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Colosseum Multiverse Roster

Jagson

One Thousand Club
Welcome to the Arena.
Multiple characters are allowed. Nobody completely overpowered like Darkseid, Thanos, UI Goku

For characters there are two categories. Original and Franchise

Original
Name
Age (for the sake of not beating up minors 18 plus)
Appearance describe
Skills what they are good at
Abilities
Alternate forms
History

Franchise
Name
Series they're from
Appearance preferably a picture of them if from a book best description
Known Abilities
Alternate forms
Background
 
Don't you wish to conquer the sun? Don't you wish to rule over all? Don't you wish to purge your fears?!”
-???
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“Awaken, My Masters!”




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Name:
Kars

Series they're from:
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Powers:
Standard Pillarmen Powers;


-High-Level Body Manipulation:

The Pillar Men can freely change and manipulate their bodies to a greater degree and speed than any vampire created by the Stone Masks, being able to dislocate or even break their own bones as well as flatten organs in order to achieve any form they desire. With their near-immortality and powers of regeneration, they can survive, endure attacks, and restore their bodies even after being reduced to only their brain. Destruction of the brain, however, would ultimately lead to Kars’ death, alongside both UV rays hitting his skin or energy coming from the sun (such as with Ripple) would burn him into ashes.

-Advanced Intelligence:

The Pillar Men's most dangerous trait is their superior intellect. They are capable of perfect recall and are able to instantly analyze and understand the mechanics behind anything including complicated things such as languages, machinery, tactics, systems, and people's minds and actions, within a matter of seconds. Santana instantly learned the procedure to dissemble a gun that might have taken a human hours to learn; and Esidisi was able to match Joseph in wits.

-Enhanced Senses:

Pillar Men possess extremely enhanced senses. These are demonstrated a number of times, such as Santana sniffing out the area like a dog, or Kars being able to detect the number of people in a room via heat signatures.

-Superhuman Physical Attributes:
Pillarmen are far stronger than the average human, even moreso than the superhuman feats that standard vampires are capable of showing within JoJo, with Pillarmen being capable of hunting them down with ease. Along with greatly enhanced strength, speed, reaction times, and durability, Pillarmen also show a far greater pain tolerence and stamina that would allow them to continue battle far longer than any standard human.

-Absorption:

The Pillar Men's main method of sustenance is absorbing living beings (including Vampires) via any form of physical contact. A Pillar Man's body is composed of cells that release a digestive acid, which melt the victim at a cellular level, creating the illusion that the Pillar Man is absorbing a victim into its body. The cells also appear to induce an euphoric enzyme as victims subjected to the process do not feel anything until physical contact is broken. The surviving Pillar Men displayed this ability in creative ways: Santana forced himself into another's body to control their movement while eating them from the inside, Wamuu grafted the hands of multiple targets and absorbed their innards by simply touching one, and Esidisi grafted a human limb to himself after losing his original forearm. This ability is ineffective against Ripple users as the cells perceive the danger posed by their energy.

Kars’ powers:
-Light Mode or Brilliant Bone Blade in english (光の流法モード, 'Hikari' no Mōdo): Kars' power is that of light; he is able to produce bladed appendages from his arms and legs and use these to reflect blinding light toward his enemies. The light comes from the tiny, shark teeth-like claws running along the edge of the blade much like a chainsaw. It is from the reflections of these claws that gives Kars' Light Slip Blades (輝彩滑刀, Kisai Kattō, lit. "Gleam Coloring Slide Blades") their shining intensity. In this mode, Kars' blades are sharp enough to cut through most objects, including an automobile and several bullets at blinding speeds.


Alternate forms:
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The Ultimate Lifeform
After using the Aja Stone upon the Stone Mask and basking it within UV rays, Kars became the Ultimate Lifeform, gaining the DNA of every single being that have ever existed upon Earth… being able to manipulate his own cells at a far greater level than before.

Ultimate Lifeform Powers:


Biology Manipulation:
As the Ultimate Life Form, Kars' body contains the DNA of every organism to ever live on the Earth. He can manipulate his entire body on a cellular level to gain the traits of any life-form. He can even detach parts of himself and transform them into separate organisms that act independently of himself, such as turning his hand into a flesh-eating squirrel or turning his feathers into armadillo-scale projectiles that morph into piranhas and octopus tentacles to bring down Joseph's plane.

  • Flight: By transforming his arms into bird-like wings, Kars can fly through the air at close to 240 km/h.​

  • Reactive Evolution: Kars can also alter his body to withstand extreme conditions, as seen when he evolved a continuous layer of inorganic porous material to survive being submerged in magma.​
Superhuman Intelligence:
Kars is an extremely intelligent and cunning individual, even by the high standards of his species. He was the one who created the Stone Mask, studying the Pillar Men's brains to unlock untapped power. In battle, Kars is methodical and observant, able to analyze the enemy's plan and plan accordingly with cunning and ruthlessness. Kars has also mastered his godly powers quickly, using the power of Earth's fauna and even its most obscure properties to his advantage. In every setback, Kars manages to quickly find a counter or a way to exploit it and reverse the situation. After he transforms into the Ultimate Life Form, his IQ is stated to be 400; a level far, far higher than that of even the most intelligent human.

Hamon/Ripple (波紋):
In his Ultimate Form, Kars is able to use hamon, but at a level that is hundreds of times stronger than Joseph's - According to Stroheim, Kars' hamon is comparable to the intensity of the Sun itself, and it can literally melt and vaporize human flesh on contact. After being amplified by the Red Stone, Kars' hamon could trigger a volcano to erupt. Kars’ previous weakness with UV Light and hamon is also completely removed within this form.



Background:
Kars was born 102,000 years before the events of Battle Tendency. His people - who would be dubbed "Pillar Men" in the future - lived underground and survived off the essence of other living things, failing to reproduce due to their long and worthy lifespans. Despite living in a peaceful, well-supplied society, Kars was dissatisfied; in his eyes, his race could easily rule over the Earth if not for their lethal weakness to sunlight. Consumed by ambition, he began seeking a way for his race to "tame the sun" and leave the underground.

