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Fandom Millennium City: Wave Four Sign-Up Thread! [Group Fandom RP]

Akibahara

Ready for the Shit Show, Shaka Brah
Welcome to Millennium City: Wave Four!
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There’s always a lighthouse. There’s always a man. There’s always a city.
- Elizabeth, Columbia circa 1912​

Millennium.

Pure, majestic, neon beauty.

The massive city, a glitzy, synthetic wonderland, met your gaze: A luxury Mercedes-Benz SUV strolled past you, speakers booming loudly, the bass vibrating against your skin. Some young British girl, probably early-20s, her sunglasses illuminating the pink-and-blue skyline, casually walked into a Nordstrom fashion store. An ocean of unfamiliar faces, mostly socialites - the upper echelon of Millennium’s privileged class - blissfully continued about their sheltered lives.

You close your eyes, inhaling the scent of numerous high-end perfume lines intermingled with the distinctive smell of post-afternoon rain.

It’s been a few days, no, a week perhaps? Damn it, you couldn’t remember.

Still, the sound of urban nightlife comforted you in some primitive way, as you - a sojourner who woke up in Millennium only a few days ago, lost and alone, sat patiently against a bench nestled in Kent City Park, a burner cellphone in hand. It wasn’t pretty, but it paid the bills - and most of all, kept you alive.

The locals say you shouldn’t dig too deep in Millennium’s internal affairs, but then again, you’re not just anybody, eh? A few days ago, you lived a life far from this city - in another world, another time, another place - only to find yourself, accompanied by dozens of strangers, awaken in the outskirts of Millennium.

Any ability or weapon you once possessed vanished - as if pried out by an invisible figure; leaving only yourself, your new-found friends (or enemies), to survive in a ruthless city by any means necessary, even if it involves turning on each other.

Your cellphone rings.

A rich, white-on-black lined limousine pulls across the street from you, a passenger door opening…

You pause, nod your head, and walk toward your contact…


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1.) The main feature of Millennium is the “Quest” feature - which consists of the main storyline orchestrated by Akibahara and the Lore-Master - to side-quests created by district GMs or roleplayers seeking to enhance the Millennium experience.

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2.) Players who gain an adequate sum of currency are able to spend their reward money on either weaponry, buildings, and vehicles.

Note: While your character loses virtually all his/her offensive capabilities, I may permit you to keep some of his/her defensive powers - depending on how strong it is. While there is a way to get a single ability back, it costs in-game $$$. And it's expensive. It's called a [Power Orb], imbued with multiversal cosmic energy which essentially brings a part of you back into the realm.

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1.) No abilities (yet): Your character will be rendered 100% mortal; any abilities (ie. regeneration, magic, etc) has mysteriously vanished unless given explicit permission from the Admin or trusted mods. This also includes any signature weapons or equipment.

2.) No god modding, power gaming, auto-hitting, or meta gaming. Any attempts to do so will be met with punishment.

3.) No ERP permitted, simple as that.


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Post your Character Sheet here

Pic:

Character Name:

Canon: [What fictional universe do they hail from? If he/she is simply an OC - just post OC.]

Age:

Attributes: [Your strengths and weaknesses/skills are included here]

Personality:

Bio:

Alignment: [Good, Neutral, Evil]

Posting speed: [How frequently can you post, what time you're usually available for posting. FAIR WARNING. MILLENNIUM CAN BE A VERY FAST PACED RP COMMUNITY. BE PREPARED.]​

