neverlandeds
monarch!!
- One on One
- Group
- Dice
- Off-site
a roleplay by monarch
gms
user one, user two
tags
tag one, tag two
cloud country
eric barone
introducing
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Melody Hill is a self-sufficient farming town with a steady population hovering between twenty and forty residents. Though small in numbers, the town holds dominion over a wide stretch of fertile land flanking both the northern and southern sides of the highway that skirts its edge. It operates like a quiet outpost tucked into the countryside - unassuming, but deeply rooted.
The town’s agricultural backbone is diverse, producing a broad range of temperate crops like potatoes, carrots, lettuce, apples, and grains. Each resident typically focuses on cultivating a specific crop, developing a level of expertise and consistency that benefits the whole community. Yet, there's an unspoken rule - everyone in Melody Hill knows how to get by on their own. They grow, preserve, and trade what they need, rarely relying on outsiders.
In the last decade, a few greenhouses have popped up, scattered among the fields like glassy oddities. These have enabled experiments with tropical crops- bananas, pineapples, even small-batch coffee - though the results are mixed and still seen by many locals as impractical curiosities.
Melody Hill carries a quiet calm. It’s older than memory. The current mayor, born and raised in the town, often jokes that he inherited the job the way someone might inherit a weathered tool - passed down through generations without much ceremony. According to him, even the mayors who came before couldn’t say when the town was founded. There are no archives, no grand signs, just a long line of people living off the land and keeping to themselves. The town’s history lives in the soil, in the crop cycles, in the rhythms passed from hand to hand.
TLDR: Melody Hill is a self-sufficient farming town hosting roughly twenty to forty residents. Despite its small population, the town is responsible for a majority of the land surrounding it on both the North and South sides of the highway that passes by its outskirts. The town grows a variety of temperate climate crops, though in recent years there have been attempts to grow more tropical crops in the greenhouses that reside spattered about. Many of its residents specialize in a specific crop, though all of them sustain themselves. The town has been around longer than any one resident can remember, with the current Mayor having lived in the Hill his entire life and boasting that not even the mayors before him knew when Melody Hill was founded. Additional locations can be created for old resident characters! If your character has resided in Melody Hill for at least 5 years *and* is over twenty one, feel free to inquire about an additional location (within reason) being created & added to the list!
the npcs
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arthur redding
THE MAYOR, HE/HIM, 67; Arthur’s the kind of mayor who remembers your cousin’s birthday and your dog’s name. A lifelong local, he’s proud of keeping things simple, steady, and mostly peaceful. He inherited his leadership style from the last mayor — and still quotes him like scripture. He’s usually found at Town Hall or nursing a too-sweet coffee outside Lee’s. He calls everyone “kid,” no matter their age.
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lee parker
DINER OWNER, SHE/HER 41; Loud, fast-moving, and sharp as a knife, Lee has been the life of the diner — and half the town — for decades. She runs her place like a ship, tolerates no slack, and cares more than she lets on. She’s married to Martha, lives for karaoke nights, and has a hand-written cocktail book stashed under the counter.
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martha parker
GENERAL STORE OWNER, SHE/HE/THEY, 41; Quieter than her wife but no less intense, Martha runs the general store with precision and a deep love for order. She’s got a sharp eye for interesting inventory and a soft spot for oddball items. If she likes you, she’ll set things aside without saying a word. If she doesn’t, you’ll know.
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jonie parker
KID, SHE/HER, 16; Jonie’s not as loud as her parents. She prefers the background, watching things unfold and following her friends into trouble more than starting it herself. Thoughtful, observant, and quietly funny, she splits her time between the diner, the store, and long afternoons at the ranch with Kath.
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keith garrett
THE BLACKSMITH, HE/HIM, 34; Keith's been hammering out repairs since he was a teenager. He’s mischievous, practical, and enjoys giving people tools more than advice — though he’s decent at both. Outside of work hours, he’s much more laid-back, often found wandering town with grease on his hands and a smirk on his face.
