[Nightmares of the Second Age] The Daily Scribe

I personally don't see that possible. First you need to be at least 250 years old, second, the mechanics behind raising Essence were made so that characters could progress after a given downtime, growing in power gradually, since the meditation is supposed to take you most of the time of every day during months.


Disregarding that, there are 2 ways you could raise Essence without downtime, the first is completing your motivation, the second, have a powerful spirit give you an essence endowment, neither which is easy to accomplish. There is one third way that involves a lot of risk and there's no guarantee that it will work, and that is Wyld Questing.


If going with the standard way, story-wise, it seems to me kinda backwards and anti-climatic going " Hey, I just slept for hundreds of years to help the world of tomorrow, we've made good solid work for a week now, seems like a good time to meditate on isolation for half a year". You would think that we had been chosen for our willingness and ability to make a notable difference in creation, not for our ability to procrastinate, but that's just my opinion on the matter.


As always, Sherwood has the final word on this, and he could change the rules of essence improvement if he wanted to.
 
I won't make you take time out to do Essence upgrades, unless the whole group doesn't mind a time jump of a few months. There may be times that I will do that as you are rebuilding the city and starting to bring in a mortal population again.
 
Tiger was intentionally/unintentionally built to be old enough to gain E7 a few months after waking up from hibernation, as he's 249 years old.


That said, the exact hows and whys don't worry me as much as being unable to help the party, which is why I suggested the whole questing mission above. I'm still being useful by gathering up allies and bringing the pain to the enemies of The New Deliberative, but it's also a deeply introspective quest that'll allow a greater level of enlightenment by it's end.
 
On an unrelated note, I really think we should force Han-Tha to face trial in Yu-Shan. We beat him to an inch of his life, force him to swear an eclipse oath of obedience until he's judged in Heaven, if he doesn't comply, we kill him on the spot, if he does (which he should) we take him to Heaven and present it to the Celestial Bureaucracy as a token of good behavior on our side, that we're willing to play by the rules, not just trying to start shit up in revenge for the usurpation. This not only makes a great impression on the Gods (which could get us some powerful allies), but also speaks of our power (Han-Tha is still a powerful Ess 7 god), aaand we can get a good chunk of Starmetal to play with. Not only that, now that we're on the public eye so to speak, if the Bronze faction wants to take action against us, they will have to be much careful and sneaky to accomplish it, since we are on 'Yu-Shan's side' and working under Heaven's Mandate. Also, I assume that they would require to fill out a great deal of paperwork to move against us, which our Sidereal allies and powerful Eclipses can completely counter if they decide to get some Bureaucracy charms, and in a matter of months we can restore the Celestial Bureaucracy to it's former glory.


If the part about us going public scares you, we could always force Han-Tha in his oath to follow Sash's orders, and she with some of her sidereal friends could take him to Yu-Shan to enforce the trial without us being too involved.
 
Aaaaand the moral of this story is, don't f*** with First Age Solars. :rolleyes: I had not expected Han-Tha to have to run for cover after just one hit from Aurora.
 
You also have Filial Wisdom K.O.d on the ground in front of you, too.
 
Ohhh no, he's not getting away that easily, Sherwood, is it safe to assume that Combat time is over? Because I have a plan and a stunt I wanna do to give chase to the bastard.
 
Sherwood, do you mind if I fluff write Tiger taking down several foes at once, even if mechanically he only attacks one? I feel like it'll help emphasize the big brawl we're about to have :D
 
It's one of those ironic little quirks PbP games have, where you can fluff your character utterly wreaking face, but get the most average roll possible as a mechanical result.


Oh well, good thing I love irony, otherwise I'd be annoyed. ;)
 
My big question to myself is, do I let Aurora stunt her efforts to track Han-Tha back to his sanctum? He'd make a great repeat villain if he gets away.
 
I dunno, he was about once sentence away from bragging about how he's invincible. Usually when that happens the villain tends to die horribly.
 
I just got 6 successes on my Join Battle roll - how does that work for initiative?


EDIT: Also FIREY BOLTS OF DOOM
 
I personally am of the idea of having Han-Tha face trial in Yu-Shan, which means Aurora wouldn't kill him outright, but I wouldn't mind kicking his ass every week or so when he decides to move against us. :P
 
Speaking from personal experiences playing Exalted never, ever, under ANY circumstances allow the villain to escape if you can help it. They always come back at the worst possible moment and screw up your plans/attempt to do you in.
 
While in TV shows and serials, the villain gets away. As a player, its' nice to actually catch the bad guy and bring him to justice for once instead of feeling 'well what was the friggin point of that' when the bad guy gets away and knowing that he'll be back later to fuck with our s**t. I am not threatening or being angry, but offering a point of view.


We did almost kill him in one hit. If Han Tha does manage to escape, it means that he'll be much more careful and assault us via proxies remaining in the shadows, hidden, and that much harder to hunt down and take care of. You can be sure if he does come back (later) he'll be much more bad ass.
 
I don't know if it can be destroyed, but it's possible to rearrange the geomancy around a sanctum to cut off the owner's access to Essence...
 

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