Mythic Civilization Roleplay- interest check/feedback

Section on elves from the first post:


"The Elves are an older and more diverse race. Before the human race was even born, they had settled the entire globe. They are a magically inclined race (In some cases, they have been warped by magic). Their origins are unclear, owing to the age of their race. Elvish lifespan is similar to human lifespan. Many Elves have lighter frames than the average human. However, as previously stated, there is a huge variety in the musculature, stature, complexion, etc. (Closest comparison in popular culture would be TES; which considers Orsimer (orcs), Falmer (twisted cave-things), Dwemer (Tall dwarves?), and all your normal kinds of elf to be elves, based on shared ancestry.)"


There seems to be a little bit of confusion about what exactly elves are. Look at it carefully :P

KillerKougami said:
I'm really excited to develop this. So what should we do now?
You both have to modify your bios a little, based on the feedback I gave. Rynnki, you're really close, maybe just make it a little clearer that those big towns are agrarian settlements and a few other small edits. Killer, I posted about some areas you should change on page four. After that you're probably in. In theory Ankou could object, but I'm generally stricter with bios. In any case, we can't start till she has posted. It'd be nice if we had more people, too, but we can probably start rolling with five and hope more come in.

Rynnki said:
I'm guessing you're planning on developing a mostly militant country Kou? I'm going economic/tech, although that means I need trade partners... Ah, should we figure out what kind of minerals and natural resources our areas contain? Or did you already have that planned Embluss?
So long as you don't give your people every single thing, it's up to you what resources you have. I'll step in if I feel you're being excessive

KillerKougami said:
Yes I would say that I am leaning towards the militant structure. My plan was definitely for having trade partners. Thats why I have invested so much into my half-breeds, so they can be delegated to fight for other countries for other materials in return.
Just keep in mind my earlier post on the size of armies. <10% of you population. Combat-trained percentage can be higher, that number doesn't necessarily count mercenaries/others in violent occupations, so on and so forth.
 
I will do the same. This will probably take me quite a bit of time. Since you want a bit more detail in the government and economy. Would you like me to include pictures and diagrams? I would like to show the hierarchy of the government, and maybe a map with a rough layout of the civilization. I'd also like to add in some pictures of each of the main citizens.
 
KillerKougami said:
I will do the same. This will probably take me quite a bit of time. Since you want a bit more detail in the government and economy. Would you like me to include pictures and diagrams? I would like to show the hierarchy of the government, and maybe a map with a rough layout of the civilization. I'd also like to add in some pictures of each of the main citizens.
That's fine, just include text explanations when necessary. Also, do you want the NW or NE of the eastern continent? I'm adding that info to the map draft atm.


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Embluss said:
That's fine, just include text explanations when necessary. Also, do you want the NW or NE of the eastern continent? I'm adding that info to the map draft atm.
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North East Preferably. The elves will live along the coast, while my half breeds will be in training inland.
 
Woah, I come back from being gone for just a few days to this. Really excited about the response that this is receiving!
 
You would be surprised how many people perceive me as some sort of mythical entity. :P xD


Just going to start setting my bio up, and will probably add in some hasty concept sketches sooner or later.
 
Is there still room for another? If so, would you mind telling me what locations are still free? Or I could just search for myself...
 
Oskar DiLondra]Is there still room for another? If so said:
newcivmap.png.bdb175d91f76dee5e956c180d5a753aa.png
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There's always room for another. Embluss is in charge of the map, but if you just come up with a description of your nation's lands I'm sure he'll find an appropriate place to stick your nation (and you can talk to him about your preferences also).


I've been developing the history of my nation a lot more. Probably won't add all of it to my bio, but it will be brought up in the RP.
 
Embluss said:
There's always room! The map has tons of open space, more than we'll likely ever use. I haven't double-checked with the guys who have the Yellow and Blue, but purple and green are for sure. Purple is mine, and I'm fine moving around colonies on the mainlands or western bits to accommodate people, if its necessary.
The yellow portion is perfect for me. BTW, I am still working on editing my bio. Been editing for about 3 hrs, so hopefully this one is much more detailed. I'll probably be done in an hour or so...and then I still need to edit all the different weapons and the magical side to the army. I'll probably upload what I have now, and then after some more input from you, I'll continue to edit. 
Not sure why those files attached, probably because I have two browsers open with words in the reply box...dont mind those pictures.<p><a href="<fileStore.core_Attachment>/monthly_2014_01/57a8be929b73c_KingTadeuszEuphemia.jpg.da9e311dbf2c6bb06ecf5c01224999ed.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="11391" src="<fileStore.core_Attachment>/monthly_2014_01/57a8be929b73c_KingTadeuszEuphemia.jpg.da9e311dbf2c6bb06ecf5c01224999ed.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p><p><a href="<fileStore.core_Attachment>/monthly_2014_01/57a8be92a04aa_QueenIuliaEuphemia.jpg.c671422e33998fc64b8051695b69f240.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="11392" src="<fileStore.core_Attachment>/monthly_2014_01/57a8be92a04aa_QueenIuliaEuphemia.jpg.c671422e33998fc64b8051695b69f240.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p><p><a href="<fileStore.core_Attachment>/monthly_2014_01/57a8be92a3a77_KingTadeuszEuphemia.jpg.6e5256b7df3a9f643820b3dee7e2f0a7.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="11393" src="<fileStore.core_Attachment>/monthly_2014_01/57a8be92a3a77_KingTadeuszEuphemia.jpg.6e5256b7df3a9f643820b3dee7e2f0a7.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p><p><a href="<fileStore.core_Attachment>/monthly_2014_01/57a8be92a78c7_ValeriKlement.jpg.84c8075e81c852f0c1867a7bc6505824.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="11394" src="<fileStore.core_Attachment>/monthly_2014_01/57a8be92a78c7_ValeriKlement.jpg.84c8075e81c852f0c1867a7bc6505824.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p><p><a href="<fileStore.core_Attachment>/monthly_2014_01/57a8be92abcbb_SevastianKlement.jpg.08a8f161dc76ad97dfcdae0483ab7013.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="11395" src="<fileStore.core_Attachment>/monthly_2014_01/57a8be92abcbb_SevastianKlement.jpg.08a8f161dc76ad97dfcdae0483ab7013.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>









 

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[QUOTE="Oskar DiLondra]Could literally nothing live in the red area? Not even if special suits had been created to allow things to survive there?

