YsFanatic
Senior Member
Dr. Moss chuckled upon reading the message and soon sent a reply. 'Military technology has advanced over the years, and don't underestimate the usefulness of your enhanced learning abilities.'
While the immediate destruction of a Sunburst caused by Akir and Null may have shaken a force of human enemies, these AI ones quickly started to react as if nothing was wrong. However they were not fast enough as a pinpoint shot from Irene cores a second Walker and Sara sweeps a brilliant blue beam over a group of tanks with explosive results. At the same one of the remaining Sunbursts suddenly seizes up, barely avoiding a fall to the ground, as the unique system on Tanu’s Walker screws with its systems.
((Not sure what happened to the mechanics part for this set of attacks that I had typed up, but Irene and Sara kill their targets))
Amidst the virtual destruction being caused by his allies, Evans rapidly closes in on a group of tanks that tries to back up from him to maintain distance. As he was now inside the minimal range of their cannons they instead open fire upon Null instead. As one they fire their cannons, the shells screaming through the air to hit with deadly force.
((Evans closes to Melee but then Tank Group 1 backs up to Short Range from him and Akir (Long for most others)! The tanks attack Null, getting a total of +3 on their roll due to mob teamwork rules, Null has -1 total to evade. Nullstring takes 3 Physical Stress and has a Boost against it, Off Balance. This happened as when you score a success with style on an attack, you can elect to reduce the damage by 1 to create a Boost upon the target instead.))
One of the other tank groups seeks revenge for the destruction of their peers by opening fire upon the Valkyrie, and while Sara is able to juke her Walker out of the way she does strain its systems a bit in the process.
((Tank Group 3 attacks Sara with +4 total against her +3 evasion total for 1 shift of damage))
The last group of operational tanks target Tanu with a barrage of cannon shells. While she is able to mostly get VAMPYR out of the way, it does suffer a glancing hit from one of the shells to its side, resulting in several pieces of armor plating crashing to the ground.
((Tank Group 4 attacks Tanu with +4 against her +2 evasion total for 2 shifts of damage))
The only Sunburst able to act opens fire against Akir, its hand held machine gun chattering away, the rounds bouncing off Oberon’s thick hide. But that wasn’t its main weapon, the dual-tubed rocket launcher mounted on its left wrist was aimed with much greater care… but it wasn’t enough. The flash from the rocket launch was enough warning for Akir to move his Walker to the side, the twin explosives flying past him to explode somewhere in the distance.
((Sunburst 4 attacks Akir with +2 Explosive Weapons against his +5 evasion total. It misses and Akir can now generate a Boost against it to use next turn!))
((Battle!
Objectives: Destroy enemy targets, each pilot does a 'create an advantage' action at least once
Aspects: Boxed-in Arena, Wide Open Area
Terrain: Open field with clear weather
Enemies: 3 Tank Groups, 2 Sunbursts (Sunburst 2 is stunned)
Tank Group 1 is at Short Distance from Evans and Akir, Long from Tanu and Null, Extreme for everyone else. All other enemies stayed at their original range.))
While the immediate destruction of a Sunburst caused by Akir and Null may have shaken a force of human enemies, these AI ones quickly started to react as if nothing was wrong. However they were not fast enough as a pinpoint shot from Irene cores a second Walker and Sara sweeps a brilliant blue beam over a group of tanks with explosive results. At the same one of the remaining Sunbursts suddenly seizes up, barely avoiding a fall to the ground, as the unique system on Tanu’s Walker screws with its systems.
((Not sure what happened to the mechanics part for this set of attacks that I had typed up, but Irene and Sara kill their targets))
Amidst the virtual destruction being caused by his allies, Evans rapidly closes in on a group of tanks that tries to back up from him to maintain distance. As he was now inside the minimal range of their cannons they instead open fire upon Null instead. As one they fire their cannons, the shells screaming through the air to hit with deadly force.
((Evans closes to Melee but then Tank Group 1 backs up to Short Range from him and Akir (Long for most others)! The tanks attack Null, getting a total of +3 on their roll due to mob teamwork rules, Null has -1 total to evade. Nullstring takes 3 Physical Stress and has a Boost against it, Off Balance. This happened as when you score a success with style on an attack, you can elect to reduce the damage by 1 to create a Boost upon the target instead.))
One of the other tank groups seeks revenge for the destruction of their peers by opening fire upon the Valkyrie, and while Sara is able to juke her Walker out of the way she does strain its systems a bit in the process.
((Tank Group 3 attacks Sara with +4 total against her +3 evasion total for 1 shift of damage))
The last group of operational tanks target Tanu with a barrage of cannon shells. While she is able to mostly get VAMPYR out of the way, it does suffer a glancing hit from one of the shells to its side, resulting in several pieces of armor plating crashing to the ground.
((Tank Group 4 attacks Tanu with +4 against her +2 evasion total for 2 shifts of damage))
The only Sunburst able to act opens fire against Akir, its hand held machine gun chattering away, the rounds bouncing off Oberon’s thick hide. But that wasn’t its main weapon, the dual-tubed rocket launcher mounted on its left wrist was aimed with much greater care… but it wasn’t enough. The flash from the rocket launch was enough warning for Akir to move his Walker to the side, the twin explosives flying past him to explode somewhere in the distance.
((Sunburst 4 attacks Akir with +2 Explosive Weapons against his +5 evasion total. It misses and Akir can now generate a Boost against it to use next turn!))
((Battle!
Objectives: Destroy enemy targets, each pilot does a 'create an advantage' action at least once
Aspects: Boxed-in Arena, Wide Open Area
Terrain: Open field with clear weather
Enemies: 3 Tank Groups, 2 Sunbursts (Sunburst 2 is stunned)
Tank Group 1 is at Short Distance from Evans and Akir, Long from Tanu and Null, Extreme for everyone else. All other enemies stayed at their original range.))
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