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Fantasy Maine guild tavern// whatever ooc

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Almost there, What kind of magic spells should I put? He's not adept at magic so he needs physical components.
You can make up stuff or use dnd for inspiration, that's essentially how I've done it.
Sulfur and batpoop = fireball
"Fantasy named leaves" with "fantasy named berries" crushed and applied with spit = healing hand.
Blue Ruunem crystals = ice/water magic

If what you have seems to much or to little we can edit it after
 
You can make up stuff or use dnd for inspiration, that's essentially how I've done it.
Sulfur and batpoop = fireball
"Fantasy named leaves" with "fantasy named berries" crushed and applied with spit = healing hand.
Blue Ruunem crystals = ice/water magic

If what you have seems to much or to little we can edit it after
Sorry for my absence, I'm typically busy on weekends. Would it also be alright if I left it blank for now? I don't think he'd have any need for spells so he wouldn't have the supplies to complete them at the moment.
 
Sorry for my absence, I'm typically busy on weekends. Would it also be alright if I left it blank for now? I don't think he'd have any need for spells so he wouldn't have the supplies to complete them at the moment.
I'm not the GM, but Imma go out on a limb based on what's detailed and assume spells are an optional thing.
 
Happy holidays, I'm still getting over a viral infection whilst working but I'm still running this if people are keen and when I'm more available aha

With four characters a party can be formed! If you want to bump the check or ask friends if they wanna jump in before it kicks off now would be the time
 
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Hope the first post isn't to shitty, figured we can rp introductions of sorts and bits of walking and talking before we maybe use dice for the first time.

How dice will work should we wanna do it... you would post in the ooc what your action or intention is then edit that post to roll one 20 sided die.
If it's 20 you succeed in the best possible way.
If its 1 you fail in the spectacular fashion.
Its up to you to flavour it be it bad luck or a actual fuck up.
Apart from those two automatics your success will be determined by what your trying to do and how high you roll.

Say you wanna throw a rock at a window and your two meters away.
You roll 5 or higher and you win 4 or lower and you fail. I'll post a example below
 
Attacking a horned wolf with a slingshot-

Farfell aims his lead ball and let's it fly, it sails through the air coming up short not reaching his target at all.
 
Suppose a 10 sided die may be a bit more consistent,

1 being total failure
2 3 4 being unsuccessful
5 being a nothing or reroll
6 7 8 9 being successful
10 being a grand success
 

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