[/QUOTE]
You'll overheat and probably die if you're exposed during the day. Traveling by night is fine, but you'll need some kind of shelter. Not much water, but there could be caves with aquifers. The coasts are probably only as bad as a normal desert. You could probably having fishing villages in it. Maybe salt mines too. That's how I intended it... I should probably reword. There's probably also a higher incidence of violent storms, now that I'm thinking it out again... Heat does that xD .


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Embluss said:
Sorry! I read half of it earlier and then forgot...
Government could use a little more detail, but is mostly could. For economy, I'm more interested in the market vs command economy, agrarian vs developed, etc, than a count of economic strength. Strength isn't actually that great a descriptor, IMHO.


As for region, this doesn't take place on earth :P . Can you see the map, or are you having trouble too? It SHOULD be in the main post.


For history, take a closer look at the part of the OP covering the races. I wouldn't say all elves are necessarily weak, but it's fine for your breed to be like that. Not sure how far in the past the human exodus from the steppes should be, but it was probably quite a while a ago... I'll have to consult with Ankou on that one. That'd probably answer the stuff you said we have to "decide on". The early humans would likely have the advantages of the various groups that left the steppes of central asia over the years (Turks, Mongols, various Persian dynasties, etc)- skilled horsemen, a tribe used to moving long distances, etc. And I imagine most would follow the same pattern of settling in and basically becoming the same as the people of the nations they toppled.


Where's the remaining half of the population? Percentages for the various races would be helpful, but not required as well.
All of my editions to the original text will be made in red. All pictures will be added at the end, with character name and physical description.


Official Name: Ellisium (pronounced el-lee-zee-um)


Common Name: Ellis (pronounced El-iz)


Government: The government is part monarchy/aristocracy. There will be a single king and elvish queen, however there will be a group of elvish advisors called "The Yefim", who have power also. They are very structured, however, they do take the interests of the people to heart, and do not wish to dominate the lives of their elvish people. The government also consists of the small branch of elvish warriors, The Archi, (commonly known as the Arcs) who control the half-breeds.


I'll give you a breakdown of the GOVERNMENT hierarchy:





1.) King Tadeusz and Queen Iulia Euphemia


(They are joint rulers, sexual origin does not increase or decrease your strength/power. Therefore they are equally involved in all matters concerning the countries well-being. They do not have absolute rule, there is The Yefim, and The Archi who control the half-breed army. However, when it comes down to it, their votes have more weight. IMPORTANT:The King and Queen both possess great physical strength and magical powers, they are the most powerful in the land, based off this fact. They do not usually involve themselves in the battles unless it become dire. They are very mobile, always moving around the kingdom and visiting all of the branches.)





(This is where the hierarchy breaks into two branches)




2.) The Archi 2.) The Yefim







(They are two totally separate portions of the government, each presiding over their own branch, neither having power over each other. This is the reason for them being beside each other in the hierarchy. They each consult the king and queen in dealing with each of their respective branches. Just a small sidenote~ there is tension in between the groups. The Yefim see The Archi as brutes and a force that need to be controlled. However, they do understand that they are at a disadvantage (in some cases, not all), considering the strength of The Archi in the physical and magical aspects. )


(Now I will delve deeper into what each group controls and go from there. However, do remember that they are on equal footing in the hierarchy.)









2.) The Archi


(Consists of five elves, Constantine and Konstantin Svetlana (twin siblings), Xenia Abramovich, Felix Belevich, and Nicolei Lobachyov. Within The Archi, there is also a separate hierarchy. I will show this separate one in
blue. They do not make any decisions about the general public, but they have absolute control over the half-breeds.)


1.) Constantine and Konstantin Svetlana


(The twins are the strongest and highest in rank out of The Arcs. They are responsible for reporting to the King and Queen, and are considered ambassadors of the country; they delegate warriors to other countries when the time arises.
Sidenote~ When dealing with other countries, they must work with the Yefim if the trading concerns the economy in the trading of natural resources and the like. They basically control the whole half-breed army, and make joint decisions with the other three Arcs over their specific branches. But in turn, just like the king and queen, their vote holds more weight than the other arcs concerning the military.)


2.)
Xenia Abramovich


(Xenia controls most of the physical training of the half-breeds. She is the most muscular and well built out of all the elves, making her the strongest in physical combat.)



3.)
Felix Belevich


(Felix controls the training of the half-breeds magical training. Like Xenia, but in the magical respect, he is the strongest of the group. He also deals with the Klement Forgers the most, with the development of all weaponry and armour.)



4.)
Nicolei Lobachyov


(Nicolei is the brains of the group, and works closely with the twins and the majesty to devise all battle plans. He is also involved in any land dealings, weather acquiring or relinquishing.)



Beneath the Archi are the stronger half-breeds who also help in training and such.
Sidenote- there will be other notable half-breeds, but I won't develop them until later in the rp.


5.) Najeda and Sabellius Rybakov



(They are brother and sister, and the two strongest warriors of the half-breeds.)






2.) The Yefim


(Consists of five elves; Afanasiy Obraztsov, Dorothea Tretyakov, Aikaterine Chernomyrdin, Kazimer Shvedov, Miloslav Rasskazov. They too, have their separate hierarchy which I will show below in
purple. The Yefim each possess great magical powers, being able to focus on only developing their magical strength has greatly increased this trait. They only control the general populace of elves, they have no power over the half-breeds.)


