hellrazoromega
Department of Redundancy Department.
Ok so I have not run a game here but I am looking to start up a Numenera game.
With luck everyone has heard of this awesome new setting by now, and if not check here:
http://www.numenera.com
So I will be using the basic setting with several changes of my own. First and most notable among them is that the moon is about 80% larger in the sky than it appears to us today. In addition it is covered with a large ocean and show signs landmasses and atmosphere (clouds etc.). To add to this on some nights light that would seem to indicate some form of habitation can been seen. Some manner of discharges, perhaps massive lightning storms, can be seen of a regular basis even from earth. Also firearms are more prevalent, but still far from common in my world. There are some other differences but most would not be readily noticeable to the PC’s at this point.
I am inclined to allow any of the flowing fan made content with the exception of Clockwork and perhaps Performs Alchemy and Operates Mechs.
http://ninthworldhub.com/forum/topics/steampunk-numenera?xg_source=activity
more options here
http://theninthworld.com/
If you use one of these other sources, make sure you let me know which source and expect that I may issue changes if it is found to be unbalanced—I will consult with you if issues arise of course.
I will be starting the game in the city of Stirthal, as city of about 100,000 that rests on the northern edge of the Voil Chasm, as huge canyon that runs East to West for about 300 miles along the southern border of a country called Malevich. The city extends not only on top of by down the side of the cliff like cave dwellings. For those with access to just a player’s guide and not the main book I can provide more detail.
Characters will be standard from the rules. I love lots of back story and creativity and out of the box thinking in character creation, so wow me. I’ll take up to 8 players (starting in 2 groups of 4 ideally).
Some notes on my play style. I prefer a fair amount of player choice, sort of sandbox if you will. At the beginning of the game I will provide and a few hooks, and I will continue to do so through the game. Many will lead to adventure, some will be red herrings. Follow the hooks or not, if the group decides to ignore all my hooks and steal an airship and be air pirates, or go buy a tavern and start a protection racket, or try forge papers to become advisors to the king, from a faraway land, by all means feel free to try. Now the fact is these ideas would be quite difficult and the players would face a ton of opposition, but I won’t veto such ideas out of hand, my point is I like an open style and have no issues with the players having control over what leads the pursue. Not that I will not run the game, I just like to let the players pick what path of adventure they want to pursue. To that end I will use an idea from another game, AEG’s 7th. I will give six categories: Intrigue/Politics, Romance, Military/War, Exploration, Action, and Investigation. I'll set up a poll to see what people like. This will give me an idea of what type of hooks will appeal to the group. You can select multiple categories.
Anyway that is the basics I would like to see the characters and the categories before I give more specific details. Once that is done we can come up with connections or if players want to come up with connections of their own just run them by me.
With luck everyone has heard of this awesome new setting by now, and if not check here:
http://www.numenera.com
So I will be using the basic setting with several changes of my own. First and most notable among them is that the moon is about 80% larger in the sky than it appears to us today. In addition it is covered with a large ocean and show signs landmasses and atmosphere (clouds etc.). To add to this on some nights light that would seem to indicate some form of habitation can been seen. Some manner of discharges, perhaps massive lightning storms, can be seen of a regular basis even from earth. Also firearms are more prevalent, but still far from common in my world. There are some other differences but most would not be readily noticeable to the PC’s at this point.
I am inclined to allow any of the flowing fan made content with the exception of Clockwork and perhaps Performs Alchemy and Operates Mechs.
http://ninthworldhub.com/forum/topics/steampunk-numenera?xg_source=activity
more options here
http://theninthworld.com/
If you use one of these other sources, make sure you let me know which source and expect that I may issue changes if it is found to be unbalanced—I will consult with you if issues arise of course.
I will be starting the game in the city of Stirthal, as city of about 100,000 that rests on the northern edge of the Voil Chasm, as huge canyon that runs East to West for about 300 miles along the southern border of a country called Malevich. The city extends not only on top of by down the side of the cliff like cave dwellings. For those with access to just a player’s guide and not the main book I can provide more detail.
Characters will be standard from the rules. I love lots of back story and creativity and out of the box thinking in character creation, so wow me. I’ll take up to 8 players (starting in 2 groups of 4 ideally).
Some notes on my play style. I prefer a fair amount of player choice, sort of sandbox if you will. At the beginning of the game I will provide and a few hooks, and I will continue to do so through the game. Many will lead to adventure, some will be red herrings. Follow the hooks or not, if the group decides to ignore all my hooks and steal an airship and be air pirates, or go buy a tavern and start a protection racket, or try forge papers to become advisors to the king, from a faraway land, by all means feel free to try. Now the fact is these ideas would be quite difficult and the players would face a ton of opposition, but I won’t veto such ideas out of hand, my point is I like an open style and have no issues with the players having control over what leads the pursue. Not that I will not run the game, I just like to let the players pick what path of adventure they want to pursue. To that end I will use an idea from another game, AEG’s 7th. I will give six categories: Intrigue/Politics, Romance, Military/War, Exploration, Action, and Investigation. I'll set up a poll to see what people like. This will give me an idea of what type of hooks will appeal to the group. You can select multiple categories.
Anyway that is the basics I would like to see the characters and the categories before I give more specific details. Once that is done we can come up with connections or if players want to come up with connections of their own just run them by me.