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Fantasy Natural Selection (Looking For New Members)




"
I must know why we hate the ones we love? Why must we destroy what has been so near and dear to our hearts? Why do I question the possibilities of the future, knowing well that I have no say in my Destiny? I seek nothing but the truth behind my nightmarish life and why I suffer today...
Terra T. Estella stating his purpose of traveling alone





Full Name: Terra T. Estella



Nickname/Alias:



Age: 15



Gender: Male



Race: Human



Class: Summoner



Element: Snow/Wind



Sexual Orientation: Heterosexual



Weight: 119 lbs.



Height: 5'8"



Eye Color: Baby blue



Hair color: White













Terra T. Estella






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Combat Info



Skills:



Prodigal Summoner ~



Clever Strategist ~



Useful around the house ~



Has some knowledge of healing herbs and talent in medical treatment



Starting Equipment: Terra doesn't have much but a small sack with 18 gold inside and his scarf made and gifted to him by his grandmother. It was his thirteenth birthday gift and it was enchanted with a spell that allowed him (as the wearer) to change the scarves appearance that best suits to his situation. For example, if Terra wants to keep warmth on a cold night he can increase the size of the scarf and make it a blanket large enough for two people, or if he wants to travel without anyone recognizing him he can turn the scarf into a large hooded cloak.
Personal Info



Persona: Terra is a very intellectual and intelligent boy with a collected and calm attitude. He is a also a very poetic youth who often speaks creatively to himself, his summons and occasionally other people, but he has a fear of judgment from other people and often keeps to himself because of it. Oddly, Terra shows a great deal of verisimilitude and does not care much for those who believe they live in a "Fantasy Land". Though, Ironically Terra used to be the same way...call him a hypocrite then...



Likes/Dislikes: =Dislikes =Likes



Hot and humid weather



Feeling hopeless or restrained



Chaos



Being judged by others



Being asked about his past life



Crescent Moons



Starry nights



Breezy days



Assisting others



History:


Work In Development

Trivia/Other



1. Terra deep down is traumatized and is suffering from his past life. He seeks the truth behind what happened to his homeland and family, but all he knows as of now is that his brother (whose current location is unknown) was the cause of it. Terra has been searching for him and wants not to fight him, but his brother's intentions could be more hostile and threatening than what the youth thinks.



2. Terra's summons all have the ability to communicate and have names to distinguish between each other.



First~Alpha Male~Theos (Appearance seen in first picture)



Second~Male~Skylos~White fur~Yellow eyes



Third~Male~Rex~Pitch black fur~Orange eyes



Fourth~Female~Stella~Brown and white mixed fur~Brown eyes



Fifth~Male~Prompto~Dark brown and white fur mix~Olive green eyes



Six~Female~Artemis~Hazelnut fur~Yellow eyes









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Name: Gale Urovic


Race: Demi-Human


Age: 35


Class: Shape-Shifter


Element: Wind


Starting Equipment: Clan Robes, Long Sword, Hidden Knives


Personality: Gale is an extremely straightforward and pragmatic individual, always taking the simplest and most effective course of action when it matters. Though it wouldn’t be accurate to say that he dislikes company, too many people in one area will generally make him feel uneasy even if he doesn't show it. He is very laid back and never seems to take anything seriously, treating life and death situations like a joke. While he can deliver lines with biting sarcasm, he is surprisingly open-minded about most things. In his book, there's always time to play around, even when it's probably not the best idea to do so.


Skills: Gale can transform himself or a part of himself into the likeness of a creature or being that he had performed a binding ritual upon or defeated in combat. This allows for abilities like flight and fire-breathing depending on what creature he decides to mimic. Chimeric transformations are the strongest type of transformations, merging the parts of different powerful monsters together.


Even without shape-shifting, his hand-to-hand skills are impeccable and his skill with blades is no less impressive, though he rarely finds himself relying on his backup weapons.


He uses his wind affinity to greatly boost his speed and guide his flight, as well as knock his opponent off-balance. While he is not proficient yet, he aims to improve his skill and become a proper caster.


History: A member of a traveling guild known as the Weavers, he had soon found himself separated and on his own following an intense, massive battle against a rival guild, journeying from one town to the next to pick up odd jobs and a place to stay for the night. Often regarded as a solitary individual, he has gained a reputation for being relatively quiet and serious (which couldn't be further from the truth). As of now, he is a self-proclaimed big game hunter in order to absorb their power.


Likes:


Fighting (and winning)


Pissing people off


Making light of serious situations


Gaining new abilities


Dislikes:


Making mistakes


Regretting stupid decisions


Pessimists


Elitists


Normal Transformations:


Acid Breath - Viper


Wings (Flight) - Griffin


Wings (Speed Boost) - Serpentfly


Mantis Blades - Mantis Demon


Boulder Fists - Stone Golem


Armored Scales - Drake


Razor Tails - Defiler


Night Vision - Night Cat


Tunneling Spikes - Spiker


Trick Transformations:


Stone Golem: When stabbed through the chest, encases heart in dense gemstone


Viper: When about to lose a limb, transform it so that it can regrow later even after it's been sliced off.


-


Current Hunt List:


Dragon: Obtain Elemental Breath/Upgrade Drake Scales into Dragon Scales


Beholder: Obtain Eye Blast


Basilisk: Obtain Petrifying Gaze
 
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Name: Rowe Maudlin


Race: Human


Age: 36


Class: Mage


Element: Water/Ice


Starting Equipment: Winter Oak Staff, Spellbook, Multi-Purpose Herbs


Personality: Rowe's perpetually deadpan attitude has driven away most people, but her harsh, blunt nature tends to be the final nail in the coffin. She is never afraid to speak her mind and freely exchanges criticism wherever it is due. While she has the best of intentions for her peers and even her enemies, she will not hesitate to remove any possible threats to her safety or the safety of those around her. Whatever the case, Rowe maintains a calm stance and treats matters in all seriousness when it is necessary, but at the same time, keeps a certain lightness in her heart that allows her to have a little fun once in a while.


Skills: Magic aside, Rowe's skill with the staff is deceptively good, considering the fact that she rarely seems to move during combat. Her technique is enough to keep up with veteran swordsmen, though it isn't quite enough to actually defeat them.


Using the power of water and ice, Rowe demonstrates excellent control of the battlefield, a certain level attentiveness regarding both allies and enemies, and skill in performing various spells. Her timing and spell usage while in close combat is impressive as well - perhaps even better than when she fights at a range, although she hates to get that close to her target.


History: One of the newer members of the Weavers shortly before it was divided, Rowe spent most of her time soul-searching for a purpose in life to little avail. Just when things seemed like they couldn't get any bleaker, the guild's presence restored her motivation and she felt her will to live again while surrounded by so many people who care for her. Despite her poor relations with Gale, she feels indebted to him and as a result, has decided to keep their relations stable for the time being.


Likes:


Executing strategies flawlessly


Vicariously experiencing emotional fulfillment


Learning new things


Helping people in need


Dislikes:


Fighting


Wasting time


Petty crimes


Optimists
 
Name: Daedalus Lexian


Race: Human


Age: 32


Class: Paladin


Element: Light


Starting equipment: (My character will have been taken prisoner, so I won't have my sword until I get it back.)


The sword of sanctuary (In the appearance Picture) - The sword of Sanctuary is a holy blade that can burn through shadows, illuminate the darkness and relieve people of their stress. It has a glowing aura around it that make people more at ease and calm no matter there race, the effect is the opposite on those who are evil however. In that case it makes them more angry and upset.


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Dimensions: 6 ' 2 " Tall, weighs 235 pounds and is very muscular and physically fit.


Personality: Daedalus is a friendly and social guy with a sense of good to him. He fights for what is right and always sees the good in others. Though some times he can be quite clumsy and stubborn, he tries to approach every situation with caution. He is also a strong lover and very emotional, though he hides it behind a stoic and chivalrous behavior.


Skills: Daedalus has powers of light such as healing and illuminating. He can also calm people around him and make them more brave than they normally would be. He can also instill people with a sense of righteousness if they allow him through holy magic. For offensive abilities he prefers melee combat, though he has the ability to call upon beams of light from the sky to attack.


History: Daedalus grew up on a farm and never had much money. His mother died when she had 30 some years of age and his father had just enough food to feed Daedalus and his 3 sisters. The three siblings he had went away and married off to rich folk leaving Daedalus and his ex-military father alone in the small house. Since he was extremely talented from birth with the use of a sword, the Silver Legion picked him up at a young age of 18.


It was there that he met a girl named Ireythalli (Alli) Corvenath, and they have a history together.


Other: At this point Daedalus has found himself in quite the pickle. He has found himself a prisoner for turning on the Silver Legion.

 

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Name: Ireythalli Corvenath


Nickname: Alli


Age: 26


Gender: Female


Sexuality: Bisexual


Species: Half-human, half-phoenix


Element: Fire


Class: Guardian/Warrior/Paladin

Alli stands at 5'7" and weighs 134 lbs. She has pale skin and long hair that starts red (near the roots) and fades to yellow (at the tips). She has red-gold eyes that are red when she's angered, but golden when she's calm. She is normally seen wearing her armor, but when she's not wearing the armor depicted below, she puts her hair in a braid and wears common clothing, because she prefers to blend in, rather than stand out. She has a curvy figure and a slender face, her ears slightly pointed beneath the mass of red hair blocking people's view. She walks with grace when she's wearing her armor, as if she's an entirely different person, and becomes clumsy the moment she wears normal clothing, due to the lack of weighted armor. In her phoenix form, she looks as if she is made of fire and can control whether or not she really is covered in flames or not. However, changing from one form to another takes approximately five minutes, since the transformation is quite painful.


Human form:


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Phoenix form:


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Tattoos: Located at her inner wrist is a small red feather, indicating her other half of species (only known to her).


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Scars: She has one scar, directly in the center of her back, from being captured once and being punished for not obeying the will of her captor.


Personality: She is elegant and graceful in her armor, but she is also ruthless. She will not hesitate to get rid of any enemy in her way, and is always protective of those weaker than her. When she's a phoenix, she tends to act as a male would - dominantly. If you stare her in the eye as a phoenix, she will try to burn you as a warning. If you stare her in the eyes as a human, she will glare at you until you look away. She's aggressive and a control freak, but she has a softer side where she acts motherly and protective of the weak. She doesn't smile often, but she does blush, thanks to the constant warmth of her blood (she's naturally warmer than other people). She tries to keep her other half a secret, and instead resorts to fighting with a sword to keep her secret.


Likes/Dislikes:


+ Flying


+ Fighting


+ Protecting those who can't protect themselves


+ Warm drinks


+ Soup (because WHY NOT)


+ Sitting in trees


+ Singing when she's alone


- Her transformation


- The cold


- Her stage fright


- Enemies


- Betrayal


- Meeting new people


- Water


Fear(s): Acting in front of people (aka singing in front of crowds), losing people she cares about, and drowning.


Goal: To save everyone she can, even if it means she dies in the process.


Short Bio: Alli was raised by her parents, a female human and a dominant male phoenix who could turn into a human like she. She enjoyed being brought up by them, and was quite happy, until her father happened to be flying over enemy territory and was shot down, the enemy thinking he was a bird to hunt for sport. Her family was a part of the Silver Legion, despite being good people. They enjoyed being knights, so they were a part of the Silver Legion, but showed kindness to everyone and mercy to their enemies. Her father's death happened when Alli was 12 years old, and her mother was heartbroken, so she eventually committed suicide, not wanting to be without her husband, which left Alli all alone to fend for herself. So, she was taken in by a member of the Silver Legion, and was raised within the ranks of the army, taught to fight with passion and a ferocity unlike the other soldiers. She ended up being remarkably good with a blade, and was known for winning play fights against the soldiers she grew up with. None of them knew she was part-phoenix.


She is currently being held in a cell in the Core, not knowing that her ally is being held in either a nearby cell or the same one as she. She's in phoenix form, having been caught in that way, and refuses to turn back because of her anger towards the knights of the city of heroes and because she doesn't want to be naked in front of any other prisoners. The only reason she's in jail is because of a misunderstanding, but the guards don't care, since their idiocy doesn't include an understanding of logic. Both her and her ally were on a mission when they left the Silver Legion, but were still going through with the job because they felt it was morally right. They arrived at the City of Heroes, no longer bearing the symbol of the Silver Legion, and were thought to be traitors and were separated.


