OverconfidentMagi
Laugh Like You've Won Always
Didn't notice that, but fun formatting.I'll work more on it when I get home from work. Everything is there, the first half is hidden under his picture, it is clickable. Not sure why I did it that way, but I thought it was cool.
Okay, let's give the character a second pass through.
Sneaky tricky punchy guy, I can see it.
Combat medic cannot be a job. Job classes are specifically things not used in combat.
Don't want any specific equipment?
For skills I don't need hard numbers, and in general I dislike RNG in any context that affects combat effectiveness.
You don't need to put so many skills, just the ones your character is likely to use often, or ones you think might not fit the classes they've got.
Pugilist - At just level 5 he won't have access to much beyond basic punches. I'd change True Strike to simply ignoring a portion of armor. Mantra is fine since the class is close to monk. Is Howling Fist a projectile attack, or more of a punch that carries through? Either is fine, just wondering. And remember to keep the power level low since he's low-level. No One-Puuuuuuunch-ing people. That right is reserved for fully-leveled pugilists/boxers/monks.
Illusionist is purely visual illusions, no mind control, that'd be mentalist/enchanter, and sleep specifically would be the sandman class.
Hypnotic eye and stimulation not sure how they have anything to do with illusions.
Psionic Focus changed to -> Conceal: Makes target invisible, broken upon moving. I don't see any reason why it wouldn't be allowed in combat.
Remember this is a video game, somewhat limited by means of player input.
False Reality is too strong for a half-level illusionist. I'd split it into individual skills that create a single illusory item/skill/creature.
And while it's too strong for your char to use, I'll also change False Reality: AoE visually changes surroundings to another location.
Onto Mime skills. So... many... skills...
Mimic: this is a game, so he can copy other players however he wants. I'd just change it to copying basic skills with very reduced effectiveness.
Invisible Wall can simply be a barrier that blocks low-level attacks, with anything stronger than it simply ignoring it (like it isn't there).
Not sure how Material Mimicry would actually work in game terms, but I'm not sold on its current form.
And again, he's only half-leveled as a mime, so fully copying a skill is a bit much. Save that for when he's leveled up some more.
Some changes to the spy skills, let me know if they still work.
Slipper Mind - protects against low-level mental skills.
Shadow Walk - becomes silent and visually becomes darker to blend in with shadows
Forgery is split into Novice Forgery, Forgery, and Perfect Forgery. Novice - creates a replica of a seen item with a randomized visual flaw (like wrong size, shape, color, etc). Forgery - perfect visual replica, has no special effects, 1 durability (it breaks upon any attempted use)
Perfect Forgery - creates a perfect copy of an item the user has come into contact with (held or had in inventory) has reduced stats but can pass as that item if used. Has low durability and lasts a maximum of an hour.
Not sure how deception would work in-game.
Job classes are strictly non-combat. They would not be giving combat skills or benefits.
Everlost is a fine sobriquet given the context.
Everlost effects: Marks the owner's path as a line on their map so they can see where they've come from. Also enables the use of the Unstuck skill.
Unstuck: Only usable if the user has not moved for 30 seconds. Teleports them a distance away back where they came from. Also marks that location for the devs to investigate. Skill description includes: ABUSE WILL BE PUNISHED.