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Fandom One Piece: Journey into the Undersea: Character Sheets

One Piece: Journey into the Undersea
Created at
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A directory of useful threads for the One Piece rp "Journey into the Undersea

AtlannianSpy

Alarmed and Strangerous
This is where you can find a skeleton for creating your character and where you'll eventually post your character sheet once accepted. Please PM me AtlannianSpy AtlannianSpy your character sheet for review BEFORE posting it here. Once your character is approved you can post them here.

If you're unsure about any aspect of the character creation process don't hesitate to ask in the thread or pm me. I'll also be posting an example CS shortly to provide some more guidance.

Crew Roster
Filled crew positions

-

Expressions of Interest (crew positions that have yet to formally filled but have Wip Cses associated with them)

Captain: AtlannianSpy AtlannianSpy

doctor/mad scientist: Nuclear Magician Nuclear Magician

Navigator: Craftsdwarf Craftsdwarf

Cook/Chef: Soggyparadise

Scout/bombadier: Phayne Phayne

Martial Artist/ Beast Tamer: 606 606

Mechanic/ Gunsmith: ZackStop ZackStop
Code:
(Delete everything in parenthesis once your CS is done)
[h]Name[/h]

[CENTER][IMG](appearance pic here)[/IMG]
[blockquote=characternamehere]-insert a revealing quote from your character here[/blockquote]

[h]Personal Information[/h]

[b]Alias[/b]
(delete this section if your character has no alias yet)

[b]Home Island:[/b]
(Where did your character grow up? Describe it briefly)

[B]Age[/B]
(-)

[b]Crew Role[/b]
(What will your character's position and responsibilities be as part of the crew? Their effectiveness in this position will be governed by their effectiveness attribute)

[b]Character Strengths:[/b]
(Name a couple of your character's unique, non combat related strengths )

[b]Character Flaws:[/b]
(Name a couple of your character's unique, non combat related flaws, you should have the same number of flaws and strengths)

[B]Personality[/B]
(at least one paragraph)

[B]Biography[/B]
(at least two- to three paragraphs)


[h]Combat Information[/h]


[B]Attributes[/B]
(You begin with 50 Attribute points to allocate as you see fit among the seven categories below. Scores of 1-5 generally represent the capabilities of most normal humans, with scores of 6-8 beginning to edge into the capabilities of supernatural ability and scores of 9-10 being well above what ordinary people are capable of, which of course is still relatively mundane by One Piece standards. Remember you can review descriptions of each attribute in the mechanics section)


[TABLE]
[TR]
[TD]Attribute[/TD]
[TD]Score[/TD]
[/TR]
[TR]
[TD]Strength[/TD]
[TD][/TD]
[/TR]
[TR]
[TD]Agility[/TD]
[TD][/TD]
[/TR]
[TR]
[TD]Stamina[/TD]
[TD][/TD]
[/TR]
[TR]
[TD]Perception[/TD]
[TD][/TD]
[/TR]
[TR]
[TD]Dexterity[/TD]
[TD][/TD]
[/TR]
[TR]
[TD]Expertise[/TD]
[TD][/TD]
[/TR]
[TR]
[TD]Devil Fruit Power[/TD]

[TD][/TD]
[/TR]
[/TABLE]

[b]Devil Fruit:[/b] (What is the name of your devil fruit? delete this section if no fruit was taken)
[b]Description:[/b] (What does your devil fruit do? delete this section if no fruit was taken)

[B]Techniques/Equipment[/B]

(You begin with 50 Technique points to allocate as you see fit, you can choose to invest heavily in a few techniques or go for a more versatile build with many, lower level techniques. A good middle ground might be to make five techniques with ten points each invested in them. Regardless of how many techniques you choose to develop, you should list them in the format provided below. Techniques can also represent equipment such as a personalised weapon or some kind of gadget that adds new capabilities to your character. Ordinary weapons which don't really power up your character on their own can be purchased for 0 points)

[i]Name:[/i] (What is the technique or item called)
[i]level:[/i] (Your technique's level is equal to the number of points you invest in it, which determines broadly how powerful and useful it is.
[i]description:[/i] (Provide a brief description of what your technique does, including any limitations. This can be revised as you invest more points in the technique and make it stronger)


[h]Misc[/h]
(You can add any extra information you'd like to include in your CS here, though doing so is completely optional)

[b]Quirks[/b]
(Fun details or oddities about your character OPTIONAL)

[b]Favorite Food[/b]
(A fun bit of flavor OPTIONAL)

[b]Themesong[/b]
(A piece of music that fits your character or that they'd enjoy. OPTIONAL)
[/CENTER]
 
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Gerold Minchi
6Mddlzul_o.png

Doing my duty is my life. I don’t have anything else.
Gerold

Personal InformationHome Island: Green Gold Island, an economy center in the West Blue that is part of the Over Tram Kingdom. Holding the largest web of train tracks in the world, the landmass is heavy in trade, while the spires of Karosi City loom, the bureaucracies within managing law, accounting, education, academia, and other related fields.

Age
44

Crew Role
Navigator

Character Strengths
Diligence, focus, attention to detail

Character Flaws
Substance dependent (coffee), doesn’t look out for own well-being, has trauma regarding failure to fulfill expectations

Personality
Gerold is a model employee without an employer. Given a task, he will do everything he can to see it done. His deep tunnel vision often leads to him neglecting everything else. As a result he’s a rather broken human being, throwing himself into his task with everything he has. Though he’s separated from the elements that birthed that personality, it’s still a core facet of his, one to slip into as it’s easy and comfortable. He takes failure hard, but keeps that struggle internal as he aims to surpass himself to move past it. His ability to keep himself in check does have its limits. He’s rather emotionally unbalanced, keeping things under a stoic mask until he can’t anymore, leading to outbursts he’ll very much regret.

Biography
Gerold’s whole life had been on the train tracks. An orphan gifted with talents of intellect, he spent his earlier years commuting to school, where he excelled. That offered him a fast track through higher education, and eventually a job at Ekon Iwao, a business and economic consultant that had been making waves as it guided the market under the watchful eye of its masterful top executive, Witchia Zuu. Among those ranks, Gerold found a mentor, JJJ (Jonsen John Jackal) to guide him in their field of trade consultation. Understanding the flow of the world was key: where goods and production were directed, how resources flowed, the ways people guided them. The world was full of ‘roads’, and those of Ekon Iwao were in the position to suggest where they might be built.

Gerold’s efforts did not get unnoticed, the years leading him to higher positions, especially in the wake of the Undersea’s discovery and Ekon Iwao’s eventual union with the Undersea Trading Company. Things were busier than ever, with Gerold among those in a major transfer to the East Blue, one that included his mentor JJJ and even overseen by Witchia Zuu himself. Witchia’s power and genius cemented the place of his company in the whole, and though Gerold never entered the Undersea itself, he was a distant witness to its intersection with the trade of the Blue Seas. But, for the first time it wasn’t all about work. JJJ introduced Gerold to Bethany, a merchant and sailor who’d entered those depths. They’d fallen in love, Bethany representing an impulsive freedom he could neither grasp, nor pull away from, while his efforts on the surface would create a stable place she could always return to after a harrowing journey across the Underseas. They would marry, and for several years, things would be well. He would try to reach even higher, dedicating himself to achieving a comfortable amount of wealth so that they could raise a family in absolute comfort. And in this age of fresh discovery and boundless opportunity, it was easier to find ways to keep the candle alight. But to burn from both ends eventually wears down on a man. He made a critical error with a product he’d been handed in hopes of finding a worthy buyer. A series of delayed meetings and hiccups in his scheduling led to a rough week with little to no sleep, as he was run ragged by none other than his own will to succeed. The faint smell of coffee enticed him, and he ground up a Devil Fruit into a cuppa joe, and proceeded to consume the product he’d been entrusted to sell. The taste was horrendous, but it was like cake compared to the flavor of his tragic error he came to realize in his new caffeinated clarity. And no apology could make up for it. It wasn’t a monetary matter, it was a matter of integrity. He’d failed his company when they trusted him, and that would not be overlooked.

Gerold’s position changed drastically. The golden child became the victim of regular workplace harassment and exclusionary tactics, pushed to do difficult busy work, had his proposals and work criticized endlessly until it was redone and polished to the point of perfection, demeaned for even thinking to take a sick day or time off. And in his mind, it was a completely valid response. He’d utterly failed and had to make up for it. Even as he wasn’t allowed to see Bethany on the rare times she came ashore. Even as JJJ was quietly let go for his open condemnation of Gerold’s treatment. He’d been in the good graces of Witchia Zuu and would stop at nothing until he got that back. Until he had nothing left to give. After collapsing from overwork to the point of needing to be hospitalized, he was unceremoniously left on the side of the road with ‘notice of separation’. He awoke in a medical facility. Stumbling home, he found that Bethany hadn't been there in months. She’d left a note during her last visit, where she confessed that their relationship couldn’t continue like this. It wasn’t the company’s fault, Gerold told himself. He simply didn’t deserve her, and she did nothing wrong. It had been his fault for failing in the first place.

A born workaholic, without a direction, Gerold was left without purpose. He’d attempted to find another company, but the UTC’s reach was wide, and within it he was a problematic element: a promising star that had imploded into itself. Dense to the point that none would dare try to pick it up. JJJ’s words of advice still echoed in his head. “You have to do things for you.” He thought he’d been doing that, but now he was at the end of his rope.

Thinking through his past, he had no place in the world above, so he entertained the thought of the world below. Bethany had shared tales of those strange waters, both beautiful and terrifying. That had allured him to her, a beautiful spirit with a chaotic heart that thrilled him as much as it terrified him. With the UTC not being an option, the only reasonable path seemed to be piracy. Studying the sea, the landlocked man gravitated towards the paths of the ocean: the currents of wind, the flow of water. He had no natural talent as he studied the art of navigation, but he had a keen mind. The tracks of his life had plunged deep into the ocean. The openness of the sea was terrifying, but between sink or sail, he chose to sail.

Combat InformationAttributes
AttributeScore
Strength1
Agility8
Stamina4
Perception8
Dexterity7
Expertise9
Devil Fruit Power13

Devil Fruit: Coffee-Coffee Fruit
Description: Gerold is a coffee Human capable of manipulating coffee (in either bean, ground, or liquid form), while also being able to metabolize it differently, enhancing certain physical attributes such as agility or reflexes (at the expense of getting rather extreme caffeine jitters). Higher levels in the Devil Fruit Power attribute give him more deft and force when manipulating his power.

