Saurosian
Consecrated
Prospectors. Bounty hunters. Explorers. Miners.
People just trying to work an honest day's work in a place where the division between night and day is the flickering lights in one's own ship.
A low-tech space western set in the Asteroid belt in an only somewhat distant future where the Klondike gold rush is replaced by the heavy metal asteroid rush. The local 'watering holes' are found at the likes of Ceres Centre or Vesta Station, the only place where the independent fortune-seekers and scoundrels mix and mingle with the crews of the big corporations based out of Earth and Mars. Trawlers are hunks of steel only fit to fly because they're cheap, and good enough to get from one asteroid to the next's orbit; crawlers are the landing craft that make the trip down to the surface and get the goods back out.
The roleplay itself is open ended: you make a character, and then you take control of your own plot. Do you have one old roleplaying friend who you haven't had a good roleplay with recently? Invite them to plot something with you, and act it out in this little world we've made. Make new friends in and out of character, and make enemies in character (but not out of character). I hope that this roleplay will feel organic: that lots of little groups of roleplayers will inhabit this world with their little clusters of characters and their own interlocking plots, and that over the course of the roleplay each of these clusters would intersect from time to time, forming a tapestry in which everything is connected, but nothing is forced together.
This roleplay is the product of this interest check. Read the first few paragraphs to get more of a sense of the atmosphere we're aiming for.
Character Application Form
Name:
Age:
Appearance:
Sample Post: (Write a post from your character's perspective - maybe an influential moment in their past, or an average day in their life, or a moment of self reflection. You could also just write this as if it's your first post on the roleplay, and feel free to reuse it as such.)
Ship Application Form
Designation: (name or number)
Category: (see 'Ship Terminology')
Outline: (appearance and major components)
Speed Rating: (agility/travel, adding to a sum of 10, eg. 3A/7T, which would give a low agility of three and a high long-distance travel speed of 7)
Weaponry: What types?
Cloaking Rating: (out of 10) (when a scanner rating is equal to a cloaking rating, the scanners succeed) (a rating of 3-7 would be average, while ratings of 9 and 10 would be reserved for the newest and most advanced technology, available almost exclusively to the corporations)
Scanner Rating: (out of 10) (when a scanner rating is equal to a cloaking rating, the scanners succeed) (a rating of 3-7 would be average, while ratings of 9 and 10 would be reserved for the newest and most advanced technology, available almost exclusively to the corporations)
Clean Versions:
Guidelines
People just trying to work an honest day's work in a place where the division between night and day is the flickering lights in one's own ship.
A low-tech space western set in the Asteroid belt in an only somewhat distant future where the Klondike gold rush is replaced by the heavy metal asteroid rush. The local 'watering holes' are found at the likes of Ceres Centre or Vesta Station, the only place where the independent fortune-seekers and scoundrels mix and mingle with the crews of the big corporations based out of Earth and Mars. Trawlers are hunks of steel only fit to fly because they're cheap, and good enough to get from one asteroid to the next's orbit; crawlers are the landing craft that make the trip down to the surface and get the goods back out.
The roleplay itself is open ended: you make a character, and then you take control of your own plot. Do you have one old roleplaying friend who you haven't had a good roleplay with recently? Invite them to plot something with you, and act it out in this little world we've made. Make new friends in and out of character, and make enemies in character (but not out of character). I hope that this roleplay will feel organic: that lots of little groups of roleplayers will inhabit this world with their little clusters of characters and their own interlocking plots, and that over the course of the roleplay each of these clusters would intersect from time to time, forming a tapestry in which everything is connected, but nothing is forced together.
This roleplay is the product of this interest check. Read the first few paragraphs to get more of a sense of the atmosphere we're aiming for.
Character Application Form
Name:
Age:
Appearance:
Sample Post: (Write a post from your character's perspective - maybe an influential moment in their past, or an average day in their life, or a moment of self reflection. You could also just write this as if it's your first post on the roleplay, and feel free to reuse it as such.)
Ship Application Form
Designation: (name or number)
Category: (see 'Ship Terminology')
Outline: (appearance and major components)
Speed Rating: (agility/travel, adding to a sum of 10, eg. 3A/7T, which would give a low agility of three and a high long-distance travel speed of 7)
Weaponry: What types?
Cloaking Rating: (out of 10) (when a scanner rating is equal to a cloaking rating, the scanners succeed) (a rating of 3-7 would be average, while ratings of 9 and 10 would be reserved for the newest and most advanced technology, available almost exclusively to the corporations)
Scanner Rating: (out of 10) (when a scanner rating is equal to a cloaking rating, the scanners succeed) (a rating of 3-7 would be average, while ratings of 9 and 10 would be reserved for the newest and most advanced technology, available almost exclusively to the corporations)
Clean Versions:
Name:
Age:
Appearance:
Sample Post:
Additional Notes:
Age:
Appearance:
Sample Post:
Additional Notes:
Designation:
Category:
Outline:
Speed Rating:
Weaponry: What types?
Cloaking Rating:
Scanner Rating:
Additional Notes:
Category:
Outline:
Speed Rating:
Weaponry: What types?
Cloaking Rating:
Scanner Rating:
Additional Notes:
Guidelines
- There is no character limit. If we ever end up needing one, we'll add one.
- Get involved with other roleplayers. Encourage a natural development of the story. Plot things together, and see what comes of unplanned interactions, too.
- Remember that we're here to tell a good story. Don't ruin anyone else's fun by godmodding or powerplaying - characters are often far more interesting when they have substantial weaknesses, especially in this setting where everyone's pretty down on their luck anyway.
- Don't stress about post length or frequency of your activity. Just write good stuff and keep us in the loop when you'll be absent for a while.
Last edited: