IG42
Paranoid Android
[QUOTE="Kiyoko Tomoe]Correct; you don't need to know what you're doing or when you're doing it. You only need to do it.
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So I need to be spontaneous?
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So I need to be spontaneous?
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Nah, you just need to sleepwalk. That way, anything we do to you we can claim as having just been a dream :xIG42 said:So I need to be spontaneous?
Legal stuff, my friend. It'd be easier for me to claim that I never did anything than for you to get through to the courts that you did something that generally requires conscious thought in order to actually do under the pretense of being unconscious :xIG42 said:On the other hand I could do anything and claim to not be conscious of doing it.
@IG42[/URL]
I'm so sorry, please excuse her.
Woah, woah, wait, wait. Please don't do this.Arkytior said:My eyes hurt. Why am I wearing make-up T.T
Which is why I have all of our messages here saved, as proof that you were plotting the sleepwalking defense :xIG42 said:Sleepwalkers can be pretty convincing, people have been acquitted on murder because they were sleepwalking.
@IG42[/URL]
IG please don' talk about murder here. I am sure murder is one of the words the staff has blacklisted. Don't make this OOC look bad =/. Promise?
@Arkytior
Infi! Why are you wearing makeup???!??
Is homicide allowed?White Masquerade]LOL Stop! [URL="https://www.rpnation.com/profile/12589-ig42/ said:@IG42[/URL]
IG please don' talk about murder here. I am sure murder is one of the words the staff has blacklisted. Don't make this OOC look bad =/. Promise?
It's complicated. I don't want to place any blame so...*zips lips*QuirkyAngel said:I just decide to check on this thread and the first words I see are sleepwalkers, murder, and homicide...
I don't think I even what to know what you guys are talking about
I don't like basketball, yet this is interesting to me, this idea for how it would work... Knowing people though, someone'll want to make a character who likes to cheat a lot, so... Should said type of character be made, I'd recommend adding in a luck type of system for if someone wants to try and up their steal and block chance at the risk of being caught and their team penalized. Just an in-case kind of idea, y'know?QuirkyAngel said:Hmm...a basketball rp huh?
If I were to create one, I'd make four stats: Blocking, Dribbling, Shooting, Stealing.
Have the rpers disperse a number of stat points however they want. Divide teams. Then roll a dice to decide which team starts with the ball. The team with the ball decides which character on their team starts with the ball. The starter can choose between Passing, Dribbling, or Shooting. In order to Shoot the ball into the hoop, the character with the ball needs to get a total (shooting stat + dice) higher than the total required for a successful score. Let's say it's 100.
So in order to score they mus have (shooting stat + die) >100.
Ideally an rper would want reduce the required total before shooting as shooting and failing may lead to the opponent team getting the ball. That's where Dribbling comes in. Every successful dribble reduces the required 100 by a certain amount(dribble stat + die). However, when a character chooses to dribble, they are at risk of an opponent rper stealing the ball. If the stealing stat + die of the opponent is greater than the dribble stat + die of the character with the ball the stealing is success. If not, the steal failed and the character of the ball may once again choose to dribble, shoot, or pass.
Passing to a character with a better shooting/dribbling stat may increase the chance of getting a score. Passing is done automatically and will prevent stealing. However, there's a limited number of passes a team can make before they lose the ball(let's say three). Therefore passing should be done strategically. When a character makes a shooting post they may or may not encounter blockers. The team without the ball has limited amount of time after the shooter posts (let's say 24 hours) to have their characters attempt to Block. If (blocking stat+ die) > (shooting stat + die) then block is successful and the other team gets the ball. If not, then the other team scores so long as shooting + die > current required amount needed to score. Afterward the other team gets the ball.
If you want to be even more creative, make positions and bonuses. Otherwise that's what I'd do for a Kuroko no basuke rp. For a detailed rp, add writing bonuses for creativity, length, grammer, etc. Naturally, the gm will have to be the referee^^
It's actually pretty simple. Basically roll a die + shooting stat > required amount to score. Dribbling lowers required amount. Meanwhile the other team tries to steal the ball. Dribbling vs Stealing. Shooting vs Blocking. Passing is basically saying I'll let someone else roll. Continue back and forth until time limit.White Masquerade] [URL="https://www.rpnation.com/profile/9893-quirkyangel/ said:@QuirkyAngel[/URL]
Woah.
Yes. That's why I said woah. They need you in the Role-Play Discussion forumQuirkyAngel said:It's actually pretty simple. Basically roll a die + shooting stat > required amount to score. Dribbling lowers required amount. Meanwhile the other team tries to steal the ball. Dribbling vs Stealing. Shooting vs Blocking. Passing is basically saying I'll let someone else roll. Continue back and forth until time limit.
Hmm, a cheating stat could be interesting as well...
Edit It would get ref(gm) involved in the die-rolling=)
I'm not gm-ing this. Already in enough rps as it is T_T. Just suggesting in case anyone wants a simple system to do a basketball rp. The mechanics of this can be used in other sports as well. Besides, even if it's simple, I can pretty much guarantee it'll still be fairly slow-going. And at least one person will be still be confused.White Masquerade]Yes. That's why I said woah. They need you in the Role-Play Discussion forum [URL="https://www.rpnation.com/profile/7507-kiyoko-tomoe/ said:@Kiyoko Tomoe[/URL]
Nicely done