Strengths: Often underestimated (gives her the advantage), can turn into a fire bird, and is skilled with a sword.


Weaknesses: Loyal to a fault, her skin is easily damaged, and if she's a phoenix for too long, she will start to forget that she is human (her eyes are yellow when she's in control of her phoenix, but when they are red she is fully phoenix).


Powers: She can use flames to her advantage, but when she summons flames, they tire her out.


Weapon(s): Alli uses a long, slender, blade that is a purple-red in color and is incredibly sharp. It is normally held in a blue sheath that rests across her hips. In her left hand she carries a shield, bearing the symbol of the Silver Legion. It is made of a rather strong metal, but can definitely be broken if enough force is applied. These have both been confiscated by those commandeering the prison beneath the city of heroes alluded to earlier in the role play.


Other: She has a history with the paladin, Daedalus Lexian, which will be explained in further detail during the role play.
 
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General



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Name: Sylvester


Race: Half-Fae


Age: 82 Years Old


Class: Sorceress


Gender Female


Alignment Neutral


Sylvester, The Young Sorceress- “Why does everyone still treat me as a child? I may not be as old or as well-journeyed, but I am a young adult now at least.”


Personality



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Personality: Sylvester, the young one, as many of her peers and those who know of her call her by is a Half-Fae sorceress. She is by no means an easy prey and yet she could easily be called naïve due to her inexperience. She has occasional bouts of wisdom because of her quick-witted mind and eagerness to seek out knowledge but her short time in Aldurin, in addition to her sheltered and solitary childhood, has hindered her ability to judge what is good and thereby should be sought after. In some ways, some peers of hers say she is the most objective person to speak to, in others, most would say she is a bit strange. Sylvester has a habit of being a bit of a hoarder. She likes to hoard things other people consider unsightly or disturbing: cursed artifacts, books of unknown or perhaps unsaintly origin, and pets with deformities among creepier things. Albeit having this sort of trait, she tends to be a kind person, easily spoken to and a great listener yet not one to just start spouting off at the mouth. Her quiet nature could be an offshoot of her solitary childhood as most of her learned language is tonal, without words as most know it. She only learned the native Aldurin language once she was introduced to people. Most thought she was a mute because she didn’t speak for quite a well.


Talking Tree from Skyshard’s Forests – “Sylvester…She often comes and listens to me. Such a sweet child.”


Magical



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Element: Earth & Light


Earth Rules & Notes



1. Earth Magic deals with the ability to control nature-like aspects of her surroundings such as the soil, plants, and rock. While mostly a defensive magic, adept, advanced, and master and grandmaster users have harnessed a feel for the offensive use. Sylvester falls in the advanced category.


2. This may include using magic to cause earthquakes, change soil quality, assist plant growth etc.


3. There are limits: Sylvesters limits are the use of metal, sand, and other such materials. While included in earth-type magic, she is limited to normal stone and crystal.


4. In addition, whole forests cannot be grown. Earth magic requires strenuous practice, diligence, and focus and while Sylvester’s best magic is earth, she is no master and has bounds to her energy.


5. Earth magic in combination with light magic can be used for healing and Medic-Type magic.
Light Rules & Notes



1. Light magic may include the usage of of light, or more specifically ‘pure’ energy (sometimes referred to as white magic energy), for certain applications. An adept user can use basic applications such as a light source. Advanced and above users use this type of magic offensively to banish or destroy demon-folk and other shadow-users. Sylvester falls into the adept category.


2. In combination with Earth Magic, can be used to heal most wounds, does not apply to diseases for the adept. The best adept would only prolong the life-span.


3. This magic is opposite to shadow-magic.


4. ‘Pure’ energy refers to the energy put forth from a magic user with good intentions and untainted spirit. Does not refer to the highest quality of energy. Only that it is untainted by darkness.



Elven Mage from Skyshard – “That child? Ahh…Yes she is a brilliant magic-worker. I would say the light is imbued in her dark skin and the earth in her hands.”


Skills and Attributes



Basic Skills List:


❧She can raise boulders as shields or stepping stones from the earth.


❧ She can “control” vines and plant growth to trap or hide her.


❧She can use healing magic.


❧ She can create an orb of light, sort of like a lantern


❧She can warm a small area with light magic as a gradual heat source. Limited, no match against Fire Magic.


❧She can assist gardens, farms, and other agriculture to yield good results as any other earth-user can.


❧She can communicate with relatively sentient creatures and animals. Limited to animals and magical beings with a well established language system such as birds, cats, dogs, griffins, harpies, and etc. Usually larger bodied creatures. Dragons are excluded due to language barriers.


❧ She can imbue light/earth energy in crystal and stones.


Attributes:


(Scale of 1-10; Negatives mean it’s a Weakness, Positives mean her element works well with that element. If there is a positive or negative, add/subtract from 0. When there is not a +/- that means that is her own ability usage. 0 is neutral with no skill or attribute in that area.)


❀Magic❀


Earth: 8


Air: +2


Water: +1


Fire: 0


Light: 4


Shadow: -5


❀Physical❀


Speed: 4


Stamina: 3


Agility: 4


Fortitude: 6


Strength: 2


Health: 6


Mind: 7


Piety: 8


Intelligence: 7


Offensive: 4


Defensive: 9


Equipment



Starting Equipment:


❧Worn-Out White Robes


❧Twisted Vine Staff


❧Earth Imbued Crystal Ball Hair Ornament


The Great Guardian from Sylvester's Story - "Sylvie is like a little growing plant in my forest. I will tend to her and make sure she grows strong and sturdy like the guardians before me."


History



The story of Sylvester begins on one sunny day in Skyshard...


A small woman with deep weary eyes and wrinkled hands made her way through the sunny forest on an island of Skyshard. She was only an ordinary elf with no special qualities about her, but perhaps that's what made her attractive to the special folk her village was wary of. Inside her arms she held tight to a tiny child. The child nested carefully in the crook of her arms and its fattened cheeks blushed with health. The woman seemed to travel for quite the while, her gaze going to and fro searching for something. Skyshard is a place filled with magic, with creatures most dare to see. While not always dangerous, sometimes if you are unaware, if can catch you unprepared. Little did the woman know that a pack of hounds had been following her. Her hunting senses had been dulled by the long days of pregancy and she had not noticed. When they pounced upon her she held on tight to her child and cried out for help but being so far into the forest no one came. So ended her life. Yet what became of the tiny child?