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riley martin
THE DOCTOR, SHE/HER, 23; Scatterbrained but brilliant, Riley came to Melody Hill after graduating near the top of her class. She’s devoted to her patients but constantly overwhelmed — often tripping over paperwork and forgetting where she left her stethoscope. She lives behind the clinic and is rarely seen without a clipboard.
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tal martin
KID, HE/HIM, 17; Tal’s tough, sarcastic, and already planning his escape from town. He keeps his circle tight but is fiercely loyal to those in it. As the oldest of the local teens, he’s become the unspoken leader of their little group — mostly by accident. Usually seen at the ranch or dodging what responsibilities his older sister gives him at the clinic.
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elizabeth williams
TEACHER, SHE/HER, 60; Elizabeth has been in education longer than some residents have been alive. She teaches every grade with the same mix of steel and warmth. She believes in books, hard work, and handwritten notes. She commutes from the city most days and never misses a weekend walk through town.
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quinn williams
KID, HE/THEY, 15; Quinn's sharp-tongued and fast-footed, a city kid who somehow found comfort in rural chaos when his grandmother started coming here to teach. Mischievous, clever, and hard to pin down, they always seem to be where they’re not supposed to be — and usually have a smart answer ready when caught.
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olive maxwell
RANCHER, SHE/HER, 40; Olive is calm, steady, and covered in hay most of the time. She keeps the Maxwell ranch running alongside her husband, and somehow still finds time to check on everyone else. When she gets rare downtime, she wanders through town quietly, taking in the peace.
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henry maxwell
RANCHER, HE/HIM, 43; Henry is quiet, sturdy, and rarely seen without a task in hand. He doesn’t say much, but what he does say matters. He’s fiercely proud of the ranch and of his family — especially Kath, even if they keep him on his toes.
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kath maxwell
KID, THEY/THEM, 16; Loud, imaginative, and always in motion, Kath is the type to build a trebuchet before asking if they’re allowed to use one. They dream big and crash hard, often dragging their friends into brilliant disasters and heartfelt schemes. They’re Jonie’s best friend and the ranch’s biggest whirlwind.
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soot valentine
LIBRARIAN, HE/HIM, 21; Soot is quiet, thoughtful, and sometimes hard to read. Originally from the city, he moved to Melody Hill with his wife Mavis after college and now co-runs the town library. He keeps to the quieter corners of town but always seems to know more than he says.
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mavis valentine
LIBRARIAN, THEY/SHE, 20; Raised in the Hill, Mavis spent most of their youth among books, eventually inheriting the library from their grandparents. A poet at heart and sharp in conversation, Mavis is deeply connected to the town’s quieter rhythms. They returned after college with Soot and haven’t looked back — at least not often.
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dean oliver
HANDLER, HE/HIM, 74; Dean’s the kind of man who knows when to speak and when to let silence do the work. He runs Mr. Oliver’s farm for troubled youth with tough love and quiet patience. Most kids don’t understand him at first. Eventually, most of them thank him.
listen closely
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locations!
NATURAL / UNEXPLORED AREAS
Moondrop Forest
Located northwest of Melody Hill, Moondrop Forest is largely left to itself. A few houses sit on its edge, but most of the woods are untouched. Locals talk about the waterfall inside — a quiet spot reachable in about an hour on foot. A couple rivers split the land, shallow but fast-moving. Deeper in, the trees get dense, and the ground turns unpredictable. There’s an old cottage out there too, crumbling but still upright. Nobody’s lived in it for decades, maybe longer. People who’ve grown up in town all say the same thing: explore a little, but don’t get lost. The forest doesn’t always make it easy to come back.