In time, Kars created the Stone Masks and began to test their effects on himself. However, their spines were unable to penetrate his own skin deeply enough to unlock his full potential - instead, he gained increased body manipulation powers at the cost of greatly increased hunger.

Eventually, his race began to fear Kars for his obsession, as the increased hunger caused by the mask would threaten their way of life if its use became widespread. Soon, Kars found himself under attack from the rest of his people, who sought his execution despite his protests. Unable to sway them to his side with promises of godhood, he slaughtered his people himself, including his own parents. Along with Esidisi, one of the only members of his race who agreed with his ideals, he took two children, who were presumably the Pillar Men to be known as Santana and Wamuu.

Eventually, Kars learned of the Red Stone of Aja, coming to believe that its power would perfect the Stone Mask. He developed a modified version of the mask that could combine with a flawless "Super Aja", leaving Santana behind while he and the others traveled across the sea to Europe. There, during the time of the Roman Empire, Kars found a Super Aja in the possession of a Roman Emperor, only to be blocked from his goal by a tribe of Ripple users. While successful in the tribe's decimation, he and his comrades were forced to hibernate under the Roman Colosseum. While still being taken from the story of JJBA Part 2: Battlr Tendency, he shall be taken after his awakening from his slumber in which his focus of gaining the Aja Stone is fresh on his mind.
 
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Haha! Awesome cast you have there, the battle is gonna be something quite the show XD
 
Franchise: Jak and Daxter
Name: Jak and Daxter
Series they're from: Jak and Daxter
Appearance
MTh4MA

Known Abilities:
Eco Channeler, able to control every type of eco there is inside his own body.
Can use yellow, red, green, blue, dark, and white eco.
Can use a hoverboard
Racing
Athletic
Fast
Warrior
Alternate forms

Dark Jak:
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Light Jak:
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Background:
When Jak was born, he was to be the new prince in Haven City. His family was in the House of Mar. His father Damus, ruled Haven City powerfully but fairly. His mother is unknown to Jak.

Once his father, Damus, the King of Haven City was banished to the wastelands, Jak was in a battle that he wasn't even supposed to be in as a kid. The City Council of Haven City, and the new leader, Baron Praxis and his commander Erol, argued over the usefulness of the new program used to try and hold off the metalheads. Jak was supposed to be one of the experiments as a kid, but was lost to the Underground at a young age, and Jak was forced to endure life as a kid in Haven City, in a dangerous situation by himself with people he hardly knew.

When young Samos, the Shadow, the boss of the underground, found him he immediately took Jak to the past to keep him in safety, and teach him the lessons he needed to grow up to be a hero over time.

Baron Praxis and Erol ruled over Haven City for a long time, trying to hold back the Metalhead attacks in the war against them and the Metalheads. Desperation set in and against the city council wishes, Baron Praxis and Erol started the Dark Warrior Program. They took innocent people and tried experiments on them to try and turn them into some sort of monster to hold back the metalhead attacks on the city. When they looked for Jak, he was missing and with the Underground, the rebellion against the Baron.

Jak grew up in a safe environment over time until he was 14 years old and met Daxter. As Jak grew, he eventually met himself as a kid when he was named Mar, took care of him until he sent himself back in the past with Keira and a young Samos therefore repeating the cycle of events.
 
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Name: Morrigan Aensland
Series they're from: Darkstalkers

Known Abilities:
  • S-Class Demon: Morrigan is a powerful succubus who can drain people's life with a kiss. One of the demon nobles of Makai, she possesses excellent speed, strength, reflexes, and durability. She is also resistant to mind-altering spells.
  • Limited shapeshifting: Morrigan can change her clothes and hair in an instant, with the help of a swarm of shapeshifting demon bats she can summon. The bats are effective at overwhelming and attacking her foe. Her wings also change into forms such as spikes, blades, and shields for lethal close-up attacks, as well as launchers for high volumes of magical projectiles.
  • Flight - It seems Morrigan's flight capability is not tied to the shape of her wings, though she uses them to steer better.
  • Mystic Attacks - Morrigan uses a small degree of magic to make quasireal illusions of herself and fire energy projectiles ("Soul Fist").

Alternate forms: N/A
Background:
Morrigan was born in Scotland. She was an S-Class Demon from the start; it proved too much for her to control. Her adoptive father and a lord of the unstable demon world Makai, Belial Aensland, drained her power and divided it into three. One part remained with Morrigan, one with Belial, and one in a pocket dimension. Morrigan often shirked any responsibilities in favor of finding fun pastimes and visiting the human world. One of her excursions resulted in several encounters and battles against other "darkstalkers" and eventually her defeat of the cosmic entity Pyron.

While Morrigan was away, Belial died, releasing his third of her power for her to claim so she could become the rightful ruler of Makai. Still, Morrigan did not take well to ruling, favoring her adventurous lifestyle. Jedah Dohma, an old enemy of Belial, created an entire universe known as Majigen, into which Morrigan and other powerful darkstalkers were dragged.

While in Majigen, Jedah gained access to Belial’s pocket dimension and made the third of Morrigan’s power into a sentient creature known as Lilith. He then orchestrated plots for the darkstalkers to fight each other until one prime candidate reached him. He would then kill the victor and use their power to nourish a new god of his creation. Morrigan destroyed Jedah in one-on-one combat and foiled his plot. Majigen collapsed, freeing bits of other worlds. Morrigan then absorbed the dying Lilith and returned to settle the turbulent Makai at full power.
 
If Frozen Thyme gonna be here, I'm coming!
 
Series: Invincible

Mark Grayson “Invincible”

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Abilities:

Viltrumite Physiology:
Despite being half-human, Mark retained more of his father's viltrumite genes. These genes grant his superhuman capabilities.

Superhuman Strength, Stamina, and Endurance: Due to his viltrumite genes, Mark possesses enough strength to hold back an asteroid and toss it back out into space. Along with this, his stamina and endurance far surpass humans.

Superhuman Durability: Mark is nigh-invulnerable. He’s able to fly through buildings and remain unharmed.