Well you see, as the hounds set upon the mother, she wished for one last thing: for her child to survive no matter the cost. However, when fate has cast its stones the price is heavy to pay to go against it. At that time, a being who could grant wishes came along. It had been on the way to her village and heard her wish. And so it asked, "What can you give to pay the price?" And she cried, "Anything, just take the child. Save her!" And so the being took what it desired. It took half the child's sight to pay for it's life, and it took the rest of the mothers' life and her soul to feed itself. The owl-like creature swooped the child up and brought her to the heart of the forest where the guardian rested. Setting the child before the guardian it said, "Great beast, I may be old and wise and we have known each other for so long. I have been entrusted this child but I have no children of my own and have no knowledge of how to raise a child such as this one. For my servitude and help after so many years, won't you raise this child with me?" The beast looked down on the owl with its huge horns and fluffy white coat of fur and smiled, seeming wizened and amused all at once. "Of course, my dearest friend. I protect all those who seek refuge in the forest given that they are no threat. This child is pure of heart and with the rest of my years I will watch over her."


The beast, her dog-like son, the Owl protected her until she came of age and even now they watch over her. They taught her magic and how to focus her spells. They taught her many things, but most of all how to be kind and strong. That is how Sylvester came to be, the rest of her story is yet to be told.

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The Owl from Sylvesters' Story - "Hoo? Sylvester? I raised that little mage. She was just a babe when I first met her. I've been watching over her ever since. I've grown quite fond of her antics. Hooooo, yes."
 
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Hm..? You dare wake me from my slumber?
Solrith, The Mammoth





SOLRITH THE MAMMOTH





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    Name: Solrith, The Mammoth. He gained the nickname by being the largest dragon of all. His length, including the tail, is about 1.5 miles. His wingspan is 1.5 miles each wing.


    Age: 1,957


    Race: Dragon


    Class: Dragon, if that can be considered as one. Uses an array of magic, and has extremely durable scales. So, more like a Tank/Mage hybrid, but very passive.


    Element: Lightning and Storms



    Starting Equipment: His own Island in the Skyshard. However, this is not even big enough for him.



    Skills: Solrith has acquired many skills in his life. He can breathe blue-white fire out of his mouth, like other dragons. He can conjure storms and lightning, as well. Because he is one of the first of his kind, and one of the first hundred things living, he has a vast amount of knowledge, of the arcane, supernatural, natural, etc. However, he is not even close to being omniscient.


    Powers: Solrith is an extremely powerful dragon, in terms of magic. His very aura, in a good 10 mile radius, causes a powerful thunderstorm that only he can make vanish. To make up for his slow, but powerful, movements, he uses an array of lightning magic to take down smaller opponents. HOWEVER, Solrith is an old and patient dragon, therefore, he has enough of a composure to stay passive, and will almost NEVER resort to these powers. Even if a tiny being, such as a human, tries to attack him, he will simply not care for them.


    Aside from that, he has the power, like any other dragon, to breathe fire from his mouth. His fire is blue-white, but he will almost never breathe his fire completely, for it has a large circumference of damage. Instead, he has enough skill to create small, concentrated streams of his fire, whether it be from his nostril(s), or mouth. He also communicates telepathically with people, but he can also roar extremely loudly, being heard from miles and miles away.






 
The character seems very powerful, very much so. If there is a good reason to have Solrith I would really like to hear it, because in personality and history he is very interesting, but for balancing reasons he seems like a character that could effortlessly defeat every other character without a second thought. Not that he would, but we need to keep things fair for everybody, both the protagonists and antagonists. @Guydaguy
 
Check out what it says in the "Powers" section. I kinda wanted him to be a wise and very powerful character but doesn't fight and is mostly just there for advice and wisdom. @Morgrim
 
Name: Veter via Rimor


Race: Human


Age: 25


Class: Explorer/Adventurer


Element: Soul


General Appearance:
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Starting equipment: a leather jacket, a T-shirt, pants and a fedora-ish hat. He has a few daggers, a short sword, and a satchel stocked with maps, notes, and basic survival gear.


Personality: Veter has always been a vagabond, traveling from place to place. He loves searching for priceless artifacts, and exploring ruined cities. The thrill of danger and the compelling force of curiosity are what keeps him going. He searches for answers, and refuses to stop looking. He is determined, cocky, good looking, smart, and great at what he does.


Skills: Veter is an explorer extraordinaire, so he's had some experience fighting off creatures, bandits, thugs, and thieves. When overpowered in strength, he often relies on his wit to help him out. He can detect souls and though untrained in magic, he can hide his soul wavelength from being detected for a period of time.


History: Veter was an orphan at birth, his mother being a whore and his father one of her clients. Growing up in the orphanage was hard. He learned to read from a nice volunteer who came to help the orphanage. Once he began reading, he couldn't and wouldn't stop. This would earn him the ire of the other children, whom he often fought with. At the age of 15, he left the orphanage and embarked on his first adventure. He has been making a living by selling the artifacts and relics he finds to museums and wealthy nobles.


Other: He has a sweet tooth, and often packs lots of snacks with him on his adventures. He can get abnoxiously annoying, but he can't help it, he's just great at his job. Due to a frightful experience in childhood, he became deathly afraid of snakes.
 
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Name: Irina Wranzumin


Race: Psotnik (Elf)


Gender: Female


Age: 240


Height: 5’6” Weight: 123lbs


Size: Medium Lean


Skin: Olive


Eyes: Blue


Hair: Platinum Blonde, pixie cut





  • Uniform





    Black Kartl-Kakheti Chokha over-coat, with a red under arkhalukhi and dark brown leather riding breeches with black leather boots leather belt with a buckle. Dark grey fur inline Ushanka, though she will be more often seen wearing a sewn in hood on her over coat. She uses a Veshmeshok backpack which carries her food, gloves and scarf.