The Topaz Caves
A leftover from when the city still had stakes in Melody Hill, the Topaz Caves were once a major mining site. Now, the place is mostly silence and rock dust. The elevator still works — down to level three. After that, you’re on your own. Most shafts below have caved in. The remaining ones are pitch black and strangely cold. Teens sneak in, especially in the fall, daring each other to stay the night. There’s been talk at Town Hall about restoring the place to mine materials locally again, but it’s still just talk. No one’s put pen to paper on it yet.
The Mysterious Tower
Right on the edge of Moondrop Forest is a tower — tall, narrow, and completely sealed up. It used to belong to someone, but no one in town knows much about them, or why they left. From the windows, you can see odd things: shelves lined with books, mechanical parts, hanging herbs, jars filled with unidentifiable stuff. It’s not falling apart, but it hasn’t been touched in years. The doors won’t budge. Some people are obsessed with figuring out how to get in. Others think it’s better left alone.
TOWN AREAS
Town Hall
Open from 6AM to 6PM
This is where town decisions get made, debates are held, and events are planned. It's the hub for any formal town business. Postal services run from 6AM to 10AM, and letters can be dropped in the outdoor box after hours — but not packages. Those must be handed off in person. The building’s modest, with creaky floors and a coffee pot that’s always on. There’s a bulletin board out front with news, lost-and-found items, and hand-scrawled notes from residents.
Lee’s Diner
Open from 8AM to 12PM (breakfast), 2PM to 4PM (lunch), 6PM to 12AM (dinner & happy hour)
A blend of diner, bar, and community living room. Lee’s is where people go to eat, argue about weather patterns, and sing badly at karaoke on Thursdays. Breakfast is all-ages and busy. Lunch is quieter. Dinner turns into drinks, darts, and the occasional impromptu jam session. Minors are allowed in the evening but must be with an adult.
Melody Hill General Store
Open from 6AM to 6PM
The town’s one-stop shop for daily goods. It stocks canned food, clothes, soaps, tools, and farm supplies. Inventory changes weekly, depending on what the owner can source or trade for. If you need something specific, ask early or risk missing it for the month. It’s not flashy, but it’s reliable — mostly.
Keith’s Hardware & Smithing
Open from 8AM to 6PM, requests must be submitted before 12PM
Run by Keith, a blacksmith who doesn’t say much but can build or fix just about anything. If you’re polite and clear about what you need, you’ll get it done — no fuss. The shop handles repairs, demolitions, and commissions, plus sells tools, hardware, and the odd piece of machinery. Keith’s known to let people borrow equipment if they’re short on cash but have a good reason.
The Clinic
Open from 6AM to 9PM (non-emergencies), emergency only after hours
The clinic is small, clean, and efficient. The medical team handles prescriptions, check-ups, minor injuries, and seasonal illnesses. For anything bigger, patients are sent to the city. Still, they know their stuff. Emergencies at night wake the doctor, Riley, who’s known for showing up in a hoodie and boots, ready to stitch or splint whatever’s broken.
The Library
Run by Soot and Mavis Valentine, the library is one of the few places in town that feels like stepping into another world. It’s quiet, full of worn books, and meticulously organized. Soot handles the cataloging and tech. Mavis specializes in rare and odd titles — books that seem like they don’t belong anywhere else. Items can be checked out for up to a month, with extensions available on request.
Melody Hill Schoolhouse
Open Monday–Friday: 9AM to 2PM, Saturday–Sunday: 12PM to 5PM for study
Melody Hill’s one-room schoolhouse serves all ages, all under the same roof. It's simple but functional. Fundraising efforts have added a computer class and some new materials. For kids headed to college, an out-of-town counselor visits monthly to help with transcripts and credits. Weekend hours give students a quiet space to catch up or get tutoring — though teachers won’t stay past 4PM.
OUT OF TOWN AREAS
Maxwell Ranch
Open daily except Sunday, 6AM to 8PM
Owned by the Maxwell family, the ranch is where you go for livestock or advice on raising them. It’s always lively — full of animals and noise. Teens hang around here too, since one of the Maxwells is their age and doesn’t mind the company. There’s a barn with music gear, a rope swing over the pond, and a strong sense of “don’t ask, don’t tell” when it comes to after-dark activities. No public access on Sundays — family only.