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CAST LIST: 31/35

Cast List:
Noivian Noivian as Abraxas (Pokemon OC)
Tortosterone Tortosterone as Ysmir (Elder Scrolls)
LoneSniper87 LoneSniper87 as Tex (Red vs Blue)
Jlegogames Jlegogames as Ink (Splatoon)
jigglesworth jigglesworth as Damon S. Baird (Gears of War)
FactionGuerrilla FactionGuerrilla as Cassandra Alexandria (Soul Calibur)
Aiyunne Aiyunne as Alexandria Moreau (Mass Effect OC)
Sebluc Sebluc as Xanxus (KHR)
Alexishere13 Alexishere13 as Jack Pynes (OC)
Ellya Ellya as Mercy (Overwatch)
Affable Affable as Yvoone "Xerxes" Wolker (Fossil Fighters)
Meredith Meredith as Samara Planchette (Welcome to Nightvale)
BarrenThin2 BarrenThin2 as Talion (Lord of the Rings)
Vincentarmani Vincentarmani as Vincentarmani (OC)
Username Username as Rose Woods (Kaiserreich OC)
R RuthELess as Genji (Overwatch)
@SagePakkana as Filia Medici (Skullgirls)
Dex118 Dex118 as Aenor (OC)
archur archur as Groztuk Graveboilah (Warhammer 40k)
@technocrat as Tsuyu Asui (Boko no Hero)
Truffles Truffles as Azurine Cori Ravenemes (OC)
DapperDogman DapperDogman as The Medic (Team Fortress 2)
Daunting_Doggo Daunting_Doggo as Dr. Kent "Fate" Nelson (DC comics)
Blind Mag Blind Mag as Magdalene "Blind Mag" Defoe (Repo! The Genetic Opera)
Tim Tam Tim Tam as Robin (DC comics)
Ghost Toast Ghost Toast as The Stranger (Fallout OC)
domisunique domisunique as Ireli (Dalveius OC)
@Terrible Tudor as Paul Bryans (OC)
DankWaffles DankWaffles as Scott McCall (Teen Wolf)
Dulce_Cherry Dulce_Cherry as Renee de LaMoelleux (OC)
@Flaming Centurion as Rebecca Lee (Black Lagoon)
Corrosion Corrosion as John Freeman (Half Life)​


If you've signed up and waiting for the official RP to begin, feel free to RP on our popular casual RP thread Pocket D. It's considered canon and is ICly set after your character's introduction in Millennium.​
 
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Character Name: Abraxas

Canon: OC

Age: 23

Attributes: Immense intellect, quick-witted, computer skills, construction skills, stealth skills, knowledge of weaponry and how to use

Personality: Abraxas is a rather quiet, somewhat manipulative individual. He'll do things that he thinks is right, regardless of if they're legal or not. He fights for his own sense of justice, and above all else, to protect his twin sister, Nyx. He's very skilled in the art of assassination, recon, and general spying. An eye in the sky and a gun in the shadows, he makes himself appear to be much less of a threat than Nyx, but perhaps he's been masterminding everything from the very beginning...

Bio: Classified.

Alignment: Neutral Good
 
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iur


Character Name: Ysmir, Laat Dovahkiin, The Last Dragonborn

Canon: The Elder Scrolls Universe

Age: 34, born 4E 168

Attributes: 50% resistance to cold.

Appearance: Brune, Blue eyes, Nord.

Alignment: True Neutral.

Personality: Ysmir is normally pretty friendly towards most people, unless you annoy him for some reason. He has a weakness to mead and loves drinking it. Best way to befriend him is to offer him free mead. He can also be very impatient when excited, escpecially during battles.

Bio:"Skyrim legend tells of a hero known as the Dragonborn, a warrior with the body of a mortal and soul of a dragon, whose destiny it is to destroy the evil dragon Alduin."
It is the year 4E 205. Situated in the trading capital of Skyrim, Ysmir calmly sharpens his blade on a personal grindstone he recieved from Eorlund Gray-Mane, the best blacksmith in Skyrim. He lives peacefully by himself in Breezehome, even though Aela and other Companions occasionally pop by.
He has defeated the World Eater, helped the Empire win the Civil War, battled the first ever dragonborn, became both a werewolf and a vampire (though he ultimately chose to not be either), killed the ghost of Karstaag, crushed the strongest Vampire Lord Harkon and even fought and won against the ex-strongest warrior of Tamriel, the Ebony Warrior.
Having done so many feats and achievements, you would expect him to live a life of peace now, no? Wrong. Because now Ysmir is BORED. He is BORED to DEATH. He has lived for adventure and thrill, but without any evil overlords or powerful enemies he is now lost on what to do.
Fortunately, the Greybeards have summoned him again, telling him of an evil brewing with the possession of an Elder Scroll, greater than anything he has fought before, capable of defying the divines. Dragonborn, excited, decided to embark on the journey right away. When meeting the foe, Serelar Alvois, he found out that the Dunmer was actually a follower of Alduin, and swore to take revenge onto Dovahkiin. Ysmir charged towards her, sword in hand and shield in the other, but Serelar, knowing she wasn't strong enouhg to fight him face to face, knocked him unconscious with toxic fumes and flung him into another dimension (Millenium City) with the help of the Scroll, to avoid him being revived by the divines.
Having been transported to a world without Magicka, lost all his equipment, and no idea how he got here, Ysmir is forced to temporarily stay and find a way out of this place. He enjoys it here but suspects that more goes on in this city than what it lets on, and fears that the evil he was supposed to stop has already been unleashed.​
 
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Remastered CS.