    Weaponry





    Straight Dagger


    Knuckle-Dusters


    Sovnya Polearm


    Don Cossack Shashka (Sabre)


    Element: Earth








  • History


    Irina is a farm girl who was born and raised in Northern Landfall, a very dry region with dramatic temperature switches, making the life of a farm girl difficult. Due to her father's death around her 5th birthday she and her 6 brothers were forced to work in the fields to keep their once prosperous farm in production. On her 9th year she had an accident while attempting to hunt for a large herd of deer that had been tearing apart the farm. The herd was startled and darted off, going to investigate the young Irina was caught up in a scuffle with a brigand who was running from the Silver legion, she attempted to fight but he overpowered her and and attempted to cut her, which left the scar on her lip and chin. She had some hunting experience from her father and brother's along with basic veterinarian skills to keep the livestock in good condition, more specifically her horses which plowed the field. When she turned 190 she decided to leave the farm and join in a local recruiting drive, being enlisted to the 64th Legion. As tensions broke out the Legion was slowly pushed to their breaking point until they were finally routed in a defense of a small village, where she would abandon her post, being caught in the route. Her teeth, oddly enough, are filed down in a pointed pattern, a shock tactic for the cavalry units that were raised and recruited in the northern Steppes.


 
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Name: Yark Slick


Race: Gnoll


Age: 23 (Most Gnolls live to be 35)


Sexuality: Irrelevant


Class: Bard


Element: Air


Appearance: Standing 7.6 Feet tall, Yark is a rugged looking fellow, thanks to his race and history. His hyena like visage is lined with sharp teeth, and his ears have small holes in them. Currently, he wears a weathered green cloak.


Starting equipment: A ragged cloak, the only piece of clothing he has. An odd amulet shaped like an eye. A lute, Yark's most treasured possession. Bandages, covering many wounds upon Yark's body.


Personality: Yark is a rather nice creature, despite being looked down upon. He would most likely help any person, would they want his help.


Aside from that, Yark lives to see the smiles and laughter of others. This, in particular feeds his need to play music. Compared to most of his kind, Yark is rather calm and collected. His perpetual state of poverty has taught him to value the small things in life.


Skills: Yark can play the Lute, Guitar, Accordion, Piano, Cello, Ukelele and Fiddle.


He can not play mouth instruments, because of his facial anatomy. This does not stop him from singing, however.


Aside from musical talents, Yark is a very athletic and acrobatic individual, capable of impressive physical feats. He can also juggle and dance rather well.


He is also rather strong, because of his monstrous ancestry.


Because of his poverty, he has learned a few survival skills, allowing him to survive in harsher conditions, hunt and otherwise just survive.


History: Yark was the son to a Gnoll Matriarch called Yarska, and a Gnoll Warrior called Tork.


They, along with the rest of his tribe were killed by a group of adventurers. The reason for this attack was because the tribe were raiders.


Yark was not killed at the time, because of his infancy. The group of adventurers took him into a nearby town, where he was reviled by all but one man, a musician by the name of Rupert Slick. He decided to adopt the little abomination. He was a pretty great father, teaching Yark how to play instruments, and how to speak the language of Humans. And then someone burned his house down, tragically, he perished in the flames.Yark was suspected as the culprit and had to become a fugitive. He tried and still tries to make an honest living, but is barely tolerated in most places.


Current Location: A small hamlet named "Tarik" Tarik is part of Landfall, and about 20 miles away from Dunheim.


Other: A small girl named Sally Greiham occasionally visits Yark and gives him fish. Yark believes her to be a treasured friend.


The music he plays tend to range from bad to fantatic depending on his mood.


When he was young, his adoptive father called him "Harry" Slick.
 
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All characters are accepted, if you have any preferences for how or who to start with please leave a comment in OOC and either quote me or tag me so I will see the alert.
 
Morgrim said:
All characters are accepted, if you have any preferences for how or who to start with please leave a comment in OOC and either quote me or tag me so I will see the alert.
to be completely honest, my character is sort of a nobody, so I'm really unsure as to how other characters would interact with him.


I suppose I could take it up with some other players. As for preference? I would like to starts as my "history" details, homeless, in a town that barely tolerates me.
 
Name: Ove Ragnarson


Race: Human of norse heritage


<p><a href="<fileStore.core_Attachment>/monthly_2016_05/Viking-Manhood-Lessons.jpg.3f9436522f4a959acfd0c44e4190a4f5.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="123932" src="<fileStore.core_Attachment>/monthly_2016_05/Viking-Manhood-Lessons.jpg.3f9436522f4a959acfd0c44e4190a4f5.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Age: 38


Class: Warrior (bearshirt subclass)


Sexuality: Irrelevant


Element: Thunder


Starting equipment: Handed down to Ove by his father, a dane-styled axe. But not enchanted with weak, and primal magic, NO! An axe, with steel that has reached the pinnacle of perfection, no steel shall quite be like this one! As for armor, Ove chooses to be bold with a nose-guarding spangenhelm, a simple contractible mail shirt, his signature bear fur cloak, simple breaches, padded leather boots


Personality: Ove has a keen brotherhood-like relationship with friends, but his views are highly nationalistic, and sometimes even downright racist, scolding any and all half-breeds for their disrespect of their pure form and potential!


Skills: Highly skilled in battle, Ove specializes in two handed combat, and as such can use his immense force to bash with the axe, mixing the potential of both battle-axe and war-hammer, as for physical strength, he has plenty, and is capable of some very craving physical achievements, this however minors his agility slightly, but greatly improves his stamina.


History: As a child, his home had been ravaged by savage barbarians who were having a feud about land, now as the tradition in his land went, cowards, elders, children and women were to be slaves on the event of raiding, his town did not emerge victorious. He was taken from his home, and put into the arena as a mere teen, fighting other children of his age in an arena devoid of dignity with an axe the plunderers had taken unrightfuly from his now dead father, whom had taught him how to use it properly on wolves and the such prior to the raid. The house that had held him a slave for so long was a whole population of "half-bred mule mongrels", half human half elves, that hogged the land his ancestors kept for centuries until, like a dragon's forked tongue, burst into an uncontrolable flame of pent up rage and aggresion eventually,


He became powerful enough at the age of 22, to beat and suffocate a guard on watch who had been too reckless around the man, that would become the liberator of many slaves that had returned to their homes, however his, was destroyed. And led him to travel. To find purpose, and somewhere find something that he can fight for again.

 

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I AM SORRY! I would BBcode, and may at some point, but time is a commodity I am short of.)