Techniques

Name: Beyond Blonding
Level: 15
Description: With a mixture of coffee and coffee grounds, Gerold swirls it in his hand as a small whirlpool. With a good strike he can send a target flying into a spin.

Name: Bean Counter
Level: 15
Description: By combining the force of his a toss or flick with the manipulation capability of his Fruit, Gerold can fire off a coffee bean with the force of a bullet.

Name: Caffeine Machine
Level: 12
Description: Upon ingesting coffee, Gerold can either let the drink’s natural caffeine affect him as normal, or invoke this power to heighten his reflexes and agility. It pushes his body past his normal limits, and in the moment gives him intense jitters, making it harder to use more precise techniques, but his effectiveness is increase in other ways (such as timing).

Name: Over Channeling
Level: 5
Description: With an amount of liquid coffee and a barrier with small gaps in it (like the edges of a door, or a small hole in a wooden wall), Gerold forces the coffee in at a speed that allows it to pressurize, creating a hard jet. Low cost because while it has some power, it’s highly circumstantial (until higher levels where his mastery + a possible item allowing him to do it regardless of environment give him the added versatility).

Name: Grounded Bloom
Level: 3
Description: With a handful of coffee grounds, Gerold uses his power to split them off into finer particles, creating a cloud that can obscure vision, irritate affected eyes, or fill the mouth with a gritty texture and the taste of stale coffee.

Misc
Favorite Food
Anything that goes well with coffee, such as donuts or other pastries​
 
(Delete everything in parenthesis once your CS is done)
Bridgitte Skaeling

Come on then! There is room enough in my grave for all of us!
Bridgitte

Personal Information
Alias
White Cloak

Home Island:
Skahaad Island: A bitterly cold mostly barren island in the far Northern reaches of the North Blue. Agriculture on Skahaad island is extremely limited, forcing the residents to support themselves with hunting, whaling and raiding so the culture has given birth to many famous pirates, explorers and warriors.

Age
19

Crew Role
Captain

Character Strengths:
Brave: Death comes for us all, but the courageous may choose a worthy hour and cause for their demise.

Loyal: The greatest treasure of all are companions true! For those who earn their place at your side journey to Hell and back.

Fair: The punishment must fit the crime, the reward must equal the deed and all those aboard the ship put their hands to work in equal measure, captain included.

Character Flaws:

Vengeful: Wrongs must be put to right and blood repaid with blood, no matter what petty laws or allies the perpetrator hides behind or where they try to run.

Blunt: Diplomacy is another word for sophistry, the truth cares not for your feeble manners or feelings.

Straightforward: The fastest path between two points is a straight line. We go through.

Personality
Tough as iron and hungry for adventure, Bridgitte is determined to carve her name into the pages of history. She will avenge her family and wipe away their ignoble deaths with tales of her glorious exploits upon the treacherous, unexplored Undersea. These things are not mere aspirations, they are certainties that have yet to occur, but they will. Bridgitte will make them happen no matter who or what stands in her way. Of course, to do the impossible one needs exceptional companions by their side, to sail into the unknown you need an exceptional crew. Once you have a crew like that it only makes sense to hold onto them, reward their efforts justly and see to their needs, it's not anything softhearted like affection or care, just a reality of being a captain!

Biography
Skahaad Island is a windbitten mostly barren island that breeds tough people. In ages past many a Skahaadi took to the seas in search of fortune and glory whether as pirates, explorers or raiders and the world quaked at their passing. So fearsome were the Skahaadi raiders that the World Government crushed them with overwhelming force, an entire fleet was deployed to the island to torch the longships; melt down the swords and put to the noose any warriors on the island. Afterwards a marine garrison was established on the island to keep the Skahaadi from returning to the old ways and force any of them who wanted to take to the sea to join the Navy to do it.

But such half hearted measure can never extinguish the heart of a people. Bridgitte grew up on Skahaad, her heart nurtured by whispered tales of her brave ancestors while her skills were honed hunting and fishing on Skahaad's harsh tundras. Occasionally Bridgitte even ventured into the deepest, wildest parts of the island where the standing stones carved by her ancestor's hand told the story of their journey through Hell itself deep beneath the surface to arrive at Skahaad Island to begin with. Over time Bridgitte grew into a proud and determined young woman who tried to stoke the embers of rebellion in her people. We could storm the garrison, she told them, we could seize their weapons and their ship and take to the seas! It could be like the old days. Sadly however, not everyone wanted to go back to the old days. Many Skahaadi had grown used to their lives as downtrodden farmers, eking out a meagre existence and relying on the marines for safety instead of their own sword arms! They were too lazy and fearful to go back to the way things used to be.

But relying on other for your safety is not a certain thing. The marines proved to be an inadequate defence when he came. Later Bridgitte would come to know of him as Ezelred the mad, an emperor of the seas, feared across all the known world. At the time she only knew of him as Death. He and his crew swept through the marine garrison and village like a tidal wave, cutting down everyone they met whether they stood for fled until he reached his goal: the Standing stones. Ezelred the Mad was obsessed with the Undersea it turned out, doggedly seeking out every scrap of knowledge that pertained to that dark, mysterious place. The Standing Stones that told of the Skahaadi's journey through Hell was a piece of that puzzle and for that Ezlered the mad exterminated every last one of them except for one young woman who had happened to be out hunting at the time.

Bridgitte buried her dead family and friends and swore an oath that leaving her alive would be mistake that killed Ezelred the mad. Not only would she defeat him, Brigitte would take everything from him the way he had taken everything from her: Whatever treasure or goal Ezelred the mad was after down in the Undersea Brigitte would claim it first and the Skahaadi would once more stride across the pages of history.

For a time Bridgitte sailed the North Blue as a one woman pirate crew, riding tiny fishing boats up to ships and assaulting them singlehandedly to take what she wanted, building up her fame and reserves of gold to prepare for the voyage into the Undersea. She came to be known as Whitecloak, thanks to her distinctive, sentient polar bear cloak Pyotr and steadily accrued infamy and renown in equal measure. But that was all mere preample, Bridgitte's true goal, the Undersea and Ezelred the Mad lay ahead of her, or rather, below...


Combat Information

Attributes



AttributeScore
Strength10
Agility10
Stamina10
Perception5
Dexterity5
Expertise3
Devil Fruit Power 7

Devil Fruit: Bear Bear fruit, model: polar
Description: The bear bear fruit, model: polar is a zoan type fruit that allows the user to transform into a polar bear hybrid and a full polar bear at will. It was eaten by Bridgitte's cloak, Pyotr, granting the garment intelligence and a will of its own. In full beast form Pyotr serves as a ferocious mount and in hybrid mode he can control his front paws to serve as an extra pair of arms. In his original form Pyotr is extremely warm and fluffy.
Techniques/Equipment

Name: Pyotr
level: 0
description: A cloak made from the pelt of a polar bear. One day while out hunting Bridgitte found a strange fruit growing from a tree even though it was the middle of winter. Bridgitte plucked the fruit and stored it in the hood of her cloak to take back to her village but when she was attacked by a pack of wolves she fell on her back and crushed the fruit into the fur of her cloak. This accident somehow allowed Pyotr to consume the fruit and awaken and he helped Bridgitte fight off the wolves much to her surprise, since then she has been her first and most faithful companion. Pyotr is a capable ally, but his strength comes from his devil fruit side, not any inherent craftsmanship or special property of his cloak self. As a cloak he is warm and fluffy though.

Name: Oathtaker
level: 5
description: A combination rifle and battle axe that can be used in melee or ranged combat. It is well made enough that its unusual design does not impede user in combat.

Name: Bearclaw
level: 12
description: Bridgitte slips her hands into Pyotr's paws like gloves, allowing her to combine their strength to strike with tremendous power with his claws. Comes at the cost of not really being able to use her hands for delicate tasks.

Name: Loaded for Bear
level: 12
description: Pyotr transforms into his full bear form and Bridgitte jumps on his back, attacking with oathbreaker while riding Pyotr who wields his claws and teeth at the same time.

Name: Glacier Crush
level: 6
description: Pyotr leaps off of Bridgitte's shoulders, transforming into his full bear form in mid air to tackle opponents and crush them with his bulk before mauling them with his claws and teeth.

Name: Bearicade
level: 5
description: Pyotr transforms into his hybrid form and tenses his thick muscles and fur to shield Bridgitte from harm, however he can still be hurt by sufficiently powerful attacks.


Misc(You can add any extra information you'd like to include in your CS here, though doing so is completely optional)

Quirks
Bridigitte has a hobby of carving ivory or bones into little trinkets with her knife.

Favorite Food
Roast Boar (Bridgitte)
Raw Fish (Pyotr)

Themesong

 
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  • 049c61b54f55864f49b4f9808cca8e2e.png

    6c2bdc5255e9ab93b28a5e177ea1c78a.png

    ~Epithet~
    Rock Slinger Ezio
    Simurgh
    ~Age~
    19
    ~Gender~
    Male
    ~Sexuality~
    Heterosexual
    ~Race~
    Shandian
    ~Height | Weight~
    4ft7 | 128lbs
    ~Birth Island~
    Jaya
    ~Role~
    Scout // Bombardier
    ~Bounty~
    TBC​
    Can't see me
    animated-music-image-0061.gif



 
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Dr Bongo Yeats1699212351774.png
What do you mean you only wanted me to put a cast on it? But now his leg has a machine gun.
Dr Bongo Yeats

Personal Information
Alias
Surgical Swordsman - Marine Poster
The Luantic who cut off my LEG!!!- Unknown

Home Island: Karakuri Island
Know as Future County, the island of Karakuri is famed for its advanced technology, producing some of the world’s most impressive automata, cyborgs and mechanical structures. Birthplace of Dr Vegapunk, the island has continually produced the world's greatest scientists and engineers, ranks which Bongo Yeats intends to join.

Age
21

Crew Role: Doctor/Mad Scientist
Trained to treat the "Exotic Injuries" that arise while working with advanced technology. This includes Cyborgification, the process of replacing weak, lame flesh with cool, flashy machines.

However, due to their experience, Yeats sometimes finds the day-to-day work in the Undersea dull. This leads to "experimentation," of the kind not often appreciated by overseers or instructors.

