Ceemuhrie
The Delawarean Otaku
Caution is advised: story contains promise for mature-themed interactions, slight possibilities of grit and gore, and the promise of tricks and mysteries that are sure to develop your favorite created characters. And blood... there will be blood. The last bit is my hope, at least.
In an old, long-forgotten boonies county, backwater town, off the exit of some old truck route, there's a 24-hour diner. So old that it's practically fallen off every map known to modern man. Filled with gruffy old truck drivers, old gals serving from the 60s and a random litter of lost or tired travelers from time to time. It's such a sad spot that the only locals you ever find there are the employees. No one that actually lives in the town is ever there. Bless whoever still decides to remain in such a boring, unwanted place.
There is a looming stigma of the entire town, mostly from ghost stories passed down the grapevine, nothing that caused concern or warranted investigation though. But no one ever stays long enough to care, and no one that's lived there for ages notices it.
Be the reason you stop here is for shelter for the night from long, weary travels, a bite to eat, wanderlust for old towns, ghost hunting or love for traditional creepy things, antique shopping or simply being lost on the back roads of this old truck route... you'll notice there's a magazine stand by the front of the diner with a dark, intriguing, scripted paper advertisement that reads:
[div style="width:400px;background-color:black;color:white;text-align:justify;font-size:11px; line-height:95%;margin: 0 auto;"][div style="background-image:url(http://i.imgur.com/OJoGxaa.png); height:92px;background-position: center;"][/div][div style="font-family:Times New Roman;text-transform:Uppercase;font-size:18px;text-align:center;color:white;margin-bottom:-13px; line-height:100%;"]
Mansion of Mirrors
Escape Room
Extraordinaire
[div style="background-image:url(http://i.imgur.com/fhYyN5m.png); height:53px;background-position: center;"][/div][div style="padding:20px;text-align:justify;font-family:trebuchet ms;font-size:14px;"]
Come one, come all -- come big, come small. Wonder, mystery and magic that is sure to bewilder those of any and all ages. If you're under the age of 10, however, you must 100% accompanied by an adult or guardian! Bring this flyer for free admission and come closer, my friends, and enter if you dare... this splendiferous escape room: The Mansion of Mirrors. This escape room is not like any you've experienced before, so be advised, it is not for the feint of heart.
You can find grief, mischief, amazement and prizes beyond your wildest dreams. If but you make it out.
Alive.
No soliciting.[/div][/div][/div]
You're no stranger to escape rooms and what they are, and the last bit of the pamphlet intrigues you, or maybe it just makes you laugh. If you make it out alive? Okay, color yourself interested, that sounds a bit on the spookier side. And then a corny notice for "no soliciting"? What a joke. Like everything in this smalltime town. Oh well, you've got time to kill and the flyer grants you free admission. If anything, it's a good way to kill a few hours. For free.
When you arrive, you notice you're not the only sucker that was bored out of their mind and wanted a free escape room experience. You're unsure now if this escape room will present a challenge with how many people have gathered. Will you stay?
A woman in a maid's uniform with a British accent begins speaking; explaining the rules of the escape room, explaining how many rooms there are, and how much time that you have to escape. She introduces herself as the host, who will provide clues... at a cost. She also mentions she is a servant of the master of the mansion, and advises (rather eerily) that now is the time to determine if you want to leave.
If you wish to proceed, game on.
Can you escape?
In an old, long-forgotten boonies county, backwater town, off the exit of some old truck route, there's a 24-hour diner. So old that it's practically fallen off every map known to modern man. Filled with gruffy old truck drivers, old gals serving from the 60s and a random litter of lost or tired travelers from time to time. It's such a sad spot that the only locals you ever find there are the employees. No one that actually lives in the town is ever there. Bless whoever still decides to remain in such a boring, unwanted place.
There is a looming stigma of the entire town, mostly from ghost stories passed down the grapevine, nothing that caused concern or warranted investigation though. But no one ever stays long enough to care, and no one that's lived there for ages notices it.
Be the reason you stop here is for shelter for the night from long, weary travels, a bite to eat, wanderlust for old towns, ghost hunting or love for traditional creepy things, antique shopping or simply being lost on the back roads of this old truck route... you'll notice there's a magazine stand by the front of the diner with a dark, intriguing, scripted paper advertisement that reads:
[div style="width:400px;background-color:black;color:white;text-align:justify;font-size:11px; line-height:95%;margin: 0 auto;"][div style="background-image:url(http://i.imgur.com/OJoGxaa.png); height:92px;background-position: center;"][/div][div style="font-family:Times New Roman;text-transform:Uppercase;font-size:18px;text-align:center;color:white;margin-bottom:-13px; line-height:100%;"]
Mansion of Mirrors
Escape Room
Extraordinaire
[div style="background-image:url(http://i.imgur.com/fhYyN5m.png); height:53px;background-position: center;"][/div][div style="padding:20px;text-align:justify;font-family:trebuchet ms;font-size:14px;"]
Come one, come all -- come big, come small. Wonder, mystery and magic that is sure to bewilder those of any and all ages. If you're under the age of 10, however, you must 100% accompanied by an adult or guardian! Bring this flyer for free admission and come closer, my friends, and enter if you dare... this splendiferous escape room: The Mansion of Mirrors. This escape room is not like any you've experienced before, so be advised, it is not for the feint of heart.
You can find grief, mischief, amazement and prizes beyond your wildest dreams. If but you make it out.
Alive.
No soliciting.[/div][/div][/div]
You're no stranger to escape rooms and what they are, and the last bit of the pamphlet intrigues you, or maybe it just makes you laugh. If you make it out alive? Okay, color yourself interested, that sounds a bit on the spookier side. And then a corny notice for "no soliciting"? What a joke. Like everything in this smalltime town. Oh well, you've got time to kill and the flyer grants you free admission. If anything, it's a good way to kill a few hours. For free.
When you arrive, you notice you're not the only sucker that was bored out of their mind and wanted a free escape room experience. You're unsure now if this escape room will present a challenge with how many people have gathered. Will you stay?
A woman in a maid's uniform with a British accent begins speaking; explaining the rules of the escape room, explaining how many rooms there are, and how much time that you have to escape. She introduces herself as the host, who will provide clues... at a cost. She also mentions she is a servant of the master of the mansion, and advises (rather eerily) that now is the time to determine if you want to leave.
If you wish to proceed, game on.
Can you escape?
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