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(This is pretty much all you usually see of him) (What his face, NOT the outfit looks like)


Appearance: Always has bloodshot eyes, and mostly either a crazy smile or deep frown etched on his face.


Name: Taggert Red


Race: Human, although there are a few side effects to years of potion using.


Age: 48 in bodily age, looks older due to potion usage, was born over 1,000 years ago (kept lapsing into a coma-like state in which he did not age)


Class: Master Alchemist


Element: The earth/land


Starting equipment: Taggert boasts a plethora of potions, but one must have a place to put them! His best item is an extra-dimensional satchel that can hold my number of potions he may need, and he keeps most of his potions and ingredients in differently shaped containers so he can tell what he is rummaging through when Telemachus into it. This often doesnt help though, and he has unfortunately drank the wrong potion a few times...


Potions;; (I can give these more creative names, these are simply placeholders to say what they do)


Infrared vision (semi rare)


Heat resistance (common)


Cold resistance (common)


Electric conduction (common)


Gaseous potion (semi rare)


Invisibility (quite rare)


Firebomb (uncommon)


Sleep gas (uncommon)


Smoke screen (common)


POAS; Plain Ol' Acidic Substance (common)


Giantification (Very rare)


Speed; makes you insanely fast (no, it's not meth) (extremely rare)


Chicken broth; for when you are thirsty and hungry at the same time! (ultra rare ;) )


Love potion; fills the drinker with lust for the one whos essence is in the draught (rare)



Coma potion; puts drinker into a coma where they do not age and are encased in stone for roughly 400 years, MUST BE CONSENTUAL OR WILL NOT WORK (ultra rare)



Lowered gravity for drinker (quite rare)



Tough hide; tier one, skin is thickened, Slightly harder to cut; tier two, strong blows and sliced will make small scratch he's in this now elephant-like skin; tier three, the sharpest edges and most crushing blows will simply bounce off of this skin. (goes from common to uncommon to very rare)



(I SHALL ADD MORE!!!!!!)



Personality: First, take a chrochety old man. Then, mate him with a panther, mate that with an antelope, then mate that with an insane asylum patient. That is Taggert. His mind is a little... warped from all that potions driking, and will either cackle with laughter or growl in fury at inopportune moments. Most of the time however, he is quite cheerful, and will harras you with a trivial pleasure, not really caring or realizing that someone it harmed. In person, he will often drift off to his own little world, but if geniunly interested in what they have to say, will listen respectfully and contribute to the conversation challange them to a duel then forfeit before it begins, and already having stolen their wallet in the confusion, run away, cackling. But in his madness, he is a wise and wiley old man, who can offer great counsel or advise, to those who can pay the price.


Skills: Taggert's skills mostly come from the effects of his potions, but as a potion user and maker, his skills of recognizing and preparing ingredients are very high. To augment his potion's effects, he uses a small, very sharp knife against his enemies, and boasts a surprising amount of agility for such an old looking man. However, his joints do ache sometimes, and he isn't exactly the strongest guy you will ever meet, so do please be careful with him!


History: WIP


Other: Not sure what to put here, so WIP<p><a href="<fileStore.core_Attachment>/monthly_2016_05/upload_2016-5-17_18-19-4.jpeg.db4170a09a3b3e67db4c858492f7a168.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="126210" src="<fileStore.core_Attachment>/monthly_2016_05/upload_2016-5-17_18-19-4.jpeg.db4170a09a3b3e67db4c858492f7a168.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

 

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  • Age: 18


    Race: Tiefling


    Aspect: Blaze


    Class: Mage


    Element: Hell Fire


    Physical Capabilities:


    Darrius is adept at the use of the spiked chain thanks to his father’s relentless training. In addition, he’s very physically fit and can throw a good punch, he’s not formally trained in hand-to-hand combat, however, so he rarely has a strategy in close combat. His devilish blood also gives him immunity to poison and the ability to see in the dark.



    Magical Capabilities:


    Darrius is a near-master of Hell Magic, which allows him to utilize hell fire, a black and purple fire that casts no light and burns the soul as well as the body. He can wreathe his body or specially enchanted weapons in the substance or produce blasts of it to assail his enemies, among other things.



    Physical Appearance:
    full_sleeve_tattoo_2_by_shepush.jpg



    He’s 6’3” with a brawny build and dark red skin, ram horns that curl over his pointed ears, jet black hair in a faux-hawk style, thick eyebrows, a chin strap beard around his square jaw, and a thick, 4 foot long tail with ridges running along the top of it that ends in a spade-like point. His entirely black eyes are usually flashing mischievously and his mouth remains in a near-constant smirk, showing of at least one of his overly long canines all the time. Thick, dark scars crisscross his back, remnants of punishments from his father.



    He has a nose ring in his right nostril, and his left eyebrow also sports a silver ring; his left ear has a blackened demon’s claw earring dangling from it, and he has matching elegant tribal tattoos running down both arms to his wrists. His spiked chain is usually wrapped around his waist like a belt, and a dark hood is usually up over his head, concealing his horns for the most part, at least to those who don’t know what they’re looking for.

 
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Daecante


the_deadwoods_minstrel_by_shinjyu-d64vjx9.png









Character Statistics





Name: Daecante Mephistophiles


Age: 1200


Aspect: Innocence


Race: Demon


Gender: Male


Sexual Orientation: Heterosexual


Occupation: Bard


Element: Arcane


Relationship Status: "Sorry, but my heart belongs to another already"


Goals: Bring the joys of music where ever he goes, have as much fun as possible, find a certain somebody.










Physical Characteristics





Height: 6'1


Weight: 125 Ib


Hair: Short Black hair with red streaks


Race: Demon


Eye Color: Red


Skin Color: Tanned


Build: Athletic


Features: Red Rose Tattoo on the back of his neck.


Equipment:

A guitar gifted to him in childhood, it has become somewhat sentient a emits a uneasy feeling and energy. Sometimes the eye sockets may light up a deep red, as if it's watching you

,





Lightweight armor made from the skulls and leather of slain demonic animals within the Desert, combined with cloth for great comfort

, Bone Katana, and under his orange scarf he has a necklace with a square container, containing a portrait of his beloved.