Flight: Mark can fly multiple times faster than the speed of sound and he can accelerate to these speeds in seconds.

Healing Factor: Mark can heal from major injuries, even ones that could kill a normal human. Though, this is limited as he did require surgery after being beaten to the point of death.

Background: Mark Grayson was born to Nolan and Debbie Grayson. Nolan is Viltrumite, an alien species hailing from the planet Viltrum. One night, Nolan sat Mark down and told him of his Viltrumite heritage, and his home planet. Because of his superhuman abilities, he was sent to Earth to protect the planet. After being told this, Mark’s dream is to become a superhero like his father. And during his final years of high school, he gained his powers. The day after Mark got his powers, the Guardians of the Globe were killed. Knowing the world was desperate for more heroes, Mark fulfills his dream and becomes a superhero. He becomes Invincible.

Months pass as Mark continues to do hero work. He fights interdimensional invaders, crime-lords, Martians, and other threats to Earth all while attempting to balance a relationship with his girlfriend, Amber. But things start to go wrong as Amber breaks up with him and Omni-Man reveals that he killed the Guardians. Omni-Man wasn’t there to protect Earth, instead, he was there to weaken it so the Viltrumite Empire could conquer the planet. After learning this, the two fight and Mark loses. Despite beating Mark to a pulp, Omni-Man can’t bring himself to kill his son so he leaves the solar system.
 

  • Lilian: "What do you mean I can't go in there? I can go any- You know what, I'll stay out."
 
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Name Triston McNav/ Hades Val Castel
Age: 55 (Triston)
Appearance He looks like he is in his early forties with short graying black hair. He stands at 5'11. There are sickly green veins throught his body showing it's failing to contain Hades.

While Hades is in control the veins are completely gone and he has a youthful glow

Skills: hand to hand combat, high endurance, sword and gun mastery

Abilities: Triston: cloning as well as clone traps pyrokenises Hades: Durable skin, "Hell" fire, Teleporting

Alternate form N/A

Backstory
Tristan
When Triston was born humanity had learned about alien races. Since his farther was a war hero and the man leading Earth's Space fleet Triston learned much.

At the age of 15 he joined the Excalibur project as a civillian helper. Excalibur Earth's first star ship capable of interstellar flight. He met a few other teens who he would form a close relationship with until his last days.

On a mission exploring what appeared to be ruins. He stumbled upon a chamber containing two vases. Completely on accident one of the vases breaks releasing a black aura that envelops Triston. When the aura disperses unaware to Triston at the time the ancient being Hades entered his body. He would proceed to fight for control over his body throughout the remaining Excalibur mission. Ending up with a Jekyll and Hyde personality.

Eventually He and Hades learned to share the body even able to build upon each other's combat styles. As the years went by Triston became a hero and leader in his own right until being gunned down by a man who was a friend turned enemy.

Hades
Born nearly three million years before Triston. Hades was an Ashari prince the second son of the second son. He participated in many battles during the Asgardian "Rebellion." Because of his deeds he was sent to rule over the planet Solist.

Like most Ashari he saw races other than his as below him. Unlike the rest of his race he wasn't a complete bastard. He would rule them with an iron fist for a couple of eons before the slaves would rise. They struck Hades down and ripped his soul from him putting it in a protective vase. So that he would suffer for eternity.

Eternity however only lasted around two hundred thousand years as a descendent of the slave race broke his prison freeing him. As he took control of the boy he realized a few key differences. Technology was vastly behind what it was in his time. And the slave race seemed to have split into multiple tribes. The Empire he once lived in was gone and what they knew of the Ashari seemed to have become mere mythology.

He would fight the slave boy for control of the body until eventually becoming friends with him. The new perspectivechanged how he saw the galaxy.
 
“Oh, don't you worry. Whatever happens...you may think it all a mere bad dream."
-???
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Name:
The Hunter


Series they're from:
One of many Hunters from the series of;
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Abilities:
-Inhuman level physical traits:
After becoming a Hunter in order to repay the blood transfusion ever since he arrived in Yharnam to cure his disease, his body has become something that not even regular humans can hope of achieving. With strength strong enough to rip and tear through flesh with bare hands with ease comes natural to him, and pairing that up with wielding a wide array of trick weapons and guns, some of which would have definitely blown off the arm of a normal human (such as a handheld cannon) or simply be too heavy to wield one-handed (The Holy Moonlight Sword, a great sword infused with a holy aura) like nothing. And that is not counting both their durability and their speed. Being able to resist attacks ranging from being shredded by a large rabid beast to withstanding a beam of pure energy from a Great One, powerful eldritch beings that are something not to easily scoff at, it goes to show that the Hunter can definitely take some hits now, but he shouldn’t rely on such for too long or else risk dying. He isn’t invincible after all.

Pairing both his incredible strength and potential to withstand attacks, is his speed. As Hunter, he isn’t meant to simply plow through encounters recklessly withstanding blows… and with his speed, he can dodge things such as lightning strikes and energy beams heading his way, while also having the reaction timing to respond to attacks heading his way. This is something the Hunter relies on more within combat, combining it with his strength to become a hit and run style fighter, moving in to unleash some attacks before moving out and getting back to a comfortable distance to dodge attacks. Other than that, the Hunter is also pretty handy with both throwing things or aiming guns at foes… and while he isn’t a deadeye, one can’t look away either from this fact.

-Visceral Attack:
A deadly strike performed on foes that are not as aware or have their guard broken… a visceral attack involves driving his hand into the thoracic (or chest) cavity of his opponent, before squeezing hard and pull out his fist from his opponent’s chest, intending to perform devastating internal damage to his opponent such as directly striking into their internal organs. It’s no surprise that it does a hefty amount of damage as well, and is rather quick to finish as well. No need to be standing for too long. An added bonus of such, is that this attack also allows him to heal himself from causing damage to his foe, regaining vitality and strength that may have been lost within the battle. A good pick-me-up if he needs such.

