marorda
Oddball and author
Spawners: Tale 1 and onwards
The first monsters the Sentinels run into are the Spawners, creatures from Hell and minor demons. They acted as a small force to discover how the people of the surface defended themselves in this time. Since Spawners are the foot soldiers, they continue to make their appearance in later Tales as well.
Garm: Tale 2
Garm was a barghest, also known as Black Dog, an omen of death. He was the first demon to be summoned by Vorkalth to battle the Rangers and strike fear into their hearts. Garm gave the Rangers a tough time until they learned how to summon and use their personal weapons. Has succeeded to injure Erin.
Golem: Tale 3
A six foot tall monstrous statue created by Benji after which Nenet gave him life. This regenerating clay construct caused quite the havoc, but is the reason Benji found his reason to fight. Golem was the first monster to be raised into a giant form by Nenet.
Fisherman Spirits: Tale 4
A two-headed, yellow-scaled snakeish monster give life from the mysterious Eye of the Serpent. A powerful gem hidden in Ebongrove lake, having taken the spirits of two dead fishermen and cause chaos among the city after revival by Nenet, giving the Rangers--especially April--a run for their money.
Ryxens: Tale 5 and onwards
An "upgrade" to the Spawners. These higher ranked footsoldiers have been slumbering in Avalon and different realms for a long time. They are warriors of old, once slain and later corrupted to serve the forces of evil. From this tale on, they will continue to show up together with the Spawners to wreak havoc in the name of evil and do the bidding of their dark masters.
Glatisant: Tale 6
The Questing Beast, known from the Arthurian mythology. Although this mythological monster was fairly peaceful usually, it was corrupted by dark magic when Vorkalth tore a rip in the veil and had his magic enter the other world. The innocent creature was turned into a much more fearsone and violent being known as Glatisant.
Morag: Tale 7
Morag is a kelpie-like monster who has a history with Gawain and a previous generation of Sentinels. She is brought back to life by Nenet in order to help the Legion search for an artifact hidden below the surface of a lake in the mythical realm Avalon. She has horselike-features, but kelp for hair and fish scales for skin.
Venecorva: Tale 8
Corrupted by dark magic, Morgana takes on the monstrous form of Venecorva; part crow, part evil witch. She has talon-like claws, a beak, wings and black feathers much like a huge crow, but other than that she still looks relatively humanoid.
Aquanon: Tale 9
Bearing the likeness of an overweight salmon in underworld armor, a gaping maw for a face decorated in teeth. Shark-tooth clubs in each hand. Behold, Aquanon, a fiend from the deep who feeds on the water in living bodies, dehydrating all who would oppose him!
Lapdun: Tale 10
This Leprechaun isn't after breakfast cereal! The regularly-known dwarfed creature takes a six foot stance. Decorated in the standard attire turned dark with a big red jewel, white rabbits foot, blue shoe rag, green clover and a bar of solid gold he's outfitted for his own desires. He's got a few tricks up his sleeve and he plays by nobody's rules but his own.
The first monsters the Sentinels run into are the Spawners, creatures from Hell and minor demons. They acted as a small force to discover how the people of the surface defended themselves in this time. Since Spawners are the foot soldiers, they continue to make their appearance in later Tales as well.
Garm: Tale 2
Garm was a barghest, also known as Black Dog, an omen of death. He was the first demon to be summoned by Vorkalth to battle the Rangers and strike fear into their hearts. Garm gave the Rangers a tough time until they learned how to summon and use their personal weapons. Has succeeded to injure Erin.
Golem: Tale 3
A six foot tall monstrous statue created by Benji after which Nenet gave him life. This regenerating clay construct caused quite the havoc, but is the reason Benji found his reason to fight. Golem was the first monster to be raised into a giant form by Nenet.
Fisherman Spirits: Tale 4
A two-headed, yellow-scaled snakeish monster give life from the mysterious Eye of the Serpent. A powerful gem hidden in Ebongrove lake, having taken the spirits of two dead fishermen and cause chaos among the city after revival by Nenet, giving the Rangers--especially April--a run for their money.
Ryxens: Tale 5 and onwards
An "upgrade" to the Spawners. These higher ranked footsoldiers have been slumbering in Avalon and different realms for a long time. They are warriors of old, once slain and later corrupted to serve the forces of evil. From this tale on, they will continue to show up together with the Spawners to wreak havoc in the name of evil and do the bidding of their dark masters.
Glatisant: Tale 6
The Questing Beast, known from the Arthurian mythology. Although this mythological monster was fairly peaceful usually, it was corrupted by dark magic when Vorkalth tore a rip in the veil and had his magic enter the other world. The innocent creature was turned into a much more fearsone and violent being known as Glatisant.
Morag: Tale 7
Morag is a kelpie-like monster who has a history with Gawain and a previous generation of Sentinels. She is brought back to life by Nenet in order to help the Legion search for an artifact hidden below the surface of a lake in the mythical realm Avalon. She has horselike-features, but kelp for hair and fish scales for skin.
Venecorva: Tale 8
Corrupted by dark magic, Morgana takes on the monstrous form of Venecorva; part crow, part evil witch. She has talon-like claws, a beak, wings and black feathers much like a huge crow, but other than that she still looks relatively humanoid.
Aquanon: Tale 9
Bearing the likeness of an overweight salmon in underworld armor, a gaping maw for a face decorated in teeth. Shark-tooth clubs in each hand. Behold, Aquanon, a fiend from the deep who feeds on the water in living bodies, dehydrating all who would oppose him!
Lapdun: Tale 10
This Leprechaun isn't after breakfast cereal! The regularly-known dwarfed creature takes a six foot stance. Decorated in the standard attire turned dark with a big red jewel, white rabbits foot, blue shoe rag, green clover and a bar of solid gold he's outfitted for his own desires. He's got a few tricks up his sleeve and he plays by nobody's rules but his own.
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