Mental Characteristics





Hobbies: "I am a man of many talents, such as: Singing, playing the guitar, and murdering people"


Likes: Music, Dancing, Trying new things, Spicy foods, Heat, The Desert


Dislikes: Cold, Narrow minded views, Arrogance, Up front Fighting, Sweets


Personality: A skilled musician, singer, and bard; Daecante is often seen as a gentleman who simply wishes to give other people the time of their lives through his art form, music. He drifts from town to town, going where ever the wind takes him and bringing the joys of music where ever he is. From royal palaces and balls, to the slums of a city, a small village on the plains, to the open wilderness itself. Music is his life.


Due to his travels taking him everywhere he has become well versed with many cultures, religions, territories, locations, and has made some fine connections with those that hire him as their bard. And just like any other bard he is also a spy, and sometimes, an assassin. He knows how to act like an innocent musician, but do not fall for that act; for your life may depend on it.



Daecante is always pushing people to get out of their comfort zone and try new things, as he is a firm believer of the motto "you only live once, better make it count." He hates it when people are too scared to try something new, to do something, change; he feels that it is a limiting factor that no one should have to go through nor has the time to have affect them. People shouldn't have to miss out on what life has to offer because of miss placed fears. He also has a great disdain towards though's that let prejudices, and or assumptions, rule their thoughts, opinions, and behavior; especially when it has a negative impact on others, i.e death.



Despite his gentleman front, he can also be very dark and macabre, to the point of sinister in his sense of humor and his lashes, do not let him lash out at you for you will regret it. He does not take kindly to heated arguments, rants, and threats; whether targeted at him, his friends, or just a random stranger. He will step in and try to prevent the fighting or argument, to the best of his abilities before getting stereotypical demon, one way or another. Preferably peacefully, but violence is always an option for him.






Skills: Singing, Playing the Guitar, Dancing, Sword play, Acting, Spying, Killing.


Powers:

  • Mystic Bardship: The ability to incorporate magic through music. He can enchant, curse, heal, persuade; and do a lot more stuff with music on his side.
  • Music Manipulation: The ability to manipulate and generate music, able to use it for multiple purposes.






I will not be using any of his powers to be unfair or over powered, most of the time it will be more for theatrical appeal. If during battle, or out of battle, if any of his actions regarding his powers are considered overpowered or unfair, then I shall change it immediately.


Secrets: Being a bard, he keeps many many secrets due to the job, he hears and sees many things others would not due to his position.










History





History: In the harsh deserts, you do what you have to in order to survive. You take what you are given and make best with it; this is what Daecante's life has been all about. The tribe that Daecante is from, name now long lost to history, were one of the few to leave; to more isolated parts of the world in order to live. The desert was their chosen option of life.


In the desert there is only two temperatures: Burning hot or freezing cold, no in between. You must hide to survive the temperature alone, let alone the creatures that inhabited this harsh land, and the weather that is erratic at best. Most of their clothing and tools are made from the skins and bones of whatever creature they could fine, most of them demonic in nature such as themselves. Not only did they hunt these creatures, they also learned how to survive the desert's wraith from them and even domesticated a few of the species.



Since his birth, Daecante has been naturally talented at both the Arcane magic and music, taking up the guitar as his favorite instrument after being given one made out of a Demon mammoth's head; enchanted with demon magic to give it new life and allow it to become practically impossible to break. After hundreds of years being bound to Daecante, the guitar has now come to, somewhat, be alive as he can summon it on command.



During his earlier years Daecante saw a chance to escape this hellhole and start a new life with his affinity for music, and to no surprise took it, and has not regretted it since. Under the cover of darkness he fled from his small village and began his trek towards the civilization of the rest of the world. Not knowing of the politics of today, he decided to hide his past from others while on the road, those who ask him about his clothing he tends to just say it's a fashion choice popular of his tribe.



In the beginning he had many nasty looks and run inns with the inhabitants of Aldurin, getting into fights with some groups in towns and cities, thrown out of some cities, and etc... due to his demonic heritage and the civilians assumptions; but over time those died down as he made a name for himself as a talented and civilized bard.



Over the course of hundreds of years, Daecante has made a name for himself as one of the best bards in the world, traveling from place to place throughout the ages to perform in many places, ranging from exotic nations to royal balls and just in the streets. He seems to love his career as a bard, and doesn't mind performing to any group or audience. Being a bard though, he has trained himself in the art of stealth and assassination as it comes with the job, he hears and sees many things normal people would miss or not know, especially when it comes to the nobles.



During one of his travels he ended up in one of the Elven towns, meeting a fascinating woman named Eira; who not only shared similar beliefs and lifestyles, but also an interest in music. This was his equivalent of the "Awkward Teenager Years" as he fell flat on his face in love, sparks flew with him as the two made an ever lasting relationship as they traveled together for a while. Sadly though there reasons for traveling made them part ways many times, they still maintaining their relationship, and so not often did there travels keep them in touch save for letters they exchanged by bird; through Eira's bird to be more precise. Recently however he has stopped receiving letters.



His travels have taken him all across the globes, giving him knowledge on cultures, traditions, the kinds of people, politics, area's, etc... on nearly all places. You may not have known it but you have probably seen, if not heard Daecante and his music before; and if you have then he has certainly seen you.










Other





Theme Song: Gerudo Valley- Loz


[media]

[/media]
 





Eleniel

(As for last names, her people dont really have last names, only titles for things they are known for)

image-jpeg.180354


Sex: Female

Race: Elf (Eldar)

Age: 1800


(but looks very young, between 17-19, her height and soft features dont help)





Aspect: (stuck between two, lemme think)

Element:

Light and Fire

(But Light it isnt used the way, per say, a typical mage utilizes it. The Light radiates in all of her people. It is the source of goodness and aids in their abilities. Fire is the product of said light. In other words, Light works internally, while Fire is external...Ill explain more in the Bio)

Physical Appearance:

<p><a href="<fileStore.core_Attachment>/monthly_2016_06/20160630_095512.png.c09adb14f2c4c1d4a390085495ec7c9a.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="139145" src="<fileStore.core_Attachment>/monthly_2016_06/20160630_095512.png.c09adb14f2c4c1d4a390085495ec7c9a.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>​
<p><a href="<fileStore.core_Attachment>/monthly_2016_06/20160630_095402.png.a2c33a5ea5118ad642e0e5bc1d127ae5.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="139146" src="<fileStore.core_Attachment>/monthly_2016_06/20160630_095402.png.a2c33a5ea5118ad642e0e5bc1d127ae5.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p> <p><a href="<fileStore.core_Attachment>/monthly_2016_06/20160630_095443.png.06aaa59fcc598bb9f3bb365c5f7e7a56.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="139147" src="<fileStore.core_Attachment>/monthly_2016_06/20160630_095443.png.06aaa59fcc598bb9f3bb365c5f7e7a56.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>
(I just realized that Eleniel's original appearence picture reminds me of Daenerys! xD )

Physical Capabilities:

Elves are supernaturally light on their feet. They tread above snow and walk unheard. Their slim, limber bodies are quick to react and very agile, almost acrobatic. Physical prowess and efforless elegance.