-Insight:
Insight relates to how well versed one is in the depth of inhuman knowledge such as even knowing the existence and seeing Great Ones with their own eyes instead of them being invisible as with normal human beings. And with a lot of insight gained from his journey, the Hunter won’t be missing anytime soon, whether for the best or for the worse. With Insight, comes being able to understand the world around him even better than less perceptive ones, picking up details that would have laid hidden to others, to even perceiving beings not meant to be normally seen by human eyes such as specters or Eldritch Gods, nothing can escape his eyes. He is also capable of using his Insight to his advantage, being able to attack said beings with physical weapons and tools instead of needing specially made equipment to fight them.

However, with knowledge comes great risk, and to the Hunter, he knows that all too well. With his high insight, things such as frenzy (overloading the mind with forced information that would normally cause one to become insane, leading up to damage to his physical body) build up more quickly, and well, his mind is but a open book filled with the wealth of knowledge to be read by others who are capable of such.

-Resistances:
Resistances play a important part to the Hunter if he were to resist certain attacks or status effects, the most notable of which is not only to normally perceive incomprehensible beings without being driven mad (if Frenzy isn’t involved), along with being able to resist the effects of numbing to the brain (or going to sleep) entirely. Other resistances include a mild resistance to elemental attacks such as lighting and fire (lowering its damage), a low resistance to Frenzy (due to high Insight), a decent resistances to slow and fast poisons (slows down its build up but not its damage), and a mild resistance to arcane (or magical based attacks). While this does aid him in lowering damage from attacks within combat, the Hunter can’t rely too much on such as time within battle continues on, and as more wounds inflict his body, making resistances more of a secondary defense if he were to get hit.

-Messengers:
A strange group of imp-like creatures to be sure, but to the Hunters of Yharnam, their usefulness is apparent when taken into consideration. These fanatic small Eldritch creatures devote their entire lives in order to serve Hunters, fascinated by them, and the Messengers provide their aid in many ways. While normally unable to be seen by those normally, individuals with a keen sense for perceiving spirits and creatures of the like would be able to detect them just like any other Hunter would. Now, onto their purpose… they provide a great amount of support to any Hunter they shall be serving under, such as storing their weapons within the strange bubbling grey hole they come out of, along with some even carrying lanterns to light areas that the Hunter has already explored, great for keeping track of places where he had already been to.

One key thing they can perform however, is their ability to transport messages from one location to another (as their name suggests)… mostly relating to the Hunter sending a message to another individual no matter their distance. And with such, even normal human beings can perceive the messages they carry (and spot ghostly grey hands extending from some strange bubbling grey thing in the ground keeping said message up), and also allow them to make a response in return. Essentially, a very old (yet rather quick) way of transporting messages from one location to another. But the most important thing of all, is that the Hunter thought it would be rather amusing to give his Messengers a couple of tiny top hats to wear? Wait, what do you mean that this isn’t important?

Spells:
-Beast Roar:
Taking the form of a claw of one of many beasts found within Yharnam, the Hunter lets out a large beastial roar into the air, a roar strong enough to push back nearby foes and even repel projectiles heading his way. While it doesn’t do any damage, it can certainly be useful if it’s user is being swarmed with its area of effect, alongside reflecting both physical and magical projectiles as well.

-A Call Beyond:
By spending a few precious seconds to charge up an attack, once finished, it let forth a small nova in front of them that fires multiple homing arcane projectiles, dealing devastating damage to those it manages to hit. Especially useful on larger targets.

-Tiny Tonitrus:
Focusing arcane energy into one point, the user lets forth a series of lighting strikes that travel in front of them, dealing considerable amounts of damage, especially if more than one bolt strikes an opponent.

-Blacksky Eye:
The user lets forth a sizable meteor shaped magical projectile that travels in a straight line and doesn’t seem to track its opponent whatsoever. Useful against slow or unaware opponents, especially with its low cost to summon forth, but against more aware and quicker targets, it becomes useless.

Equipment:
The Hunter has a wide array of weapons and tools to use both inside and outside of combat, and so, I shall be classifying items within certain groups, giving brief explanations of their use within combat.

-Trick Weapons;
A series of weapons capable of transforming and changing their shape within the heat of battle as to quickly change their purpose within battle, the Hunter shall be starting with three trick weapons already on in his arsenal, with them being the:

-Beast Cutter:
This weapon is a certainly a sight to see, as within its standard state, it seems to be just like that of a large blade with one serrated side to it, being more like that of a clubs with its not as sharp edges (other than said serrated spikes on one side) than that of a sword. However, once it transforms into a second state, it becomes a terrifying weapon… being more whip-like in shape, with attacks having far longer reach, and as such, allows the Hunter to make attacks from longer distances, utilizing the weight of the blade to his advantage.

-Burial Blade:
A mastercraft weapon made of siderite that once belonged to the First Hunter of Yharnam, now the torch has been carried with its new wielder, now utilizing it within a very different realm. Normally, it’s shaped like that of a rather sharp curved sword, being able to make rapid slashes with ease and cutting through flesh like butter. But once connected to the rest of its ‘body’, it becomes a deadly scythe, allowing for wider sweeps and more focused swings of the weapon. It also has a arcanic side to it, dealing arcane damage with its swings. Best not to be caught up by its attacks now.

-Holy Moonlight Blade:
This weapon is certainly far different from most other weapons that would be considered a Trick weapon, being a seemingly unassuming great sword at first, when properly infused with the blue moonlight, it’s true form shows itself, channeling the abysmal cosmos through its blade. Covered within a mixture of arcane and holy magic, this great sword is a powerful tool when in the right hands, capable of launching forth waves of arcane energy at foes with certain swings, along with even being able to create large explosions with its strikes, its wielder unharmed by its attacks. Considered to be the strongest weapon of the Hunter’s arsenal, once this tool is taken out, prepare yourselves for a great fight now.

-Firearm;
As the name suggests, it is a gun-like weapon capable of firing specialized bullets called quicksilver bullets, bullets made out of the blood of a Hunter in order to greatly damage beasts and other creatures, Firearms make the most of this bullets, with the Hunter starting out with just two guns to start out with in the beginning. Which are:

-Evelyn:
A flintlock pistol that is a little bit bigger than most others, it was named after a woman, with an intricate design to the very weapon, it brings with it rather powerful single shot potential with every pull of the trigger. A reliable firearm every Hunter should have.

