearm, to the point where they might omit their rifle in a duel to use it.

  • Head: [Eagle-Eye Diadem] [Head] [Light Armor] - How's the sight from up here?
    • Thin and inconspicuous, mounted with a crystal whose purpose is to produce a magically-projected scope for the weapons without one. Increases accuracy for all ranged weapons and helps to quickly negate visibility-negating penalties or effects.

  • Body: [Firmament Mantle] [Body] [Cloth Armor] - May you be free in this eternal domain of twilight love.
    • A reward from the "Skypiercers" limited event. Cut from a piece of the blue sky, it shimmers and ripples to display the wearer's favored time of day. Increases movement speed, dodge chance, and offers a chance to transfer debuffs sustained to the nearest enemy instead.

  • Hands: [Silversalt Veneer] [Hands] [Cloth Armor] - Sanctity and Severity have no real difference if they describe you.
    • White like the daybreak or black like an endless night, as dichotomous as the sides of a coin. Always seems to fit the wearer perfectly. Periodically grants damage resistance and a boost to incoming healing, or an increase to critical chance.

  • Shoes: [Tranquil Steeple] [Shoes] [Light Armor] - They won't hear you; even if you walk across water.
    • Makes the user's footsteps more quiet and light, helping to prevent the activation of trigger-based effects.

  • Accessory: [Gilded Plume] [Accessory] - "Promise me that this is not my last flight."
    • A lone brooch crafted from the pinion feather of a bird that has never touched the ground. Guards the user against control-based effects by preventing their application entirely, but goes into cooldown afterwards.

  • Accessory: [Ampule of Dreams] [Accessory] - They are thinking of you. Their queen even awaits your return.
    • This crystal vial is filled with an iridescent perfume mixed by a secret enclave of faeries. The scent is unmistakable, unique, and utterly tantalizing. Upon use, extends the duration of up to 3 random positive buffs on oneself, before entering a long cooldown. Capable of lengthening effects that can otherwise not be extended.

  • Accessory: [Icosahedral Magazine] [Accessory] - Nobody will ever see this coming. Let's hope you roll well.
    • It never seems to hold a concrete shape, and looks more like a large dice than any part of a weapon. While equipped, each reload of a [Firearm] class weapon has a chance to load a random number of additional bullets, determined at the time of reloading. The same weapon cannot benefit from this effect again until the magazine has been completely emptied.



Current Inventory:
  • [Symmetric Fate] [Unique] [Firearm (Heavy)] [Elemental] [Level Cap: 100] - In the abyss of all time, the lines converge upon your unknowable future. A span of eternity made manifest, and each pull of the trigger carves history into stone. This is your fated verdict, and you have brought it upon yourself. - Crafted by ==O_Needlestew_O==
    • The finest weapon for the finest sharpshooter. Custom-crafted to their specific requirements out of the rarest materials available in the game, and painstakingly etched with a skill. Vaguely shaped like a sword swathed in elemental energies and mounted with an array of runic crystals, it can turn even the simplest bullets into a deadly shot. It resonates with the user, like an amplifier for an instrument - and takes on their elemental affinity, whilst bolstering the effects of such on itself.
    • Imbued Skill: Inescapable Gaze - When attacking an enemy at a distance greater than half of the maximum possible range of the weapon or skill, this weapon has an increased critical chance and damage. Normal lock-on distance is doubled.
  • [Timeless Requiem] [Accessory] [Level Cap: 80] - In the abyss the dead gods lie dreaming, so maybe the eternal machine that never lived dreams too.
    • A pocketwatch made from golden gears that have never stopped spinning. Reward from the "Errant Tessellation" world boss. When equipped, each skill usage or trigger has the chance to reset the cooldown of another skill currently on cooldown, with a short trigger limit.
  • [Aces and Eights] [Accessory] [Level Cap: 70] - The 'dead man' referred to in this auspice would be your foes.
    • Five playing cards, with the two black aces and a pair of eights. The last card is conspicuously bloodstained. Once per long cooldown, the cards can be thrown into the air to bestow a temporary buff that drastically increases the triggering odds of any skill or effect based on chance. Near the end of the buff, all [Firearm] class weapons gain increased critical chance and damage.
  • Spyglass: Just an ordinary telescope made from brass. Used for scouting or looking at something in very close detail.
  • Monocle: A gold-rimmed singular eyeglass. Looks a bit strange on an elemental, though. How does it even stay on?
  • [Crystal Deck] [Prop] - Playing cards that are faceted and clear like crystal, though they turn opaque in a frosted way when viewed from the 'back'. Capable of floating and arranging themselves at will in the air, and can all be recalled with a gesture.
  • [Nightly Brandy] [Prop] - Manifests a cushioned chair and a table set with a decanter and cup full of strong liquor. Turns out that exposure to alcohol makes fire-aligned elementals flare up.
  • [Hunting Falcon] [Prop] - Causes the illusion of many birds of prey to fly out from behind the character. Makes for some cool poses.
  • Various health & stamina consumables, as well as assorted buff potions for a plethora of stats.

    Stashed at Residence:

  • [Seraph's Pledge] [Firearm (Artillery)] [Elemental] - O Saint, for whom do you pray in glory on high?
    • Though it appears to be a rifle, and can certainly be used as such, it is actually a launcher of sorts for fragmentary rounds. Extremely heavy recoil, projectiles gain a damage bonus as they travel further before hitting a target.
  • [Luminous Spearhead] [Firearm (Heavy)] - Spearheads shatter first, but thus shall your wrath claim the enemy.
    • A particularly light shotgun made out of... Well, pure light and marble. Looted from a hidden dungeon in the Ivorine Zephyrdom, occasionally used in certain fights for where close-quarters combat mandates switching out one's rifle.
  • [Moonblade] [Light Melee] - Gleam and glow, below a blue blue glass moon.
    • The foil sings an enigmatic song and gleams brightly under the light of the moon. A rapier with extraordinarily fast attack speed, with the chance to steal a bit of the opponent's attack speed as a debuff with each hit, granting the stolen speed to itself.
  • [Secret Wishes] [Concealed Melee] - Your wish upon me is heard, faithful one.
    • Cast from a fallen star, this weapon deals massive damage on the first hit, with additional damage if striking from a stealth status. While not entirely suited for a sniper's use, it might have niche applications in duels.
  • [Stormwind Cycle] [Mount] - A pitch-black motorcycle with stylized decorations that resemble gales of wind. Capable of extending glider wings for makeshift flight. They won this at an auction several years back. They're still not sure why they bought it.
  • ...A lot of cosmetics. Genuinely, a truckload. Exectorial rarely wears any of them, due to being attached to their usual look, but their (virtual) closet would dwarf that of a movie star.
  • Almost all of the valuable boss drops they've accumulated over the years, along with a whole stock of limited and rarer consumables they haven't had the heart to use.


Other Notable Info:
  • Possesses a permanent residence in the Ivorine Zephyrdom in the style of a marble temple.
  • Owns safehouses, small residences stocked with consumables and the like, in the following stages: Azure Ruinfolds, Flaxen Spiritwoods, and the Phlox Enginefort. Those were the stages known to be frequented by Executorial, and were most frequently the site of PvP shenanigans.
Cyclical Paradox is tagged unique because for the moment, they are the only player with it. Otherwise the skill is not actually unique and truly one of a kind.

Origination Divergence cannot be re-selected, and it is obtainable by Elemental race players only. Furthermore, it locks the individual out of a similar skill that allows for hybrid elements, [Origination Convergence].
Origination Divergence specifically grants the Elemental an infused affinity they can use (the race doesn't necessarily pigeonhole one into an elemental build) and later provide what is specifically the opposite of the original affinity (so an Earth elemental could gain an Air affinity) which I think is something that they can’t normally have or do since then idk, the magical energies could cancel out/oppose and kill them.

Their other ‘residences’ aren’t anything more than single rooms/shacks/basically tiny apartments in the following stages: Azure Ruinfolds, Flaxen Spiritwoods, and the Phlox Enginefort. Basically the places they’re most likely to get up to PvP in.

Final note: I know we’re not using a hard damage system but their damage is actually below that of a pure DPS in exchange for doing status effects too - with all other variables being equal.

Other stuff: Trimmed descriptions, added tooltips, and fixed minor errors.
 