Mr. Oliver’s Ranch
Technically a boys' ranch, this is where city youth come — some voluntarily, some not — to live, learn, and work. Everyone gets a room, daily chores, and wages. Anyone under 18 is required to attend the Melody Hill schoolhouse. Farm work runs year-round. On the last Saturday of every month, the kids get a day trip into the city, as both a reward and a break. Mr. Oliver runs the place with steady rules and quiet structure. No one really questions how he keeps it running — it just works.
North Frenchri City
Hours west by train, North Frenchri is the closest major city. It’s where residents go for college, serious shopping, or when they need a change of pace. It feels massive and overwhelming to some, like an opportunity to others. Melody Hill has a quiet link to it, mostly through the youth farm program and school guidance services.
calendar!
Spring 1 – First Day of SpringSPRING
The frost breaks. Green returns. Farmers prepare fields, and the town begins to buzz again.
Spring 2 – Arthur Redding’s Birthday
The mayor’s day is filled with coffee, baked goods, and long, nostalgic stories he doesn’t quite finish.
Spring 5 – Tool Swap & Seed Share Festival
Outside Town Hall, residents trade tools, seeds, and gardening gossip. The mayor hosts a symbolic “first plow.”
Spring 6 – Plow & Praise Day
An early morning breakfast in the fields followed by symbolic planting. You’re expected to get your hands dirty — literally.
Spring 7 – Quinn Williams’s Birthday
A quiet celebration, usually with weirdly specific gifts and a sarcastic thank-you.
Spring 10 – Founder’s Fog
A lantern-lit evening walk through the outskirts. Townsfolk whisper stories of Melody Hill’s founding — some true, most not.
Spring 12 – Lee Parker’s Birthday
Karaoke, over-sugared pies, and rowdy diner energy. No work allowed — Lee’s orders.
Spring 14 – Jonie Parker’s Birthday
Jonie prefers to keep things quiet, but Kath never lets that happen.
Spring 15 – Lost Letters Festival
Anonymous letters of confession, thanks, and poetry are hung from trees around the square for others to read — or keep.
Spring 17 – Greenhouse Gamble
Residents show off experimental crops. Bonus points for tropical fruits and mutant vegetables.
Spring 20 – General Store Inventory Reset
A fresh wave of seasonal goods arrives. Lines form early.
Spring 22 – Mavis Valentine’s Birthday
Often celebrated with a quiet display in the library and a late-night walk with Soot.
Spring 27 – Mudstride Run
A messy, barefoot obstacle course through the rain-soaked fields. Equal parts disaster and tradition.
Spring 28 – Spring Cleanup Day
Everyone chips in to clear debris, repair fences, and gossip while holding brooms.
Summer 1 – First Day of SummerSUMMER
The heat returns. The soil cracks. The growing season is in full swing.
Summer 3 – Keith Garrett’s Birthday
Keith shrugs off the attention. His shop mysteriously closes early. No one asks why.
Summer 4 – Stringlight Night
Handmade lanterns and string lights turn the square into a glowing patchwork. There’s music, laughter, and soft goodbyes to spring.
Summer 5 – Equipment Inspection Notices
Keith delivers sarcastic reminders about everyone’s busted tools.
Summer 8 – Henry Maxwell’s Birthday
He works right through it, but Olive makes him pie and a stiff drink at sundown.
Summer 8 – Firevine Cook-Off
Spicy dishes compete for bragging rights. Someone always overdoes it and regrets nothing.
Summer 13 – Kath Maxwell’s Birthday
Unpredictable. There’s usually yelling, glitter, and someone falling in a pond.
Summer 14 – Riverjaw Derby
Raft races down the river. Homemade crafts encouraged. Safety optional.
Summer 15 – Sunfield Games
Old-fashioned games like hay bale racing, pie eating, and sack runs. Kids versus adults is a common matchup.
Summer 18 – Town Hall Closed for Maintenance
Arthur takes his one sanctioned nap of the season.
Summer 20 – Soot Valentine’s Birthday
Likely spent reading, walking in the woods, or quietly tracing constellations with Mavis.
Summer 25 – Breadfire Supper
A potluck in the southern fields featuring bread, cider, and long conversations around a central fire.
Summer 26 – Riley Martin’s Birthday
The clinic smells like cupcakes and rubbing alcohol. She insists she doesn’t need anything. She’s lying.
Summer 28 – Dust Moon Dance
Barefoot dancing under lanterns and stars. Everyone slows down, even the workaholics.
Fall 1 – First Day of FallFALL
The colors change. The wind sharpens. Harvest begins.
Fall 5 – Grainwake Parade
A slow march through town with handmade scarecrows and woven grain dolls, ending in offerings at the forest’s edge. It’s old, strange, and everyone participates — even if they don’t believe.
Fall 10 – Olive Maxwell’s Birthday
Olive takes her lunch alone, usually walking the pasture or sitting under the scarecrow Kath made her years ago.
Fall 14 – Tal Martin’s Birthday
Tal acts like he doesn't care, but he always hangs around longer than usual that day — just in case someone surprises him.
Fall 16 – Hollowpot Games
Scarecrow building, cornfield races, and chaotic fall-themed challenges. One lucky winner is crowned with a giant, ridiculous hat until next year.
Fall 17 – Scarecrow Sprint
Wheelbarrow races down Main Street with costumed scarecrows in tow. It’s hilarious. It’s dangerous. It’s absolutely town-sanctioned.
Fall 22 – Cider Brewing Contest
Local brewers compete for flavor, strength, and “uniqueness.” Someone always adds something questionable. Half the town ends up tipsy.
Fall 26 – Rootcellar Revel
Root veggies, soups, baked goods, and anything too ugly to sell but too good to waste. Shared under soft lantern light, usually ending with a bonfire.
Fall 28 – Lanterns of the Last Crop
Everyone carves lanterns from their final harvest and lines them along the main road. The light fades slowly. So does the season.
Winter 1 – First Day of WinterWINTER
Cold settles in. Time slows down. Boots get traded for blankets, and the town hushes just a little.
Winter 3 – Hearthfast Gathering
A town tradition where residents bring personal items to share a story — funny, sad, strange, or secret — inside the library or diner. It’s a quilt of memory in community form.
Winter 5 – Frost Forge Night
Keith opens his forge to all, sharpening tools and swapping stories over tea and embers. It’s part work, part ritual.
Winter 6 – Elizabeth Williams’s Birthday
Despite her protests, she always ends up with handmade gifts and hot cider waiting on her desk.
Winter 10 – Dean Oliver’s Birthday
He doesn’t mark the day himself, but someone always brings him something old — preserved jam, knit gloves, a note in someone else’s handwriting.
Winter 12 – Schoolhouse Closed for Break
The building goes quiet. The kids don’t.
Winter 13 – Slate & Salt Festival
A barter market and salt-baked cooking contest held in the square. Preserved goods, handmade crafts, and warm, crusty dishes are passed around.
Winter 17 – First Snow Watch
A quiet evening where kids — and more than a few adults — gather at the hill’s edge to wait for the first big snow. Cocoa is mandatory.
Winter 20 – Stillfield Silent Walk
At dusk, the town walks together in silence through the snowy fields. No one speaks. After, there’s cider and candlelight in the diner.
Winter 28 – Emberwake
The year ends in fire. Townsfolk burn old objects, regrets, and symbols of the past in a towering bonfire. Some cry. Some dance. Everyone watches until the final flame dies.
rule three!
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♡coded by uxie♡
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