-Gatling Gun:
As the name suggests, it is a quickly-firing handheld Gatling gun that provides a lot of fire output in a short amount of time. Rather useful up in closer ranges but at longer ranges, its spread makes it a less reliable weapon to use at such range.

Consumable/Throwable:
And finally, consumables and throwables, items that the Hunter can use to a more limited extent than other tools, but are still useful in the very fact that they can provide a quick advantage if things aren’t going his way;

-Blood Vial:
A couple of bottles filled with blood, these vials can be used in order to heal wounds that have inflicted the Hunter, injecting them into a limb to let the healing blood flow through his veins and close up his wounds. To anyone else who uses it tho that isn’t a Hunter or heals from blood… it does exactly nothing… hopefully.

-Molotov Cocktail:
A bottle filled with a flammable liquid within it, after lighting it and throwing it at a for, prepare to watch them burn away in a blazing fire.

-Numbing Mist:
A more special throwable, it is a bottle filled with a strange mist, that when thrown against someone, prevents them from healing themselves or getting heals from others temporarily (2 turns). A useful tool to be sure if used to stop one from restoring their vitality and make them weaker in battle.

-Bolt Paper:
A special piece of paper that seems to glow blue with electricity, rubbing it against a weapon infuses it with the very element of lighting itself, allowing a weapon to temporarily deal lightning damage to foes with its attacks. Only works with melee weapons.

-Fire Paper:
Just like the Bolt paper, the fire paper is an elemental infused piece of paper that grants one the ability to harness the power of fire temporarily by rubbing it onto their blade.

-Hand Lantern:
A simple lantern that the Hunter can attach to his belt in order to provide light for him to move within.

-Shaman bone blade:
A more specialized ‘knife’ that is more like that of a sharpened bone covered in a strange green spinal fluid, when used to stab a opponent, it temporarily numbs a opponent’s senses in battle, disturbing their gross motor skills, causing them to temporarily become weaker within combat for just a turn… quick, but useful

-Poison throwing knife:
A simple throwing knife covered in a purple poison, deals damage overtime as time goes on. Useful for passively dealing damage without getting in close or wasting a bullet.

Armor:
Yharnam Hunter set:
The very first piece of clothing that he had acquired within Yharnam, it has been his go-to set of armor within battle, offering a decent amount of protection with its hardened leather and cost, but still allowing him to remain agile within combat.

Background:
Not much is known about the Hunter before his arrival to Yharnam. With the Hunter only remembering a few tidbits of his life previous to his experience in Yharnam, he recalled living out amongst the street and having to scavenge in order to make by with the basics. Having originally coming to Yharnam in order to seek a blood transfusion in order to cure an unknown disease he had, he was now left in a ‘nightmare’ known as the Hunt, he had spent much time within Yharnam attempting to survive and eventually hunt the horrors within the city. It is unknown how long he had spent ‘dreaming’… he had eventually reached the end, having faced against Gerhman, the first hunter hand successfully slaying him, bringing a sort of peace to his teacher. But that wasn’t the end… and now, it seems like he was thrusted into another realm as well, one foreign to him. Even now, it seems like the Hunt isn’t over yet… for it seems like he has been called for a new purpose this time.
 

"Foolishness! Might controls everything--and without strength, you cannot protect anything. Let alone yourself."
Name: Vergil
Series: Devil May Cry Series(Specifically post 3 but before 1. Yep, DMC3 comes before DMC1)
Known Abilities
-Due to Vergil's demonic heritage and being half human half demon, his physical biology makes him nearly physically invulnerable to nearly any wounds except decapitation. Not only that, but his physical strength, speed and stamina is beyond any human.

-Spending most of his life in search of power, Vergil is an excellent swordsman and can easily grasp whatever any weapon he comes across. His arsenal currently consists of three weapons. A Devil Arm by the name of Beowulf, which are pairs of gauntlets and greaves imbued with the power of demonic light, which allows Vergil to make up for his slow attacks in close quarters. The light can be charged to a blast that can be shot out from the gauntlets.

-Vergil's main weapon of choice is one of the Legendary Demon Knight Sparda's swords; The Yamato, the blade that is capable of severing Man from Demon. It is said that this sword is able to cleave through dimensions to create portals. Not only that, but Vergil can also cut great distances multiple times using this blade--this move is something he calls the Judgement Cut, where Vergil utilizes a low standing stance and briefly sheathing and unsheathing his blade, after which a distortion noise can be heard as a small sphere where Vergil's multiple cuts are centered around manifests a good distance away from him. Vergil can perform this move up to 3 times in a single succession. He could be caught off guard if one manages to interrupt him before enacting this move.

-Vergil's other sword is the Mirage Edge, a replacement for the Force Edge which Dante took from him after their final, climatic battle within the Demon Realm after passing through Tenem-Ni-Gru's gateway. The Mirage Edge takes the form of a glowing blue two handed longsword which he can swing, lunge at his opponent with an iconic move called Stinger, or throw it in a circular motion which homes on its target for a few seconds before returning to Vergil's back.

-A more potent version of the Judgement Cut dubbed 'Judgement Cut End' is where Vergil lunges forward, disappears and proceeds to perform a myriad of slashes on a large radius which freezes anything caught up within the move. It ends with him reappearing and sheathing his blade, after which the object caught within Judgement Cut would receive massive damage. If the enemy isn't caught in this move, then Vergil would have a massive opening as he sheathes his blade--make use of this.

-Vergil can seemingly teleport, but only to places that are near to him. This applies to teleporting behind enemies, appearing a few feet above his current position, or even a few feet ahead.

-For Vergil's long range approach, he manifests blue shortswords on the air behind him, launching them at his opponents like spears. He could also manifest multiples of them orbiting around Vergil like a shield or directly surrounding his target.

