Mission Reports

For the Hover Tank crews, remember that your 105mm cannon has six different kinds of bullets to choose from. Make sure you declare what kind of round you are firing or I'll have to take an extra post to find out what you're shooting. Also, keep in mind that different shells have different ranges, so while you may be in range for one kind, you may not be in range for another.
 
Does it take an action to switch between rounds? Or can we just say what one we're shooting?
 
Just say what kind you're firing. You get two shots per melee round with the big gun, and with your auto loader, you just have to hit a button and you are ready to rock.
 
For the other attacks in the round, remember that you have the EU-11 that is a rifle in your Battloid mode, and the tri-laser that pops out in Tank/Guardian mode as a support weapon to the larger 105mm.
 
Just a heads up: I deleted my first roll because I thought I had mistakenly rolled the wrong die because of how low it was. My second roll however, turned out exactly the same as the first one, leading me to conclude that 1: The forum appears to save your die roll, preventing you from rerolling via deletion (this is good, IMO, it prevents cheating), and 2: My roll actually did suck :D
 
Speaking of 1s, does this game operate under the rules that 1 = auto fail and 20s = autosuccess?


EDIT: I figure this would be a good time to ask, since the only thing you can do when autofailing an initiative roll is go last
 
In combat, a natural 1-4, no matter how many bonuses you have, are auto misses. A 20 is a auto hit UNLESS you manage to roll a 20 to dodge or parry it. Ties always goes to the defender. But, you do get to do double damage with a 20.
 
The Logan has its nose laser as its only air-to-air weapon in jet mode, and it also adds its E-20 pistol in its hybrid form.
 
It's 0642 right now.


Cap is up but he is on his way to work. He's got an early shift at the hospital but he'll be home in the afternoon and he can do it then.
 
No worries. I was just making sure that I was on the ball with all the players we have in the game, and keep everyone on the same page. Take your time.
 
Did you guys in the Logans remember to add the +2 to initiative you get from its MECT? Actually, everyone gets that +2, with an additional +1 from the command tank. Let me fix the order of battle.
 
I failed to add that bonus- and do we have the Elite Mecha training, in the Templates given? Or will we have to pick that up ourselves with active, y'know, skills at levelup?
 
Thanks for the heads up on the dodge roll I missed that and the last time I played anything Palladium was late 80's early 90's and no Robotech since 1988 for sure.
 
Oh! And the Male Power armor- I was kind of assuming that since their's less of them, their either leaders or at the very least heavier targets- I guessed correctly, right? Correct Target to point our BFG's at?
 

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