Character Strengths:
Friendly/Good Bedside Manner
Diligent
Not a lightweight
Willing to try anything ONCE

Character Flaws:
Willing to try ANYTHING once
Poor impulse control
Never saw a limb he didn't want to graft a machinegun too
Excessively Festidius - "Setralise Everything"

Personality
Yeats has a happy-go-lucky personality and makes an effort to be outgoing and friendly to all his test subjects patients. However, he has a tendency to see potential experiments in all social engagements. As a result, he tends to give only half an ear to any social interaction, the rest of his mind given over to potential upgrades. While Yeats sees this in a positive light, as he is trying to improve the quality of life of all around him, even he admits his relationship with "Medical Ethics" is questionable.

Biography



Born on Karakuri island, Bongo Yeats was raised among dozens of Engineers, Scientists and Doctors. Given a solid education in the basics he was taught not only to dream of great things, but to achieve them.

Both of Yeats' parents passed while he was young, dying in a shipwreck while testing a new type of mechanical engine. The engine exploded shortly after setting sail, severally injuring Yeats' legs and killing several others. Allegations of foul play emerged but nothing was ever proven.

Yeats was raised by his maternal grandmother from that point, a self-proclaimed Master Surgeon, who took over his education, beginning with teaching him to build a new set of legs.

It quickly became clear that this "master surgeon" was little more than a mad scientist, introducing an unorthodox flair to Yeats' training with almost witch like chemical engineering, and cybernetics training. She also began to foster Yeats' desire to "upgrade" others with machinery more durable than their own weak flesh. Granny was, in fact, nuts.

In attentional to standard medical training, Yeats' grandmother began to train him in the principles of "Surgical Swordsmanship" a series of techniques which use medical knowledge over strength to defeat a foe. She also acquired a Devil Fruit, allegedly as payment for medical treatment, though she passed it to Yeats as she "Was too old to go galivanting like you young idiots."

Upon hearing of opening at Hellmouth, Yeats and his grandmother immediately began preparing to galivant like young idiots, to explore, discover and corner the market on new exotic medicines.

The pair got as far as the Hellmouth before Granny got sick. She dispatched Yeats to find medication. Upon his return he found their rooms tossed and his grandmother missing, but no possessions taken. Onlookers mentioned seeing her being taken by men in dark clothing into the Hellmouth itself. Yeats was forced to set out and rescue his Granny.

He was forced to spend the last few months as a dockside doctor for the UTC in order to foot the bill for his initial search attempts.


Combat Information

Attributes
AttributeScore
Strength4
Agility8
Stamina5
Perception5
Dexterity8
Expertise10
Devil Fruit Power 10

Devil Fruit: Seki Seki no Mi [Oil Oil Fruit]
Description: Logia Type - Converts the user into an Oil Human
Allows them to Create, Control and Transform into Oil at will
Strengths
Intangibility - Yeats can shift into Oil at will to avoid damage
Slip Resistance - Ensures firm footing
Limitless Fuel - Can provide fuel for machines and implants at will
Lubrication - Reduced friction = increased speed
Water + Oil don't mix - Limited water skimming

Weakness
Flammability - Yeats oil form is susceptible to fire damage. This makes igniting his oil a balancing act between combat effectiveness and personal protection
Clumping - Binding agents or powders can cause the oil to congeal, severely limiting Yeats' agility and dexterity
Pressure - High Oil pressure makes the flow difficult to control at range or for extended periods



Techniques

Name: Surgical Swordsmanship
Level: 15
Description: High precision style of swordsmanship based on Surgical principles. It relies on agility, dexterity and medical training over strength to deal damage, targeting the body's weak points.

Name: Surging Slash
Level: 5
Description: High pressure wave of oil forces Yeats forward at blinding speeds delivering a powerful slashing attack to a single target and and leaving a trail of slick oil in his wake.

Name: Sparking Strike
Level: 5
Description: A simple attack where Yeats uses the tip of his blade to create a spark, igniting any oil around him.

Name: Oil Cutter
Level:5
Description: Long range slash or thrust using a oil pressure to deal damage

Name: Burning Blade
Level:5
Description: Yeats coats his sword in oil and ignites it to create a flaming blade

Name: Combat Medicine
Level: 10
Description: Having trained in a high-pressure environment with exotic injuries, Yeats is more than capable of defending himself while tending to a patient.

Name: All Cylinders
Level:5
Description: Yeats pumps oil into his cyborg legs, boosting his speed in a crude version of CP9 Soru.


Misc
Quirks
Likes to slip and slide around on Oil rather than walking
Constantly tinkering with chemicals/mechanisms

Favorite Food
Super Spicy ramen. Like chemical weapon-grade ramen

Themesong
Like A Surgeon - Weird Al
 
(Delete everything in parenthesis once your CS is done)
Alexis Hecks
ATTACH]

“Watch as I make thi
Alexis Hecks

Personal Information
Alias


Home Island:

(Where did your character grow up? Describe it briefly)

Age 19
(-)

Crew Role
(What will your character's position and responsibilities be as part of the crew? Their effectiveness in this position will be governed by their effectiveness attribute)

Character Strengths:
(Name a couple of your character's unique, non combat related strengths )

Character Flaws:
(Name a couple of your character's unique, non combat related flaws, you should have the same number of flaws and strengths)

Personality
(at least one paragraph)

Biography
(at least two- to three paragraphs)


Combat Information

Attributes
(You begin with 50 Attribute points to allocate as you see fit among the seven categories below. Scores of 1-5 generally represent the capabilities of most normal humans, with scores of 6-8 beginning to edge into the capabilities of supernatural ability and scores of 9-10 being well above what ordinary people are capable of, which of course is still relatively mundane by One Piece standards. Remember you can review descriptions of each attribute in the mechanics section)


AttributeScore
Strength
Agility
Stamina
Perception
Dexterity
Expertise
Devil Fruit Power

Devil Fruit: (What is the name of your devil fruit? delete this section if no fruit was taken)
Description: (What does your devil fruit do? delete this section if no fruit was taken)

Techniques/Equipment

(You begin with 50 Technique points to allocate as you see fit, you can choose to invest heavily in a few techniques or go for a more versatile build with many, lower level techniques. A good middle ground might be to make five techniques with ten points each invested in them. Regardless of how many techniques you choose to develop, you should list them in the format provided below. Techniques can also represent equipment such as a personalised weapon or some kind of gadget that adds new capabilities to your character. Ordinary weapons which don't really power up your character on their own can be purchased for 0 points)

Name: (What is the technique or item called)
level: (Your technique's level is equal to the number of points you invest in it, which determines broadly how powerful and useful it is.
description: (Provide a brief description of what your technique does, including any limitations. This can be revised as you invest more points in the technique and make it stronger)


Misc(You can add any extra information you'd like to include in your CS here, though doing so is completely optional)

Quirks
(Fun details or oddities about your character OPTIONAL)

Favorite Food
(A fun bit of flavor OPTIONAL)

Themesong
(A piece of music that fits your character or that they'd enjoy. OPTIONAL)
 

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Yasuke
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“Only a fool tests the depth of a river with no feet.” -
Yasuke

Personal Information
Alias
Demon Cyborg Samurai

Home Island: Thriller Bark
Yasuke hails from West Blue, was originally born in Thriller Bark.

Age
97

Crew Role
Quarter Master

Character Strengths:
Education. Bookkeeping. Attention to Detail. Intuitive.

Character Flaws:
Social Anxiety (wears a mask for social reasons). Somewhat lazy and Judgmental.

Personality
Yasuke is the definition of self-reserved. He's not one to self-aggrandize or gloat, he has a quiet but commanding presence befitting a stoic warrior. There's something almost supernatural about his presence. He has a way of inspiring terror with low effort. He is a man of little words and does not talk very often. He prefers to act by himself in most situations and does not team up with anyone he doesn't hold in high regard.


Biography
Yasuke has ties to CP9 as a founding leader.


Combat Information

Attributes
(You begin with 50 Attribute points to allocate as you see fit among the seven categories below. Scores of 1-5 generally represent the capabilities of most normal humans, with scores of 6-8 beginning to edge into the capabilities of supernatural ability and scores of 9-10 being well above what ordinary people are capable of, which of course is still relatively mundane by One Piece standards. Remember you can review descriptions of each attribute in the mechanics section)


AttributeScore
Strength12
Agility7
Stamina9
Perception6
Dexterity9
Expertise7
Devil Fruit Power -

Devil Fruit: None
Description: N/A

Techniques

(You begin with 50 Technique points to allocate as you see fit, you can choose to invest heavily in a few techniques or go for a more versatile build with many, lower level techniques. A good middle ground might be to make five techniques with ten points each invested in them. Regardless of how many techniques you choose to develop, you should list them in the format provided below.)

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Name: Bloodflame Blade
level: 20
description: Yasuke embues his blade with a dark red aura, it has vampiric-like attributes. Every sustained attack regenerates a portion of Yasuke's health.​

Engulfs armament held in the right hand with bloodflame.

After dealing damage, bloodflame continues to build up onset of blood loss for a very short time.


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Name:
Bloodflame Slash
level: 15
description: Yasuke unleashes a projectile wave-like slash attack from his blade using the armament coating of the bloodflame.



Rokushiki
level: 15
description: Rokushiki consists of six basic techniques and a secret seventh technique that only a true master of Rokushiki can achieve. Furthermore, most of the users have displayed their own variations and derived techniques, allowing them to increase their versatility and originality. Also, certain users tend to be more specialized in one technique, such as Fukurou with Soru, Jabra with Tekkai, Kaku with Rankyaku, or Rob Lucci and Who's-Who with Shigan.


Misc

Quirks


Favorite Food

Guavas

Themesong
 
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Koki Noboru
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It's not that I'm lazy, there is just a different path you haven't seen yet.
Koki Noboru

Personal Information
Alias
Beastbound (Koki) / Beastbound Brawler

Home Island:
Bakemono Island (South Blue): A lush island filled with all sorts of wildlife and vegetation. It's not a very well-known island but a few know that it is home to a small population of martial artists who work with and around animals, with a special fighting style based on the ideas of various creatures (monsters, pets, beasts, etc.)