Alternate forms
Devil Trigger - The Demonic Heritage and immense power his father's blood blessed Vergil with is a demonic form that manifests as a black figure clad in scaly blue and turquoise similar to his outfit. His massive grey horns appears to have been cut off before it could even grow. His coattails are able to expand as wings, granting Vergil flight. While in Devil Trigger form, Vergil's durability skyrockets to the point that attacks that are meant to stagger or disrupt movement like earthquakes or explosives don't phase him. However, Vergil can't maintain this form for too long and would revert back to human form after hitting him for a good while(approximately 2 to 5 posts).

Background
What I'm about to write here is a heavily abridged version of Vergil's backstory. So I recommend reading the whole thing here or better yet, play the damn games and read Visions of V. They're actually good. Spoilers inbound;

Your asses are warned.
The Legendary Dark Knight, Sparda was a high profile knight of the Demon Lord Mundus' army that terrorized mankind's realm. Legend has it that he awakened to his own justice and turned against his own kind, fighting to save humanity instead and separated mankind's world from the Demon's Realm. In doing so, Sparda lost his powers and his sword, The Force Edge, leaving him with only two swords that served as his family heirlooms. The Yamato and The Rebellion.

After sealing off the Demon Realm, Sparda lived in peace and married a human woman by the name of Eva, soon giving birth to a pair of twins who went on to be known as the Sons of Sparda. Dante, the extroverted, energetic young man. And Vergil, the older, brooding, and introverted twin who had a fondness for literature. At a young age, Dante and Vergil's rivalry is shown clearly as they would fight over a lot of things, the younger twin seeing this as a form of bonding with his older sibling, which Vergil found to be quite annoying as he wanted to just read in peace whenever they're not training with their Father.

Vergil would often visit a local library, growing fond of William Blake's poems and reading it quite a lot, to the point that the librarian offered it as a gift for their 8th Birthday--the day everything changed for the two brothers.

While heading home after playing outside, Vergil was attacked by Mundus' minions, and set his home ablaze in front of the young boy. Worried for his brother and mother, he tries to call for help but nobody came--he was weak, and Vergil knew this. In what felt like his dying breath, Vergil found his hands on the Yamato, one of his Father's swords, and with it, awakened to his demonic blood's immense power. With that power, Vergil slaughtered his assailants and tried to return home, wishing to see his mother looking for him but...

All he sees is the burning ruins of his childhood home. Feeling lost and abandoned, Vergil went on the run, searching for ways to get stronger to protect his life and uphold his father's legacy, setting him on the path of lonesomeness.

On his journey to find power, Vergil briefly stumbled into Fortuna City, where the Order of The Sword that worshipped his father was founded, investigating the area before leaving, not caring for their plans but instead declaring that they shall soon know his power.

Of course, Vergil also had some fun in this city before leaving, not knowing that he had conceived his son, Nero, in the process.

Which brings us to the events of Tenem-Ni-Gru. The Demon Tower that acted not only as the seal between the realms of man and demon, but also as its true gateway, Vergil hired the assistance of Arkham in order to conduct the ritual that would undo the seal placed upon by his Father, luring his long lost twin brother Dante along with a seemingly unrelated woman named Mary, who Vergil deduced was Arkham's daughter and believed that the devout demon worshipper was holding sentiments for, mocking him and blaming that sentiment for Arkham's incomplete ritual to become a true demon as Vergil stabbed Arkham in the stomach, leaving him to die as he proceeded with the ritual after Arkham opened the final door.

What Vergil didn't know was that Arkham didn't really give him the whole picture. Even after offering his own blood and combining both the amulets of his brother's and his own, given to them before their 8th Birthday, the ritual was unsuccessful, resulting in another bout against his brother, Dante. As their fight reached the climax, a third party intervened--Mary, Arkham's daughter, who claimed that he had influenced her father into killing her Mother. Vergil scoffed, clearly having no knowledge of doing such a thing.

A twist turn later, and Mary's blood was then used as the final, missing ingredient for the ritual, allowing it to finally activate. Shifting and transforming the tower as the door to the Demon Realm opened with Vergil falling into the cracks of the ritual room. But he soon managed to find his way out and followed Dante onto the Demon Realm, interrupting his fight against Arkham who had gained his Father's power. Teaming up with his twin, they defeated Arkham and finished them off. Arkham's defeat resulted in him spitting out both their amulets as well as the Force Edge, their father's true sword. Not giving up in his pursuit of power, Vergil went after the sword as it sank deep into the underworld, with Dante following after him.

Landing in a waterfall in the Demon Realm, Vergil and Dante fought for the last time, resulting in Vergil being defeated and the Force Edge taken by Dante. Not wanting his efforts to go to waste as well as growing sentiments of this place being his father's homeland, Vergil opted to stay behind, asking Dante to return to the Human Realm as with the amulets separated, the gateway between worlds are collapsing as well. To make sure that he won't be dragged home, Vergil fell off of the waterfall, cutting through the palm of Dante's hand as if to swat him away.

We last see him deep in the Demon World, spotting three glowing red orbs in the distance. Believing it to be the Demon Lord, Vergil smirks and remarks that if his father can defeat him, then Vergil could, too.

However, in the sequel game the first Devil May Cry, Vergil failed in his battle against the Demon Lord and became his Servant. But that's not that story. This Vergil is taken right after the events of DMC3.
 
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Sorcerer Supreme
Doctor Strange
  • attack
    defense
    speed
    utility
    Impossible? I've learned never to use that word in my line of work.
    Name
    Dr. Stephen Vincent Strange
    Epithet
    Doctor Strange
    Gender
    Male
    Birthday
    November 18th, 1930
    Alignment
    Neutral Good
    Canon
    Marvel (Earth-616)
    Appearance
    Dr. Strange is a tall, handsome and possess a somewhat lean muscular frame, and a man who appears to be in his early 40s. He has short black hair, combed into a widow’s peak, with white streaks just above the temples. He has an angular face with deep-set eyes, and what is possibly the coolest mustache in the entire Marvel Universe. His mystic “uniform” consists of black tights, a bright blue tunic with a gold sash and a lighter blue trident symbol (which is known as the Symbol of the vishanti, known to drive evil away) on his chest, and gold gloves. He generally wears his Cloak of Levitation, a red cape with a high-backed collar and yellow trim on the edges. He also carries the Eye of Agamotto, a circular amulet with a gold-filigree fringe and a large golden eye in the middle.
    Personality
    Dr. Strange is scholarly. He spends a lot of time in his study, pouring over musty old tomes of magic, and he speaks with the precision and fussiness of a schoolteacher. Strange's a bit old-fashioned, favoring things like tea and baseball and good books. He is also polite and formal in his speech as a result. He is also an older man, less concerned with the hustle and bustle of youth. He has no time for drama. Stephen's eccentric ways wouldnt go unnoticed, he spends so much time in other dimensions and associating with magical beings that elements of normal human life escape or perplex him. He has trouble managing his finances or noticing when his strange garb is out of place. He loves just getting a chance to stop and eat a hotdog, or Astral Project into a Mets game.

