Mission Reports

SephirothSage said:
I failed to add that bonus- and do we have the Elite Mecha training, in the Templates given? Or will we have to pick that up ourselves with active, y'know, skills at levelup?
The bonuses with your MECT are listed at the end of the write-up of the various vehicles. I did not add them in on your character sheets, planning on letting you guys add your own bonuses up to free me from some work.
 
hellrazoromega said:
Thanks for the heads up on the dodge roll I missed that and the last time I played anything Palladium was late 80's early 90's and no Robotech since 1988 for sure.
We will do our best to walk you through the game crunch so long as you do your part and have a good time roleplaying!
 
SephirothSage said:
Alright, good to know- I just wanted to know if we /had/ MECT. I didn't know, seeing as we're level one.
Everyone has MECT for some kind of mecha. You will have it for the Logan and the Ajax once it is deployed later on.
 
Help the newbie out. I roll a d20, obviously, but what skill am I adding to the roll and how may bonuses?
 
In a hit roll in your mecha, you add the strike bonus from both your character and whatever bonus you get from the MECT of that vehicle. The vehicle has its bonuses listed at the end of the description. In your case, you get a +2 to strike from the hover tank, another +2 to strike from the command hover tank, and +5 to strike from your character sheet for a total of +9 to your roll. Remember, a natural 1-4 is a auto miss no matter how much of a bonus you have, and a natural 20 is double damage.
 
... uh a different leaf on the wind... I didn't mean that obviously... I am sure one daft foolish comment will have no ominous foreshadowing for later on...
 
Let's hope Sherwood does not have a little Joss Whedon in him....


Captain Hesperus
 
....Welp. I dodged all the things like a Leaf on the Wind- then I dodged most of the things and got pegged a little. Let's hope I dodge the rest of the things.
 
One hit won't take you out. You can survive plenty of damage before then.
 
Oh thanks for reminding me I need to buy my tickets for the annual charity screening of Serenity before the sell out.
 
Ok I don't want to hold things up but at the same time totally new to this system so need some advice.


Seems these three gits are taking a pop at me. So if I try to dodge in response to their attack do I still get my own action afterward or does it eat that one up?


Or is it just much more logical to go with Sherwood's other option and switch to battloid mode for a free parry? (And does that still take my turn or will I get to shoot back?)


The most important thing obviously is which was is less likely to make me dead?
 
If you try to dodge, you will use one of your attacks, but you will still have your normal action to return fire. If you do decide to dodge, make a single d20 roll and don't forget to add your bonuses. IIRC, there was a 20 rolled to hit, so at least one will smack you unless you roll a 20 also. If you beat the roll, you win. You can still try to parry the shot if you don't want to dodge, or if you try a dodge and roll low and will be hit by several shots. With the VHT, you have two arm shields with 500 MDC on each one, plus the 475 on your main body. It gives you a lot of wiggle room.
 

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