Age
21

Crew Role
Martial Artist / Beast Tamer

Character Strengths:
Loyal: Dedication will take you far, fight for those whom you have sworn to and they shall fight back for you

Patient: Rushing leads to imperfection, it is better to sit and wait for the right time to strike

Clever: Precision and making the right choices, sometimes you must think of a unique situation to avoid getting into something worse

Perceptive: Sit back, and watch, you will learn more about a creature if you study how it acts naturally

Adaptable: Make a plan then throw it out, there is never a clear path so you must be willing to change with the tides

Character Flaws:
Lazy: Waiting for the right time, but also, don’t need to put in any extra work than what is a bestiary

Stubborn: If someone tells them there is no easier way, motivated to do less they will find another way so help them god

Petty: Hates minor inconveniences and being inconvenienced, believes everyone should “work smarter, not harder” and hates when they are forced to work harder

Reckless: Sometimes, in the heat of a moment, the smart idea is also the reckless idea, but if done with absolute perfection, it can work.

Perfectionist: The plan will go as planned so it will take less work, or at least, their part of the plan will go as planned

Personality
Someone to not underestimate. Koki is the master of appearing useless and weak until you give them a reason to show their true skill. They lean on the quiet and more passive side, the type to sit back and watch but an extremely loyal and dedicated people. Having grown up around people who have devoted their lives to their skill and protecting animals, Koki shares a similar passion for protecting as well but in a unique way. Often they live strongly by the "think smarter not harder" minded set, determined to have the most efficient outcome with the least amount of work required, unless it's anything animal related where they might put in more effort, or even in the rare case where they might need to go all out to save someone or some creature.

Biography
Bakemon Island located in the south blue is a vibrant island full of life. Many rare and exotic animals and plants live here and thrive, and protected but a small group of martial artists. It's not an inaccessible island but it's also not the most well known, more to keep the animals safe from hunters, traders, and those who simply want to keep them as pets to show off. This group of people valued and dedicated their lives to learning this fighting style they call the Wild Beast Technique.

One fateful day, a child was found washed up on shore in a basket and this would be Koki. With no indication of where they originally came from, she was taken in by one of the many masters of the village who would raise Koki as their own. Growing up, they were trained in this same technique and beliefs, growing a profound love for animals and a deep dedication to their master and parent figure Master Raimo. Raimo was one of the most skilled fighters in the whole village with Koki as their only true apprentice whom he taught rigorously as they would be the only ones to carry out his legacy. The two often butt-heads as well, Koki having always been a lazy spirit at heart always finding ways out of work and training yet always able to show tremendous skill which frustered Raimo even more. Despite the constant arguing, the two shared a very close bond and everyone in the village knew.

Other than Master Raimo, Koki also grew a close bond with one other creature, a giant bird-like creature whom they loved called Azure, for their bright blue coloring [this or this]. This creature was one of the harder ones to find let alone bond with, many martial artists of the small village did bond with a creature (called a Beast Guide) yet this one was uncommon. Koki however at a young age discovered Azure injured and took care of the creature which has grown into a lifelong loyalty to each other.

For most of Koki's younger years, life was calm and unnotable, but as the years went on, a long string of tragedies began to strike. It first began when a random ship found its way to the island, docking and saw all of the rare creatures and plants, and ended up raiding the village and some of the island, taking as much as they could. However with the Wild Beast Marial Artists, they were quickly fended off and sent off, but much to the native's dismay, the beginning of many raids. Not even days later, another ship came by, news of the island finally getting out and for years this ongoing battle between the natives and traders would begin.

Many battles were fought but it wasn't until recent years that the most notable impact happened. An infamous pirate crew ended up on their island, and unlike the others, came prepared. In an instant, they overwhelmed the native people, taking many prisoners, including Koki's Master, and took over the small village. Many of the Beast Guides people had were taken away, and the pirate crew began a large operation to capture, and sell the various animals on the island for profit, creating large business and began to rule over the village. Koki was determined to find a way to save her master and the other village members a growing hatred towards pirates began especially against the captain, Kairo. With their complaining, one of the few not taken, they made a plan to break into where Kairo and his crew have decided to make their main base.

The night came and with great stealth and ease, Koki and Azure made their way inside, finding where people were being held captive, and began the silent breaking out.

"Koki! You fool, what are you doing here?" their master scolded, as they carefully picked the lock with a few pins.
"We are getting you and the others out, if we just work together and follow my lead we can-"
"NO. It's too dangerous...even for us masters, you must leave immediately! With Azure!"


Koki was shocked as the finished opening the lock, slowly opening the door as a few people who were in the same cell bolted out leaving Koki and Raimo standing face to face. He didn't want to fight back despite being one of the leaders of defending the island. Koki decided to not think about it and pulled Raimo out of the cell, other people working on breaking the others out.

"It's always going to be dangerous, now is the time! Many of the crew is out at sea leaving only a few for us to deal with here, we can overtake them now, and save everyone's Beast Guides and then the other animals!"

Knowing Koki wasn't going to back down, Raimo had no choice but to follow and help the one he trained and the one he saw as his own child out, knowing just as well that this night, might be the only night they could succeed. What was to follow was one of the biggest battles this island would face yet.

On the way to find their Beast Guides, what none of them had anticipated was for the crews out at sea to come back during their heist, and ambush the escapees, and the villagers who were not in prison tried to come and aid Koki and the prisoners. However, with some musical power held by the captain, they stood no chance. In the fight, Azure was taken captive protecting Koki and, Raimo was seriously injured as they were all beginning to be dragged back to cells, and some to be finished off.

Raimo and Koki were together, being led to a large empty field, meant to be used as examples, until Raimo looked at the just as injured and distraught Koki.

"I've taught you all I know...my child. Go and find the animals they took from us and your guide..." Raimo said softly to Koki, in a gruff low voice with such determination and not a single drop of fear. Koki was confused until, a thunderous roar brushed out from Raimo, startling the pirates holding Koki and Raimo so they would let go then, Raimo began his final fight back, looking at Koki with fierce dragon-like eyes, but they told her to, go.

Koki, immediately intimidated by their master slowly began to walk away, more and more people going to try and stop the furious and enraged Raimo, no one even noticing Koki slowly backing away. With tears in their eyes, she would watch them put an end to Raimon before she disappeared into the thick jungle of the island, the only one to make it out.

Guilt-ridden and heartbroken, Koki ended up taking a small boat and leaving the island that night, left to float aimlessly for 2 days before being saved after passing out from exhaustion and injuries. Later it was revealed it was a pirate ship that had saved them and at first, they were hateful and scared of them after waking up, but the kindness they showed to the injured girl slowly softened her heart, and then she revealed her story. Hearing it, the small lesser crew decided to help out Koki and for the next month or so, they would travel with the crew, trying to figure out where her beloved Beast Guide might be. Working with the crew, she also made a name for herself, with an unusual fighting style, many started to refer to them as the Beastbound Brawler (or Beastbound / Beastbound Koki). However, in recent days, the crew she has been staying with got news about her beloved pet and the whereabouts of the pirate who ransacked her town going to the Undersea. This is when Koki parts with the crew, promising to pay them back one day, and sets off on a small sailboat to chase after her Beast guide and get revenge on the pirates who hurt her and her village.


Combat Information

Attributes

AttributeScore
Strength3
Agility10
Stamina9
Perception10
Dexterity10
Expertise8
Devil Fruit Power0

Techniques
Name: Mantis Claw
level: 12
description: A single powerful and forceful punch that can easily blow a target away, a great and efficient move to finish off an opponent. The visage of a mantis shrimp appears when they strike.

Name: Scorpion Sting
level: 10
description: A powerful strike that targets any pressure to stun someone, usually arms and legs to inhibit the other's ability to fight back or run, the visage of a scorpion tail appears when they strike.

Name: Wolf's Pack
level: 9
description: A flurry of strikes that is quick and dirty with precise but not partially strong strikes. The visage of a wolf hunting pack appears in the flurry and is great for fighting multiple opponents.

Name: Weasal War Dance
level: 9
description: A series of evasive footwork and confusing footwork made to distract and sometimes compel opponents allowing them time to either escape or get into range to strike

Name: Dragon's Roar
level: 10
description: A powerful shout as the image of a dragon appears meant to disorient and intimidate opponents who can hear and are in range temporarily, allowing for Koki or others to land attacks.


Misc
Gender & Pronouns
Demigirl - She/They

Quirks
TO BE ADDED

Favorite Food
Riceballs

Themesong
TBD
 
Gala Bell
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-AYE, DON'T TOUCH THAT!
Gala Bell

Personal Information
Home Island:
Dewdrop Town, North side of Boabora Island and home of the 161st Marine Branch. Boabora is known for it's lush green trees and the myth of a serpent that lies deep underground.

Age
18

Crew Role
Mechanic/Gunsmith

Character Strengths:
Strong willed
Independent
Vast mechanical knowledge

Character Flaws:
Bossy
Quick tempered
Overly-protective of her builds

Personality
Gala Bell is a girl shaped by her drive to build and her raw desire to be known as the best damn mechanic in the world. Her strength to preserve is as hot as a blowtorch and harder than steel, and will let no one tell her she can't achieve it. With time and dedication, Gala has no doubt she will be the very best. It's just a fact.

She is kind person who cares about others, but that is almost always in the form of tough love towards her crewmates. Being independent also means she expects the same from others. She can often come off as self-centered when consumed by her work, refusing someone a hand when she is in her zone. Her tendency to become impatient even skyrockets when she is being interrupted, soon shouting at them for various offenses. However, Gala's bossiness can usually be constructive, keeping the crew in check and sticking to their duties when the captain is not around.

Biography
Born into the rich and well renowned Belvast family as the one and only child of Captain Marquees "the Cannon," the small girl's bright red hair inspired her father to name her after the bright red apple; Gala. And just like that, it was love at first sight and the two were attached at the hip. A sturdy, powerful man who crushed many pirates in his time at sea found something more important than justice, it was family.

By the age of 5, Gala began to show signs of a gift characterized by her intense fascination with firearms, cannons, anything that made a boom, which all started when she was taken to see the Marine firing range. It wasn't much longer before the young girl figured out how to load a cannon while unattended and blowing a hole through a bell tower. This of course frightened everyone, especially Marquees, but relieved to find her laughing instead of crying or bleeding. This experienced inspired Gala to find and take apart old firearms to figure out how each one worked, quickly expanding her knowledge. But upon this discovery, the adults pushed Gala's bright future into a safer direction.