    He's also quite spiritual, in a New Agey sense. His origin story is one of a man who had a mid-life spiritual conversion, and he has embraced it fully. He has a zen outlook on the world and spends long hours meditating. He tries to keep his mind open to all possibilities. Doc is a confident man, and for good reasons. He is extremely powerful, and so often assumes he has most given situations well in hand. He heedlessly strides through dangerous places, self-assured that he can handle any threats that should crop up. He is usually right. Usually. He was an arrogant man in his youth, and his confidence in his abilities as an older man is sometimes mistaken for the same. It isn't.

    Calling him a workaholic is an understatement. His job is his life, and it's what he spends all his time on. This has strained many of his personal relationships. His unyielding discipline and self-control mean he rarely relaxes and just enjoys life, which makes him kind of a pain to be around for too long. Despite what many believe, he's a very compassionate hero. He is in charge of safeguarding our entire dimension, not just Earth. He has a great fondness for meeting new people and learning their customs, of observing their own odd quirks. As a result, he is often unflappable in the face of weirdness.

    Dr. Strange is consumed by responsibility. Because he is in charge of safeguarding our entire dimension, and because he no longer ages, Strange focuses on the big picture and the long term. Wars and politics are of little interest to him. It doesn't matter much if countries rise or fall from his perspective, because he's busy keeping our dimension from being conquered by Dormammu or eaten by Shuma-Gorath. As a result, Strange sometimes seems indifferent and even callous when he ignores the suffering of everyday people that other superheroes try to alleviate. This is because Strange is dealing with greater threats, and sometimes has to sacrifice the few to save the many.
code by Nano
 
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Name: Ashe, "The Copy Mega Man"
Series they're from:
Megaman ZX Advent
Known Abilities:
Marksmanship ~ Ashe prides herself in her expert user of the Buster; essentially a plasma based pistol that can shoot 2 pellets. As Model A, her usage of the gun improves by being able to shoot out homing lightning bolts as well as being able to cover a wide radius
Athletic Prowess ~ As the Chosen One for Biometal Model A, Ashe can do pretty sick stuff like parkour.
Copy Ability ~ If Ashe manages to take down a strong opponent(basically if she gets a confirmed kill or confirmed defeat), her Biometal Model A would be able to fully copy the opponent's data along with its DNA sample, allowing Model A to shapeshift into that enemy with a rather limited moveset and is weaker than the original.(For example, if she managed to copy Vergil, she'll be able to use his weaponry and moves, but would be unable to replicate Devil Trigger state and use Judgement Cut End.)
Alternate forms:
Below are what Ashe currently copied in her Biometal.

  • latest.png

    --{[Vent/Model ZX]}--
    The Heroic Ultimate

    The combined power of Biometals Model X and Model Z, wielded by Guardian Elite Vent. Takes after Zero more than X with its prowess using the saber, allowing Vent to smash the ground with his saber to scatter energy coated boulders and toss a large saber shockwave by jumping while swinging his blade in a rising motion.

    The ZX Saber can also turn into a buster, which acts just like any other buster weapon except for its ability to charge and unleash powerful shots.​

Background:

A young Bounty Hunter originally created as the clone of the Trinity member Albert. Ashe managed to awaken pretty early and escape the laboratory before being found by the Hunters after a Maverick Attack that burned her alleged hometown. The Hunters took her in and trained her--or rather, she trained herself based on what the Hunters around her do for a living.

Ashe grew up to be a rather greedy Bounty Hunter who thinks of the treasure moreso than the dangers of the mission. She became very fiesty and energetic, tomboyish in a sense. She's constantly seeking the next bounty and wants all the glory on the assigned mission for her own work. Despite this demeanor, she's kind and compassionate. She would help even enemies if they are in dangerous situations--but I suppose compassion wouldn't do her much good in a battle royale she finds herself in now.

On one particular mission, she and a few others were assigned to retrieved an artifact illegally salvaged by Raiders--which is rewarded to her after the artifact establishes a connection to her; a Biolink, which allowed Ashe to communicate with the surprisingly sentient Artifact after the transport carrying it was attacked by Mavericks.

Now I won't go into the game's story, but to make a long story short, she kicked ass and saved the world. The Copied Data she had on her were kept on Model A--the others were simply erased due to the nature of the event.

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"I'm not really your ordinary... Person.. I'm Something else."
Original
Name: Lumine Genesis
Age: 20
Gender: Female
Species: Android
Appearance: Lumine is a young android girl with lime-green eyes. She has a hidden sapphire blue crystal-like Chip embedded in her forehead under her bangs. She has long messy Pink hair that's styled in a ponytail that only covers her neck. She also has a red headband with a ribbon on it. she wears a white dress with a short skirt with frills. Over the top of the dress is a blue vest with gold buttons. To finish her look she wears brown boots. Kinda making her some sort of cute girl with a formal look.
Skills:
  • Marksmanship: Mozilla is an expert shooter and quite loves using her Bow and Arrows and can hit targets at a 20ft radius.
  • Tracking Skill: She doesn't need a scanner to do this, She can use tracks or even find a trail with minor difficulty to find her target.

