CalamariDaddy
A E S T H E T I C
Creatures-
You get to be one kind of creature. There are no half-breeds unless you ask me and I decide the parameters of their abilities.
Vampires: They're exactly what you think when you hear vampire. Weak to the sun, garlic, and wooden stakes through the heart (but honestly, who isn't?) the vampires at the academy are well accommodated since the Head Master is one. To counterbalance their glaring weaknesses, vampires have an indefinite lifespan, a resistance to frost, and can transform into bats, wolves, and owls. A vampire may choose to study any magic that doesn't involve fire, since they are weak to any intense heat source. Vampires are encouraged to not bite anyone for any reason.
Werewolves: These creatures have evolved over the years to finally be able to change into their wolf form at will. Problem is, they still uncontrollably change on the night of a full moon. Being large, hulking beasts, Nytarus Academy does its best to train werewolves about self control in their animal form, lest they kill someone. Anyway, werewolves still have the classic weakness to silver, being killed by blades or bullets of the metal and being unable to transform on contact.
Elves: No, they're not short little Santa helpers, don't say that to their face. It's quite the opposite, actually, since elvish people are usually tall and stunning in comparison to humans. They have an affinity for magic unlike any other supernatural being out there, being able to grasp the complexities of the art and master it long before anyone else can. They also have incredibly long lifespans, with some elves living for thousands of years.
Merfolk: This is why Aldrich had those pools built. Now, there are two types of merfolk but both perform about the same. The first is what you normally think, top half human while below their torso is a fish tail. This tail can morph into legs while they're on ground. The second type is a humanoid with fish features, usually scales for skin and the coloring of a fish along with certain features such as fins and sharp teeth. Merfolk excel in swimming and magic involving water and ice.
Fae: Imagine elves with wings, and you got fae, or fairies (But they don't always have wings). While not as magically adept as eleves, fae still have a fairly good grasp on magic involving fire. In addition to that, they have a natural ability that allows them to be in tune with the woodlands, which can range from being able to have some basic communication with animals to bending an entire forest to their will. But most fae have some power in between.
Ghosts: Not every person becomes a ghost, but there are enough for the general human population to fear them. After the Ghostbusters movies, Nytarus Academy has started to accept ghosts onto the campus after their weakness to vacuums was exposed. Ghosts are exactly what you think they are; ethereal apparitions that may or may not be seeking vengeance. They can become invisible and possess objects, and sometimes people. But possession is strictly forbidden in the Academy, so don't worry. Ghosts excel at magic involving electricity and some often feed off of anything electrical.
Demons: As long as they, too, don't posses or kill anyone, demons are permitted on campus. Demons are creatures of fire, chaos, and darkness, which may not be a bad thing. Often times chaos simply means change, and change is always bound to happen. Most demons will have horns and other satyr-like features. A sizeable population will have wings, usually black. Another subgroup includes Cacodaemons, which are the evil counterpart of Eudaemons. Demons excel in magic involving fire.
Angels: Where there's demons, there's angels to keep them in check. Angels are borne from light and order and are generally peaceful, unless a demon is about. Often being mortal enemies, angels and demons are encouraged to set aside their differences at the academy and get the heck along. Angels often have a light constantly cast around them and, like their nemeses, will have wings that are usually light in color and feathery. Another subgroup includes Eudaemons, which are the good counterpart of Cacodaemons. Angels also excel in Healing magic.
Mages: Mages are what we call humans with the rare ability to control magic. It's either humans like this are extremely rare or that people never realize their potential in the magical arts. It takes a while for mages to master any sort of spell, but they can learn any type. They may be also called witches, but the word carries a negative connotation.
Magic-
Choose one type your character studies.
Fire - The ability to create and control of fire and heat.
Air - The ability to manipulate air and any sort of gas that may be present.
Water - The ability to control water in its liquid form.
Earth - The ability to control earth and earthen materials, like metal.
Electricity - The ability to harness the power of electricity from something as harmless as static to full on lightning bolts.
Ice - The ability to control ice and cool the surrounding area.
Druidism - The ability to get in touch with nature, commanding fauna and flora alike.
Healing - The ability to heal yourself and others at an accelerated rate.
If you would like to see more creatures/magic, ask me.
Joining Form:
Supernatural Form:
Character Name (first and last name):
Age:
Gender:
Looks (can be a description and/or a picture of any style):
Personality:
History (optional):
Relations (family/crushes/etc):
Creature:
Magic:
Other:
(If you want your character to be a teacher, then ask)
Witchhunter Form:
Character Name (first and last name):
Age:
Gender:
Looks (can be a description and/or a picture of any style):
Personality:
History (optional):
Relations (family/crushes/etc):
Weapons:
Other:
You get to be one kind of creature. There are no half-breeds unless you ask me and I decide the parameters of their abilities.