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Nellancholy Nellancholy

So far, Heartpiercer looks good! I like the overall Mad Scientist class and the direction you’ve taken her consumables/deployables route. I’m curious about how the remodeling/passive class ability works— if it can be done with or without the other player approving it, and how long those effects are intended to aklst. The only questions I would like answered before finalizing are:
  • You mention that the Mad Scientist class can remodel friendly targets/allies. Can you elaborate on what you mean by this, and how you would like to limit/play this mechanics-wise within the story? Also, do you intend for it to be tied to the [Remodeling Saw] item?
  • Specify which effects, if any, the skill [Calming Fragrance] would be unable to nullify at higher levels?
  • [Amputate] seems like a good skill, is there any way for enemies to block it since it is a melee attack?
  • Provide a level/level cap to [Techo Pet] and the skill that it can use (if any)

Aesir Aesir

Executiorial‘s class as a DoT/debuff user makes sense, though since we’re not formally using a damage calculation system, I’m going to use the honor system for now and just assume that the damage is going to be reasonable and not gamebreaking, haha. I think the way that you implemented time manipulation as just messing with your own character’s cooldowns and potentially frontloading the preparation cost makes things fair, since Andaros is a real-time VRMMO. That beign said, can you please clarify the following points:
  • Can you explain what you mean by having the skill [Cyclical Paradox] tagged Unique? While the skills are procederally generated, the game logs how each skill is given (though players do not have access to this data), so theoretically any player should be able to acquire any skill if they replicate the same conditions.
  • Can you specify if [Origination Divergence] can be re-selected, or if it is a single-time use?
  • Please list the other residences Executorial owns/the Stages they are located in.
Other than that, just let me know when these edits have been made, and I’ll be happy to confirm both characters!
 



  • 360_F_565073992_jHEep4Tg9vTfKLVG.png
    VR Helm Registration
    Registered Name:
    Agnes Wolf
    Age:
    16
    Gender:
    Female
    Country of Origin:
    United States


    Specific Items
    [Tool] [ Archeologist Advanced Kit ]
    A set of archeology tools for uncovering, retrieving, storing and eventually restoring ancient items or obtain certain crafting materials.
    ----
    [Tool] [ Secret Tools of Meiwuan Tapestries ]
    A sowing kit only available to those with advanced cloth-crafting skills after a secret event, bought from a mysterious hidden shop in the Flaxen Spiritwoods.
    ----
    [Tool / Weapon] [ Vhulchaestus-styled Hammer ] (Single Handed | Melee | Weapon Tool | Draconic)
    A hammer heavily decorated to resemble the divine hammer of the god of artisans and patron of dragonkind. The hammer becomes better at crafting if wielded by a draconic entity.
    ----
    [Weapon] [ Crimson Gold Flow Daggers (x4) ] (One-Handed | Light | Melee)
    Four back-up weapons crafted in pairs, each one a blood-red crystal dagger with a golden line going through the middle. Two of them have an on-hit HP drain effect, while the other two has a speed-draining effect (limited to 15% reduction). Crafted by O_NeedleStew_O.
    ----
    [Body] [ Gown of the Phoenix Queen ] (Cloth Armor)
    Level Cap: 80. Reward for completing the hidden scenario during the raid in the "Flight of Asharia" event. Grants a user a 8% increase in fire-based damage, high fire damage resistance, and restores the user's HP over time. If the user is killed while wearing this outfit, they are enveloped in an egg and come back with 10% HP provided the egg was not damaged to a breaking point. Only works once a day.
    ----
    [Accessory] [ Circlet of Perception: Creatures & Materials ]
    Level Cap: 50. A very rare and high tier of the Circlet of Perception item series. The user can passively perceive (and identify in their mini-map) the location of non-hidden non-secret enemies, allies, creatures and material sources for harvesting within a certain range around them, including outside of their field of vision or through walls, except magic-blocking walls.
    ----
    [Accessory] [ Mask of Water Breathing ]
    Prevents [ Drowning ] while worn. Gives 5% increased swim speed. Crafted by O_NeedleStew_O.
    ----
    [Consumable] [ Fire Resistance Oil ]
    Any person or object coated in this oil gains improved [ Fire Resistance ] for four hours.
    ----
    [Consumable] [ Heavenly Holy Water Flask (x10) ]
    Can be applied to attempt to purify corruption, lift curses or harm the undead.
    ----
    [Accessory] [ Trueheart Jewel ]
    An artifact that can be obtained at the end of a long quest chain which allows certain races to take on the form of a mount reflecting their race's animal side. In NeedleStew's case, as a [ Northern Dragonkin ], she can transform into a [ Northern Dragon ], large, horned, short-tailed, long-winged and with fur and feathers partially covering it. Past level 75 this form becomes able to fight in actual combat. Conversely, below level 10 the user can only take the form of a small dragon [ Hatchling ] and until level 25 the capabilities as a mount are severely limited. There is also a paid version which can let the user transform into the item's form for a different race.
    ----
    [Accessory] [ Customized Worker's Apron ] (Cute)
    Gives a slight increase in crafting success rate, and reduces self-inflicted damage from failed crafting. Heavily decorated. Crafted by O_NeedleStew_O.
    ----
    [Artifact] [ Forager Flute (x2) ]
    By blowing on this tiny horn, a trio of forager NPCs appear. They help extract nearby materials such as by [ Mining ], [ Skinning ] or [ Harvesting (plants) ]. They have appropriate skills to do so, surpassing the ability of a player without the right class to gather those materials, however they do take a commission fee.
    ----
    [Consumable] [ High Tier General Antidote (x5) ]
    Removes any [ Poison ] status effect on the user (one per antidote consumed). Crafted by Hellproduce.
    ----
    [Primary Weapon] [ Lumberpaul's Titanic Axe ] (Heavy | Melee | Two-Handed | Tool Weapon)
    Allows a user to harvest [ Wood ] materials from even fortified trees with great efficiency.
    ----
    [Consumable] [ Floating Lightstole (x8)] (Telekinetic)
    Enchanted pebbles which when activated begin to glow and float, following the user and orbiting around them.
    ----
    [Container] [ Box of Sweets ] (Cute)
    A decorated metal box typically containing cookies and other sweets. Crafted by O_NeedleStew_O.
    ----
    [Accessory] [ Betrayer's Signet ] (Cursed)
    Obtained from the boss of the lore-oriented secret passage in the Betrayer's Tomb dungeon. Can momentarily greatly lower the range of perception of nearby enemies, with a surprisingly small cooldown. Increases the damage of the user's first attack against an enemy in this condition by 50%, but reduces the damage of all attacks against the same enemy after the first.
    ----
    [Grimoire] [ Translator Tome ]
    A book which gives the user access to one additional language for a day.
    ----
    [Item Type] [ Item Name ]
    text text text
    ----


    Item Collections
    • Leftover Crafting Materials (Several different crafting materials, most of which currently not usable by NeedleStew due to lacking the appropriate level.)
    • Recovery Potion Assortment (Several typical potions for HP and mana (assuming there is mana) recovery.)
    • Archeological Items (Several restored items with minor/cosmetic or no effects)
    • ()


    [ Currently Empty ]


    While O_NeedleStew_O stored most of her materials and crafted items in a large warehouse (which acted as her previous vault) and her store, both were raided during and after the guild was taken down, as unlike many storage facilities used by members, both of these were public knowledge. Fortunately due to the need to access some materials or items quickly, she kept small storage locations in each level. They don't have much in them, only the minimum in case there was a need for such supplies because someone forgot something right before a raid or some situation to that effect.

    Item Collections
    • Leftover Crafting Materials (Several different crafting materials, most of which currently not usable by NeedleStew due to lacking the appropriate level.)
    • Archeological Items (Several restored items with minor/cosmetic or no effects)
    • Food item supplies (Basic consumables)
    • Leftover equipment (Scrapped or at least unused equipment simply left lying around. Nothing special or advanced, but can do the bare minimum and depending on location it is stored in likely has a minimum of fitting resistances)
    • ()
    116164038_p0_master1200.jpg
    = = O_NeedleStew_O = =
    NeedleStew's avatar consists of a short childlike female [ Northern Dragonkin ] with long blonde silky hair and sky blue eyes with orange trident-like patterns in the irises. As per the standard among that race, her avatar possesses a tiny lizard-like tail (rarely visible), a pair of horns (she went with the curved design as opposed to the more typical twisted horns) and perhaps their most notable feature, the two sets of draconic wings with a layer of feathers on the upper half, which allow them to fly though with limited speed and altitude. [ Northern Dragonkins ] also possess a minor resistance to cold damage and player-level-scaling attack referred to as [ Hail Breath ] which can either breathe a blasting of freezing frost in front them or conjure a small cloud from their horns that rains hail in a small area (area size also scales with player level).

    NeedleStew will seldom be seen without some kind of matching outfit no matter the situation, and indeed she even went out of her way to often craft items specifically to cosmetically resemble other items she had just in case some item became unwearable at a bad time. Not that even she could have expected the magnitude of what actually ended up happening though.

    Level:
    [ 1 ]
    Class:
    [ Reclaimer ]


    A rare class made rarer by having a number of limiting requirements and niche rewards, especially as lore classes grew ever less important with monetization granting quick access to lore information where the game could be bothered to even have any, thus significantly reducing the number of members of such classes to class change or leaving the game entirely. To unlock the [ Reclaimer ] class, the player needs to belong to an [ Ancient ] race, obtain considerable experience in several lore-oriented classes such as [ Archeologist ], [ Chronicler ], [ Mage of the Old Ways ] and [ Lim-Style Practitioner ] (some of which are themselves rare and few are combat-oriented), as well as at least two or more crafting classes, obtain a specific language and investigate hidden rooms in several lore-related dungeons, some of which designed to test player lore knowledge. Like it's combat-oriented cousin, the [ Inheritor ] class, the [ Reclaimer ] can trigger to class-specific lore events, granting it access to hidden lore, locations and unique materials. [ Reclaimers ] are able to make use of those unique lore-based materials to craft items, mostly [ Lost ] grade gear and weapons. While powerful, the downside to this process is that the game does very little to clue the player as to how to get it. As a class meant to appeal to lore-hungry players, they have to discover the solution themselves using their own knowledge.
    [ Reclaimers ] are additionally armed with a set of repair, crafting and interaction abilities dependent on the crafting classes that were obtained before switching to this class, and they maintain the ability to restore artifacts from the [ Archeologist ] class and its ascensions.
    There is a particular myth, a rumor circulating on forums and comment sections, which unites the remaining [ Reclaimer ] class players. Some believe that some developers who left shortly after the game was bought left behind secret content for lore diggers to find. Uncovering these supposed secret bombshells, which become wilder as time passes and the rumor circulates, is a cherished hope that continues to motivate players in several lore-dedicated classes to continue to engage with the game.

    Equipment Tags: [ Cloth Armor ] [ Light Armor ] [ Medium Armor ] [ Spiritual Armor ] [ Broken ] [ Ancient ] [ Lost ] [ One Handed Melee - Small ] [ Grimoires ] [ Two Handed Melee ] [ Tool Weapons ] [ Traps ]

    In-Game History
    O_NeedleStew_O had barely dabbled in video games by the time she joined Andaros Online. She was quick to get a passing awareness of the terminology though, and met up with the person from whom she learned about the game, Bluedaisy_11, whose party she joined. At first her low combat contribution and penchant for prioritizing aesthetics were tolerated as a newbie getting their feel of what videos game are like, but soon NeedleStew became enamored with AO's story and it became quite apparent that she was the type of person who dives headfirst into the rabbit hole once it has caught her interest. She was still below even an average member of the party but occasionally she would pull her weight by contributing some insight into a potential mechanism, interaction or mechanic derived from the lore. This, according to NeedleStew herself, were the best times she had while playing AO. However, as she improved as a player while continuing to accumulate that knowledge and obsession, she began to be overbearing and overly critical in their party. Her old habits slipping out created some tension among the group, especially as she continued to believe she was just a worse player and needed to keep pulling her weight while actually leaving the group of casual players behind. The result was all but obvious: The party split, at first just as a breather to let her try to experience the game without always being on their coattails, but eventually leading to her being outright removed from their group and even avoided due to the awkwardness.

    For a time, Needlestew went through a rough patch in Andaros. She wasn't familiar to other parties and acted like quite the people pleaser, effectively bankrupting her as a crafter and letting herself take a bigger load and blame on parties in which she was an easy scapegoat. Not everyone was an a**hole of course, but often she found herself spending time grinding just to recover her losses, which helped her improve and even uncover lore secrets. In time she found support in the lore-hunting community for Andaros Online and recovered enough confidence to rely on anonymity to be less of a pushover. She was able to pursue her interests in the game, exploring a great extent of crafting skills and classes and eventually deciding to pursue the long path needed to achieve one of the lore-dedicated classes, the [ Reclaimer ].

    O_Needlestew_O's claim to fame was not in PvP or PvE content. Indeed, she only won one minor PvP free-for-all tournament largely by hiding in an overlooked spot she found because of her lore knowledge, before trampling the remaining opponents with an avalanche whose mechanisms had also been overlooked by the organizers. For a very brief period this revitalized interest in lore among a portion of players that hadn't shown much interest in it, which even got the devs to add some new lore content during the following update, which the lore-hunting community greatly appreciated. What really sold her as a player was her extensive lore knowledge, her unusually high success rate in producing high quality, rare and skill-containing items and equipment, and the way she combined all this with her sheer dedication to aesthetics, spending hours to days pouring over and thinking about the intended designs and skills for her client's items, to produce some of the most satisfying and thoughtful items someone could ask for from a crafter. This fame earned her connections with many players who would come to make up the Worldenders guild long before it was ever conceived of. While O_NeedleStew_O was not a top player in the charts, she was one in the eyes of the community.

    With her reputation it was no wonder she received an invitation to join the Worldenders as the top player grew dissatisfied with the way their game had been treated. She was rather inclined to agree, but ended up refusing them at first as she feared what might happen as a consequence, and she was rather used to games being crammed full of adds and monetization regardless. However, not long after that, she met up with Bluedaisy_11 again. The two of them had a heart-to-heart, not quite patching things up but at least making sure there were no hard feelings between them, even if things were still awkward, and catching up. Bluedaisy_11 confessed she was a bit jealous of NeedleStew, but before she could reply the real bombshell dropped: Bluedaisy just couldn't stay in the game anymore. It just wasn't fun anymore. This was the final drop in the bucket after her Needle's own frustration and seeing the lore community drop since the buyout. NeedleStew and Bluedaisy played through one final, easy dungeon together, before Bluedaisy left and NeedleStew made her way to the Worldenders guild, where she would dedicate most of her crafting to the guild's benefit. She helped out in other ways as well, assisting with lore events or where there weren't enough players available, and even went as far as recruiting some players to the guild as well, including the PvP expert Executorial.



    Current Skills
    [ Craft: Lost Metallurgy ]
    Level: 1
    Type: Passive-Access

    A skill unlocked by [ Reclaimer ] class players with the [ Craft: Metallurgy (all) ] skill. Enables the processing of metal ores and drops, and using metals to craft high tier items with these, though unlike [ Forging ] skills it doesn't enable converting existing metal items into raw materials. At player and skill level 100 enables almost any metal to be used, requiring both to fully unlock new metal work. Can create [ Lost ] grade items using appropriate materials. Able to repair any item within it craftable categories.
    Metal calls to you. You've mastered it's craft, and have become able to instinctively master even the strangest of metals, giving you the opportunity to recover a part of your ancient legacy.
    [ Craft: Progenitor Weave ]
    Level: 1
    Type: Passive-Access

    Requires high-level advanced skills in cloth weaving, woodworking, leatherworking and elven tailoring to unlock this skill. It enables the [ Sewing ] or [ Weaving ] with processed cloth, plant and fur materials, including mix-material item production, but forgoes the production of non-weaved items such as wood weapons. Materials that can be used depend on skill and player level. Starting from skill level 70, enables the entanglement ability which sacrifices cloth or plant materials for a 20% chance to inflict the [ Restrained ] status (duration dependent on enemy strength parameters).
    You have reached the highest peak of weaving. A tapestry is a sea, and you and the goddess who commands the currents that flow the sight.
    [ Archeoanalysis Catalog ]
    Level: 1
    Type: Active