Now as a rookie mechanic, the young girl quickly out preformed the veterans that ran the shipyard, and as the years rolled by, not only did Gala become the best mechanic in town, she became the best on the island. As well as an increase in mechanical knowledge, an increase in strength took shape, an inherited trait from her old man. He couldn't be more proud of his little girl, but when he was one day approached by his superiors, the loving father was forced to set out at sea once again, leaving his daughter and the rest of his family behind, and cutting Belvast down simply to Bell.

In her father's absence, Gala began to feel stuck, leading to frustration. He was out there somewhere, risking his life fighting pirates, meanwhile, she was trapped on an island when she was hungry for a real challenge. She wanted to be the best mechanic in the North Blue, and she wasn't going to get there on Boabora. So by the age of 15, Gala left it all behind in pursuit of her dream, quickly making a name for herself as a girl with the strength of 10 men and a head hard like an ox, but an unmatched mechanical genius. It was this that intrigued several sailors and pirates alike.

Upon finding an anchored down mechanic shop floating near The Red Line, revered for it's prowess, Gala felt like she finally found home, and it was here that she encountered the worst of the worst, pirates. Those who have the highest bounties in the North Blue and other regions. It was here that Gala met the scheming solo pirate, Chop D'blanc, who managed to make off with her magnum opus. A ship mounted weapon she constructed to be top of the line, best large scale firearm to grace the sea, taking her over a year to perfect. From then on, Gala swore she would set sail once more to find Chop and ring his neck.


Combat Information

Attributes


AttributeScore
Strength8
Agility2
Stamina4
Perception8
Dexterity10
Expertise18
Devil Fruit Power 0

Techniques

Gatling-gun
Level: 3
A custom made cannon with a secret compartment that stores a six-barreled Gatling-gun.

Rocket Launcher
Level: 8
A custom made cannon with a secret compartment, revealing three compartments that launch 16 inch. rockets.

AV Cannon: Audio Tunnel
Level: 8
The AV Cannon's signature function releases soundwaves, and when condensed will create a "sound bomb" in the shape of a pillar that can send enemies flying in a spiraling motion.

AV Cannon: Tsunami
Level: 13
Using the AV Cannon's signature function, a powerful soundwave is fired into the ground, creating a devastating ripple effect, destroying everything in its radius.

AV Cannon: Illusion
Level: 5
The AV Cannon is capable of projecting "holograms" within a 5 ft. cube, with a range of 10 ft.

AV Cannon: Flash Rocket
Level: 8
The AV Cannon in addition to violent sonic attacks can launch a powerful flash of light to blind enemies. The blinding light can be activated from the barrel itself or shot out like an explosive.

AV Mines
Level: 5
A device the size of a soccer ball with the capability to fly with a propeller and remotely detonate when desired. This explosion is both deafening and blinding.


Misc
Favorite Food
Strawberry Cheesecake, Pudding​
 
Cutler Fitzgold
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I put it on Black, wait no Red, WAIT NO ALL ON 00 BABY WOOO!
Cutler Fitzgold

Personal Information
Home Island:
Barracuda Isle, small island in the West Blue, about a week's travel from any other island. Not known for much other than a massive saltwater lake within the island filled with various rare types of barracudas, and other carnivorous fish.

Age
29

Nickname(No alias yet):
“Some of my friends call me Cutler, others call me Fitz, but all know I’m pure Gold baby.”

Crew Role
"I'm an Expert of Burglery, Theiving, Breaking in, and other neferious deeds" (Permenantly "on break")

Character Strengths:

Skilled Pickpocket, Lockpicker, general Thief, good at both playing card games and board games (Though he will take liberties with playing ‘fair’).

Character Flaws:

Doesn’t know much about any real trade, his cooking boils down to put stuff over a fire and pray. He has a winning gambler’s mentality (The next big win is right around the corner)

Personality
Any person who had met Cutler before could tell you about his character, a lighthearted, often humorous man, a showman, someone who enjoys the dim lights, smoky air, and the high stakes at a poker table. Some may call him charismatic, others a scourge, but none could deny that he had a certain charm to him.

Enjoying to make a witty or sarcastic quip or jab at others, and preferring to bask in the sun rather than do any actual work. Cutler will go into fights taunting his opponent, trying to irk or irritate them in order to throw them off, a man constantly contradicting himself no one can quite narrow down his morals. But then again maybe having no concrete ones at any moment are his morals.

Biography
Born in a plain village on the not so renowned Barracuda Island, Cutler didn’t really have an impressive childhood, mostly spent running around the village, fishing on the carnivorous lake, and enjoying card games with his Pop. Something he took to like a fish in the saltwater lakes of the island, slowly he would come to enjoy card games more than anything else, going out at night to play at increasingly higher stakes locations.

Eventually his skills with cards caught the attention of someone from one of the Five Families, who invited him to play at an underground event. Despite his old man’s warnings, Cutler, enticed with the prospects of robbing the mafia blind, went. There he actually started to win, quite heavily as well, so much so that the head of the location actually got worried that Cutler might really take everything that the place was worth. But Cutler couldn’t just leave when he was up, the thrill, the knowledge that he was outwitting his opponents caused him to keep going, taking up the offer that the head made, an all stakes match where the head would bet the entire property they where on, while Cutler would bet everything he won and his freedom.

Feeling as though Lady Luck was on his side, with a grin and lighthearted chuckle he readily jumped into the match. However, what he didn’t know was that the owner stacked the odds against him, pulling small tricks and cheating, slowly Cutler would lose it all. His world shattered as he was forced to work as a lowly grunt for the family at the young age of 22. For 5 years, Cutler would be sent to different islands, either to work at the mafia’s casinos as a dealer, set people up to fail, steal from high end clients, marines, or other pirates, or even at certain times to sneak aboard other people’s ships and houses to rob them of their valuables. In this time he amassed a handful of skills in the field, his dexterity and ability to perceive his surroundings helping him remain as some of the best in his line of work.

He had even on occasion been involved in a shootout, no matter if it was between families, shooting at pirates, or marines who got too involved in their work. From it he managed to develop a sense for surviving and thriving in a long range duel. But he never truly had a passion for working under the mob, sure there might have been benefits, and yes he did rise a little within the organization due to his success. But he was never truly free and if he were to tell anyone, constantly working was just not his cup of tea. So one night, while everyone was asleep, Cutler stole a small sailing vessel the family used as an emergency escape and sailed off towards the unknown, spending the next 2 years hopping from island to island, drinking, gambling, and “liberating” to earn berries. Still, he had recently caught wind of this Undersea, the prospects it brought, the riches waiting to be plundered, and many a captain wanting for a crew, and taking a vacation under the sea sounded nice this time of year.


Combat Information

Attributes



AttributeScore
Strength3
Agility6
Stamina5
Perception20
Dexterity15
Expertise1
Devil Fruit Power -

Techniques/Equipment

(You begin with 50 Technique points to allocate as you see fit, you can choose to invest heavily in a few techniques or go for a more versatile build with many, lower level techniques. A good middle ground might be to make five techniques with ten points each invested in them. Regardless of how many techniques you choose to develop, you should list them in the format provided below. Techniques can also represent equipment such as a personalised weapon or some kind of gadget that adds new capabilities to your character. Ordinary weapons which don't really power up your character on their own can be purchased for 0 points)

Name: Bouncing Bullet
level: 3
description: Special type of ricocheting shot which bounces once or twice if it doesn’t hit its target initially.

Name: Propelled Shot
level: 7
description: A bullet which after fired will use a small thruster on the back to accelerate

Name: Snare Shot
level: 10
description: A shot which upon impact will ensnare the target in thick thornes

Name: Sun Stone
level: 10
description: A shot which explodes before impact, producing heat and bright flashes to burn and blind the target

Name: Bullet-Hell
level: 20
description: For a small period of time(a couple of seconds), the user’s concentration will be put to the max, allowing them to react and perceive their surroundings at a heightened level. This allows them to reload, aim, and shoot with precision, speed, and accuracy.

Misc(You can add any extra information you'd like to include in your CS here, though doing so is completely optional)

Quirks
Has a strange tendency to start subconsciously gambling on anything and everything if there is a chance to, even at times without him realizing.

Likes to read the news, especially about things he was involved in

Small case of kleptomania, and inquisitive nature to open any locked boxes

Favorite Food
Pomegranate, just anything related to Pomegranate, flavored, themed, or just straight up

Themesong
Elvis Presley, The Jordanaires - Viva Las Vegas​
 
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XbkgSWVVsg556Vet5

”Not everything’s flash and style, you know. Sometimes, it comes from raw, hard work.”
Mitsachi Lampoon

Personal Information
Alias
“Mishi”, a nickname.

Home Island:
White Reef Island, an island close to the Red Line known for its pearl and fur trade. Overhunting killed the fur industry, and overfishing has become dangerously close to doing the same for White Reef Island’s clams.

Age
26

Crew Role
Ship’s carpenter.

Character Strengths:
Uncrackable — Mishi is loyal to her cause and dedicated in her tasks, brave and unfaltering in the face of danger. While not suicidal, the girl can push herself hard and ignore her own physical and mental limits in pursuit of a goal.
Jump-start — Mitsachi always knows what to do next – or try to do next, at least to help. She volunteers when needed – sometimes forgetting to ask – and chips in with whatever skillsets or experience she has. While Mishi isn’t a leader, she is surely not someone to shirk any duties presented to her and can work well autonomously to solve problems if given the opportunity.
Experienced Sailor – Mishi’s detailed understanding of Marine culture and ships, along with her skills as a diver and carpenter, essentially make her a one-woman crew on her own. While she isn’t particularly good with wind, sails, or navigation, anything in or around a ship are doubtless not to be new to her. She’s a career sailor first and a shounen deuteragonist second.

Character Flaws:
No Stomach to Kill – Mitsachi, while an excellent fighter, prefers to subdue opponents rather than end their life, and tends to hold back when attacking directly. She has post-traumatic stress disorder having to do with finding the dead and not intervening, and while not a strict pacifist she does not respond well to death in general.
Ill-Fitting Outsider — Mishi acts and feels as if she doesn’t belong. As a disgraced Marine, a secondary combatant, and a bit of a dunce when it comes to reading others, Mitsachi has trouble relating or belonging with others. It doesn’t help that she talks to her tools and her ship as people more than anyone else.
Sentimental — Mishi saves anything she can — newspaper clippings, broken parts, people at any opportunity. Despite not easily interacting with others, she forms attachments to them and often relates them as actions rather than words. She tends to go out of her way to preserve the smallest things when she can, diving into the sea for a dislodged chunk of wood or using her body to shield a plate from breaking. Any injury in pursuit of a golden ideal.