Abilities
  • Durability: Lumine Can sustain more damage from her opponents due to her body being partly made from titanium.
  • Cryokinesis: Her ability to manipulate Ice is Quite something else as an Android, She only uses her Ice to Immobilize her opponents or even to use them to knock her opponents out.
  • Water manipulation: She can manipulate ice At will with some minor difficulties.
  • Weapon Summoning: Basically, She can summon her Bow and Arrow, Which she Can Convert it To Gun Mode(It's a Blaster Btw)
  • Flight(Battle Mode X Only): She can Fly duh.
Alternate forms
  • Battle Form Mode Default: In her Battle Default battle Mode, Lumine's Body Quite is a mix of a magical girl and a Futuristic Fighter, Her hair Changes up to cyan and her eyes change to purple and is styled into a high ponytail that's held up by a dark blue ribbon and a white play ornament. She also wears grey headphones with robotic-like ears, She has a ribbon choker. Her outfit consists of a blue mini-dress with blue off sleeves with cyan lining on it. She has an asymmetrical skirt that falls to the right with cyan frills and plays button designs on it. She also has a blue bow with pixels flying off of it. To finish her look she wears short-heeled shoes with blue robotic spikes at the sides of them, and a medallion-like brooch that has a blue bow. She has two Long Wing-like Spikes on the back of her Outfit on her back but they aren't activated until X Model.

  • Battle Form Mode Frost: In Frost, Her outfit takes on the Them of an Ice Princess without the futuristic Stuff, And has Spikes instead of frills on her dress, and the Play pattern on her skirt is changed to a snowflake pattern. The wings on her back are clearly missing. Her eyes are ice blue and her hair is White and is in Two Ponytails in this form. This form allows her to use more of her Ice Powers and An Elemental Android.

  • Battle Form Mode Corruption: In Corruption, Her Outfit takes on an Armor associated seems to be inspired by Medieval armor but more feminine as well as it has a Dark blue color along with a Dark green-ish hue, Her body seems to be and her eyes being a dullish look that is red. She has Four Corrupted Metallic arms attached to her outfit, That she uses to Fight her opponent. She's cold, Cruel, and Very sadistic, She also seems to be very Violent in this form.

  • Battle Form Mode X: Lumine's True Form, After overcoming her fear of her Corruption and also Wanting to protect the world with all her might. She takes on a Gundam Suit combined with her Skirt from her Default mode. She Gains Headphones with a Mic attached to them. She wears metallic gauntlets from her Corruption form and Has the Sikes from Her frost form on her skirt as well. She Gains six Metalic Floating shards on her back Which allow her to fly more. Her hair turns Goldenish and her eyes turn Green. She's Seen welding a Futuristic Bow that can create holographic Arrows at will that explodes on contact.
Items:
  • Her Bag: She carries Her things in that bag
  • SmartLink: a Device that Allows her to use her powers and Also Registers New Opponents
  • A picture of her and her Friends
History:

In The year 20XX Technology had advanced greatly where Robots and Humans lived in peace and harmony until mysteriously a virus Infected an Android that became known as Lord Veros, Robots began slowly showing signs of infection and attacked humans and destroyed towns, as they seemed to be also serving the robot known as lord Veros, during this time a Robotics professor known as Dr. Haruto Ueno who was hired to build Androids with free will and use the power of the elements to fight off these robots without limitations by the mysterious man, During those 20 years he managed to build three robots who were Lumine's brothers and sister. But then he found out who the man was working for and it was too late. The Mysterious man stole the robots and attacked the Lab nearly destroying everything in the process, and nearly killing the professor himself.

Ueno decided to make one more robot with free will and programmed her with some curiosity for the world as well as giving her the element of water. For the next 10 years, he completed her but then Lord Veros found out and The three Androids that Dr. Ueno created attacked his lab, Ueno was worried that she'll fall into corruption as a final move he ut Lumine in a capsule and sent her away in an underground facility next to the subway before his lab exploded and he was killed. A Few years Later two kids Hiro Hoshimiya and Itsuki Hoshimiya managed to stumble upon her capsule. Things startled off a little rocky. She grew to become fast friends with them and a robot attacked which she transformed into her battle form and fought it finding out she's an elemental android.

She soon now has a job of protecting humanity from evil androids and also going on many misadventures with her newfound friends.
 
Welcome to the Arena.
Multiple characters are allowed. Nobody completely overpowered like Darkseid, Thanos, UI Goku

For characters there are two categories. Original and Franchise

Original
Name
Age (for the sake of not beating up minors 18 plus)
Appearance describe
Skills what they are good at
Abilities
Alternate forms
History

Franchise
Name
Series they're from
Appearance preferably a picture of them if from a book best description
Known Abilities
Alternate forms
Background
Name: Prompto Argentum
Series: Final Fantasy XV
Appearence: Spiky blond hair,blue eyes,has freckles on his face. Wears a black sleeveless shirt with white patterns,a black sleeveless vest,pants with leopard patterns and black boots.
Known abilities: Is a talented gunslinger and photographer. Can manipulate any kind of firearm.
Alternate form: none
Background: ( no ffxv spoilers here) Prompto is the best friend of prince Noctis Lucis Caelum despite being no ties to the royal family. He now travels as part of his best friends's crownsguard.
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Name: Zenitsu Agatsuma
Series: Demon Slayer
Appearence: Blond and orange messy hair,brown eyes wears the traditional demon slayer uniform and a yellow and orange vest with white triangle patterns
Known abilities: He might not want to fight but don't let his cowardly nature fool you. He exels in thunder breathing . Only one technique though:
Thunder breathing: First form: Thunder clap and flash.

This technique allows Zenitsu to move at the speed of sound,using lighting to slash his foes. For the moment,he seems to perform the technique while unconcious.
He also has enhanced hearing,which allows him to distinct humans from demons.
Background: Orphan since a young age and dawn of his luck, Zenitsu has been retruited by the former thunder hashira who payed his debt( due to a girl who fooled Zenitsu into taking her debts before dumping him.) He was forced into rigorus training by the old man ,who saw potential in Zenitsu,until the young went to the Demon Slayer corp final selection,where he surprisingly passed. He latered crossed paths with fellow slayer Tanjiro Kamado and his demon turned sister Nezoko( who he fell in live with.)
 
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