    Derived from the [ Archeologist ] class and the standard [ Appraisal ] skill, this skill allows one to inspect information on targets, objects, items and locations. A [ Vault ] must be determined at some point after acquiring the skill using a player-owned location, at which point it becomes locked to that location unless emptied or destroyed. The information the skill can provide depends on the items placed within the vault, particularly those found in dungeon or raid content, or restored using the [ Archeologist ]'s abilities or those of related classes. At higher levels, a sufficiently rich vault could enable the discovery of hidden events.
    You remember and organize everything in your vault and are able to link those findings to the world of today, uncovering secrets long forgotten or never known.
    [ Elemental Array ]
    Level: 1
    Type: Passive-Access

    The user can cast a basic attack spell that creates three orbs, each of which can be imbued with one element or energy type, with very few exceptions. As a tradeoff for this flexibility the damage scales poorly, causing it to quickly drop off usefulness as a means of dealing damage relative to other spells of the same level. The skill gives an additional non-scaling small utility spell associated with element and energy type every 10-20 levels.
    An elementary study for aspiring archmages.
    [ Vanish ]
    Level: 1
    Type: Active & Passive

    When activated, the user gains the [ Stealth ] status for a short period, no more than a handful of seconds at level 1 followed by a cooldown period. During/after activation the user's dodge rate is momentarily increased. While [ Stealth ] status is active, the user has an increased dodge rate against AOE attacks and effects, and greater damage reduction from dodging.
    You need no crowds and no shadow. You can blend into the air itself, as though you were always a mirage.
    [ Legendary Collector ]
    Level: 1
    Type: Passive

    A specialized version of the draconic-races-requiring skill [ Hoard Seeker ]. The skill adds a 'correction' to drop rates to increase them for rarer items and lower them for more common items. While less generically effective, this skill is much more effective at increasing the rare drop [ Skill Crystal ] that can be used to create items with skills. Additionally it improves the chance for a skill to randomly emerge during crafting, and the success rate of infusing skills during crafting.
    Through the eons, many heroes sought a dragon's hoard, knowing it could hold countless weapons worthy of forging a legend with.
    [ Vhulcaestu's Soulsmithing (Unique) ]
    Level: 1
    Type: Passive-Access

    Allows [ Enchanting ] an existing item with a trait or [Imbuing] into an item during crafting. While traits rarely have inherent properties (these are unlocked for this skill at a high level), they can be used to avoid resistances or flag weaknesses, interactions or events. If a user has this skill and an [ Appraisal ] -type skill, they are also able to inspect traits in creatures and items. Increases the degree of customization beyond the default parameters when crafting, particularly in terms of design.
    The divine skills of Vhulcaestus, god of forging, god of artisans and patron of dragon was said to be able to create weapons that revealed the very essence of a soul. A shard of this art is embedded into your soul as you too have become a worthy vessel to spread its name.


    Equipment

    [Primary Weapon]
    [ Holy Chains Temperance ] (Reach Weapon | Telekinetic | Holy | Ancient | Scaling) Level Cap: 25. Attacks with this chain have an optional chance to cause the [ Restrained ] status for a few moments. Higher chance against enemies vulnerable to [ Holy ] damage. Rather than attacking, can also be used to pick up things or attempt to inflict [ Restrained ] status with high chance and indefinite duration (until enemy manages to free themselves) at the cost or forgoing the ability to use the chains while that status remains. This item scales with user level.
    Thy soul is worthy, for it know restraint. Let us be wielded to protect this world from the slavery of its own vices.
    [Secondary Weapon]
    [ Multi-drill Miner MKXI ] (Single-handed | Melee | Tech | Tool Weapon) Inflicts [ Armor Reduction ] against non-spiritual enemies damaged by it. Allows a user to [ Mine ] for metal ores with great efficiency. Crafted by O_NeedleStew_O.
    At the very edge of dwarven digging engineering for about 20 minutes.
    [Head]
    [ Infiltrator's Crown ] (Light Armor | Lost) Slightly reduces skill cooldowns. Receiving damage does not remove [ Stealth ] status from user. Can activate the item to identify structural weak points in structures, constructs, locks and armor. Crafted by O_NeedleStew_O.
    The crown of the once-king of thieves, Alibara.
    [Body]
    [ Gown of the Phoenix Queen Replica ] (Cloth Armor) A largely cosmetic replica of the item [ Gown of the Phoenix Queen ]. Still grants some minor HP recovery and [ Fire Resistance ]. Crafted by O_NeedleStew_O.
    As charming as a true phoenix's feathers, brimming with red hot vigor.
    [Hands]
    [ Expert Curator's Gloves ] (Cloth Armor) Increases the user's success rate when crafting, repairing or restoring items. Decreases chances to damage or break [ Fragile ] items. Crafted by O_NeedleStew_O.
    The ravages of time and preciousness of findings require the gentlest care and the least contaminated fingers.
    [Shoes]
    [ Ornate Steps ] (Medium armor | Ancient) Grants a boost to reputation and charisma towards NPCs, particularly high society NPCs and particularly post a dancing performance. Have an ability to create a tiny jump boost, if used with the right timing can prevent most fall damage.
    Though all appreciate the art of dance, only the noble and civilized appreciate the wealth of dance.
    [Accessory]
    [ Mantle of Majesty ] (Cloth Armor | Lost) Improved reputation with NPCs that are part of nobility or equivalent, a part of a group working directly under such an NPC or have extreme loyalty or respect for such NPCs. Most effective in the Kingdom of Chartreuse, Flaxen Spiritwoods and Ivorine Zephyrdom. Least effective in the Abyss and Phlox Enginefort. Decreased reputation with NPC bandits and rebel groups. Can activate an effect in an area around the user that forces any who fail to resist it into a kneeling animation for a few moments. Long cooldown. Crafted by O_NeedleStew_O.
    Once known as royal attire, it became a powerful symbol of respect and status.
    [Accessory]
    [ Ancient Porter's Bracelet ] (Ancient) Creates additional storage space in which only crafting materials can be placed. Crafting materials no longer count towards encumbrance. Gives two boosts to HP and strength one depending on how full that additional space is, the other on how full the user's inventory is in general. Crafted by O_NeedleStew_O.
    Whether they carried stone, metal, or the very nobility above them, strength was required even where food was scarce.
    [Accessory]
    [ Prospector's Perfect Eye ] A monocle with a built-in [ Material Appraisal ] skill. It can be useful in identifying and determining the value of materials. Though less reliably, it can also examine items to predict their value if sold to NPCs.
    Appraisal without tools is nothing but wild guesswork.
Background/Bio
full
While Agnes Wolf prizes her anonymity, she's one of the more relaxed people when it comes to details about her home life. The way she sees it, it'd be kind of hard to not at least giveway she's a highschool girl with her scheduling needs and some inevitable slip-up down the line. Rather than hiding stuff like that, she just keeps details vague. The fact that she O_NeedleStew_O joined the game because of someone she knew in real life is known in the forums is one such example, and those familiar with her early history have already thrown about guesses as to what that player is. What isn't known are the reasons NeedleStew decided to follow this person into the game.

Agnes is apparently a pretty good student in real life, and while she doesn't tend to treat this like a big deal she's definitely prone to letting too much praise go to her head, only to deeply regret that foolishness later. Her time in Andaros online certainly benefits from her talents: She's like an encyclopedia when it comes to the parts of AO's lore that have been discovered thus far and a number of the ways to find that lore and related content. There's also the fact that she's talented enough to stay a good student even with the amount of time she dedicates to the game, not to mention having parents either permissive or absent enough to enable a highschool student to stay in the dive so long.

She's also accidentally revealed that at some point she switched schools. Because of this, people have predicted that her parents are the type to move for work, an explanation for two mysteries in one. Agnes herself has given no confirmation nor denial of these theories, but she has given away that she has an older brother who moved out of state, whom she rarely gets to talk with.