Personality
Mishi looks out for others at every opportunity and does her best to keep them safe, in her sights, and happy at all times. She often comments that it’s easier to do with equipment than with people, and advocates for simpler ways of life and simpler motivations in sight of simpler needs of care. For her, flashy tech and weaponry, Devil Fruits, and whatever could be seen as ‘magic’ aren’t what matters in the world – good, simple materials are. The bulwark of the earth and the body hold up the person in power more than anything else does.
She rarely speaks directly to others, and likely will only address her captain at first, formally, as a direct superior. Despite this, Mishi is cheery and talkative, never ignoring a conversation but speaking to her tools or ship as an intermediary rather than looking someone in the eye and conversing with them.


Biography
Mishi was born from the union of two pearl-divers on an island along the Red Line, putting their lives on the line each day to make a living for their three girls, and of her sisters Mitsachi took the most naturally to the water, finding many joyous memories there, and her parents always provided, setting aside what little money they had in excess to save for a ferry ride to Mary Geoise. Her father’s grand dream was to one day swim all the way down to Fishman Island using only his body. Around the time Mishi was eight, the trading company her parents worked under began to decline under the influx of goods from the UTC, bringing tougher times upon the whole island’s community. They began to dip into their savings, little by little. Her father slowly lost sight of his dream, and each of Mishi’s sisters went into work diving for pearls as their wages got worse and worse, the natural supply of pearls themselves becoming thinner and thinner. Mitsachi couldn’t imagine doing the same, and so, on the next occasion the Marines came to town, she enlisted.

Mishi took to life in the Navy wonderfully. Her strong work ethic and adaptability took her far, and each day she learned a little more and practiced a little harder. By the time Mitsachi was out of basic training, it was more than routine to mail her salary back home to family.
She set sail again and again, becoming an accomplished ship’s carpenter known for her daring and annoyingly regular jumps off the side of the ship to make minor repairs while sailing or save fallen-in crew. Eventually, Mishi was offered a choice: a cozy and well-paid job as shipwright, or a chance to sail on a new class of Navy Submarines on a research vessel. She mailed home to her parents to ask, and eventually a reply came back from her father: “Pursue your dream. You’ve been supporting us long enough.”

She did so, joining the survey and testing under Captain Brannat Azarashi (Azarashi the Harpoon), a large man and fearsome fighter hailed for his strength, chosen specifically by a Vice Admiral to lead the mission. Though Mishi didn’t know what they were looking for, she could intuit its importance by how Brannat’s personal officers on deck rarely talked to her and kept to themselves. She watched as several of Brannat’s men decanted the exploratory pods to plumb deeper, waited until they came back, and…

It happened so fast.

The first of the Harpoon’s teams came back, and came directly to him with a package wrapped in cloth. Mishi didn’t see what was inside, but she wanted to. Jaina from the bridge pulled her away, unsure what would happen if she was seen snooping at all. It turned out to be the right move, of course – by the time they’d looked back, both pilots were dead, holes in their chest the size of bullet wounds but with no sound to accompany them. Brannat, his men, and the package had all disappeared.

A crash.

One pod rammed into the turbines at the back of the ship, scuttling the engine. The crew and support staff were still onboard, but every high-ranking Marine had already left on their mission. Mishi caught a glimpse of a pit with a growth of crystals surrounding it from the portside window, but as hours went by and they drifted, the ship slowly took on water, lost sight of the place they were searching for, and grounded in the sand, five miles and change away.

There was a discussion amongst the crew – how to survive, after the bulkheads of the lower decks had been sealed off. Some argued to find dry land and rescue, others to turn back and see what was so damn important, and maybe that would save them. There were no smaller ships, and no engines – only one singular, rusty diving suit and one tank of oxygen.
Mitsachi offered to wear it, to find help and rescue them. She heard cheers, heard descent, heard the sound of water filling her ears as she came through the airlock, and then heard… nothing.

The sound of her own breathing.

She walked, then ran. Sighed, then puffed. Every so often was a check on her air and her distance. Her breaths slowed. The water felt heavy around her. Eventually, she tried to stop breathing, conserve oxygen. It wasn’t enough.

She thought back to her family, plunging into the surf each day for pearls and taking pennies in return. She thought to her father, and wondered on his swim to Fishman Island – and what his pennies would earn him if he decided to turn back.

Mitsachi took one deep breath, broke the pressure seal on her suit, and then wrenched the air tank off. It pulled her upward by buoyancy when she could not pull herself, and by the time she felt the sun she knew that she couldn’t find her way back to the scuttled ship if she wanted to.

One kick turned to ten, one hundred, one thousand. She swam when she could not walk and cried when she could not breathe anymore. Eventually, she made it to land. She was lucky, it was a Marine outpost, they would listen to her-

”That’s only a dream. We don’t have that on you! Logs say you’re in a… shipyard, somewhere, we have the transfers to prove it. Did you desert your post or something? Damn, and you think it would have been easy to…” ”Even if that were true, dear, would you… I mean, do you even know where you were when it happened? It’s probably even too late for them! Maybe if we had evidence, but-”

Mishi didn’t listen to them. They heard, but didn’t understand. She transferred back to the place she set out from, and cleaned out her locker and bunk. She was stopped by warrant officers, asked to talk to the man in charge.

”You’ve done this long enough. Take the retirement, take your pension.”

He was older than her.
She didn’t turn away. She pictured there being a hole in the Vice Admiral’s chest if she did.

“All due respect, Sir, I want to keep serving, I-...”
Her words fell on deaf ears, his eyes betrayed him.
”At least take the tools.”

A golden marlinspike and a golden grappling hook. Symbols of prestige for a sailor like herself.
Mitsachi felt the weight of the tools in her hand.

“...Gold doesn’t rust, not even in seawater…”
“I won’t lose you. Not forever.”

Combat Information

Attributes

AttributeScore
Strength9
Agility8
Stamina12
Perception3
Dexterity8
Expertise10
Devil Fruit Power 0

Techniques/Equipment

Name: Billhook
level: 0
description: Mitsachi’s billhook is her trusty sidearm, forged to be aerodynamic in water and built to slice through rope and brush rather than people. It has a heavily scratched-out World Government mark embossed on it, and years of use have kept it sharp but battered. She’s well trained in it, and can use it effectively equally well in air and water.

Name: Marlinspike
level: 1
description: Mishi’s marlinspike, strapped to her back, is used to unravel knots, sew rope, and act as a hitch or toggle in certain seamanship situations. Mishi, specifically, uses her marlinspike as a weight for her ranged rope skills, and carries it with her always. This is not Mitsachi’s weapon – if she were ever to use it to draw blood, she would dishonor herself as a sailor. It has traces of a gold finish left over, originally presented as a trophy for exemplary service and now scratched and sanded off.

Name: Rivet Gun
level: 1
description: Mitsachi’s rivet gun can quickly fasten two objects together at point-blank range, allowing her to make quick and efficient repairs, pin opponents’ clothing to surfaces, or rig together other contraptions in a timely manner.

Name: Grappling Hook
level: 1
description: Mitsachi’s oversized grappling hook (and associated rope) are thrown long distances to hook onto terrain, people, or objects. Mishi’s grappling hook technique pulls, drags, and knocks down targets, or allows her to fling herself towards the hooked area at great speeds. It, similarly to the marlinspike, bears traces of gold that could not be scoured off.

Name: Block and Tackle
level: 1
description: Through the clever application of pulleys, known as reeving, one can pull a much larger load than what they would normally carry. As long as Mishi has a rope mechanism rigged to an object she’s pulling, she can lift or drag it four times as efficiently.

Name: Wetsuit
level: 3
description: Mishi’s signature rubber wetsuit acts as a base layer under all her clothing. While undamaged, the wetsuit insulates her against cold, heat, electricity, and water, allowing her greater freedom of movement and protection from environmental hazards.
A patch is sewn onto the wetsuit, covering the Marine lettering on her back.

Name: Manta Ray Glide
level: 5
description: Mitsachi is an excellent swimmer, able to match pace with ships and retrieve fallen crewmates quickly. She is, of course, limited by her need to breathe, but Mishi is like a bullet through water when she needs to be.

Name: Diving Suit
level: 8
description: Mishi’s diving suit is a heavy iron-and-canvas beast, weighing her down and causing her to sink to the bottom of whatever she’s standing in. While in her diving suit, Mishi can breathe underwater freely (through an internal oxygen tank) and is protected from environmental heat, pressure, toxin or gas, as well as holding a decent amount of protection against physical attacks as well. Her strikes become weighty, and Mishi can carry far more than she typically would. Mishi’s diving suit does not limit her speed as much as it seems, due to intense Marine training operating within it, and the gloves on the suit still stay manipulable enough for her to make complex repairs or even use her ropes – though, while underwater, Mishi typically sticks to holding her billhook by hand. It takes time to put the diving suit on, however, and Mishi typically doesn’t walk around casually wearing it.

Name: Rope Expert
level: 17
description: Mishi’s near-supernatural skill with ropes developed in the navy allow her to weave perfect knots on the fly and apply leverage with pulleys, block and tackle, et cetera. She’s skilled with a lasso, and commonly weaves snares, but is especially adept in throwing and swinging ropes with a weight on the end of it. The most interesting intersection of these two abilities is Mishi’s ranged knot tying skills, in which she swings a weighted rope to wrap around an object and then finesses the thrown weight through its own wrapping, fastening the rope she’s holding to whatever she wraps around. This allows her a great deal of medium range utility and is the basis of most of her skills.

Name: Rope Expert: Billhook Tangle.
level: 5
description: Mishi throws her lasso with a billhook attached, with the excess rope of the lasso winding around the target multiple times to restrain them and constrict their muscles, before tying a knot at the end and using the blade of the billhook to slice off the remainder rope. She then pulls back the rope with the billhook, ready for continuous use.

Name: Rope Expert: Flying Rigging Kick
level: 8
description: Mishi jumps at the same time she pulls on a rope, compounding her momentum and launching her toward the other end of the rope like a cannonball. This works well as both a movement and combat option.

Future progression: Rope Expert: Whip Flurry, Rope Expert: Magnet Trick (underwater-compatible disarm)


MiscMitsachi’s visor is her former Marine hat with the top half torn off of it.