1.) Afanasiy Obraztov and Dorothea Tretyakov


(These two elves preside over the economy. They control all tradings inside and outside the country, and they work with The Twins of The Arcs when any outside deal arrives concerning trading of the warriors for something in economical worth. They have close ties with the Klement Forgers, not only in the economical aspect, but also social. These two are the most powerful, magic wise, besides the King and Queen)



2.) Aikaterine Chernomyrdin and Kazimer Shvedov


(These two elves control the writting of new laws and delegations. All appeals to the King and Queen from the general public go through them. They work closely with the King and Queen, who must give the "okay" for any major laws and decrees.)



3. Miloslav Rasskazov


(Miloslav controls anything to do with the infrastructure of the country. He controls the building of large capital buildings, and down to even the small farms on the outskirts. He also helps The Arcs in the building of the training camps and barracks when needed.)






3.) The Aristocrats


(The Aristocrats are the high-class elves who are very wealthy. They may use their wealth to influence government officials. There is not exactly a ranking within the Aristocrats beside the separation of Klement Forgers and the general populace. I will give a general description of the difference between Klement and The Aristocrats.)






1.) Klement Forgers


(Klement is owned by Sevastian and Valeri Klement. They are experts in the forging of armor and weaponry. A majority of the populace work for them, and they are very close to each branch of the government; including the King and Queen, The Archi and The Yefim. They have no actual power over the other aristocrats, just a high social standing.)


2.) The Aristocrats


(The aristocrats are just the richer group of elves who have better than average magical powers, and a high social standing. Many are employed by the Klement Forgers, and usually used in the creation of powerful weaponry and armour. )






4.) General Populace


The general populace are made up of the other elves with normal magical abilities and average social standing.





Ruler(s): The King and Queen, Tadeusz and Iulia Euphemia. The advisors will consist of five members, Afanasiy (male), Dorothea (female), Aikaterine (female), Kazimer (male), and Miloslav (male).




Important Nongovernment Entities: Klement Forgers, a group of powerful elves who create all weapons and magical extensions for the whole country of Ellisium. They create all of the armour and do any of the body modifications for the army as well.


Notable Citizens: Constantine and Konstatin; twins who are two of the most high ranking elves in the army. Xenia, Felix, and and Nicolei make up the rest of the group of elves that control the half-breed army. Some of the notable half-breeds are Nadejda, and Sabellius. Two other important citizens would be the two owners of Klement; husband and wife, Sevastian and Valeri.


Current Economy: Using a 1-10 scale, (10 being the best, 5 being average, and 1 being collapsing) 6. Their economy would be better, but they have invested a large sum into the army and into Klement Forgers, in the hope that both of these structures will further their economy in the future. The elves in the capital tend to lavish spending on the material aspects, so a lot of their funds go to that as well.


The economy is a command economy controlled by government. As detailed before, within The Yefim, Afanasiy and Dorothea preside over the economic decisions within the country. The King and Queen have their input, of course. However, they must work with The Arcs on all out-of-country trades that concern the half-breeds as an offering. Within the army, The Yefim have no control over how The Arcs spend their money, and vice versa with The Arcs. The King and Queen delegate the amount of funds that go to each branch, and each branch consults within itself in that aspect.


Historical Overview: Their history is not the most beautiful, they tend to sidestep morals in order to achieve what they want. Elves occupied the land first, but over time, they realized their magic was not enough to defend themselves against any enemies. Only a very small portion of their population had the body structure to defend themselves in combat. Once the human race came along (obviously this is something we all have to decide) they noticed how muscular and fit their frames were. Being a less developed race, they were easily overpowered by the elves magic (This part of history is generally forgotten by the general public). They breed the humans to the elves, creating the half-breed warriors. Along this time is when Klement Forgers became a household name. The half-breeds were kept separate from society, being trained in the wilderness for physical combat and developing their magical abilities.


Religion(s): They believe that their magical powers were given from a divine entity called "The Vitali" (sometimes shortened to just The Vital). The general public believe that this divine power also blessed their country with the half-breeds, even though the governing know the true reason they came along. The governing still believe in The Vitali, and that this is where their magic comes from. The general populace do not believe in joining the army, they consider it only a right of the half-breeds and the small percentage of elves who control them.


Region: I would prefer the land mass that is called Russia in our times. Most of my characters are from Russian descent. I would like the North Eastern part of the continent located in the North East portion of the map. The capital city Euphemia will be located along the coast.


Capital City: Euphemia, named after the King and Queen.


Other Notable Settlements: The Forest of Warriors, the settlement in the wilderness where the half-breeds live and train. The forging belt, a rural band of land around the capital; the place where most of the forgers live.


Population: Around 16 million.


Population Distribution (rural, urban, etc.): 30% of the population live in the capital, these are the richest, and include the king and Queen, The Yefim, Aristocrats, and the owners of klement. 60% (the rest of the elves, besides The Yefim) live in the more rural area, and a large percentage work for Klement in the forging of armour for the army. The last 10% are the half-breeds who live on the outside of the cities and the rural settlements of the elves. They reside in the woods, where they not only live, but train.


Primary Race (name and description): The primary race are the elves. There are different rankings of elves based off of their magical powers, and noble birth. The most powerful elves are the Archi, the elven-warriors who control the half-breeds. They are not necessarily the most powerful in magic terms, only in the concept that they posses magical and physical strength. The most powerful based solely off of magic, are the king and queen, and then the aristocrats.


Secondary Race(s) (name and description) : The secondary race are the Half-Breeds. They possess about half as much magic as an elf, on average. However, they possess great physical strength, and where elves have some physical limits, humans are almost always stronger. (This does not apply to their magic abilities, only to their physical ones.)


Magic (anything special about your people’s magic): The half-breed magic can be focused into their conduits, whether it be a sword or shield or armour. It generally only enforces their weaponry, whether that is to make the blade stronger, the armour stronger..ect. Its based upon their physical strength and magical abilities. The Archi, are very strong in magic and strength, their magic far surpassing the half-breeds. However, their physical strength is not alway a match for the most powerful half-breeds. In hand to hand combat, without magic, the elves will most likely lose. However, in magical terms, they always come out on top.

(Now for the individual character art: (These will be color cordinated to the paragraphs above that describe each individual. Im not going to go into detail here, unless asked.)





King Tadeusz Euphemia (Male)


View attachment 34908



Queen Iulia Euphemia (Female)



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The Archi and Half-Breeds:


Constantine Svetlana (Female)



<p><a href="<fileStore.core_Attachment>/monthly_2014_01/57a8be92f14df_ConstantineSvetlana.jpg.705f23e8499d1fdf679e3e2ffbaa9b36.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="11401" src="<fileStore.core_Attachment>/monthly_2014_01/57a8be92f14df_ConstantineSvetlana.jpg.705f23e8499d1fdf679e3e2ffbaa9b36.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



Ko
nstantin Svetlana (Male)


<p><a href="<fileStore.core_Attachment>/monthly_2014_01/57a8be92d8191_KonstantinSvetlana.jpg.16711f5737f632b2a495eb2d72d960f9.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="11400" src="<fileStore.core_Attachment>/monthly_2014_01/57a8be92d8191_KonstantinSvetlana.jpg.16711f5737f632b2a495eb2d72d960f9.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



Xenia Abramovich (Female)



<p><a href="<fileStore.core_Attachment>/monthly_2014_01/57a8be92d43f6_XeniaAbramovich.jpg.b24d02ed3c7f62c58b6eddfb44ba7fff.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="11399" src="<fileStore.core_Attachment>/monthly_2014_01/57a8be92d43f6_XeniaAbramovich.jpg.b24d02ed3c7f62c58b6eddfb44ba7fff.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



Felix Belevich (Male)



Nicolei Lobachyov (Male)



Najeda Rybakov (Female)


<p><a href="<fileStore.core_Attachment>/monthly_2014_01/57a8be931ce9d_NajedaRybakov.jpg.19801be113939de2cffd0b97df824534.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="11409" src="<fileStore.core_Attachment>/monthly_2014_01/57a8be931ce9d_NajedaRybakov.jpg.19801be113939de2cffd0b97df824534.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



Sabellius Rybakov (Male)



<p><a href="<fileStore.core_Attachment>/monthly_2014_01/57a8be9321329_SabelliusRybakov.jpg.db637ea4b65cdefac13078217f6a378b.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="11410" src="<fileStore.core_Attachment>/monthly_2014_01/57a8be9321329_SabelliusRybakov.jpg.db637ea4b65cdefac13078217f6a378b.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



The Half-Breeds (Just a general depiction)



Afanasiy Obraztov (Male)


<p><a href="<fileStore.core_Attachment>/monthly_2014_01/57a8be930ae81_AfanasiyObraztov.jpg.b735e11927fe6340c821a9d0e2106571.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="11404" src="<fileStore.core_Attachment>/monthly_2014_01/57a8be930ae81_AfanasiyObraztov.jpg.b735e11927fe6340c821a9d0e2106571.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



Dorothea Tretyakov (Female)



<p><a href="<fileStore.core_Attachment>/monthly_2014_01/57a8be93133a6_DorotheaTretyakov.jpg.0d02a7e4b77e28cc32f27bd5bfb96b68.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="11406" src="<fileStore.core_Attachment>/monthly_2014_01/57a8be93133a6_DorotheaTretyakov.jpg.0d02a7e4b77e28cc32f27bd5bfb96b68.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



Aikaterine Chernomyrdin (Female)



<p><a href="<fileStore.core_Attachment>/monthly_2014_01/57a8be931668d_AikaterineChernomyrdin.jpg.0616ab5950e115e0c3cde031b0e33a80.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="11407" src="<fileStore.core_Attachment>/monthly_2014_01/57a8be931668d_AikaterineChernomyrdin.jpg.0616ab5950e115e0c3cde031b0e33a80.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



Kazimer Shvedov (Male)



<p><a href="<fileStore.core_Attachment>/monthly_2014_01/57a8be9319a87_KazimerShvedov.jpg.dfa59f99b020ea5eda91dec1bba01bd3.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="11408" src="<fileStore.core_Attachment>/monthly_2014_01/57a8be9319a87_KazimerShvedov.jpg.dfa59f99b020ea5eda91dec1bba01bd3.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



Miloslav Rasskazov (Male)



<p><a href="<fileStore.core_Attachment>/monthly_2014_01/57a8be9310000_MiloslavRasskazov.jpg.2a1559a7f9f7a525cb5f45c401a14e52.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="11405" src="<fileStore.core_Attachment>/monthly_2014_01/57a8be9310000_MiloslavRasskazov.jpg.2a1559a7f9f7a525cb5f45c401a14e52.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Sevastian Klement


View attachment 34920



Valeri Klement



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The Aritocrats (This is just a general depiction)



General Populace (This is just a general depiction)


APPARENTLY I can only attach ten images at one time. So I will make another post with the other characters I couldn't fit in this one.

























 

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IMO, drawing from nature is probably the best bet until there's advanced magitech all set up. Which you can spend a while developing. This method would be good enough for crossing everything but the torrid zone, really. The barren quality of the green circle is made up for the magical field down there. Oceans have plenty of life in them, although you'd probably kill a lot of krill and algae as you went. Ooh, ecological effects!
Oi, Embluss, the green circle isn't completely barren. They have sea monsters and sheep-reptile things and plants and animals. Most of them are just cuties wildlife critters hideous and may or may not come complete with strange protrusions on their bodies, talons, bloodsucking maws, nasty excretions, toxic flesh, and the likes.


Kougami, would the elves have wanted to be bred with the humans they conquered, though? Unless they were slave stock or something.
 
Official Name: D'vermium Drawr Grontak [Div-erm-ium . Dra-oor . Gron-tak]


Common Name: Vermum


Government: Oligarchy - Rule is determined by who owns the majority of the land, and makes the most profit.


Ruler: Wealthiest and largest land owner - Fortan Drivoor - Also head of weapons forger 'Dr'voor Arms' largest weapon manufacturer within the region. (Male)


Important Nongovernment Entities: Trailnor Traders - Leading Tradesmen in and out of Vermum, used by the majority of the manufacturers within Vermum.


Laven Foods - The competitor for the lead within Vermum, has the second most land, as is the second wealthiest company, yet the profit is decreasing due to a drop in the quality of goods, probably due to pollution caused by forges (if that happens).


Whitemare Meads - Third most land owned, yet likely soon to become second, as the purchase of mead is higher than ever.


Notable Citizens: Drale Vandona - Head of Trailnor Traders, full Elf, surprising occupation for an elf, and a surprising place to be, respected friend of pretty much every wealthy person in Vermum, and many outside the borders. (Male)


Vinduna Patrix - Owner of Laven Foods, elderly human, in her 80s, starting to go into depression due to eventual collapse of the company. Heirs are Savgar and Flora, son and daughter. Her daughter is eldest, and therefore will be bequeathed the company.


Maven Blakebriar - Human owner of Whitemare meads, she has contacts with many underground agents within Vermum, hoping to soon take control, after the death of Vinduna Patrix, as she is planning to buy the land off of her daughter.


Current Economy: Market Economy, good, wealthy state, but the reliability on certain natural products does cause a lot of fluctuations within the economy.


Historical Overview: Vermum begun as an incredibly large Trading company settling all of their produce and workers in one specific place, at which point people would come from miles around to buy products from them. Due to their popularity, they began to attract many other companies, such as blacksmiths, and food companies to come and set up a work area around the traders. About four years after this had started, a large gem and mineral mining company set down, and seeing as it was almost 10 times as wealthy as the rest, it threatened to buy out all of the companies if they did not agree to allow them to claim this as their kingdom, and so, they agreed. The company was called Drawr Grontak, displaying the origins of the name.


Religion(s): There is not set religion, and the people are allowed to worship freely.


Region: -


Capital City: No real capital city, but it could be said to be Drivoor Palace, as that is where the leader resides, as do quite a bit of the population. Around 1 million reside there. The majority of this lives within the palace itself, but outside of the walls, there are small houses with cobbled streets, no defined layout.


Other Notable Settlements: (Will be added when I discover what location I'll be getting)


Population: 20 million


Population Distribution (rural, urban, etc.): 5% live in and around the palace, 10% occupy the borders (if there are any) in fairly urban conditions, 5% live on the coastal region (if there is one), 40% live in underground caves within the red zone, where the majority of the mines are (If that is allowed, if not, they live on farms/worksites), 5% live in stately homes, surveying their land, 35% live in poverty, in small clutches together. 42% of the people work on the mines, 37% work on the farms, 6% live off the profits of their company, and 15% work in various other companies.


Primary Race (name and description): Humans - Just an average human, possibly with a small amount of elven blood here and there, but nothing noticeable.


Secondary Race(s): Everything else, there are many other races, elves, half-breeds that have moved here as there is almost a guarantee of work.


Magic (anything special about your people’s magic): None really, except through the continuous mining, it is likely that something will be revealed. Also, through the immigration of various races, magic is slowly seeping its way into society.


Other: This country is almost 100% focused on industry, agriculture and trading, there is little luxury here, but pretty much everyone is guaranteed a job, for now.


Sorry if this is not detailed enough, I thought I did a lot of research but then I saw some other people's... Anything I need to change/improve?
 
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Okay so for the other characters whose pictures I could not add:


Felix Belevich (Male)


<p><a href="<fileStore.core_Attachment>/monthly_2014_01/57a8be932acfd_FelixBelevich.jpg.ffa08c49bce90d4cf5d0d028f0f1eb11.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="11413" src="<fileStore.core_Attachment>/monthly_2014_01/57a8be932acfd_FelixBelevich.jpg.ffa08c49bce90d4cf5d0d028f0f1eb11.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



Nicolei Lobachyov (Male)


<p><a href="<fileStore.core_Attachment>/monthly_2014_01/57a8be932e63a_NicoleiLobachyov.jpg.391a4119d6a29f6a4429966aa26fb27c.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="11414" src="<fileStore.core_Attachment>/monthly_2014_01/57a8be932e63a_NicoleiLobachyov.jpg.391a4119d6a29f6a4429966aa26fb27c.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>





The Half-Breeds (Just a general depiction of both sexes)


<p><a href="<fileStore.core_Attachment>/monthly_2014_01/57a8be933a015_Half-BreedDepiction2.jpg.e6eaa89c29dfbb258738475b0239bdd5.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="11416" src="<fileStore.core_Attachment>/monthly_2014_01/57a8be933a015_Half-BreedDepiction2.jpg.e6eaa89c29dfbb258738475b0239bdd5.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


<p><a href="<fileStore.core_Attachment>/monthly_2014_01/57a8be933ed04_Half-BreedDepiction3.jpg.b6ba6f1bf263e0ca8a120e255a9ff87e.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="11417" src="<fileStore.core_Attachment>/monthly_2014_01/57a8be933ed04_Half-BreedDepiction3.jpg.b6ba6f1bf263e0ca8a120e255a9ff87e.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


<p><a href="<fileStore.core_Attachment>/monthly_2014_01/57a8be9342329_Half-BreedDepiction.jpg.f35d592732b48ca9bf061b9ebead5cd9.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="11418" src="<fileStore.core_Attachment>/monthly_2014_01/57a8be9342329_Half-BreedDepiction.jpg.f35d592732b48ca9bf061b9ebead5cd9.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


The Aritocrats (This is just a general depiction)


<p><a href="<fileStore.core_Attachment>/monthly_2014_01/57a8be9346663_AristocratDepiction.jpg.29362d0bdf25fc88f3373cf52099985e.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="11419" src="<fileStore.core_Attachment>/monthly_2014_01/57a8be9346663_AristocratDepiction.jpg.29362d0bdf25fc88f3373cf52099985e.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


<p><a href="<fileStore.core_Attachment>/monthly_2014_01/57a8be934b8d9_AristocratDepiction2.jpg.1b9163c35b75ff3be65daf3c106aa4be.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="11420" src="<fileStore.core_Attachment>/monthly_2014_01/57a8be934b8d9_AristocratDepiction2.jpg.1b9163c35b75ff3be65daf3c106aa4be.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>





General Populace (This is just a general depiction)


<p><a href="<fileStore.core_Attachment>/monthly_2014_01/57a8be9352a6b_GeneralPopulaceDepiction.jpg.e5a45dcf209acc0fc5c47f9774acc19a.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="11422" src="<fileStore.core_Attachment>/monthly_2014_01/57a8be9352a6b_GeneralPopulaceDepiction.jpg.e5a45dcf209acc0fc5c47f9774acc19a.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


<p><a href="<fileStore.core_Attachment>/monthly_2014_01/57a8be9355088_GeneralPopulaceDepiction2.jpg.a983358c1b4a8e5456446707a9164e36.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="11423" src="<fileStore.core_Attachment>/monthly_2014_01/57a8be9355088_GeneralPopulaceDepiction2.jpg.a983358c1b4a8e5456446707a9164e36.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>





 
Okay so for the other characters whose pictures I could not add:


Felix Belevich (Male)


<p><a href="<fileStore.core_Attachment>/monthly_2014_01/57a8be932acfd_FelixBelevich.jpg.ffa08c49bce90d4cf5d0d028f0f1eb11.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="11413" src="<fileStore.core_Attachment>/monthly_2014_01/57a8be932acfd_FelixBelevich.jpg.ffa08c49bce90d4cf5d0d028f0f1eb11.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



Nicolei Lobachyov (Male)


<p><a href="<fileStore.core_Attachment>/monthly_2014_01/57a8be932e63a_NicoleiLobachyov.jpg.391a4119d6a29f6a4429966aa26fb27c.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="11414" src="<fileStore.core_Attachment>/monthly_2014_01/57a8be932e63a_NicoleiLobachyov.jpg.391a4119d6a29f6a4429966aa26fb27c.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>





The Half-Breeds (Just a general depiction of both sexes)


<p><a href="<fileStore.core_Attachment>/monthly_2014_01/57a8be933a015_Half-BreedDepiction2.jpg.e6eaa89c29dfbb258738475b0239bdd5.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="11416" src="<fileStore.core_Attachment>/monthly_2014_01/57a8be933a015_Half-BreedDepiction2.jpg.e6eaa89c29dfbb258738475b0239bdd5.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


<p><a href="<fileStore.core_Attachment>/monthly_2014_01/57a8be933ed04_Half-BreedDepiction3.jpg.b6ba6f1bf263e0ca8a120e255a9ff87e.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="11417" src="<fileStore.core_Attachment>/monthly_2014_01/57a8be933ed04_Half-BreedDepiction3.jpg.b6ba6f1bf263e0ca8a120e255a9ff87e.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


<p><a href="<fileStore.core_Attachment>/monthly_2014_01/57a8be9342329_Half-BreedDepiction.jpg.f35d592732b48ca9bf061b9ebead5cd9.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="11418" src="<fileStore.core_Attachment>/monthly_2014_01/57a8be9342329_Half-BreedDepiction.jpg.f35d592732b48ca9bf061b9ebead5cd9.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


The Aritocrats (This is just a general depiction)


<p><a href="<fileStore.core_Attachment>/monthly_2014_01/57a8be9346663_AristocratDepiction.jpg.29362d0bdf25fc88f3373cf52099985e.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="11419" src="<fileStore.core_Attachment>/monthly_2014_01/57a8be9346663_AristocratDepiction.jpg.29362d0bdf25fc88f3373cf52099985e.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


<p><a href="<fileStore.core_Attachment>/monthly_2014_01/57a8be934b8d9_AristocratDepiction2.jpg.1b9163c35b75ff3be65daf3c106aa4be.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="11420" src="<fileStore.core_Attachment>/monthly_2014_01/57a8be934b8d9_AristocratDepiction2.jpg.1b9163c35b75ff3be65daf3c106aa4be.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>





General Populace (This is just a general depiction)


<p><a href="<fileStore.core_Attachment>/monthly_2014_01/57a8be9352a6b_GeneralPopulaceDepiction.jpg.e5a45dcf209acc0fc5c47f9774acc19a.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="11422" src="<fileStore.core_Attachment>/monthly_2014_01/57a8be9352a6b_GeneralPopulaceDepiction.jpg.e5a45dcf209acc0fc5c47f9774acc19a.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


<p><a href="<fileStore.core_Attachment>/monthly_2014_01/57a8be9355088_GeneralPopulaceDepiction2.jpg.a983358c1b4a8e5456446707a9164e36.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="11423" src="<fileStore.core_Attachment>/monthly_2014_01/57a8be9355088_GeneralPopulaceDepiction2.jpg.a983358c1b4a8e5456446707a9164e36.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>





 
Sorry about the double post, my computer lagged and I must of hit the button twice. However, the posts merged.<p><a href="<fileStore.core_Attachment>/monthly_2014_01/57a8be934f3ab_GeneralPopulaceDepiction.jpg.1249338a4e64ce546757e36359aec7ca.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="11421" src="<fileStore.core_Attachment>/monthly_2014_01/57a8be934f3ab_GeneralPopulaceDepiction.jpg.1249338a4e64ce546757e36359aec7ca.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



















 

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Official Name: Zhamiffiefia (zaam- if- fife- fia)


Common Name: Broad Fief


Government: Tripartite Heirarchy Government. This is a basic version of how it works!!



There is one king or queen at a time, in charge of the whole Kingdom. His word is law, and everyone must cater to his every demand. He lives in constant opulence and has owns everything in the Realms, so has the right to go up to someone and take anything.


One step below him in the hierarchy is the High Lords of Fief. There are always three of these controlling Realms 1, 2 and 3. The king can still control anything in their respective Realms, but they are there to make the decisions for their Realms that are not important enough to bother the king.



The hierarchy splits into three again in each sector to give a total of nine Sectors, each ruled by a duke or a duchess. Again, they make the decisions for their Sector that aren’t important enough for the High Lords or the king. If it affects the whole Realm, the decision will be made by the High Lord instead.



Each sector splits into three again, giving twenty seven Counties, each ruled by one Lord or Lady. These are named after the letters of the alphabet, and the 27th county is called Star, because there are only 26 letters in the alphabet! Note: Zhamiffifiefian uses an alphabet that closely resembles English, but a different language.



Each county splits into three, giving 81 villages ruled by a Leader. These leaders only decide very menial things however, things that only affect their village and the Lord of their County is too important for. Each villagehas 10,000 or so people in it, and the whole country has a population of only 810,000, but steadily rising. The vilages are very close-knit, so you would be acquaintenced with most people you come across, but there is little contact between villages and almost none between counties. The villages all have individual names, such as Jimka and Ikwet, unlike the other areas, which all have very practical albeit cold namees such as numbers or letters of the alphabet.



These rulers can be chosen one of two ways. In the beginning of Broad Fief, there was a battle between two kings, and the one who won chose all the High Lords, Dukes, Lords and Leaders. But things have changed since then. Now if a ruler (the general name for any King, High Lord of Fief, Duke, Duchess, Lord, Lady or Leader) reaches retirement age (60 ish) without being overthrown, he can choose his successor from anyone in the area he controls. But, for example, a retiring Leader cannot choose the new Leader from another village. However, if the villagers are unhappy with their leader, their can host their own ‘election’ type thing, where if over half the village (over 5000 people) all get together and agree on one new Leader from their village, the current Leader must step down and the new elected Leader becomes the ruler. It works the same way higher up the Heirarchy. If the villagers from the county that one Lord/ Lady rules, the same process happens, with the new leader being selected from any of the villagers or Leaders in those three villages. Still, over half of the villagers must agree (over 15,000 people all agreeing on one person). For a Duke or Duchess to be overthrown from their sector, 6 or more of the 12 Leaders and Lords/ Ladies must agree on one of them to become the new Duke or Duchess. It cannot be a villager, because then they would be jumping three stages in the Heirarchy. You must work your way up, jumping only two stages at one, e.g Villager to Lord, or Duke to King. This way there will always be twelve contenders for any position above Lord/ Lady. It continues like this all the way up the Heirarchy.



Sorry, that was very long and really hard to explain…



Ruler(s): (explained above...) Current Queen called Fatalia, and the current High Lords of Fief are Quinalie, Haff and Kollche


Important Nongovernment Entities: (also explained above, I think)



Notable Citizens: None excluding those above, yet, but I may edit.



Current Economy: There are two currencies, The Fiefette, which is the usual currency for any normal transaction with items or services. There is also the Magiette, which is used for anything related to magic. IT is illegal to trade Fiefettes for Magiette or vice versa. However, as a normal person, either type of currency is very difficult to get hold of and keep unless you are in a position of power, so currency has a low importance in Broad Fief. Instead items and services, both magical on non-magical are generally traded for anything and everything, or gifted to loved ones instead of bought. For this reason it is difficult to judge economy, but this system is working fairly well, even though villagers have little money, poverty is rare, so 9/10 ish.



Historical Overview: Broad Fief is very much the same as it was after it was first civilised. There has been very few wars within the country or external ones and the governmental system is exactly the same as it was when it began. It is basically a forever medieval Kingdom, except the structures are much more advanced de to their brand of magic. Little to say really...



Religion(s): THe most common religion in Broad Fief is similar to Buddism, with no God but a strong believe in souls and rebirth. Meditation to reach inner peace and understanding with your soul is a large part of this religion. They also believe that everything repeats itself in circles, some big like the cycle of the universe, or as small as the life cycle of crops etc. They also believe in soul mates, and being drawn to another soul, with aura -reading being very popular. This religion has a huge belief against murder and lying, hence Murderers Island. They are almost all terrified of war, due to an ancient religious story of a terrible war many years ago.....



Region: The smallish landmass under the purple region that sticks out from the mainland. And the little island of the coast of it (for Murderers Island)



Capital City: The capital city is constantly changing, as it is wherever the king chooses to reside. She has a fondness to Eifnse, a large area in the centre of the kingdom, with Realm 1 to the North, Realm 2 to the South-East and Realm 3 to the West. This offers easy access to all of his land, and has been beautifully to her desires. Magic is being worked on to transport this whole city to wherever the Queen wishes, but they are further away than they would like to let her know so far... (I know this would be impossible, its just something the elves say that they are working on to please the queen)



Other Notable Settlements: Star, the County without a letter, the main residence for all Elves residing in Broad Fief. Also a small island off the coast of Broad Fief, called Murderers Island, which is just as terrifying as it sounds, because that is where all the murders and repeat liers are sent. They don't ever last long there, a fact which the rulers pretend not to acknowledge, saying it's 'for their own good' even though they know very well that they have no chance of a pleasant survival there.



Population: Mentioned above, very small, only 4000 people.



Population Distribution (rural, urban, etc.): Apart from the current capital city, very few areas are ever built up on, so most of the land is rural. However, the capital city is always the most densely populated, with about 10% of the population living in a small area, whereas everywhere else is very spread out.



Primary Race (name and description): Human. I dont think I need to describe! Almost all of the Elves live in the Star county, but there are a couple of rogues.



Secondary Race(s) (name and description: Elves.



Magic (anything special about your people’s magic): Everyone has the sense to tell whether someone is lying, as they are trained to tell from a very young age. However they have to be looking out for it, it is not just automatic. Humans are often also trained a special memory wipe spell. It works time-wise, wiping off the last 5 minutes with a weak spell, or months with a very powerful one. IT is not selectives, so it will wipe anything and everything from yor memory in that time-period. Apart from the that, the humans have little or no magic abilities themselves, except they can use enchanted objects for a particular purpose, made by the Elves. The Elves often gift teleportation devices, or things such as Magic Paintbrushes, to decorate anything you wish beautifully. It is often small gifts like this with no large magical power that the Elves give out, because although they are usually very generous, they enjoy having the majority of the magical power in the Kingdom. Sometimes, the Elves teach humans more spells, but it becomes more difficult for them to learn as they get older, becoming nearly impossible by full maturity and adulthood. Humans can only be taught spells directly by elves.



Other: Laws: There are six laws in the Kingdom, and then a complaint system beyond that. 1) No killing humans or elves! 2) You must never lie. 3) N0 romantic relationships between Elves and Humans, or people from other kingdoms. 4) No exchanging between different currencies. 5)If a leader is overthrown, he must step down immediately without a fight. 6)You must obey every word of the Queen.



If you kill, you are immediately deported to Murderers Island, and if you break any of the other laws and are caught, you are branded on your forehead so everyone will know what you've done. Any other misbehaviour is treated as a complaint sent to the area's Leader, or if its more serious the Lord/ Lady or Duke/ Duchess, depending on the severity. However, this is a rare case as they are very forgiving or simply given Memory Wipe potions in the case of an incident. The punishment is decided between the Perpetrator, the victim and the Ruler suitable for the crime.
 
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Kougami, I'd like for mechanical conduits to be developed in the RP, rather than started with. It's a balancing issue, honestly. Enchanted weaponry is fine, though. That's my final complaint!


Oskar, mostly good. Your percentage of the population in the mines is unrealistically high, and your farming population should be higher. I'm somewhat bemused that so many of the nations submitted so far have corporatist structures when this is in the classical period (long before corporations were even imagined), but I've been letting it fly with everyone else, so I guess this is the logical conclusion. Just remember, every corporation needs a market. Do you have any preference on where your territory is? I have a spot I think would work well, from my eastern frontier on the mainland along the southern coast of that closed-of sea. Good position to have a lot of trade going through, which would make sense with the corporate structure you have.


Schmunky, edit that thing! You've got your government section pasted in twice. One of the times inside the other. You'll also be at a huge disadvantage with a population that small.... Even 400k would be tiny. 4 million would be still be small, but not unrealistically so. And all you people without a clue of where you want your nations.... You should pick something :P . I posted the map with the current nations marked out a little while back. Humans needn't be nonmagical. IMO, the main elvish advantage is probably cultural, rather than biological. But if your humans don't have any culture of magic and are therefore unable to learn, that's fine. I'm kind of rambling now, I guess. Uh... Oh, what's the basis of the memory wipe? Is it a nonmagical chemical from some plant, or are you working a spell of some sort? That'd be one crazy precise spell...


EDIT: Moving a city with magic is probably impossible.


Did get me thinking about a framework for teleportation, though. That's a difficult problem in and of itself >.>


Ankou, what are you feeling about these?
 
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Embluss said:
Kougami, I'd like for mechanical conduits to be developed in the RP, rather than started with. It's a balancing issue, honestly. Enchanted weaponry is fine, though. That's my final complaint!
Oskar, mostly good. Your percentage of the population in the mines is unrealistically high, and your farming population should be higher. I'm somewhat bemused that so many of the nations submitted so far have corporatist structures when this is in the classical period (long before corporations were even imagined), but I've been letting it fly with everyone else, so I guess this is the logical conclusion. Just remember, every corporation needs a market. Do you have any preference on where your territory is? I have a spot I think would work well, from my eastern frontier on the mainland along the southern coast of that closed-of sea. Good position to have a lot of trade going through, which would make sense with the corporate structure you have.


Schmunky, edit that thing! You've got your government section pasted in twice. One of the times inside the other. You'll also be at a huge disadvantage with a population that small.... Even 400k would be tiny. 4 million would be still be small, but not unrealistically so. And all you people without a clue of where you want your nations.... You should pick something :P . I posted the map with the current nations marked out a little while back. Humans needn't be nonmagical. IMO, the main elvish advantage is probably cultural, rather than biological. But if your humans don't have any culture of magic and are therefore unable to learn, that's fine. I'm kind of rambling now, I guess. Uh... Oh, what's the basis of the memory wipe? Is it a nonmagical chemical from some plant, or are you working a spell of some sort? That'd be one crazy precise spell...


Ankou, what are you feeling about these?
Yeah thats why I didnt really go into any weaponry details. Enchanting the weapons was actually what I wanted to start out with anyway.
 
I'm cool with me land, it's actually more than I thought it would be. You generous mapmaker you. ^^ Desert storms are going to be a problem up north though. O_o I need to get working on my thingymajig again, add the sections I was going to yesterday. So everyone knows, I have a wedding to go to today, so I'm going to be gone for a purty long time later.
 

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