EXTRAS:
Art Credits:
Avatar - Yasato/八里 (Pixiv)
IRL Photo - Seno (Pixiv)
 
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  • VR_002.jpg
    Registered Name: Elena Halliwell
    Age: 59
    Gender: Female
    Country of Origin: United States

    Player Name: Immortal_Empress

    AppearanceImmortal_Empress is the type of player who is all too willing to sacrifice min-maxed stats for a cohesive "look" or "vibe." Fashion is the true endgame, after all. She has changed avatars and IGNs many times, but a few details always carry over. Her avatar is always female and usually quite curvy. She always has a royalty or nobility motif, such as being dressed in finery, adorned in gold and jewels, or wearing a crown or tiara. She always has the height slider maxed out, because small hitboxes are for cowards, and looking down on others is a fun flex. And, most importantly, she always builds for defense and survivability, often with classes ill-suited for it.

    Her current appearance can best be described as a horned-witch-librarian, equal measures "classy" and "earthy," which sort of suits the nature theme of her current build. (Prior to this, she had a gothic-vampire-countess-knight thing going on, and a few of those items have carried over.) Her avatar's overbearing stature and regal attire, combined with Empress's naturally mature voice and strong personality, definitely gives off "dommy mommy" vibes, without really trying to.

    PersonalityImmortal_Empress is a bit of an eccentric figure within the Andaros Online community. Word-of-mouth about her is very mixed, with some players describing her as, "super chill and fun to have around," while others say she's "toxic AF!" The reality is, both are true. Empress is a sharp-tongued and volatile woman, with the patience of a saint and the wrath of a goddess all rolled into one. She would describe herself as "fuck around and find out: the person."

    Despite somehow reaching the Top 100 and having played for over a thousand hours, she has the vibe of a casual player and seems to genuinely enjoy the roleplaying aspects of a VRMMO. She's the type of player who will pause to eat, drink, or sit by a campfire, solely for the immersion of it, talks to NPCS like they're real people, and never skips the dialogue. In short, she lives in the game. AO is her home away from home and other players are either welcomed as guests or dismissed as unwanted intruders. This tendency to stop and smell the roses rather than grindhard24-7 seems to clash with her feisty persona, but makes a little more sense in this context.

    In-Game HistoryThe player known as Immortal_Empress has been active in Andaros Online for nearly three years now. She first joined in the summer of 2039 under the player name PrincessNeverdead and has gone by various IGNs, all following a similar theme of royalty. Her IRL identity remains unknown, though most assume she is a mature woman, based somewhere in the United States. She was relatively unknown until late 2040, when she founded her one-player guild, Immortalia, to take new players under her wing, and became a lot more active in the game's community since. This was later changed to Immortal*Empire when more players began to join.

    Prior to to founding her guild, PrincessNeverdead had a stronger presence on forums and discussion boards than in the game itself, leading to accusations that she was more of a keyboard warrior than an actual player. She rebutted this by posting a screenshot of her "time played" stat, which was absurdly high for a relatively new account. Some believed it was photo-shopped, but most took it at face value and wrote her off as a lonely no-lifer who stays in the dive 24-7. There was a brief time where "PrincessNeverSleeps" became a minor meme in the Andaros community forums, but it never really caught on.

    She is mostly known for being very vocal about her belief that the community was focusing too much on damage output at the cost of survivability, and feared power creep could hurt AO's long-term viability. She felt that the ultra-damage meta builds and clickbait clips of "six second boss clear!!" being promoted by popular streamers and influencers were misleading new players, causing them to skip the basics in favor of chasing numbers for clout. Her personal builds have always focused on proving that defense can be sexy too, and that mid- or low-tier damage, coupled with survivability and knowledge of the game's obscure mechanics, is more than enough to have a great time. Her guild was founded to help newbies stay alive in difficult PvE content, so they can refine their builds and learn these things in a relatively safe environment.

    Unfortunately, she received a lot of backlash from elitists and gatekeepers, who felt she was boosting unskilled players into high-level content. She was not known for engaging in PvP at all, so many of these people decided to square off against her, believing she'd fold like a house of cards. Although she couldn't win every match, seeing her hold her own helped silence a few of the naysayers. Her most noteworthy encounter was a 2v1 against a pair of well-known (but not well-liked) PvP players, who thought it would be fun to livestream the match. ~EnduringQueen~ (her IGN at the time) toyed with them for over two hours, at which point one ragequitted from the constant trolling. The other was KO'd shortly afterward. They never got her HP below half.

    In the summer of 2041, she received a 24-hour ban from an Andaros Online forum for posting an expletive-riddled tirade about the evils of predatory capitalism and how corporate interests are ruining modern gaming. The outburst seemed to come out of nowhere and seemed waaaay too spicy, even for her. But most thought nothing of it and it was entirely forgotten... until a few months later when the buyout happened and a deluge of sponsored content swept across the virtual landscape. Immortal_Empress denied having any insider knowledge and remained very tight-lipped and evasive about the whole situation, other than standing by her opinion that, "it's fucking bullshit."

    With the shift toward pay-to-win and sponsored content, not only were there less new players coming into the game, but many of the ones still around were choosing to buy their way out of trouble, which left her guild in an awkward position. Immortal_Empress had never been in the Top 100, but now found herself slipping into the low 90s as some of the game's best players deleted their accounts in protest. She received an invite to join the Worldenders in December of that year, but chose to pass on it, hoping she could turn things around within her own guild. However, she remained a vocal supporter of what they were trying to do.

    Sadly, a few months later, she shut down Immortal*Empire and officially became a member of what she referred to as, "the last REAL guild left in this festering shithole of a game." Despite only ranking in the low-80s at the time, she was one of the last Worldenders left standing at the massive attack which laid them low. Sadly, it was not enough and with every death she vowed revenge against everyone and everything that had conspired against them. It is said that in her final moments she went afk. But, the truth is, she spent that time gifting most of her priceless gear, loot, and weapons to random newbies. She deposited a small fortune in the inboxes of any non-hostile players within reach, accompanied by a simple message: "here's some FREE stuff, as it should be."

 
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Nellancholy Nellancholy Aesir Aesir

Thanks for making those edits! Please post your characters to the Characters thread, you are both ready to roll.


Idea Idea

I like the class you developed, it's a neat mix of exploration and crafting! That being said, I would like you to clarify a few things as well. The Reclaimer class makes sense logistically, though can you explain how the class-exclusive locations are envisioned to work? While the procedural generation does occur for Skills, the Classes themselves are manually developed (though as you mentioned, it could be that there were devs at the studio who decided to implement it as an easter egg). Would only Reclaimer class players have access to these locations and quest content, would they be the only ones able to craft using [Lost] items, etc. My inclination is to allow for the Reclaimers and their related classes being the only ones who can craft with [Lost] items but making that content discoverable to anyone with enough time and mettle on their hands. Either way, the idea of your character being able to open up hidden dungeons and content for the rest of the guild seems like a very valuable asset!

Additionally, while you added the classes that require experience to unlock that class, please list the evolution/ascension path that your character took to get there.

So I also see that you have categorized your skills, ie. "Requires high-level advanced skills in cloth weaving, woodworking, leatherworking". I think this makes sense as an unlock path, but the skills themselves may not need to fall into neat categories. Other than the player's level, equipment, and their skills, they wouldn't necessarily have any other misc. skills like Crafting other than what is listed on their character sheet, so while I'm not sure how we can best clarify that on your CS, maybe rewriting some skill descriptions to be more about how your character aquired those skills vs. requirements into specific activities would make it more clear.

Also, can you edit this item to have the accessory tag instead of mount:

[ Mount - Trueheart Jewel ] - An artifact that can be obtained at the end of a long quest chain which allows certain races to take on the form of a mount reflecting their race's animal side. In NeedleStew's case, as a [ Northern Dragonkin ], she can transform into a [ Northern Dragon ], large, horned, short-tailed, long-winged and with fur and feathers partially covering it. Past level 75 this form becomes able to fight in actual combat. Conversely, below level 10 the user can only take the form of a small dragon [ Hatchling ] and until level 25 the capabilities as a mount are severely limited. There is also a paid version which can let the user transform into the item's form for a different race.

Can you specify which NPC factions are affected by the [ Accessory - Mantle of Majesty ] item?

Other than those clarifications though, O_NeedleStew_O looks good! I think I can approve your character afterwards. You can edit your CS directly just to clarify that.

AnonyMouse AnonyMouse

The Earth Mother class being a heavily RNG dependent magic class makes sense, and I like that you clarified that this class was somewhat promoted by the devs as well with a limited event. Having an RNG-based class with the seasonal forms is definitely unique, and I imagine it will make exploration that much more important for the party. Can you also specify the path Immortal_Empress took to get to that class? Whether she chose [Herbalist], [Hunter]/[Huntress], [Shaman], and/or [Witch of the Wilds] or even a combination of the above, it's good to know just for our OOC purposes.

I do have some feedback requests in regards to some of the skills you listed.
  • From its description, [Organic Propagation] seems to act like a passive skill. If this is true, just add the [Passive] tag to it.
  • Can you confirm if there are any loopholes with [Tree of Life]'s drops, such as trying to cook those items into dishes, or are they just generally unusable in crafting/any other function than consumption?
  • To clarify, does [Strategist's Lens] allow the players to access new/hidden info or just allow side-by-side text/menus on the player's UI? If it's just enabling easier access to menus, then it's fine. If it reveals more hidden info though, it might need a level cap of some kind.
  • My general position towards summons is that they can't be taught skills outside of their 'pool', but having them learn new skills as they level up like how you mentioned will probably work well. Would you be alright with locking in your summons' skills so they won't be changed once the RP starts? If so, go ahead and list the abilities you'd like [Ancient Titan] to have as well.
Thanks everyone for working on your Character Sheets! I had a lot of fun reading through the bios as well. I'll tag everyone here once the first IC post is up and ready to go.
 
The Reclaimer class makes sense logistically, though can you explain how the class-exclusive locations are envisioned to work?
The idea behind the lore unlocks of the Reclaimer class is similar to many secret entries in games which require you to solve or meet some condition to reveal / open the path. Basically there is extra content in the dungeon or location that was programmed in, but it only reveals itself or allows players to access if a member of the Reclaimer class or Inheritor class are present. While there may be other lore classes that do the same for different zones, the way I envision it the Reclaimers and Inheritors would have the lion's share in this regard. The locations would be accessible to anyone with a member of one of those classes in the party.

For clarity the Inheritor is very similar to the reclaimer but with somewhat different conditions and rather than crafting-focused it's combat-focused

Would only Reclaimer class players have access to these locations and quest content, would they be the only ones able to craft using [Lost] items, etc. My inclination is to allow for the Reclaimers and their related classes being the only ones who can craft with [Lost] items but making that content discoverable to anyone with enough time and mettle on their hands.
The only ones who can craft [ Lost ] tier items are Reclaimers, though the ones best suited for using them are Inheritors and [ Lost] items can be obtained even without an Inheritor or Reclaimer around mostly from dungeon or raid drops. The only thing Reclaimers have over [ Lost ] items is the ability to craft them and being one of the two classes who can access the locations where the materials are gathered from to make them.

They are still pretty top-tier items otherwise, though only comparable not better than other top-tier item categories. Crafting them replaces the difficulty of finding them through dungeons or raids with the difficulty of getting the Reclaimer class and the right materials. Crafting them is also more flexible than hoping that some boss will just happen to have the right drop for you.

Either way, the idea of your character being able to open up hidden dungeons and content for the rest of the guild seems like a very valuable asset!
My thoughts exactly XD

So I also see that you have categorized your skills, ie. "Requires high-level advanced skills in cloth weaving, woodworking, leatherworking". I think this makes sense as an unlock path, but the skills themselves may not need to fall into neat categories
So to clarify I didn't think of "weaving", "woodworking" or "leatherworking" as specific skills per say, but moreso skill categories. So there's a bunch of skills that would fall into "weaving" or "woodworking" or "leatherworking", including advanced skills. Still, if it doesn't fall into a neat category it could still fall into several categories, or if it's too distant from a certain category just wouldn't fall into it even if it touches on some part of it.

Other than the player's level, equipment, and their skills, they wouldn't necessarily have any other misc. skills like Crafting other than what is listed on their character sheet, so while I'm not sure how we can best clarify that on your CS, maybe rewriting some skill descriptions to be more about how your character aquired those skills vs. requirements into specific activities would make it more clear.
I'm not 100% sure what you're suggesting here. Could you maybe clarify / rephrase it a little?


Also, can you edit this item to have the accessory tag instead of mount:
While I can do that no problem, the kind of item I had in mind here is a Vial of Sands style of item which basically turns your character into a mount (well, at my character's current level it doesn't, but normally it would). So I can still change it but it is the main kind of function that item is intended for.


Can you specify which NPC factions are affected by the [ Accessory - Mantle of Majesty ] item?
I can try, but the reason I left it vague is partially due to the difficult in describing it and partially because we currently don't know any actual factions aside from player / company factions


Two additional notes:
  • Regarding [ Reclaimer ] and [ Inheritor ] lore. The idea of these classes is basically that old trope of people from (reclaimers) or descendants of (inheritors) a lost advanced ancient civilization. To prevent overlap this isn't technologically advanced, but advanced in magical properties and constructs so they take a more mystical / magitech aesthetic rather than modern or cyber. The kind of extra lore / content they have access to is that pertaining to that theme.
  • You told AnonyMouse AnonyMouse to add classifications to their skills (namely passive) I didn't put any of those in my skills (aside from Unique, which I simply took as a special rarity). Should I put those classifications in?
 
The Earth Mother class being a heavily RNG dependent magic class makes sense, and I like that you clarified that this class was somewhat promoted by the devs as well with a limited event. Having an RNG-based class with the seasonal forms is definitely unique, and I imagine it will make exploration that much more important for the party. Can you also specify the path Immortal_Empress took to get to that class? Whether she chose [Herbalist], [Hunter]/[Huntress], [Shaman], and/or [Witch of the Wilds] or even a combination of the above, it's good to know just for our OOC purposes.
[Huntress] -> [Shaman] -> [Witch of the Wilds] -> [Earth Mother]

From its description, [Organic Propagation] seems to act like a passive skill. If this is true, just add the [Passive] tag to it.
Yes, it is a passive skill. I'll edit that in. And, while I'm at it, I think I'll add similar tags for the others. In case anyone's wondering or I wasn't clear

Can you confirm if there are any loopholes with [Tree of Life]'s drops, such as trying to cook those items into dishes, or are they just generally unusable in crafting/any other function than consumption?
None. Also, they can't be stored and will disappear after the spell ends. The grace period after which they disappear gets longer with level, but at level one, they'll dematerialize as soon as the tree is gone.

Or are you saying you want them to be usable? I avoided that because I thought it might be kind of broken if abused, but if you feel like it would make room for more interesting interactions/options, I'm totally down with that. We do have a couple of crafters in the party, after all.

To clarify, does [Strategist's Lens] allow the players to access new/hidden info or just allow side-by-side text/menus on the player's UI? If it's just enabling easier access to menus, then it's fine. If it reveals more hidden info though, it might need a level cap of some kind.
It only gives access to information she would already have, particularly things like the health and status of herself and her summons (and maybe her current party members, if that is something players can see). I am assuming this game has a "status" screen or something, where players can see stuff like their current armor rating, defenses, HP, MP, SP, ailments, de/buffs, and whatnot. [Strategist's Lenses] just lets her carry some of that over into her real-time HUD.

My general position towards summons is that they can't be taught skills outside of their 'pool', but having them learn new skills as they level up like how you mentioned will probably work well. Would you be alright with locking in your summons' skills so they won't be changed once the RP starts? If so, go ahead and list the abilities you'd like [Ancient Titan] to have as well.
No problem. I may need some time to cook that up, though. (Spoiler alert: I think [Ancient Titan] will be the first skill to get tossed when/if the game drops something better. It's a flashy endgame summon, which she mainly kept for the grand spectacle of it all. In her current state, it costs a dumptruck of MP to cast and only hangs around for a few seconds, so just isn't very practical to use.)
 
VR Helm Registration
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Registered Name:
Kikyo Abe
Age: 24
Gender: female
Country of Origin: Japan
About/Bio: Kikyo is just a regular girl that got her body from the waist down paralyzed from a car crash 12 years ago. To help her coping with the situation, her parents bough her the DreamHelms and she quickly got hooked into the world of Andaros. The game becomes her way of experiencing the world as she can't enjoy the real one. So of course she's very upset when the game become a big advertising billboard. For her, It's like watching her own home burning.