Vampires: They're exactly what you think when you hear vampire. Weak to the sun, garlic, and wooden stakes through the heart (but honestly, who isn't?) the vampires at the academy are well accommodated since the Head Master is one. To counterbalance their glaring weaknesses, vampires have an indefinite lifespan, a resistance to frost, and can transform into bats, wolves, and owls. A vampire may choose to study any magic that doesn't involve fire, since they are weak to any intense heat source. Vampires are encouraged to not bite anyone for any reason.
Werewolves: These creatures have evolved over the years to finally be able to change into their wolf form at will. Problem is, they still uncontrollably change on the night of a full moon. Being large, hulking beasts, Nytarus Academy does its best to train werewolves about self control in their animal form, lest they kill someone. Anyway, werewolves still have the classic weakness to silver, being killed by blades or bullets of the metal and being unable to transform on contact.
Elves: No, they're not short little Santa helpers, don't say that to their face. It's quite the opposite, actually, since elvish people are usually tall and stunning in comparison to humans. They have an affinity for magic unlike any other supernatural being out there, being able to grasp the complexities of the art and master it long before anyone else can. They also have incredibly long lifespans, with some elves living for thousands of years.
Merfolk: This is why Aldrich had those pools built. Now, there are two types of merfolk but both perform about the same. The first is what you normally think, top half human while below their torso is a fish tail. This tail can morph into legs while they're on ground. The second type is a humanoid with fish features, usually scales for skin and the coloring of a fish along with certain features such as fins and sharp teeth. Merfolk excel in swimming and magic involving water and ice.
Fae: Imagine elves with wings, and you got fae, or fairies (But they don't always have wings). While not as magically adept as eleves, fae still have a fairly good grasp on magic involving fire. In addition to that, they have a natural ability that allows them to be in tune with the woodlands, which can range from being able to have some basic communication with animals to bending an entire forest to their will. But most fae have some power in between.
Ghosts: Not every person becomes a ghost, but there are enough for the general human population to fear them. After the Ghostbusters movies, Nytarus Academy has started to accept ghosts onto the campus after their weakness to vacuums was exposed. Ghosts are exactly what you think they are; ethereal apparitions that may or may not be seeking vengeance. They can become invisible and possess objects, and sometimes people. But possession is strictly forbidden in the Academy, so don't worry. Ghosts excel at magic involving electricity and some often feed off of anything electrical.
Demons: As long as they, too, don't posses or kill anyone, demons are permitted on campus. Demons are creatures of fire, chaos, and darkness, which may not be a bad thing. Often times chaos simply means change, and change is always bound to happen. Most demons will have horns and other satyr-like features. A sizeable population will have wings, usually black. Another subgroup includes Cacodaemons, which are the evil counterpart of Eudaemons. Demons excel in magic involving fire.
Angels: Where there's demons, there's angels to keep them in check. Angels are borne from light and order and are generally peaceful, unless a demon is about. Often being mortal enemies, angels and demons are encouraged to set aside their differences at the academy and get the heck along. Angels often have a light constantly cast around them and, like their nemeses, will have wings that are usually light in color and feathery. Another subgroup includes Eudaemons, which are the good counterpart of Cacodaemons. Angels also excel in Healing magic.
Mages: Mages are what we call humans with the rare ability to control magic. It's either humans like this are extremely rare or that people never realize their potential in the magical arts. It takes a while for mages to master any sort of spell, but they can learn any type. They may be also called witches, but the word carries a negative connotation.
Magic-
Choose one type your character studies.
Fire - The ability to create and control of fire and heat.
Air - The ability to manipulate air and any sort of gas that may be present.
Water - The ability to control water in its liquid form.
Earth - The ability to control earth and earthen materials, like metal.
Electricity - The ability to harness the power of electricity from something as harmless as static to full on lightning bolts.
Ice - The ability to control ice and cool the surrounding area.
Druidism - The ability to get in touch with nature, commanding fauna and flora alike.
Healing - The ability to heal yourself and others at an accelerated rate.
If you would like to see more creatures/magic, ask me.
Joining Form:
Supernatural Form:
Character Name (first and last name):
Age:
Gender:
Looks (can be a description and/or a picture of any style):
Personality:
History (optional):
Relations (family/crushes/etc):
Creature:
Magic:
Other:
(If you want your character to be a teacher, then ask)
Witchhunter Form:
Character Name (first and last name):
Age:
Gender:
Looks (can be a description and/or a picture of any style):
Personality:
History (optional):
Relations (family/crushes/etc):
Weapons:
Other:
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