DragonSlayer57
The Royal Dragon Pokemon
Yeah, the dnd character sheet includes those which is nice
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Yeah, the dnd character sheet includes those which is nice
I put it in the notes section
affinity for water magic? Or am i doing dnd wrong again
I think I'm all done with my sheet now. Looking back at it, I missed quite a few. I'm always caught off guard by how spread the information is in this edition. Forgot to put half of what the background offers to the character.
DragonSlayer57 Yeah...you might be thinking of a earlier edition again. Unless you want it as a restriction. I've had players do stuff like that before.I think this is taking place in Kidzait 's original setting, so it could be different, but standard D&D has no such thing as elemental affinities. Which doesn't mean your character can't have one of course (unless GM says otherwise), but it'd be more of a self-imposed restriction as a player.
ooh sounds funDragonSlayer57 Yeah...you might be thinking of a earlier edition again. Unless you want it as a restriction. I've had players do stuff like that before.
So I'm putting a few more things together while Ebon is finishing their sheet but I'm ready to start a session zero.
Story wise, it would take place while the party is traveling to Mythwater but character can know each other from previous encounters.
Would you like our ocs to be friends?
View attachment 1161617 Name: Cayde-6
Age: 6
Gender: NA
Race: Warforged
Alignment: Lawful Good
Background: Soldier
Attributes
Str: 18 - +4
Dex: 12 - +1
Con: 16 - +3
Int: 11
Wis: 10
Cha: 10
Level: 5
Class: Fighter
Proficiency: +3
Movement: 30 feet
Initiative: +1
Hit Points: 49
Hit Dice: 5d10
Armor Class: 19
Passive Perception: 13
Active Perception: +3
Movement Rate: 30
Two attacks per round.
Weapons
Crossbow - Light: +4 to Hit, 1d8+1 Damage
--Simple, Ammunition, Loading, Two-Handed, Range 80/320 feet
--20 bolts
Dagger: +7 to Hit, 1d4+6 Damage
--Simple, Finesse, Light, Thrown, Range 20/80 feet
Longsword: +7 to Hit, 1d8+6 Damage
--Martial, Versatile
Armor
Chain Mail: +6 AC
Magic Shield - Kinetic Wall - +2 AC
--1d4+2 charges per day. Regained at dawn When hit with an attack, you may use your reaction to spend a charge to store half the damage you take as force damage, and take the other half. As a bonus action, you can spend one charge to release a wave of force energy. All creatures in a 10 ft sphere must make a Dex saving throw (DC 14) or take the total force damage stored in the shield. Half damage on a success. All stored energy dissipates during long rests.
Acrobatics: +1
Animal Handling: 0
Arcana: 0
**Athletics: +7
Deception: 0
**History: +3
**Insight: +3
**Intimidation: +3
Investigation: 0
Medicine: 0
Nature: 0
**Perception: +3
Performance: 0
Persuasion: 0
Religion: 0
Sleight of Hand: +1
Stealth: +1
Survival: 0
**Indicates Proficient Skill
Languages
Common, Elvish
Proficiencies
Heavy Armor, Light Armor, Medium Armor, Shields
Martial Weapons, Simple Weapons
Personality Traits
I deal with problems head-on. A simple approach is usually best.
I can stare down a hell hound without flinching.
Ideals
I do what I must and obey just authority.
Bonds
Those that fight beside me are worth dying for.
Flaws
I'd rather eat my own armor than admit I'm wrong.
Fighter Class Bonuses
Fighting Style
You adopt a fighting style specialty.
Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Second Wind
Once per short rest you can use a bonus action to regain 1d10+5 hit points.
Action Surge - Short Rest
You can take one additional action on your turn. This can be used one time per short rest.
Martial Arctype - Champion
Improved Critical
Your weapon attacks score a critical hit on a natural 19 or 20.
Extra Attack
You can attack twice whenever you take the attack action on your turn.
Racial Bonuses
Constructed Resilience
You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
You don’t need to eat, drink, or breathe. You are immune to disease. You don’t need to sleep, and magic can’t put you to sleep.
Sentry's Rest
When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
Integrated Protection
You gain a +1 bonus to Armor Class. To don or doff armor other than a shield takes 1 hour, and you must be proficient with the armor.
While you live, your incorporated armor can’t be removed from your body against your will.
Chain Mail
Clothes, Common
Crossbow - Light
--Crossbow Bolts x20
Dagger
Dice Set
Longsword
Magic Shield - Kinetic Wall
Crowbar
Hammer
Piton
Rope - Hempen, 50 feet
Tinderbox
Torch x10
Gold: 265
Cayde-6 was constructed just a few years ago by an artificer that works for the College of Expanding Horizon to fill the need for a reliable and dependable guard and protector for the valuables located on the campus of the College. For the first couple of years, Cayde-6 served with little in the way of questions. It was no real surprise that by working at the College, the inner spark of curiosity would soon be stoked, and the Warforged guard started to want to know more about the world around him, and in his off time, he would go to the library and read. Cayde-6 was fascinated with the many different stories he found in there, and soon was more than his original creator had dreamed of.
Sure.Would you like our ocs to be friends?