Andaros Information
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Player Name: Ocarina
Player Level: 1
Class: Sword Saint [A mixture of cleric and swashbuckler class that requires high standing within the holy church faction. A member of the holy order who passed the tribulation laid out by the Gods. The class is granted a divine weapon that would bound and grow with them.]
  • Usable Equipment Tags: [Two-Handed Melee], [One-Handed Melee], [Light Shield], [One-Handed Firearm], [One-Handed Ranged], [Cloth Armor], [Light Armor], [Medium Armor], [Grimoire], [Whip], [Thrown]
  • Ascends from: Cleric -> Inquisitor -> Demon Hunter
Avatar Description: A pale woman with slightly below average height, mimicking her real life's one. Her saint mark can be seen on her forehead.
In-Game History: Ocarina is well-known to be one of the player with the most online time, check on the the online player list anytime and 90% of the time you will find her there. She's also heavily immerse herself in the world of Andaros, always talking in-character and treats NPCs like real person. Her presence outside the game is zero though, no forum account or highlight video that have her inside it. Her progress was largely unnoticed by most until one day she hit the #99 in the leaderboard.

After the owner change, its clear that the new system greatly affect her as she started to speak out of character more frequently and her online time gradually becoming less and less until she simply vanished from Andaros for several weeks as she tried to look for another games to fill the void in her life. Unfortunately the other games are in similar situation. So she login back into AO and joined Worldenders, with frustration brewing inside her mind about the fate of the game, the fate of her world.

Current Skills:
  • Divine Favor [Passive/Buff] lvl 1: Slightly increase odds of things to go in the user's favor. Slightly increase the effectiveness of buffs applied to the user. The best variant of the luck increasing skill, although at level 1 the increase is so minuscule she might as well play with 6 skills.
  • Eldritch Bane [Passive/Buff] lvl 1: Once every 10 minutes in combat, the user's weapon will be engulfed in heavenly fire. Their next attack will ignore the target's defenses, resistances and immunities. Damage dealt by attack imbued with this skill can't be healed until the combat ends. The effect of this skill will reappear once every 10 minutes. Increasing the skill level will decrease the time needed for the skill to recharge.
  • Fate Breaker [Active/Cleanse] lvl 1: Instantly removes all crowd control from the user. This skill can be used when controlled. The cooldown of this skill is pretty long, even at higher level. Breaking through the level caps will give the skill the capability to cleanse more status.
  • Grand Smite [Concentration/Damage] lvl 1: The user raise their sword and charge it with divine energy. Once done, they slam the sword forward and scorch everyone within the area with heavenly fire. Dealing holy damage. The damage and area of this skill increase with charging time. The user can't do other action during the charging.
  • Audacious Charge [Active/Dash/Damage] lvl 1: Dash past a target, slashing the target along the way. If its a critical hit, the cooldown of this skill is reset. Breaking the level cap of this skill will unlock additional effect and combo.
  • Bolster [Active/Buff] lvl 1: Temporarily increase the user's movement speed, attack speed and dodge chance.
  • Swaggerplay [Active/Damage/Debuff] lvl 1: The user's open her mind eye for the next 10 seconds, enabling them to see 4 weak spots on a target. Hitting the spots within the duration would deal extra damage and temporarily reduce the target's defense. Hitting all spots would deal another burst of damage and extend the duration of the debuff. The number of weak spots increase by one for each level cap break.
Equipment Slots:
  • Primary Weapon: Divine Armament - Oración [One-Handed Melee/Sword][Level Cap: 100. A legendary sword bound to a sword saint. Can't be taken or destroyed except by other people who passed the tribulation of the saint. Can only be equipped by a Sword Saint. Its stats & effects scales with the wielder's level. At level 1, Oración grants small increase in critical rate.]
  • Secondary Weapon: First Bloom [One-Handed Firearm/Handgun][Level Cap: 10. A gleaming silver revolver. If the target has full HP, damage from this weapon will have a high chance to cause bleeding.]
  • Head: Daydreaming Veil [Head][Level Cap: 50. A translucent veil. Increase magic defense & resist mind-altering effect.]
  • Body: Priestess' Combat Dress [Light Armor][Level Cap: 50. A black and white dress that still allows freedom of movement. Increase defense and dodge chance. Increase the effectiveness of healing received.]
  • Hands: Funeral Gloves [Hands][Level Cap: 25. A pair of black gloves. Increase defense and will alert the user when they touch a cursed item.]
  • Shoes: Funeral Shoes [Shoes][Level Cap: 25. A pair of black shoes. Increase movement speed and will alert the user if there's trap nearby.]
  • Accessory: Thorny Rosary [Accessory][A rose pendant with spikes on it. Using the pendant will sacrifice a small part of the user's HP to cleanse one random debuff on self. The HP cost increase if used consecutively.]
  • Accessory: Mirror Brooch [Accessory][A crystal clear brooch. If the user is not in combat, reflect the first hostile magic aimed at the user back to the caster. The effect then enter a long cooldown or until the user finished a combat.]
  • Accessory: Saint's Mark [Accessory][A cross mark that manifest on the user's forehead. Greatly boost the user's affinity to NPCs from the holy order. Grants resistance to necrotic & dark damage.]
Current Inventory:
  • Holy Book - First Chapter [Grimoire][A grimoire freely distributed to all member of the holy order. Can be used to cast basic regeneration spell by channeling it to a target, gradually restoring their HP.]
  • Holy Book - Second Chapter [Grimoire][A grimoire that can be bought by the member of the holy order. Can be used to cast basic cleanse spell by channeling it to a target, removing any debuff on them.]
  • Holy Book - Third Chapter [Grimoire][A grimoire that can be bought by the member of the holy order. Can be used to cast basic Detox spell by channeling it to a target, removing poison & disease status.]
  • Magic Pan [A frying pan that would automatically cooks the ingredients put on it into random dishes.]
  • Ceramic Ocarina [A regular instrument that can produce sounds. It has no special effect.]
  • Silver Dial [A pocket watch that automatically start a timer when a combat start.]
  • Consumables:
    • Bailout Crystal [Consumable items that immediately teleport the user to their last check point.]
    • Healing Potion
    • Attack Boost Potion
    • Heavenly Holy Water Flask [A flask of glimmering water. Can be applied to attempt to purify corruption, lift curses or harm the undead]
    • Movement Speed Boost Potion
Other Notable Info:
  • She has a hidden cabin on each stages except the pitch that acts as spawn point, it mostly has random items she got from farming on nearby area. Her real stash is in the Zephyrdom's cabin where she hides the good stuffs.
    • Stage 1: A small house hidden in an alleyway
 
Last edited:
Idea Idea Nellancholy Nellancholy AnonyMouse AnonyMouse Aesir Aesir

Hey everyone, IC is up! I’ll try for a weekly or semi-weekly posting cadence once we get going to move the plot along. I’ll be focused more on taking the role of a GM introducing plot points and moving the story forward via events and NPCs, though Sic can also be a member of the team once we all regroup.


There was also a question in the Discord on whether or not we should retroactively go abck and mark skills as passive if they fit the criteria. I say yes, if you can clarify that, it’ll make it more clear to all players who join.

Idea Idea

Alright thanks for those clarifications! Overall, I just wanted to make sure we all were on the same page that while skills might be generally or player categorized, the game wouldn’t necessarily have official [Weaving] or [Crafting] tags attached to skills, but if you feel like that’s properly conveyed already in your CS, you can keep it. We have a pretty small group anyways, so if anyone has questions they can just ask you directly.

I understand what you’re saying about the Mount item, but if its purpose is to transform the player, then it wouldn’t be a [Mount] in itself. If it summoned something extraneous or acted more as a vehicle, then it would definitely be categorized as one. I suppose if it’s not good as an [Accessory] it still needs to be a tool of some kind rather than have the mount tag directly. Perhaps it would even function more like a magical catalyst/primary weapon item but its only ‘attack’ is to transform the user? As for the NPCs affected by your other item, I would suggest you can brainstorm of factions of NPCs (or think about the NPCs as residents of a Stage instead, if that makes it easier), just so we have an idea of it prior to finalizing inventories.

After you make those adjustments, go ahead and post your character in the other thread as well! Everything else looks good.

