Mountain folk problem.

Persell

Ten Thousand Club
Im curious.


A mountain folk with "transcendent pattern mastery" no longer gains divergance?


The main problem for a chaos seer is divergance right?


so unless Im wrong a mountain folk with transcendent pattern mastery could take heart of chaos and in ADDITION TO all the other benifets of transcendent mastery (:being able to design new patterns) could see the entirety of the future without fear.


I know that such mountain folk are mostly hypothetical... but its an interesting thing to th ink about.
 
Hmm, now that would be something to fear. Personally, I like the idea. I love Chaos Seers, I like using them as a type of Hannibal Lecter minus the cannibalism (well, maybe). They make interesting NPCs in chronicles I've brought them into.
 
Heart of Chaos isn't a charm one 'takes,' but yes, that is the most straightforward interpretation for TPM--the stability conferred by mastering three Patterns may be able to keep the Mountain Folk from reacting adversely to the glimpses of Fate. After all, the charm isn't exactly available to any Essence 5 MF...


 A chaos seer whose Compassion is reduced to 1 and subsequently learns TPM would still remain a calculating killer.


 If one plans to have a MF campaign where learning TPM is relatively commonplace, changing the description of TPM to '...and no longer gain Divergence through normal means' may be an interesting variant. A group of TPM Mountain Folk trying to restore the Mountain Folk to their former glory (with active or passive resistance from the Conclave, depending), while a lone Chaos Seer with TPM works against them secretly...the opportunity for stories involving chaos corruption is entertaining.
 
"Well, good evening, Resplendant Jade, how goes the search for eternal knowledge?" Ahhh, I love using movie characters and twisting them into awesome NPCs ^_^ But honestly, I like your ideas SiD. It seems to be such a wonderful thing to play out, I love political games anyhow.
 
possible for an artifact to convey mountain folk charms on someone weilding the artifact? what sorta artifact lvl would itbe?
 
If there were artifacts capable of bestowing off-type Exalt powers, MF charms aren't the first ones I'd be in line for.


 For the final combat of an epic Solars game, my Dawn caste had received a cloak from Talespinner (from Great Forks); it conferred the effects of Charcoal March Form, Four MM Form, and Shield of Mars--the Forms were covered by the attunement cost, while Shield only cost 5 motes to activate each time. No willpower--the ST was kicking himself for that later.


 During the showdown with Kejak, the Dawn caste--supposedly the best warrior of the Circle--spent the entire combat slashing himself with his weapons, and Shielding his injuries to Kejak. Good times.
 
The sad thing was, he was only serving as a distraction, to soak up Kejak's WP via Serenity in Blood (plus the nifty Maiden-based attacks Kejak was cranking out--multiple, undodgeable, unparryable, die-if-you-get-hit attacks every round; oh, and due to a personal request, constant usage of Citrine Pox effects against the Circle) while the Eclipse and Zenith positioned themselves for the kill via perfect-attack-driven combos.
 
Most of the Gold Faction finally decided to back the Circle to take back the Blessed Isle after the Realm Defense Grid re-activated (due to Kukla the Destroyer). We made it through an ambush by the Green Lady to reach the Isle, then claimed the Imperial Manse before the showdown with Kejak at the Palace Sublime. The Gold Faction took down the Inner Circle of the Bronze Faction for us, but lost most of their seniors, Ura among them--setting up a winner-takes-all between the Circle and Kejak.


 The funny thing was, Kejak fell to a horrific combo of Solar doom, combining canon and custom charms to run him out of defenses--he fell to the fourth attack of the final five-attack combo--but what was the weapon? Some spectacular 5-dot artifact the Zenith acquired just in time to take down Kejak? Nope.


 Kejak fell to a plain orichalcum goremaul. The same goremaul the Zenith started at chargen with.
 
what did they do to his corpse?


cremate it?


Burn it?


Feed it to sharks.


put it on public display.


Let it rot on the street?


feed it to lions


feed it death lords?


or did they just give him a civil funeral?
 
Kejak's body got Siddie Medicine charmed, if I remember correctly.