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Wheeljack
Autobot Action Scientist

Canon: [What fictional universe do they hail from? If he/she is simply an OC - just post OC. However, pre-existing fictional characters are STRONGLY encouraged.] Transformers IDW/G1/SG amalgam

Age: Eons

Attributes: [Your strengths and weaknesses/skills are included here]
Strengths: His vast intellect, craftsmanship, technological know-how and driving skills.
Weaknesses: Lack of hand-to-hand combat skills, rarely ever tests inventions in a safe environment, accident-prone.
Weapons: Wrenches, Rectangular Energy Barrier mounted on the elbows, Shoulder-Mounted Missile Launcher, Forearm-mounted Solid-fuel rocket jets which grant him the capability of flight.

Personality: Wheeljack is the mad scientist of the Autobots. A dear friend to his leader Optimus Prime and highly regarded by his comrades, this speedy scientist has earned a reputation for himself thanks to his quick-thinking and ability to muster up a solution for nearly every problem.
Though typically easygoing and friendly, he is no pushover, and, when at odds with a fellow teammate, he will not shy away from making his opinion clear, and may sometimes disobey authority for the good of the crew.
He also happens to be one of the most skilled drivers aboard the Ark, and a bit of a showoff regarding his stunts and tricks.

Bio: Security officer-turned mad scientist, there's much to be said about this do-good robo-genius, and yet I'll attempt to briefly gloss over his origins. Having operated covertly along with a batch of Autobot refugees on Earth since perhaps 2002 disguised as Earth vehicles and other contraptions, Wheeljack and his allies have been foiling the plans of the tyrannous Decepticons ever since the beginning of the civil war that has waged on for eons on the Transformers' home planet of Cybertron.

Alignment: [Good, Neutral, Evil] Lawful Good (Formerly), Chaotic Evil (SG Continuity--I.E Currently)

Posting speed: [How frequently can you post, what time you're usually available for posting. FAIR WARNING. MILLENNIUM CAN BE A VERY FAST PACED RP COMMUNITY. BE PREPARED.] You've read it a billion times.

 
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Name: Agent Texas, a.k.a. "Tex"

Gender: Female

Canon: Red vs. Blue

Race: Artificial intelligence in a Mjlnior suit

Attributes:
Ability to swap from suit to suit if one were to reach a critical failure
Excels in hand to hand combat and close range shooting
Sarcasm
Explosives
Driving in several different vehicles

Weapons(possible): Fists, standard UNSC pistol, spike grenades, assualt rifle, combat knife.

Personality: Cold, Brutal, and a straight up badass. Tex isn't one to take shit and is very objective oriented. Works best alone, though is usually forced to deal with groups.

Bio: Tex is the prodigy child of Project Freelancer, having literally been created by the Director to be a copy of his deceased wife. She had been a rising star among the other agents, having usurped agents like Carolina, North Dakota, South Dakota, and York for "first," or the best agent. She has been assigned for training in Blood Gulch to see how she would change a stalemate scenario, and they Reds and Blues, along with Tex, escaped Blood Gulch and went on thier misadventures.
 
Pic:
Attatcked
Character Name:
Ink
Canon: [What fictional universe do they hail from? If he/she is simply an OC - just post OC. However, pre-existing fictional characters are STRONGLY encouraged.]
From splatoon. Just a normal universe traveling inkling
Age:
14
Attributes: [Your strengths and weaknesses/skills are included here]
Always drowns in water, can respawn if there's a pre set respawn point.
Personality:
Heroric shy and slightly greedy
Bio:
Growen up normally and secretly made a machine to travel universes.
Alignment: [Good, Neutral, Evil]
Good
Posting speed: [How frequently can you post, what time you're usually available for posting. FAIR WARNING. MILLENNIUM CAN BE A VERY FAST PACED RP COMMUNITY. BE PREPARED.]
On and off idk
 

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Character Name: Damon S. Baird

Canon: Gears of War

Age: Not specified, probably 60-ish

Attributes: Skilled marksman, decades of experience to combat, really hella smart, expertly versed in mechanical, technical, and weaponry fields. He doesn't really like people once he first meets them, and isn't afraid to express that, so it might be hard for him to make allies/friends.