AnonyMouse AnonyMouse

Sounds good, let’s keep what you initially had in mind and have the Tree of Life’s cosumables diappear completely after the skill’s channeling ends, just to streamline and balance it. T hanks for the clarification of the Lens item, too. The primary reason I wanted to ask was just to make sure that any other RPers wouldn’t need to always take it into account in case the Lens was turned against them, but if those are all just values your character can see by default, I think it’s fine. And lastly, if you’re planning on potentially scrapping the Ancient Titan skill down the line, then it’s fine to keep it as-is.

Go ahead and make the clarifications to Tree of Life and Strategist’s Lens if you have not already and post your character in the other thread.

Spoiled Bread Spoiled Bread

Thanks for posting your character sheet! Ocarina and the Sword Saint class look great. I have a few skill and equipment questions I’d like to discuss, but other than that, you’re ready to dive in
  • Your skills specifically mention the ‘saint’ as the player character. I assume this means that they are all skills earned with the Sword Saint as a requisite. In AO, players can keep their skills even as they swap out classes, so could you please edit the wording to just say user/player/something more generic in case you ever want to reclass/any of the other players are able to obtain the skills you acquired?
  • Can you edit Swaggerplay to start at a lower number of weak points at level 1 and have the quatity increase as the skill levels? Great job on specifying how the other skills will scale with level, by the way.
  • Can you add equipment tags to all of your equipment ie. [Head], [One-Handed Melee] as well as any level caps you had in mind, if any? Also for the grimoires, can you write short descriptions on how the basic healing/cleanse spells are cast (ie. Channeling, instant, etc.)
  • With basic consumables, list whichever ones she has
After that, she should be good to go as well!
 
Alright thanks for those clarifications! Overall, I just wanted to make sure we all were on the same page that while skills might be generally or player categorized, the game wouldn’t necessarily have official [Weaving] or [Crafting] tags attached to skills, but if you feel like that’s properly conveyed already in your CS, you can keep it. We have a pretty small group anyways, so if anyone has questions they can just ask you directly.

So there's two things I've been assuming but if I'm mistaken do let me know.
  • The game keeps track of your past skills, classes and so on. So it's not just having the right ascension, the game can handle requirements such as multiple classes that are not in the same ascension line as even after you switch classes the game "remembers" that at some point you had X class at Y level.
  • I'm assuming the game has hidden flags within it as just that regular part of the programming. A random wooden sword is probably not gonna have a [flammable] tag (if such a thing even exists) but it could still be set on fire, potentially? So the game would have a hidden "tag" that flags the game that if this object is set on fire it burns, giving it a flame animation maybe damaging or destroying it. This idea is kind of core to my character as a lot of it uses it.
    [ Reclaimers ] need hidden flags in the game to make it so they trigger the hidden class-specific content.
    The [ Vulchaestus Soulsmithing ] skill is based around putting properties on items which would work via such flagging.
    And this is also how, even if there's no specific visible [weaving] or [crafting] tags, the game could still recognize them as part of such a category.

After you make those adjustments, go ahead and post your character in the other thread as well! Everything else looks good.
Finished making the changes. Changelog:
  • Trueheart Jewel - Now an accessory not a mount.
  • Added the Archeologist > Record Finder > Memento > Reclaimer ascension line. I assume this is enough, unless you were asking for the specific list of all classes my character had / switched into until she got the Reclaimer class.
  • Skill types (passive, active) added. The Passive - Access type was created to denote a passive skill that gives access to active abilities such as a particular type of crafting or a spell like with Elemental Array.
  • Which NPCs [ Mantle of Majesty ] improves reputation with clarified: "Improved reputation with NPCs that are part of nobility or equivalent, a part of a group working directly under such an NPC or have extreme loyalty or respect for such NPCs. Most effective in the Kingdom of Chartreuse, Flaxen Spiritwoods and Ivorine Zephyrdom. Least effective in the Abyss and Phlox Enginefort. Decreased reputation with NPC bandits and rebel groups."
  • No edits done yet regarding the question on the discord about the [ Blessed ] tag.
  • It's unclear whether encumbrance is a thing in this game, but just in case I added a clause to [ Ancient Porter's Bracelet ] that excludes crafting materials specifically from counting towards it.
  • Added traps to the class equipment tag since they are now a thing.

Hopefully this works out for the changes you'd like. I'll await a response before I post my sheet in the other thread, just to be sure.
 
Idea Idea Nellancholy Nellancholy AnonyMouse AnonyMouse Aesir Aesir

Hey everyone, IC is up! I’ll try for a weekly or semi-weekly posting cadence once we get going to move the plot along. I’ll be focused more on taking the role of a GM introducing plot points and moving the story forward via events and NPCs, though Sic can also be a member of the team once we all regroup.


There was also a question in the Discord on whether or not we should retroactively go abck and mark skills as passive if they fit the criteria. I say yes, if you can clarify that, it’ll make it more clear to all players who join.

Idea Idea

Alright thanks for those clarifications! Overall, I just wanted to make sure we all were on the same page that while skills might be generally or player categorized, the game wouldn’t necessarily have official [Weaving] or [Crafting] tags attached to skills, but if you feel like that’s properly conveyed already in your CS, you can keep it. We have a pretty small group anyways, so if anyone has questions they can just ask you directly.

I understand what you’re saying about the Mount item, but if its purpose is to transform the player, then it wouldn’t be a [Mount] in itself. If it summoned something extraneous or acted more as a vehicle, then it would definitely be categorized as one. I suppose if it’s not good as an [Accessory] it still needs to be a tool of some kind rather than have the mount tag directly. Perhaps it would even function more like a magical catalyst/primary weapon item but its only ‘attack’ is to transform the user? As for the NPCs affected by your other item, I would suggest you can brainstorm of factions of NPCs (or think about the NPCs as residents of a Stage instead, if that makes it easier), just so we have an idea of it prior to finalizing inventories.

After you make those adjustments, go ahead and post your character in the other thread as well! Everything else looks good.

AnonyMouse AnonyMouse

Sounds good, let’s keep what you initially had in mind and have the Tree of Life’s cosumables diappear completely after the skill’s channeling ends, just to streamline and balance it. T hanks for the clarification of the Lens item, too. The primary reason I wanted to ask was just to make sure that any other RPers wouldn’t need to always take it into account in case the Lens was turned against them, but if those are all just values your character can see by default, I think it’s fine. And lastly, if you’re planning on potentially scrapping the Ancient Titan skill down the line, then it’s fine to keep it as-is.

Go ahead and make the clarifications to Tree of Life and Strategist’s Lens if you have not already and post your character in the other thread.

Spoiled Bread Spoiled Bread

Thanks for posting your character sheet! Ocarina and the Sword Saint class look great. I have a few skill and equipment questions I’d like to discuss, but other than that, you’re ready to dive in
  • Your skills specifically mention the ‘saint’ as the player character. I assume this means that they are all skills earned with the Sword Saint as a requisite. In AO, players can keep their skills even as they swap out classes, so could you please edit the wording to just say user/player/something more generic in case you ever want to reclass/any of the other players are able to obtain the skills you acquired?
  • Can you edit Swaggerplay to start at a lower number of weak points at level 1 and have the quatity increase as the skill levels? Great job on specifying how the other skills will scale with level, by the way.
  • Can you add equipment tags to all of your equipment ie. [Head], [One-Handed Melee] as well as any level caps you had in mind, if any? Also for the grimoires, can you write short descriptions on how the basic healing/cleanse spells are cast (ie. Channeling, instant, etc.)
  • With basic consumables, list whichever ones she has
After that, she should be good to go as well!
Edits done. Also added a few new items.
 
Spoiled Bread Spoiled Bread AnonyMouse AnonyMouse

I saw the edits you two made. Both characters look good to go, please feel free to repost your characters into the characters thread, which can also be linked at the top of this page. Of course, this means you are both welcome to post in the In-Character thread as well! Welcome to the guild.

Idea Idea

Ah, I see what you mean about the hidden tags. Sure, as I don’t see this affecting other players needing to retroactively edit anything or be too aware of, this is fine. Thanks for making the other changes, as well! Your character is officially approved, please repost her into the character thread and feel free to post in-character when you can.

StardustTroubadour StardustTroubadour

I had responded to your message and yes! You are welcome to work on a character and submit them here.
 

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