 The combo included Iron Whirlwind Attack, an advanced version of Fire and Stones Strike (to convert all damage dice to successes), a charm to buy damage successes directly, and a 'perfect attack' (read: unblockable, undodgable) charm. Seven WP and a whole boatload of Essence for it to go off...
 
Heart of Chaos isn't a charm one 'takes,' but yes, that is the most straightforward interpretation for TPM--the stability conferred by mastering three Patterns may be able to keep the Mountain Folk from reacting adversely to the glimpses of Fate. After all, the charm isn't exactly available to any Essence 5 MF...
.
I'd agree.


it isnt like "risk free" chaos seeing, would make a mountain folk omnipotent is it?


another question.


would merciful balm of sleep work on a Mad chaos seer (if for some reason a Twilight caste of such power met one... due to some bizzare combination of circumstances?)
 
Hmm, I'd give it up to the ST to decide if he wanted it to or not. Personally...I'd say no, just letting the Mountain Folk just live his madness, never finding a cure, the cunning in his mind driving him to antagonize and kill, sprouting his mad visions until his death.
 
so would the mountain folk charm jewel be an artifact 4, 5 or N/A ? And mortals can use magic artifacts right?
 
would merciful balm of sleep work on a Mad chaos seer (if for some reason a Twilight caste of such power met one... due to some bizzare combination of circumstances?)
 Reading the flavor text of the charm, it refers to how the charm is not necessarily likely to affect the morality of the individual--which is what Chaos Seers suffer from...an erosion of morality.


 I would suggest than an application of MBoS can restore a Chaos Seer's Compassion to its original value--if and only if his Compassion has not yet dropped to 1. Once that happens, the MF is stuck...until the Solar uses a more powerful charm. I mean, an Essence 8 or 9 Solar medicine charm should be able to act as a palliative for a MF who's gone beyond the bend, no?
 
Lotus said:
so would the mountain folk charm jewel be an artifact 4, 5 or N/A ? And mortals can use magic artifacts right?
 Depends on the charm you're trying to duplicate, and what else you want the artifact to do (or not do).


 In general, mortals can attune artifacts if they have Awakened Essence (assuming they have enough). I recall reading somewhere that heroic mortals sans Awakened Essence can use Willpower to sub for Essence (1:3 ratio) for attunement purposes, but I'm not sure that's canon.
 
maybe one of the warrior patterns. I wouldnt mind the white jade, but thats takes all the other patterns. PLus you need essence 3 for that. so maybe one or two warrior patterns and, two artisan charms like perhaps Unfolding pattern discipline, and Earth shaping method. I wish i could make more charms but any more and i think i would be essentially playing a Mountain folk. I wanna play a mortal with a very good edge, cus of a rare and powerful gem. some of the charms like Elemental Evocation right would seem character appropriate, but i guess it being essence four in req. is sorta unattainable... anywho what do you think? Artifact 5 or N/a?
 
I wouldn't mix charms from different Patterns; it's not thematically appropriate. Also, it's a lot easier to justify an artifact existing that mimics Warrior pattern charms, as Eclipses are capable of learning many of those charms; they're not able to learn Artisan charms.


 After all, who would have made this artifact? Why would a MF make something that allows someone else to duplicate their powers? Therefore, the most likely other possibility is that of some nosy Eclipse deciding that minions with MF powers wouldn be handy.


 An artifact that combines all five Jade Transformations could be a 4-dot artifact, with reasonable attunement and activation costs; each non-white Jade Transformation is a 2-dot power, while the White is a 3-dot. The Essence requirement of the charms only affects the power level of the artifact, not what th user needs to have in order to use it.
 
i would appreciate it if you designed me a warrior pattern gem then, you dont have to, with the info you have given me i suppose i could create my own, but maybe you should submit a like moodring style crystal gem that you wear on your forehead. like it turns to the color of the appropriate jade form based of your highest virtue. or it could be a like multi colored gem. and provide all the jade forms, pretty much it would be much appreciated if you did create it home boy.
 

Users who are viewing this thread

Back
Top