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Lunar Fury - Exalted 2e IC

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Characters
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Join Battle roll for Scorpion:
Health Levels
- 0 [ ]
- 1 [ ][ ]
- 2 [ ][ ][ ][ ][ ] - [ ][ ][ ][ ][ ] - [ ][ ][ ][ ]
- 4 [ ]
I [ ]
Dying - [ ][ ][ ][ ][ ] - [ ][ ][ ][ ]

Soak:
Bashing: 3 (4 in DBT) +9B from Reinforced Breastplate, +15 from Armor Forming Technique
Lethal: 2 +10L from Reinforced Breastplate, +15 from Armor Forming Technique
Hardness: 8

Willpower: 7 / 6
Personal: 19
Peripheral: 50 / 40
Committed: 10

Dodge DV: 6
Parry DV: 8 (9 in DBT)
Dodge MDV: 5

Join Battle: 6

Paired Moonsilver Short Daiklaves: Speed 4, Accuracy +2, Damage +4L, Defense +3, Rate 2, Attune 6
 
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Korigard watches the airship coming in hot, unable to see specifically what is flying alongside it and unconsciously twitching his nose as though attempting to smell them. As the massive ship comes to a crash before them and One Tusk bellows his orders, the younger Lunar's eyes gleam in a combination of anger and excitement. He snarls, changing into his ferocious War form, and as the silver essence flows across his body and transforms his shape, the snarl turns to a cocky grin. "So that's where the Others were hiding!"

He chooses to launch himself forward towards their natural opponents, his items and artifacts left behind. His ceremonial knife was still sitting in his tent, rather than on his hip, but that was okay. The monstrous Fae didn't deserve the mercy of the quick kill his blade would have otherwise offered.

[Essence Costs: (War Form) 5 peripheral motes, (Gift Charm, Bruise-Relief Method) 2 peripheral motes]

[Join Battle: Wits + Awareness = 3]
 
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The thought crosses your mind that the mass of gremlins (or whatever they are) do not seem to be powerful enough to be able to take down a ship of this size and power, and that there must be more to this than meets the eye. But that can wait; there are still a few dozen of these little bastards in your valley and they need to be dealt with!

As the various Exalts launch into movement, it is clear that there is a pitched battle going on inside the airship from the sounds of clashing metal and screaming men. Outside the ship, there are twenty of the small fliers that are trying to get into the ship. They seem to be very focused on their task, and are ignoring the charging Exalts and the running mortals that are going for cover.

Kwops Kwops is up first

Order of battle
0 - Old Man Coyote <====
1 -
2 -
3 -
4 -
5 -
6 - Scorpion, Korigard, Toun, Rogosh, Gremlins (20)
 
Old Man Coyote leans on his staff, gazing at the attacking Fae. He closes his eyes, breathes in, exhales, opens his eyes again with a smile. Then, without a moment's hesitation, he lets out an ear-piercing howl and leaps into the fray, wrackstaff at the ready and bracers glowing with light.

Activating the Celestial Monkey Form charm for 5 motes as a Speed 3 action.
 
Essence surges through you as you begin the martial movements of your Form Charm.

Kwops Kwops is up at tick 3

Order of battle
0 - [Old Man Coyote]
1 -
2 -
3 - Old Man Coyote <====
4 -
5 -
6 - Scorpion, Korigard, Toun, Rogosh, Gremlins (20)
 
Old Man Coyote readies his wrackstaff, grasping it in one hand, then sprints towards the nearest enemy.

Taking a movement action, which I believe is speed 5?
 
Moving quickly, Coyote closes in on the wrecked airship and the swarming gremlins that are trying to get in.

Rykon Rykon Psychie Psychie MasterDAF MasterDAF All three of you go on the same tick.

1 -
2 -
3 - [Old Man Coyote] moving
4 -
5 -
6 - Scorpion, Korigard, Toun, Rogosh, Gremlins (20) <====
7 -
8 - Old Man Coyote
 
Toun shifts into war form as he sprints into the battlefield toward the nearest opponent, daiklave still in its sheath as typical of his martial art.

[If I'm allowed to flurry a shift and move I will. If not I'll prioritize the shift. Toun will activate both gifts to the fullest extent possible.]
 
