RetroCity
Ron Swanson's Pyramid of Greatness
I'm thinking of running a mage the awakening game of the pulp genre so during the 1950s. You can expect action and adventures, mysteries to be uncovered, ancient civilizations ruins to explore, Mad Scientists and Unspeakable Horrors!
While the paths and orders do exist during these times, this game is not going to be heavily politics and the orders have been slightly changed to fit the pulp genre. I would like to start with a cabal of 4 to 6 players, who are of course interested in going out there and explore places and the likes.
There is one houserule that I will use for this game, to represent more the pulp genre, when making your character you have 12 dots of attributes and 22 dots of skills that you can distribute as you see fit.
Some links for pulp genres inspiration:
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[media]http://www.youtube.com/watch?v=dYfdWqVVeRw[/media]
If you have questions and the likes, feel free to ask.
While the paths and orders do exist during these times, this game is not going to be heavily politics and the orders have been slightly changed to fit the pulp genre. I would like to start with a cabal of 4 to 6 players, who are of course interested in going out there and explore places and the likes.
There is one houserule that I will use for this game, to represent more the pulp genre, when making your character you have 12 dots of attributes and 22 dots of skills that you can distribute as you see fit.
Some links for pulp genres inspiration:
[media]
[/media]
[media]
[/media]
[media]http://www.youtube.com/watch?v=dYfdWqVVeRw[/media]
If you have questions and the likes, feel free to ask.