Mission: Infernal

Persell

Ten Thousand Club
IC: Even for White Hands, meeting a coven in Malfeas to discuss treason while the Thing Infernal goes on next door is pushing the boundary between bravery and madness. That doesn't mean it's surprising, however. One gets used to such things when dealing with White Hands.


The young Sidereal is sitting on a chair made of miscellaneous bones at a table of organic brass. He has a strip of cloth over his eyes from which blood is slowly running over his face like a red beard. In spite of that he looks utterly calm, sipping a noxious concoction from a vial, and toying with game pieces on a board set into the table. Unlike a gateway board, this one has more, shall we say, terrain, with spikes, hooks, and barbed implements jutting from the smooth surface at points. Given the lack of distinction between the player and the pieces in hell-games, they imply certain things, that only the worst of which are true.


“Some time ago,†begins the Sidereal when you have beaten or murdered all watchers to the point of having privacy. “When we called each other brothers, you wanted to help Creation. It was when we still served Master Tang together, shortly after he revealed the secrets of the first techniques of the Closed Fist style. Do you remember?â€


You do. It was at an odd moment of fraternal closeness in a moment of physical weakness. Master Tang wasn't cruel, but eighty nine consecutive hours of sparring puts a bone deep weariness on the greatest of Exalts. You all were laying on the cold stones before the dojo, staring at the stars, quite simply too exhausted to move. Even your emergency reserves of essence had been drained by the relentlessness of learning the new techniques. The starlit sky of Creation are much more artistically arranged then the mad dancing of the heavens in Malfeas.


“But then, you aren't the sort of people to be handing out cupcakes to the needy,†White Hands continues.


“Noticed that, did you?†one of you responds dryly. It's odd, and somewhat uncomfortable, to think back to a time of pure happiness in hell. “I don't think much of helping Creation lends itself to our talents.â€


“Oh, there's quite a bit that does,†the vizier replies. “For instance, under Rathess at least one of the Forbidden Gods still live. You could-†he pauses for a sip. “-fix that.â€


“It's possible we could,†someone else acknowledges.


“Ah well. Just mentioning it in passing,†Whit Hands rises. As if summoned, the establishment patron arrives to collect payment, and instead of getting coins is impaled through the face on the Sidereal's bloody fist. The demon drops, and his essence ablates into nothingness.


On the verge of leaving, the bound man turns. “Take care, brothers. Master Tang is dead, but to me nothing has changed.†Then he leaves, and you see little of him again.


OOC: I have got to stop getting these plot ideas.


Anyway, as mentioned in a different thread, the game premise is basically a Infernal black-ops team running around Creation. I'm looking for PCs who do actually want to help the world, though they're limited by their Infernal natures to less friendly methods. This is predominantly a spy game, so a little combat, but much more sneaking around and manipulating people. Lots and lots of intrigue.


Similar to a lot of old spy movies and TV shows, the PCs will get very open ended assignments from time to time. The one above is indicative. How they get completed is completely up to you, and don't expect either help or interference from your handler. The Yozi's may try to stop you if you let them figure out what you're up too. As might the BoD, the Realm, and pretty much everyone else. To repeat from my initial idea, the end result would be some team of Solar level badasses whom no one really knows how to deal with who can't trust anyone in heaven, creation, or hell. Except their Sidereal handler. Maybe.


I'm not looking for either pure combat builds, nor people looking to do it for the evilulz. I will take Solar builds were someone so inclined.
 
Damn it, Miashara, I am a sucker for Infernals. And you gave me a lulz concept. It comes from the charm fluff where it says: "Adorjan pities her siblings. They plot vengeance against the gods and their Chosen so seriously that they fail to see the absurd humor in hairless monkey creatures rising up and conquering the creators of the universe. What could be funnier than that?"


So hence, my Scourge sees that joke, and thinks, damn cosmically funny. But by Adorjan's nature, that joke can not be enjoyed, because laughing breeches silence. Therefore it isn't really a joke, it is an impossibly serious fact then.


So in my character's conundrum of insane logic, the Yozis don't get it, that there is no point to the Reclamation. So really, the only purposeful thing to do is to help Creation.


So expect an oddball who can find the other side to every argument and whatnot. But very capable, and smarter than one gives you credit for. And he'll have Broken Silence Laughter Defense. :D
 
I'm thinking a Fiend that very well understands how very expendable his kind are meant to be using the logic of the Ebon Dragon. He sees no need to bring suffering to all on the level of the Yozis who throw temper tantrums and sulk like children that didn't get their way. Oh sure there is suffering to be given by quite a few "worthy" recipients, but that is like the surgeon removing the tumor (killing it basically) to save the body. And all the while the surgeon, whose bloody-handed profession can be considered distasteful, is in turn considered a commodity, if not a necessity. And this Fiend wishes to become a commodity worth keeping around. The trick is learning how to do that and removing more and more of the influence, leverage, and control that is had on him to be a free agent of his own some day.
 
I've a slayer concept that would work well for this with a few tweaks. Originally sort of a guerrilla freedom fighter type with stealth. I'll take a stab at it this weekend and see how it turns out.


Iona
 
Yeh, and some more questions, if you have no issues answering them:


1. How many players do you want?


2. In relative terms, how experienced would we be?


3. Can you believe how awesome Chaos Targes are? :D
 
Blackadder said:
Yeh, and some more questions, if you have no issues answering them:
1. How many players do you want?


2. In relative terms, how experienced would we be?


3. Can you believe how awesome Chaos Targes are? :D
1) 5 ideally. That isn't set in solid stone.


2) Starting. In game you'd have a bit of history, but for mechanics and points purposes, starting. Oh, and the book starting: not the Ink Monkey's starting.