Quirks
Mishi’s belt is weighed down by many heavy metal objects – her rivet gun, grappling hook, marlinspike, and billhook, as well as several sizes of hammer and nail. She cannot sneak up on others to save her life.

Favorite Food
Clams and oysters, raw. Cucumber salad, lemon chicken soup.

Themesong
Not a theme, but Never Meant to Know // Tally Hall is the first and only song on Mitsachi’s playlist so far.

 
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Anbu Mesatepia.
lhi4Na8.png

-- and for the last damn time, I'm changin' colours because I'm a cuttlefish, NOT because I'm an octopus!
Sweetheart

Personal Information
Alias
Sweetheart.

Home Island:
... you'll see. Technically, Fish-man Island. Growing up underwater, as he's a cuttlefish merfolk.

Age
23.

Pronouns
He/they, either will work.

Crew Role
Negotiator & Resource Gatherer.

Character Strengths:
- Natural charmer. He's very good at talking.
- Learned tinkerer. He can do some things with some parts, but I wouldn't trust him with ship wiring.
- When there's a will, there's a way. And in the case of Sweetheart, there's always a will.

Character Flaws:
- Always looking for the better opportunity.
- Excited about danger. The more danger, the better.
- He's short. At 4'10" (147cm), he can't reach much unless he stands on his tentacles or uses his UFO.

Personality
Clever witted and incredibly stubborn, all whilst chasing after adrenaline. Motivated by power, Sweetheart wishes to avenge his parents one day by making his own way in the world and restoring the family name. He wants, badly, to be treated like someone who can handle themself. Being 4'10" and various shades of purple and pink isn't exactly a boon when in the crime business, but Sweetheart knows this and uses it to their advantage. When they're working in port towns, they're normally working books at day and dangerous expeditions at night. Having a tractor beam is a great thing to have on occasion... but that's for later.

Sweetheart themself isn't very... people-friendly. He's dramatic, for one; exaggerating everything and making the pettiest complaints possible. He's the type you hire if you value knowledge over personality, as his is complete rubbish. In addition, his impatience and impulsiveness tend to get him in a load of trouble; always have. Despite being a cuttlefish, the little man can bite when he wants to. The only time when he's not being... like that, is when he's in business mode. Business mode Sweetheart is actually somewhat bearable; pleasant slight smile, careful with words and tone, and direct communication that only adds a touch of sugarcoating. It tires him out though, acting like someone he's not. So he often forces his coworkers to just grin and bear with his personality.

Surprisingly enough, Sweetheart is just as independent as he is a team worker. To the relief of... everyone, probably, he's good at working with other people when in a group; as long as their goals align with his goals, he'll be good to go on whatever group project you want to put him on.

Biography
Violence towards a child, force feeding, parental death from violent crime.

Sweetheart... wasn't born with the name 'Sweetheart'. To no one's shock or surprise, the name Sweetheart is a pseudonym. To distance him from his family and where he was from, who he was known as the kid of.

The Mesatepia family was once a great company. Funding ventures into oceanic research, supporting local efforts, and of course, doing what a company does best; selling their products. They worked as a supplier to other companies; making the raw parts, and then distributing them to places on the surface that would take them, and turn them into better things. And the quality of what they made was unmatched, at the time; everything was high quality and they had a lot of people buying from them. The Mesatepia family was well known, and they just kept expanding and kept producing. However, that doesn't explain the amount of money they had sitting in their ledgers. Why were they so rich for a materials company?

Well, crime, of course!

The Mesatepia family also worked in negotiations, black market dealings, and of course, like any good rich people, tax fraud. Legally, that's a joke. But, this means that when they were inevitably caught... well, they ran. Fish-man Island was in an uproar trying to catch them, but once it was clear they were in the Fish-Man District, the news calmed down after a few years. A decade passed, and Mesatepia Inc. was quickly forgotten.

... on the outside, anyways.

Fish-Man District grew to love and hate the Mesatepia family. Jyoti and Olamide Mesatepia weren't, of course, the richest people there. But they picked it up fast. Natural born, business oriented people, they took the lawless land by storm. Running a business front for contraband items, anything hard to get on the outside, and anything illegal they could pick up on. They weren't running the place, but they were selling to the people who would, and making all sorts of networking decisions. It was fantastic.

And then they had Anbu.

Anbu Mesatepia... well, he was always tiny. Neither parent was a cuttlefish--but they were both cephalopods, so while some things were a surprise, they were mostly pleased with this development. They started to train him in the conme-- businessman ways from young, teaching him essential skills and techniques. How to protect himself, how to hide, how to read, how to write. They decided to homeschool; not for a lack of school, but it wasn't overtly... safe there. So they did it themselves. Took turns while the other dealt in negotiations, silver words and excuses as to why the other couldn't make it. In the rare cases when neither parent could shrug off a meeting, they took full advantage of Anbu's combination small size and chromatophores. One of the greatest things about Anbu is his ability to absorb information like a sponge. He would keep in mind the information that he overheard, and privately thought of his solutions. Most of the time, if he told his parents about his ideas, they'd be gently shot down--he was five, maybe, so it made sense. But sometimes they'd go along with them. And, over time, he learned more and more about this business that they found themselves in.

They were working alongside their parents by the time they were ten. Obviously, not doing much; Mesatepia Inc. might have been the leading company for parts once upon a time, but even they didn't do underaged labor. Still, it was quickly found out that once Anbu wanted to help with something, there was no stopping them. So they worked behind the scenes; as a strategist, of sorts, and occasionally working to clean up the shopfront whenever the front was empty. He was only 3'2" (96.5cm) when he was 15, after all. He was good at getting hard to clean spots behind counters, behind cabinets, etc.

But there was one thing, from a young age, that he was instructed to never touch.

It was kept secure; in a nondescript safe tucked underneath the cash till, inside the safe for cash. It was... strange. His parents told him it was type of fruit that would grant him great power... but he would also lose the ability to move. He remembers gasping in disbelief that that tiny thing could do anything as powerful as paralyze him. Especially something that looked so weird. Covered in spirals, with a red leaf on a long stem poking out of it's mostly gelatin body, clearly growing out of what seemed to be a golden pit in the blue jelly. It had an edge; more swirls that decorated the bottom of the supposed fruit, a delicate cream yellow that was decidedly not cream in the slightest. It was weird. He was tempted to lick it... but his parents told him he'd be paralyzed. So he didn't lick it, and he forgot about it. Not completely, but in the way where he never thought it'd be relevant again, so he reallocated his brain space to more important things.

He was wrong.

Sometime, mid-Winter, he woke up from his hammock to hear struggling in his parents' room. He was bleary, and his memories of then weren't the clearest, until a gunshot rang out and cleared his thoughts.

Another joined it. And, after the gurgling, he could hear words from people who were distinctly not his parents. To purge the shop, and to find anything of value. Something about a monopoly. Sweetheart doesn't like thinking about it. He heard them shuffle off into the shop upstairs, and he bolted to his parents room. Hoping for the best... and seeing the worst. He couldn't see much, but he knew enough about dead bodies from living here that he knew what it looked like. But... the problem is that-- at the time, Anbu was 15. 15 year olds are notorious for not being the smartest, or wisest, and this one has his dead parents sitting five feet in front of him.

So he storms out, armed with a knife and searing rage. Grief. Anything he could muster.

He was met with two fishmen--one a man, one a woman--holding guns. Who were way bigger than him; the woman was muscular and lean, with a shark tail swimming lazily behind her, and the man was smaller, but wider and with a viper-like grin. He was quickly put in a lock, and left to scream his heart out about how people were robbing them, and that they were horrible people, and every rotten insult he could remember from his eavesdropping when people talked behind his back. Obviously, no one came, and he just ended up annoying the robbers more and more. They made their way around the store, stuffing anything they found valuable in a bag they had and just ignoring the measly 15 year old.

Until they got near the cash register, and Anbu's breath hitched. He remembered what was under there, but by the time he realized what he'd done, the two were combing the cabinets below for what they could find. He remembers one of them saying something about having a metal detector, and the other laughs. Cruel and unrelenting.

They pull the safe up, and Anbu actually tries to get out of his bounds. Not just struggling; he'd been doing that, not thinking much with his brain, but he had to do something. As much as he hated these people, he didn't want to have blood on his hands because they poisoned themselves over paralyzing fruit. He has to get to them before they get in the safe. But... unfortunately, they noticed him. Just as the woman cracked the safe in half, the eel man spotted him.

"Must be somethin' important in there."

"There is another safe in here... more secure, too."

"You-- You can't!"

Most words of the interaction have been lost to time, but he remembers this bit.

"Hey, kid. What's in the safe? Gold? Money? Weaponry?"

"The monopoly had all three pretty much on display. This has gotta be somethin' good."

The lady was grinning, and her teeth were sharp. Serrated. There's probably a set or two in her mouth.

"There's... no way it's a...?"

The woman's eyes widen.

"No. They'd know how fuckin' stupid it would be to carry one. They'd sell it off immediately." And she immediately shuts the idea down. Anbu is carefully quiet; he has enough context clues to know they're talking about the fruit.

... there are others?

"So then what's in the fuckin'-- let me at it." The eel man takes the safe from the shark woman, cracking it open with a grunt.

"Dude, that could damage whatever's in..."

Shit.

"Dumbasses." Anbu curses them out. He hardly swears, doesn't feel the need to. But he feels it needs to be said. "Do you even know what that thing can do?"

The eelman growls at him. "Fuckin' obviously. The damn devil fruit is a one-way ticket to getting killed on sight if you have one."

"Even if this one is the size of a bowl." Is the muttered joke of the woman, who gets roughly elbowed in her side.

"It's going to kill you." Anbu hisses, working his hands through his bindings once again. Faster, using his voice to cover it up. "The fruit will leave you unable to move if you eat it, and I don't wanna be on the list for shit you assholes did. So drop the fucking fruit."

"Oh no kid, I don't think so." The sharkwoman grins again. It's not friendly. "Your ass is going to sit there, and we're going to go toss this into Marliana's Trench so that we don't die."

"Could also sell it, if we wanted to."

"Could. And then we'd still die because there's not a single damn resident down here who's going to eat a mysterious fruit just 'cause."

"So we're tossing it."