Personality: Negative and very sarcastic, mainly sees the bad side of things. He likes machines more than people, with the exception of his close friends, especially Augustus Cole. You can read more about his personality here: Damon S. Baird

Bio: Really. Freaking. Long. Damon S. Baird

Alignment: Good

Posting speed: Uh, frequent? I occasionally have to go during RPs but come back soon after, and some hours I need to go. But overall I think it's good enough.
 
Joke characters ahoy!

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Saver of Humens
Character Name: John Freeman

Canon: Half-Life: Full Life Consequences (Infamous Half-Life trollfic)

Age: Unknown, possibly mid-twenties

Attributes: Skilled mechanic and firearms user. He's also a good engineer, as he apparently built both his motorcycles himself. He's good with a wide variety of firearms, including his wepons (MP7), rocket gun (RPG), and lazer gun. He is skilled in driving vehicles, especially his motorcycles, as he can do impossible backflips with it. John Freeman himself is incredibly acrobatic, mostly due to his ragdoll-like body. He can bend his body at impossible angles, and his 'fighting' mainly consist of him flailing his arms in random directions at high speed. He is absurdly durable, as he survived crashing into a train while in a combine dropship (which caused the entire thing to explode), then flew into the air and crashed into the ground. He was perfectly fine. He was hit by an opening door which caused him to fly a ridiculously long distance, somehow ending up in the Aperture Science Enrichment Center, crashing into a pile of Weighted Storage Cubes. Once again, he survived without a scratch. Took a direct hit from a combine rocket and continued fighting, got 'stabed' by a combine 'nife', then pulled it out and stabbed the combine in the 'brane'. He got hit by multiple bullets but continued fighting. However, he was still killed after the combie tower blew up. John Freeman, being famed for being a mountain of bad writing, is almost impossible to predict, confusing opponents. Mind readers will find his mind completely incomprehensible. On a side note, John Freeman unintentionally causes the world around him to distort by his mere presence alone. Anyone around him will find themselves completely unable to refer to John Freeman by his first name, and can only refer to using his full name.

As for weakness, he's incredibly gullible, as he was almost put into turning back from Ravenhoml because there was a sign with someone's handwriting on it saying he shouldn't come here. He's pretty stupid, as far as things go. He tends to misunderstand a lot of things. John Freeman has exceedingly poor communication skills, normally speaking in broken, misspelt English. He habours in intense hatred of the Combine, and will go into a blood rage when seeing anything related to them, even if the object or person bears the slightest resemblance to a combine.

Personality: Has an incredibly bizarre sense of logic. He blew up the house some 'zombie goasts' were haunting to that they could be 'at piece'. Also has an insane desire to avenge his brother and 'do what has tobe done'. However, he is also heroic, sacrificing himself to defeat the 'combines' so the the rest of the 'humens' could survive. He also shows great care for all things living and non-living, putting eggs back safe when he saw them fall out of a tree he destroyed with his laser gun, and buried the defeated bosses and planted 'pants' on them so that there were 'pretty things there now to be happy'.

Bio: John Freeman who was Gordon Freeman's brother was one day in an office typing on a computer when he got an email from his brother that said aliens and monsters were attacking his place and aksed him for help so he went. He travelled to Ravenholdm and saw a sign with someone's handwriting that said 'u shudnt come here'. He was about to turn back when he heard screaming like his brother. He found wepon on ground and shot 'zombie goasts' in front of a house. He then blew it up so that the 'zombie goasts' could be 'at piece'. He continued he journey into Ravenholdm, and found that it was nothing like the countrysides as 'there was no birds singing and the pants were dead and teh dirt was messy and bloody from headcrabs'. He found his brother Gordon fighting the 'final bosss'. John Freeman saved his brother by shooting the final boss in the eye and blinding it. Gordon Freeman then got squashed by the 'next boss'. John Freeman vows to defeat the boss and travels back to his office on his motorcycle to look up the boss' weakness online.

He goes back to Ravenholm and defeats the next boss by shooting a rocket at him because it was his weakness. After killing the boss, John Freeman walks up to both of the dead bosses and buries them, planting 'pants' on them so that were pretty things to be happy. He goes to the dead Gordon Freeman and mourns him when a headcrab suddenly jumped onto Gordon, reanimating him. Gordon tells John Freeman that he was slow and that he is now a 'zombie goast' and that he will pay. The ending is left unexplained.

Fast forward sometime later and 'Combines' from 'science' and 'outter space' have arrived on Earth. They rule over the planet and 'hate humens'. John Freeman's wife is killed by the combine 'lazer guns'. His son Henry Freeman then proceeds to start a revolution, and the rebels travel to the 'Combine tower that was big like the sky' in order to send the combines 'back to science and outter space'. However, they are stopped by a Combine army. In the ensuring battle, most of the rebels are killed and overwhelmed by the Combine forces. Then, for no apparent reason, John Freeman arrives in a portal.

He fights and kills the Combine troops with his 'bear hands' and by 'barking necks'. The Combine then retreat back to the tower and press a button to make it 'glow and smoke'. John Freeman then encounters Gordon Freeman, who had been saved from the headcrab by the combine who put 'science' in him to make him 'live and strong and big', and that he is now 'Dark Man'. The two of them then proceed to fight. Meanwhile, Henry Freeman and the rest of the rebels attempt to stop the tower from exploding, but fail due to overwhelming Combine forces. They are unable to press the 'botton' to stop the tower from destruction. John Freeman eventually defeats Dark Man by kicking the 'science off his face'. Gordon is freed from the Combine control but dies of his wounds.

John Freeman tells Henry Freeman to get the rebels out of the city on his motorcycle. Henry Freeman obeys and leaves the city with the rebels. John Freeman fights through the rest of the Combine forces, but eventually gets overwhelmed and defeated by the Combine. He manages to look out of the tower before dying and sees Henry Freeman the humans a safe distance away. The tower then explodes like 'milion stars and fire and loud noises', killing him along with the rest of the Combine and saving the world.

After the Combines were gone the world was nice and no one was a slave or sad anymore. Henry Freeman was now president and the world was peaceful. The city was rebuilt and a statue of John Freeman was erected in the middle, proclaiming him as 'John Freeman Saver of Humens'.

Alignment: Chaotic Good

Posting speed: Going supersonic.

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Reserving Cassandra Alexandra. If you don't know who she is, then she's not your problem.

273

Name:
Cassandra Alexandra

Age:
21

Canon:
Soul Calibur Series

Powers:
Abnormal resistance to pain and wounds, alongside an abnormal amount of endurance and agility. She's also addressed the fourth wall at one point, so she presumably has the same ability as Dempsey to possess knowledge.

Unique Weapon:
Digamma Sword & Nemea Shield, both forged out of holy ore. Originally made for her elder sister, Cassandra has repainted the shield pink and has been using it since she stole it from the shrine it belonged to.

Personality:
Similar to the original Dempsey, Cassandra can be quite brash at times. She's extremely confident in her abilities, but still has a soft spot in her heart especially for children, considering she is the aunt of two kids. Unlike her sister, she mostly believes in self-strength, and not in gods.

Bio:
See her Soul Calibur Profile for more.

Alignment:
True Good

Posting Speed: Just like I said on my Dempsey CS, I'm supposedly grounded. Most of the time I'll be on my phone, not on the computer, and hinders my post quality and speed.

Other:
"I'm going all out!"
 
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Character Name: "Tank" Dempsey (Ultimis Timeline)

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Tank Dempsey's new appearance via his Biological Manipulation power. Ironically, he now looks similar to his Primis counterpart.

Canon: Call of Duty Zombies- Ultimis Timeline

Age: Exact age unknown. Born somewhere before 1917, at least 28 years old. Presumably in his mid-40s however, as he also served in the army during World War I.

Strengths: When he is in tip-top condition with both Perk-A-Colas and weapons, Dempsey can be a near-unstoppable walking machine that shows he earned his name fair and square. Even without his Perks or guns, he possesses a high resistance to any sort of attacks, whether it be via bullets, grenades, or a flesh junky's swipe. Dempsey also possesses a greater amount of endurance than a regular soldier, as he can sprint for long distances even with heavy weaponry- of course, sometimes he'll need to catch his breath for a few moments by just walking, but even then he can get back to running pretty quickly.

That said, if all else fails he can rely upon his brash willpower to fight. He's not one to give up so easily, even if the odds are insurmountably against him Dempsey will still play his cards- and sometimes even win.

Weapons: Dempsey can utilize most weapons, but his favorites are the heavyweight yet extremely powerful Thundergun (currently wielded by him) and the M16A2 assault rifle. The former is a large cannon-like gadget that fires extremely compressed air and literally is as loud as thunder when fired. As for the M16A2, Dempsey knows a lot about it despite never having contact with it before he was teleported ahead of time. When Pack-a-Punched, the M16 is renamed (lovingly by Dempsey) the Skullcrusher, boasting a high rate of fire (fully automatic compared to its original burst setting) and a grenade launcher bound to send meat maggots back in time. Other weapons utilized by him that are also powerful include the Wunderwaffle DG-2, Ray Gun, 31-79 JGb215 (AKA the Baby Gun), and Wave Gun. Also note that he has had contact with the Gersch Devices (Essentially teleporting black holes), Matryoshka Dolls (like a cluster grenade), and Quantum Entanglement Devices (which does God-knows-what whenever it feels like it).

Perk-A-Colas: There are a variety of Perk-A-Colas that Dempsey can get his hands on, and most of them can change his attributes altogether to a ridiculous amount. Juggernog is his favorite, allowing him to absorb much more damage altogether and turn him into a true "Tank". Speed Cola is his second favorite Cola, always "hitting the spot" to him and allowing his hands to move faster and perform tasks more rapidly. He also likes Stamin-Up only for its benefits (as it tastes sour to him), allowing him to run as fast as a greyhound and as long as a marathon. Some of his less favorite (yet still useful!) Perk-A-Colas include: Quick Revive (literally a second life, only that Dempsey loses all Perks obtained before), Deadshot Daiquiri (makes him more "accurate"- I assume that if there's a die roll somewhere in here this could help in some way), PHD Flopper (immunity to explosives, and the ability to create an explosion when "flopping" to the ground), Double Tap Root Beer (literally does nothing but makes his guns fire faster), and Mule Kick (canonically allows him to take another weapon).

Weaknesses: Without Perks or guns, Dempsey is still good as nothing even though he's definitely better than average. His low intellect also makes him vulnerable to smarter plays by enemies- something he's not used to considering he's been fighting brainless zombies most of the time- and his brash foolhardiness makes him a good target for such complex plans, compared to his all-too-common strategy of just head-on attacking the foe.

Personality: Ever think of the stereotype of a US Marine? Arrogant, easy to anger, and possessing an unatural willpower? Now crank the dial up to 11, and add in the ability to break the fourth wall and a very deep hatred for Nazis (looking at you Richtofen)- not to mention a less-than-"stellar" intellect- and you pretty much have Tank Dempsey.


Personality: Having been involved in many major events within Millennium, Tank has changed quite dramatically. He's not as prone to being as arrogantly foolhardy- albeit can still get extremely angry if provoked- yet is significantly better at providing a tactical analysis and more cautious, knowing that you can't accurately predict what's around the corner in this multiversal city. He also possesses a (still-developing) compassion and appreciation for his comrades who stay at his side.

Weapons:

Currently Equipped:

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  • The Touch of Dignity, a loaned revolver from his boss J. It possesses special effects by default, and is currently outfitted with AP rounds.
latest

  • A heavily modified E-11 Rifle Blaster, bought from Rick. Powered by nuclear fission, packs the same punch as one and can disintegrate enemies in one hit if they aren't careful.
latest

  • The Thundergun. That's right. The Wonder Weapon has been reunited with Dempsey, and is now a major fit for such a hard-hitting American.
latest

  • A Thermal Detonator grenade.
latest

  • A machete.
In J's Safehouse:

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  • An APS underwater rifle.
  • An unmodified E-11 blaster.
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  • Dual Wielded M1911s outfitted with AP rounds. And no, Dempsey does not have problems fucking reloading it, people. See: Badass example of reloading pistols.


Abilities: Biological Manipulation.

Weaknesses: Despite being much more intelligent and thoughtful, Dempsey can still be outplayed by a very smart tactictian. Not as easily as he had been before Millennium, but it can still be a possibility. He's also still mortal- despite having Bio-Manipulation he can be considered "squishy" in a way, albeit he can tolerate more pain than other people.


Bio: When Dempsey was exposed to Element 115 by Edward Richtofen, he lost both his intellect and memories- but also gained his unnatural willpower. When the zombie outbreak began, Richtofen was forced to awaken him and the other test subjects- Takeo Masaki and Nikolai Belinski- and together managed to collect multiple objects to finally confront the mastermind of the zombies- Samantha Maxis- on the Moon. Finally completing his scheme, Richtofen swapped souls with Samantha, allowing him to control the zombies. With no options left, the original test subjects and Samantha contact Dr. Ludvig Maxis- Sam's father- which resulted in the accidental launching of missiles to Earth. From there, they weren't seen again- at least, the others weren't. Dempsey was thrown into this new world. Needless to say, he's been all over the place ever since.

Allied with:
  • Secretly likes Eileen
  • Respects Randall Clark
  • Friendly to Rick Sanchez
  • Allied with Guts
  • Working under "J"
  • Somewhat proud of Sora
  • Appreciates Sara
Neutral:
  • Tolerates Clayton
  • Is OK with Darkness
Dislikes:
  • Distrustful of Belphegor
  • Unfriendly with Kobayashi

Posting speed: Not so flexible. Currently grounded so 99.9% of the time I'll be on my phone, and school goes from 8-3 PM CST. After that I usually have Cross Country till ~5ish.

Alignment: True Good/ True Neutral (Originally)

Other: Link to the Wave Two CS.

"Alright, Dempsey. Once more for old times' sake...

"...Ooh rah."
 
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Post your Character Sheet here

Pic:
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Character Name: Alexandra Moreau

Canon: [Mass Effect Inspired OC.]

Age: 27

Attributes: Soldier/Officer kind of skillset, hand to hand, CQC, proficient with most types of guns. Decent survival skills.
Civilian skills include dancing and cooking, thats it.
Flaws would be the typical ones to go with being a soldier, troubles adapting to civilian life, for example. As well as having to follow orders


Personality: Generally easy going, cheerful as well. A good leader type.

Bio: WIP

Alignment: [Neutral]

Posting speed: On mobile, fast but can't multi-task well. Which slows me down. PC eliminates this issue as I can juggle school, rp and much more if on my PC.
 
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Name: Xanxus

Canon: KHR

Age: 34, although he has the physical capabilities of a 20 year old, due to something I'll mention below

Attributes: Specializes in handguns, has excellent physical capabilities, is very intelligent and is a natural leader.
His biggest weakness is losing his cool when provoked, often resulting in him making mistakes.

Personality: He is confident, but not overly arrogant, and is, for the most part, very solemn and businesslike. Not prone to goofing around, and quick to anger.

Bio: Xanxus is the leader of the Varia. When he was 16, he attempted to overthrow his family and claim leadership of the Vongola, resulting him being frozen in ice, which significantly slowed his aging process. He is very withdrawn, not making many friends, his only actual friend is a man named Squalo, who helped him in his attempt to take control of the Vongola, and later joined the Varia.


Powers: (Obviously he doesn't have them yet) Flame of Wrath

Tools: (Again, doesn't have them) Box Weapon: Sky Liger, and X-Guns

Posting speed: Very high
 

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Pic: Not available (I'm a shit artist.)

Name
: Jack Pynes

Canon
: OC

Age
: 12

Attributes
: Has a very athletic build for his age; in fact, he's quite muscular. Very strong physically, and very high tolerance to drugs and alcohol for his size and age.

Personality
: Very boyish. Very sporty, very unhygenic, and a prankster with a love of all things gross or weird. Prone to fighting.

Bio
: Orphaned at 9, Jack has been living on the streets ever since. In the past, he's usually stuck to the shadows, not many people knowing much about him. However, recently, he's begun to appear more in public; has loneliness or perhaps boredom drove him out?

Allignment
: Neutral

I vary between posting extremely often and quite inconsistently. I'll usually be available from 4PM to 10PM from autumn to spring, and from 2PM to 6AM during the summer.
 

h0OFFeZ.jpg

Age: 37
Canon: Overwatch
Posting speed: Frequent
Alignment: Neutral good
Mercy (Angela Ziegler)
PERSONALITY:
One of the most gifted doctors in the world when it comes to medical technology. Quite serious when at work, an advocate for peace in every way, only wishes to be of aid to those who need it.

BIO:
After achieving her PhD and MD in Switzerland, she became head of surgery at a hospital there, pioneering a major breakthrough in nanobiology. After that, she was recruited by Overwatch.

Angela's parents were both taken by the war, and so she is strongly against any militaristic movements, and instead dedicates her life to helping and healing people, no matter their past or their side in the war.

ATTRIBUTES:
Brilliant scientist and doctor
All other abilities involve her Valkyrie suit and nanobiologic tools, which have been taken away


 
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For record I did draw this, there's no watermarks for easier reference.
Please don't use this artwork without my permission.
If you see someone using it, please PM me about it, thank you.~

Character Name:
Yvonne `Xerxes` Wolker | Xerxes is the name his gang gave him to us as alias and he grew fond of it.
Canon:
Fossil Fighters
Age:
Mid–Late 20's
Attributes:
Laid Back
Joker
Charasmatic
Holds grudges
Quick-Tempered
Childish

►Hand-To-Hand Combat
►Skilled dancer (Formal)

►Quick physical reflexes
(From time of childhood when bullied)
►Can cook basic things
Personality:
○Laid-Back, calm tempered, tends to get into trouble via his flirty nature (Especially with angry Boyfriends/Husbands)
○Playful, but quite arrogant in himself, you may even consider him a 'manchild' at times with how ridiculously childish he can act.
○For the most part he's not overly violent, but seeing as though he spent that majority of his middle/highschool life as a bully, he can and will get physical if provoked. Granted, he normally doesn't show a flashy temper in front of his room mate.
How she tolerates living with him is beyond me.
○He's kinda obsessed with cats, as in really obsessed. His apartment alone has about ten. They're all rescues, so some require his constant/daily attention.
Bio:
Run of the mill kid born to a lower-class family, he was shy and reserved, even a mute as a little child but being constantly picked on steeled his personality, as he got older he started to turn and push around his peers, and eventually became the average school bully. He dropped from Highschool to join a gang, liking the whores and money that came along with it and leaving behind his single Mother, (mostly) as not to mix her in with his 'work'.
His room mate's parents had paid his gang in bulk to provide 'bodyguard'-like services for their single daughter as she came to the city to start a new life. He's indefinitely stationed with her; living with her and providing her with living essentials until she can fend for herself using the money her parents paid his gang. As a result, he does tend to be much more placid around her as they became friends, however men (or women) coming too close to her end up getting rebuffed rather painfully by Xerxes.
You could say his life somewhat revolves around her, but he is still a free man to do as he pleases.

Alignment:
Objective-driven, whether it be cash flow or a girl, it changes and flips to whatever best suits him.


Posting speed:
It honestly depends heavily; most days I can come up with a response within the hour of receiving it, however if I'm preferring to watch a vlog or sketch it could take a bit longer. Granted I'm home and not doing errands.
(If I would rather sketch or relax that day, I will let you know~)
It also depends how 'interested' I am in the RP, no offense to you if I seem slower than the average at posting, and don't take it to heart. I'm not used to RP'ing daily yet.
For this week (As of typing this, August 22nd) it's going to be really hard to get more than three posts per day since we're moving out of state, and for the next couple months we'll be moving to a third place and I will be settling into an apartment, so please be patient with me until I do so if you decide to start an RP.~
I'll edit this post once I'm settled to make it obvious I'm good-to-go, I don't mind some messaging me to get in touch and become friends while waiting for this to happen.

Try adding me on Discord, or message me through the Discord group directly if this is the case.
 

nightvalweinternwithextrasforforum2.png nvaleintern.png Samara Planchette

Canon: Welcome to Nightvale

Age: 19. 23. 22? Around there.

Attributes: Samara learned many things as a member of the Nightvale Girl Scouts, including Radiation Immunity, Advanced Knife Fighting Techniques, Surviving in Nature, and Controlling Plants with Minds. She isn't very good at controlling plants, but overall, feels that she learned much in the program.

As a radio intern she was taught interviewing and advanced interrogation techniques, as well as an improv course, to help her speak on her feet. Being a resident of Nightvale, nothing really fazes her, and she accepts the strange with.. well, only a few questions.

Despite being charming, Samara is not particularly strong, fighting only with a knife when required. She would rather talk than fight. She's also not the bravest, preferring to get out of dodge while she can, instead of putting herself in an awful situation.

Samara often wears casual clothing, which contrasts her vibrant facial and neck tattoos, the most apparent of which is a eye with a moon in the centre. This has since been modified to feature a triskele.

Personality: Samara really likes people. She likes being around people, talking to people, and getting to know people. She comes off as very (or even overly) friendly. Although she enjoys helping people, she tries to stay away from the action, instead gathering all the information she can and asking.. well, a lot of questions.

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Bio: Samara was born and raised in Old Nightvale. She took part in the local girl scout troop when she was young, and continued to volunteer through her highschool years, eventually taking an intern position at the radio station. Nightvale doesn't boast many other oppertunities for the arts.

Her mother died out in the desert, causes unknown, when Samara was in her last year of high school. Her body has not been found.

Samara's living relatives include her brother Claude and his wife, Marianne.

She is glad to have survived the (many) intern fatalities, and is curious about Millennium city - writing down everything to report back to the station.

Alignment: Neutral Good

Posting speed: A few times a day, before/after school once school is in session.


 
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