But only few were trained in combat. The elves were taught to be resourceful, to learn how to carry and use almost any weapon. But what they favored the most, was archery and close quarter combat with personalized daggers. She can somewhat handle her self with a staff or sword, but she knows best is how to use two short blades and some arrows. A very skilled marksman, she is, and dont forget it.

However, elves werent built for strength. Her fighting style searches for the weakness of her opponents first before engaging. She can run circles around a large, slow enemy, but if they manage to grab a hold of her, their strength could be over powering.

Magical Capabilities:

As for her element (Light), her "ability" or "gift" is more of a personal aid. The light that resides in her helps in small ways. It helps with healing, grants the ability to see in the dark, and acts as a very strong 6th sense (such as sensing a presence before actually seeing them). It also helps against those that wield dark magic, since theyre opposites, but dark magic is also effective against light. Her Light mainly serves as an internal trait, but in some ways it can manifest itself.

The usual way it externalizes itself is by taking the form of fire. Light's purest form. She hasnt learned to completely control it yet, or use it on a big scale but shes working on it.

Detailed Personality:

Deep down she has a heart of gold. A very kind and gentle creature. She cares about the well-being of others and tend to those that cant take care of themself. A firm believer in justice and equality. She has a noble heart and the way she carries herself definitely proves it. She values loyalty, trust, and respect very highly. Those are things you do not tamper with.

How ever....shes a cold, unforgiving ice queen. She has a powerful bite, a poisonous sting. Do not patronize her. Shes as fierce as she is kind and can be a little sassy. Shes often referred to as a rose, beautiful, elegant, and dainty, but she has a stem of thorns. She can be hot headed and ruthless in the face of evil. She serves the greater good and stands grounded in her beliefs. Most of her morals and causes come from her background, from the beliefs of her people. She sticks to her traditions.

She doesnt have time for arrogance, immaturity, or ignorance. Eleniel can seem emotionless, and when she does show emotion its usually annoyance or anger. But dont give up on her, she still has a heart, she just...doesnt know how to show it. Losing her people turned her heart into stone, but her kind and gentle self isnt completely gone, just buried. Dont give up on her....

Starting Equipment:

The most powerful item she has, is her bow. The grip is made out of Eldar silver. This special elvish silver is very light but very durable, it does not dull and doesnt get scratched (looks like chrome, really) Her other equiptment includes dual, 12 in. daggers. Each elf creates their own daggers at a young age.

Other than her weapons, she carries a small pack on her back, next to her quiver, that holds money, a tiny pocket-sized knife (as a tool), and an unsual object that holds meaning to just her. She doesnt carry food since her knowledge on plants and the such keep her fed on her travels....elves dont eat a lot anyway.





image-jpeg.180353


Goals:

(Lemme think)

Likes:

Plants, animals, night time, the moon, the stars (especially), light, traveling, adventure, things that are innocent and pure

Dislikes:

Eating meat (as all life is precious) but will if she must, the Darkness, things that destroy or kill with out a meaning (or an unrighteous meaning), being taunted or mocked, those that talk down to her, and....most people

Other:

For an elf, shes pretty small, standing around...5'1. Her height does have advantages though. Like being stealthy and she can run circles around larger enemies. However, because of her small frame heavy blows take a toll on her.

She sometimes jokes that her mother must have some dwarf blood in her, since her mother was pretty small too.

There are perks that come with being Elvish. Eleniel's people were adept in their knowledge of flora (and some fauna). At a young age they are taught how to use the properties of plants as medicine and other usedful things. It is a life skill everyone from her tribe learned.

But their most passed skill, was reading the stars. They are experts when it comes to recognizing and maping stars, when they appear, and keeping track of phases of the moon. If she were on a ship, Eleniel would be a good navigator.

History:

The Eldar (which translates to "people of the stars") elves have a very long history. They are the oldest race of elf and said to have light that lives in them. But its not just any light, it is Starlight. The Eldar have lived since the beginning of life. Peacefully living among other creatures. They were only one type of elf group. There were once many types of elves, some in the woodland realms, some that lived in mountains, some that lived underground, etc, but the Eldar are said to be more celestial. They loved all light, light from the moon and the sun, but starlight was much more precious. According to their mythology, they walked among the stars before they came upon the ground when the rest of life was created. They believe that their purpose is to bring light into the darkness of the world. Her people are beings of goodness and innocence. They frowned upon and often acted against all that was evil, to protect the good and push darkness back.

Now, for a little personal background. Eleniel's name means "daughter of the stars". She was born on Elenya, or, Stars-day (equivelent to Saturday). Thus given the name Eleniel. But her name has a double meaning. Not many elves were born with silver hair, and many said that Eleniel was granted a gift by being given "starlight in her hair".

Many of the Eldar elves had roles. Eleniel was chosen to be a warrior. She practiced for many years before becoming a captain in her King's guard. A very prestigious rank. She patroled the borders of the elvish realm, fought against the Darkness and protected her people at all costs. By doing so, Eleniel never feared the thought of having her life on the line.

Sadly, like most other elvish tribes and kingdoms, The Eldar people have vanished when men came into the world. They were a destructive race, but humans have a special place in Eleniel's heart. She sees them as just...misguided. She knows that the chance of finding another Eldar is very slim, and if few are alive theyre most likely hidden. However, she does know other types of ancient elves exist, but their numbers grow thin (going based off of the amount of elf characters here). Now there are 'common' elves, as she calls them. Their bloodlines cant really be traced, and their ancestry is blurry from mixing elf types. Most dont believe in the old mythology and traditions, and they tend to be quite young (for elves).




 

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