"Definitely tossin--" The two listening to the sounds of their own voices gives Anbu enough cover to rush the man with his knife. He manages to stick the knife in the mans forearm, slicing one of his streamlined fins in the process. A rush of victory flushes through his body, and he allows himself something of a smirk. Until he feels a hand grab the wrist holding his knife, and he nearly yelps as his wrist gets shoved behind his back.

"Piece of shit!" The eelman growls again, and the wiggling of his legs* is quickly stopped as another hand grabs them and twists. "You slimy motherfucker! If you weren't a fuckin' baby, I'd be killing you by now!" Clearly, his legs are held by the sharkwoman, as the rough hold prevents him from escaping.

"Hey, y'know what?" The sharkwoman starts, though Anbu can't see through his clenched eyes, preventing his crying out from the pain. "We could just... feed him the fruit. Get rid of the fruit, get rid of the kid, we get out with our loot."

His breath hitches, and he can feel the barked laugh from the eelman.

"That's perfect. Maybe the brat will finally shut up."

Stupidly, he starts to scream again. He hears a muffled joke from above his head, and then something jelly and overwhelmingly sweet and fizzy gets shoved in his mouth. His jaw gets shoved up, and regrettably, he chokes it down. He can feel his muscles already seizing, and his brain fogging from shock and terror and the pain at his legs still being twisted. He passes out as soon as the last piece of fruit is choked down, the sounds of glass breaking being the last thing he heard.

--

He wakes up disorientated, with an ache to his bones, and the intense desire to brush his teeth and to purge his mouth of the syrupy taste that remained.

He can't move. But he can breathe. Which... just means he'll be dying a slower death. How long had he been sitting here? His limbs, distorted and almost bound in the way they're twisted. He can't cry, but he wants to. He can just barely crack his eyes open, he's not going to be doing much else.

He can see... not much. But he's not in his house. Probably will never go back, considering his situation and water. He could feel betrayal practically flowing through his veins... ugh. At least someone decided to dump his body near a shore. Maybe they can grab his washed up body and stomach pump the fruit out of his stomach. Although, that depends on how many days he's been out for...

... what time is it? He's not sure. He knows he's practically a sitting duck though; he needs to get up and get going. Somehow... he has to leave. He can feel the currents around him, pushing him slowly towards the shore. But he wants out now. He needs to get out there and figure out a plan and he can't do that if he's sitting here in the shoals. But how? It'll be practically impossible if someone finds him washed up and assumes he needs coddling. Or worse, if they figure out where he belongs. If the other people in the Ryukyu Kingdom find out he came from the district, he heard they'll throw him back in! And then he's really screwed--!

Something... pushes him over. Breaking his concentration. Loosening his muscles even somewhat... but he still can't swim. Meaning he can't move... meaning he's--

An object comes into view. It's... strange. Looking a lot like the fruit he got shoved down his throat, and he grimaces at the reminder, but at least this didn't look edible. A domed half circle covers the middle, looking like sea glass; foggy, teal, and nearly opaque, but he thinks there's some sort of core glowing in there. The body is made of what looks like titanium, with lights decorating the top in that same light yellow as the swirls on the fruit. Strangely, there's no antenna, but there is a bump on the top of it. Maybe it's extendable...? Hm.

He thinks this is... his now. He frowns.

The... thing hovers about a bit, and it looks as if it's trying to do something. He can see there's the pattern of a nautilus shell on the bottom of it, but that doesn't help him out of this situation. He then feels the device nudge him into an upright position, and it floats around as if it's happy. So it... follows his orders. Wonderful. Great. He sighs, staring towards the bubbled surface probably about two nautical miles away. Maybe it can take him towards it? His tentavles' suction... might work if the UFO moves correctly.

He sighs. He'll try it.

--

From there, he... well.

For a few years, he resented his newfound power. To no one's shock, especially as he didn't consider it his. There was... a lot of self-blame the first few years. Living in the main part of Fish-man Island after surfing away on the extremely volatile UFO he found himself with. He worked what he could get; he wasn't happy using the curse, but it was useful when he was needing an extra hand working under the table in a restaurant, when he was late for work and couldn't really swim in the channels like everyone else, or when he needed just... a shelf. However... you can really only stay mad at an inaminate object who wanted to be in this situation as much as you did for so long.

He got used to it. He still hates those robbers--even to present day, they killed his parents, what else is he supposed to feel?--but he moved on from the force-feeding-him-a-stupid-fruit thing. He gets a stable job as a tour guide, talking up Fish-man Island as if he lived there his entire life. People coo at him, treat him as if he's a little child when he's eighteen years old, dammit, but he leans into it. The fishmen and merfolk who see them as his actual age respect the newfound pinks and sarcastic comments of cuteness, but most other people think him a snarky teenager. Better chances for him whenever he gets mugged--which is shockingly often, but he does look like someone a person could take advantage of, he supposes--and the people tend to underestimate his abilities. He started physical training because of it; found out his UFO had a laser beam, in the process, when he tried extending the antenna and nearly shot his eyes out. Discovered it's tractor beam a bit later, which was extremely handy for when he didn't want to get up and grab a drink.

Somehow, he ended up at ports more often than not. Sure, being a tour guide had it's perks. He got coupons at most local places, and he could bargain with most merchants because they were friendly. He's working in a stable job, making a liveable wage, and he's living in an apartment that's got a separate bedroom and everything.

But he's bored.

He's used to danger. Excitement. Thrills, even if they were traumatizing. The townsfolk here are uneasy with how he dances around his words, with how casually he treats his muggings. He's 22, and grew up half of his life in a shark-eat-cuttlefish world. He would steal and barter for things to trade in his parent's shop, he made it through interrogation after conversation after bargain. He's witnessed knives being held by kids far too small, reasons to keep his tentacles close, and far too many corpses.

He's not used to something as peaceful as this life. Something he can't even share with his parents. He didn't have friends in childhood--almost no one did, it was dangerous to be at a school as is--and he continues to have no friends now. He doesn't need them, but it'd nice to share something again. Most of the time, he sighs and looks away from the port. The submarines that take people up to the island on the surface aren't going to have a need for a merfolk who can't even swim.

... but an expedition to a new, half-submerged ocean might have a need for a tractor beam and a negotiator. He might as well check it out. He'll join what he can--pirates, marines, whatever crew will have him. He just wants something to do again. Something exciting. Something new.

Something that makes him able to move again.



Combat Information

Attributes
(You begin with 50 Attribute points to allocate as you see fit among the seven categories below. Scores of 1-5 generally represent the capabilities of most normal humans, with scores of 6-8 beginning to edge into the capabilities of supernatural ability and scores of 9-10 being well above what ordinary people are capable of, which of course is still relatively mundane by One Piece standards. Remember you can review descriptions of each attribute in the mechanics section)


AttributeScore
Strength7
Agility7
Stamina6
Perception4
Dexterity7
Expertise9
Devil Fruit Power10
Total50

Devil Fruit: Ufo-ufo Fruit.
Description: Allows the user to summon and control a miniature ufo that can fly around, fire lasers and levitate objects with a tractor beam.

Techniques/Equipment

Name.

level
description.


The Benefits of Being Small.
15
Stardust, their UFO, is about the size of a car wheel. Sweetheart is about as tall as a mailbox. Sweetheart fits pretty much perfectly on Stardust; and Sweetheart pretty much abuses this fact. Sweetheart has been traveling on top of Stardust ever since they got used to having a power like this. Underwater, above ground, whenever they don't want to deal with traffic, if they need to get up somewhere, and especially if they need something on the top shelf. Quick getaways are essential to everything he does, so Sweetheart is pretty damn good at driving by now.

Fire in the Hole!
10
Utilizing Stardust, they're able to trap objects in the tractor beam and shoot them away, like a cannon. They're not very practiced with this, so they're not able to lift anything larger than a small crate. Aiming is also pretty difficult. And, to settle this now, Stardust is not yet at the point where it can pick up Sweetheart; Sweetheart is tiny, yes, but pretty damn dense.

Antenna Beam!
10
The antenna on the top of Stardust can extend! When fully extended, it can send a laser beam after a short charge. The laser. however. can only work if the antenna is fully extended, and the laser follows the rules of refraction. The antenna also can't extend when it's in water, or when it's jammed with something. It can be used as a dim light source as long as it's charged and not... well, firing at anything, and would probably be useful in Morse code... if Sweetheart knew Morse, that is.

Camouflage!
10.
He's a cephalopod! Specifically, a cuttlefish. He can switch up his chromatophores to fit into his background; most times he does it subconsciously, mostly sticking to his color palette but sometimes switching it up. It's useful when in stealth situations, but he has yet to find a use in combat. Using it in conjunction with his noticeable, very obvious UFO isn't really... the greatest idea, so until he can test more, this is stealth only.

Underestimation.
5.
Sweetheart's name is Sweetheart for a reason. They're tiny, cute, and they fuckin' know it. No one ever expects the tiny, brightly colored cuttlefish to pull a whole ass UFO out of their back pocket. It's why they wanted to take the position of negotiator; anyone they encounter down there is likely going to be skeptical at best, so a sea creature that small mixed with pink and purple? Please. Let them do the talking; it'll end better than anything else.

[WEAPON] Extendable Sniper Rifle.
Look. Most of the time, Sweetheart either does the talking with his mouth, or with his fists. Maybe his pair of brass knuckles. But when you have a UFO, and most people can't just... hover in the air, you invest in some long range weaponry. He's not that great with it--he only picked it up about six months ago, and would definitely prefer melee options. But, sometimes, you take what makes sense. This can be removed if need be; I'm just a bit unclear on some of the rules regarding weapons and points.

[WEAPON] Brass Knuckles.
Just... plain ol' brass knuckles. Makes his fists less spongy.


Misc
Quirks
- Sweetheart is specifically based off of a Pfeffer's Flamboyant Cuttlefish :]
- * Cuttlefish only have two tentacles; these are placed on Sweetheart's hips. The other 'tentacles' are referred to as his legs!
- Stardust is not sentient. It was a great struggle for me to do so, but it's not. However, it does respond to Sweetheart's feelings and thoughts... including the unconscious ones. Direct orders are higher up in priority, but if it's summoned and not doing anything currently... well.
- Sweetheart is incredibly squishy. He can fit into some pretty crammed places, but whether that's due to squishiness or due to his size is anyone's guess.

Favorite Food
Pretty much... anything with crab in it.

Themesong
i'm not sure but i'll find something one day LMAO
 

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