3) No idea what those are, so no. The only possible reason is my pitiful brain was not even capable of comprehending their awesomeness, and retroactively deleted all information about them to spare my sanity. At any given point I could see some information on one, and the sudden spur would break my suppressed memories, forcing me to my knees in a fit of drooling with awe.


To mention this now, the chargen would be pretty much exclusively based on the MoeP, not BWC or anything else that didn't come out dead tree format.
 
I'm curious.. why no ink monkeys char gen? I thought people pretty uniformly liked it. You have reasons not to like it?
 
As a rule, I disallow everything by the Ink Monkeys.


Regarding the chargen rules specifically, I don't think it changed anything broken. It ratcheted up the power levels but didn't actually fix anything. The only mechanical change that couldn't be fixed by just giving more BP or XP at creation is the detachment of willpower and virtues. Meh, not a change that really did much for me either as a player or GM. Didn't like it, didn't hate it, didn't really think it mattered. Otherwise, the only thing it did was increase starting power, and I'm not impressed by doing rules changes to accomplish that. If we get going in a game, say this one, and the PCs generally agree they want to start with more bp, I'd just say, "ok, have some bp."


That being said, the rules also make specialization all but a necessity, and especially at the beginning of the game, I don't think that should be done without reciprocal costs. I'm talking here about the ability 5 vs 3 limit, sans BP. I'm not really that interested in a character who lived in a cave, studying sword fighting, and bursts onto the scene with a dumb look on his face anytime someone isn't actually trying to kill him. 4 specialties at character creation is meaningless, save for just a power increase. Intimacy number change is again, just a power increase. Lifting the charm selection restrictions and lowering the cost also doesn't really do anything. Ultimately I just don't see any net gain, and several things I actively dislike.


Now, there are a couple people I've spoken to about it who really like it. As these people aren't munchkin powergamers and I've got a great deal of respect for them, I'm perfectly happy with the notion that the IM stuff isn't of the devil and has plenty of merit. I just don't like it and so don't include it in games I'm running.
 
Ah, see I think the specializations are awesome cause I want to express all the quirky things about the character. :-P But yeah, if people are just going to slap 3 dots of specialties in their favorite weapon then it is less cool. Of course as the ST you have the ability to say no to teh cheesy builds and bonk them on the nose with a newspaper. :-P But, 's all good. Curiosity sated. :)
 
I always liked specialties for helping you hone in on those areas that people work at. It's nice if you have Craft: Earth, but what if the only reason you have it is to reflect your years as a potter? Then all you need is 1, maybe 2 points of Pottery (under Craft: Earth) to reflect that. Beyond that if you have the combat monkey that goes to focusing completely on that one weapon while the rest of the party diversifies than I see no real issue for that. Besides I, as a GM, have enjoyed many a situation where such a combat monkey was disarmed and suddenly their points were roughly in line with the others during said combat. ;)
 
Oooh, Infernals!


I think I might play a Defiler making extensive use of telekinesis, because that's damn useful. A quick question, though: while you've said that you like dead tree format, does that mean a blanket ban on the BWC, or just a preference that we not base our characters on it? If we're allowed the BWC, then will we eventually be going Devil-Tiger, if we want to, or would you prefer not? And do you allow Flaws and Merits?
 
Play will be exclusively based on the MoEP, the basic book, and other physical books. The other stuff is out. Run Flaws or Merits by me, but should mostly be allowed.
 
Any particular reason to prefer dead tree format? I only ask because Devil-Tiger, though very much a late-game ploy, makes sense for a group like this.


Also, if you disregard the Ink Monkeys and prefer dead tree, to what extent do you disregard the Scroll of Errata?
 
Ergh, I need a proper derangement for my screwball Scourge. I can't find one appropriate though. Any suggestions?
 
Blackadder: explain a bit more of your character's personality. A good way to develop mania is to figure out about how you want this guy to behave, and then extrapolate some part of that well beyond any reasonable limitation. It keeps the lunacy from overwhelming your character, but also lets you show the level of insanity exactly because it goes beyond the normal limits. For example a swordsman might take good care of his weaponry every evening, and check his armor regularly. A nutbar might worship his sword on a small altar he carries around with him, and sing hymns of praise to his breastplate as he polishes it. That's not quite as crazy as it sounds, what with small gods and all, but would certainly indeed be odd.


Regarding the rules, gentlemen, this is the game. If you want a different game with different rules, that's totally reasonable, but I'm not running it. I'm running this. If you want in, there's space and I'd love to get character ideas and sheets. Hopefully we'll be able to get started soon.
 
That doesn't answer my question: do you use the Scroll of Errata at all? If so, which bits do you disregard (since the character creation from Ink Monkeys is also included in it)?
 
No. The single clarification of infernals getting a favored Yozi in addition to their caste Yozi is it. Nothing else from the scroll of Errata.
 
Hello,


I like the concept of this pbp, do you still have openings left? I'd like to play a fiend (but I'm still working on the general concept of the character).


I'm curious about the infernals, I have never tested a game with them (not pbp or table top)
 
Sure. Whip a character concept up or at least put together some idea, and I'd be more then happy to take a look at it.
 
Ok, I'm working on the Scourge. He's going to be generally oddball, but I'll make it so that he is always under Partial Control of the Fearless Contempt Virtue Flaw for derangement purposes. :D
 
hehe almost ready (can't decide between a couple of concepts), btw do we still have interested players?
 
Yes, I just have to transfer over my Scourge concept from the other computer where it is made.
 

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