WarDragon
One Thousand Club
Okay. And is it just me, or is Kimberry's Mantle the worst of them all?
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You should compare Knightbane Strike to Sun-Sword Concentration (Ink Monkeys Solars, Scroll of Errata). Not sure if you intended it, but if I were you I'd clarify which type of Hardness it ignores. Natural hardness should arguably be untouched. The '+1m to apply to every attack in a flurry' repurchase feels a bit strong, but it's not unreasonably so.WarDragon said:Personally, I've got one more Devil Tiger Charm I want to write before starting my actual sheet. Maybe two, if I can think of a good Imperfection...
And I'd still like some feedback on my Excellency. I'm considering raising the emphasis on the wealth/hoarding aspect, but not sure.
http://www.rpdom.com/resources/devil-tiger-baal-shazash.544/
Actually they were based on GSS with Razor Claws, and the Orichalcum bonus with damage instead of accuracy... didn't even notice that made it the same as Daiklaive stats. The thing with using Knightbane Strike with them was meant to be roughly the same as GSS's overdrive drip.At first, I thought Rending Dragon Claws might be too powerful, but on closer inspection I see that it's basically equivalent to an Orichalcum Daiklave generated with Glorious Solar Saber (same cost, type, etc), with -1 accuracy in exchange for +1 damage. Seems about par for the course to me.
Thanks. I have an idea for a mote-pool expander based on the Hoarding concept, and a couple other things. Social Charms are where I'm having the most trouble, really... anything I come up with, I have trouble explaining to myself why it couldn't also fit in Malfeas or Theion. Probably wait and develop those in play after getting a better feel for the character.Agree with the others on the Ascendancy Mantle, first is definitely better. Also more original, IMO.
I'm looking forward to seeing the social Charms you'll be developing, as well as anything more esoteric in general. You've got some interesting themes that you can play off of.
Possibly, possibly not. It's very dependent on how its structured. Sun-Sword Concentration charges you an extra mote to do so at a Essence 3+ (with the Charm having an Ess2 min), so something like that would be fair.WarDragon said:Okay. Natural hardness it is. There's a TMA Charm that ignores it all, but that doesn't give Piercing. Would an upgrade or second repurchase allowing it to ignore natural hardness be too much?
I think so, but it depends on how well it improves clinching. Clinches are very powerful from the get-go, so you have to tread carefully with how you decide to improve them.WarDragon said:Actually they were based on GSS with Razor Claws, and the Orichalcum bonus with damage instead of accuracy... didn't even notice that made it the same as Daiklaive stats. The thing with using Knightbane Strike with them was meant to be roughly the same as GSS's overdrive drip.
Would raising the mote cost, and having it improve clinches too, be overdoing it? I will edit it to specify that even though it's a natural attack, it's incompatible with mutations that give similar bonuses.
There's nothing wrong with if Charms being similar to Malfeas/Theion in how they approach things. Many of the Yozis have some thematic overlap, but there's enough uniqueness in each to generally allow you to differentiate between the two. Perhaps you could start with something that reinforces intimacies for wealth, etc?WarDragon said:Thanks. I have an idea for a mote-pool expander based on the Hoarding concept, and a couple other things. Social Charms are where I'm having the most trouble, really... anything I come up with, I have trouble explaining to myself why it couldn't also fit in Malfeas or Theion. Probably wait and develop those in play after getting a better feel for the character.
I'm really having trouble coming up with an Imperfection for his perfect defense (which will be a Soak). All of his combat Charms in general will stem from having a powerful, draconic body.
Yep! With shades of Baron Wulfenbach from Girl Genius. I originally meant it as the other way around (Klaus with traits of a Western Dragon), but it's turning out to work better like this.JayTee said:Wait, are you building a Yozi based on the concept of a Western Dragon? 'cause I might have to steal that sometime in the future.
I will admit. My first thought is "why not just use a Daiklave of Conquest? Or the Aidenweiss, if the ST would allow a N/A weapon/manse?" On second glance... yeah, seems strictly better than the Daiklave of Conquest for the same artifact cost.Esbilon said:Custom weapon for my solar general. Thoughts?
The Cry That Wakes The World
Speed: 5
Accuracy: +3
Damage: +13L/5
Defense: +3
Rate: 2
Tages: 2, O, R
Attunement: 10
Cost: 5
This orichalcum Grand Daiklave has three Hearthstone slots, and as a Holy effect, it deals Aggravated Damage to Creatures of Darkness.
Participating in a battle where this blade is used counts as a scene of building an intimacy of respect to the bearer. Heroic characters can resist this at the cost of 1 wp.
Extras who are not Creatures of Darkness and participated in the battle (regardless of side) also gain an intimacy to having participated in it. E.g. "We are veterans of the battle of the Red Cliffs, that bond makes us brothers even if we were on opposing sides." Once an Extra has accumulated three such intimacies, they re combined into a single Intimacy that covers the entire war.
In Mass Combat, the wielder of this sword may take a speed 5 miscelleneous action and spend 10m to designate all units led by a Creature of Darkness or composed primarily of Creatures of Darkness as common threats. She then rolls Charisma + War and adds a number of automatic successes equal to her highest virtue. This constitutes a social attack against every unit involved in the battle which are not designated a common threat. Any unit that fails to resist this social attack suffest an Unnatural Compulsion to do their best to engage a designated unit of their choice. This effect lasts for a number of actions equal to the wielder's Essence can be resisted at the cost of 2 wp. A unit that resist this effect is immune to further activations for the rest of the scene.
In regular combat, the wielder may likewise take a speed 5 miscelleneous action and pay 10m to designate all Creatures of Darkness as common threats. This works completely equivalently with the Mass Combat use.
It is completely different from a Daiklave of Conquest. DoC boosts your friends and harms your enemies in Mass Combat, this one changes loyalties and units Creation.WarDragon said:I will admit. My first thought is "why not just use a Daiklave of Conquest? Or the Aidenweiss, if the ST would allow a N/A weapon/manse?" On second glance... yeah, seems strictly better than the Daiklave of Conquest for the same artifact cost.
Still has the same themes of leadership and warfare. Also has more than twice the damage, one more point of defense, and twice the overwhelming rating. It has an O rating higher than any published artifact weapon.Esbilon said:It is completely different from a Daiklave of Conquest. DoC boosts your friends and harms your enemies in Mass Combat, this one changes loyalties and units Creation.
See, this is the sort of policy statement that's not at all reassuring to the Ebbie-favored Malefactor in the party...Only if you actually live up to your name as a "Creature of Darkness", will my Daiklave find your throat.
Really, so long as you don't set yourself up as an evil jerk, the rest of us wont careScandinavian said:See, this is the sort of policy statement that's not at all reassuring to the Ebbie-favored Malefactor in the party...
Do the rest of you agree with that assessment? I think the powers are quite a bit weaker than a DoC.WarDragon said:Still has the same themes of leadership and warfare. Also has more than twice the damage, one more point of defense, and twice the overwhelming rating. It has an O rating higher than any published artifact weapon.
Bare minimum, drop it's weapon stats to the same as an ordinary Grand Daiklave. Then we can worry about whether its Intimacy-forging and CoD-hating powers are balanced at an extra two dots.