Continuing to move at top speed, Scorpion bolts into her room to grab her twin blades. As she does so, she changes into her Beastman form with thick armored plates growing on her skin enough to cover her completely.
Going DBT, spending 3m on Armor Forming Technique, and 2m to activate Halting The Scarlet Flow from Peripheral Essence with 5m to activate my Anima power to double my speed for the Scene.

Speed 5

Health Levels
- 0 [ ]
- 1 [ ][ ]
- 2 [ ][ ][ ][ ][ ] - [ ][ ][ ][ ][ ] - [ ][ ][ ][ ]
- 4 [ ]
I [ ]
Dying - [ ][ ][ ][ ][ ] - [ ][ ][ ][ ]

Soak:
Bashing: 3 (4 in DBT) +9B from Reinforced Breastplate, +15 from Armor Forming Technique
Lethal: 2 +10L from Reinforced Breastplate, +15 from Armor Forming Technique
Hardness: 8

Willpower: 7 / 6
Personal: 19
Peripheral: 50 / 40 / 30
Committed: 10

Dodge DV: 6
Parry DV: 8 (9 in DBT)
Dodge MDV: 5

Join Battle: 6

Paired Moonsilver Short Daiklaves: Speed 4, Accuracy +2, Damage +4L, Defense +3, Rate 2, Attune 6
 
Toun shifts into his warform as he closes in on the swarming gremlins.

Scorpion now has her Daiklaves, and with her velocity increase, on tick 11 you can engage the gremlins.

MasterDAF MasterDAF is up

1 -
2 -
3 - [Old Man Coyote] moving
4 -
5 -
6 - [Scorpion - moving], Korigard <====, [Toun - moving], Rogosh, Gremlins (20)
7 -
8 - Old Man Coyote
9 -
10 -
11 - Scorpion, Toun
 
Korigard glows with an ethereal silver aura as he rushes towards a couple of the distracted gremlins, letting out a threatening growl and leaping into the air ahead of them. He attempts to drop onto the closest one, with the intent of sinking his teeth into the exposed neck area, then roll towards it's companion with the first opponent clasped in his jaws and plunge a clawed hand through it's gut.

[Essence/WP Cost: (Crimson Leaping Cat Technique) 3m]
[Flurry Bite Roll: 7 Dexterity + 4 M.Arts + 2 Unarmed - 2 Flurry = 6 Successes]
[Flurry Claw Roll: 7 Dexterity + 4 M.Arts + 2 Unarmed + 1 Claw - 3 Flurry = 3 Successes]

*Forgot to add one-die stunt bonus to each of the attacks, added them afterwards ('10' goes to bite, '4' to claw)
 
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The bite sinks deep into the flesh of the first gremlin, drawing blood that flows hot in your mouth. You hit with 3 successes, and its soak is 6L. Go ahead and roll your damage.
 
[Bite Damage Roll: 5 Strength + 1L Weapon + 3 Successes = 9 Raw - 6L Armor = 3 Post Soak Lethal Dice = 1 Lethal Damage]

CURRENT COMBAT STATS:
Health Levels:
-0 [ ]
-1[ ] [ ]
-2 [ ] [ ] [ ] [ ] [ ] - [ ]
-4 [ ]
Inc [ ]

Dying Levels:
[ ] [ ] [ ] [ ] [ ] - [ ]

Essence: •••
Personal: 17 / 17
Peripheral: 23 / 33 (38)
Committed: 5

Willpower:
••••• •• / ••••• ••

D.B.T. Form
Total Soak: 7L/9B/0A (Armored Hide, +4L/4B)
Mobility: -0
Fatigue: -0

PDV: 8
(using claws)

DDV: 8
 
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Rogosh looks at the mass of creatures and decides to try to sweep a large number of them at once with a spell. He calls out, "Stay low! I'm about to cast a spell!"

Most of the gremlins keep trying to get into the ship through the rip in the side, but the flames coming out of there are blocking them from getting through without getting scorched. But with an angry cry, three of them break off and turn on Korigard. Their flailing attempts to hurt you are easily blocked, but one does come close to getting a hit in on you.

Kwops Kwops is up

5 -
6 - [Scorpion - moving], [Korigard], [Toun - moving], [Rogosh], [Gremlins (19 / 1 injured)]
7 -
8 - Old Man Coyote <====
9 -
10 -
11 - Scorpion, Toun, Korigard, Rogosh - Shaping Sorcery, Gremlins (19 / 1 injured)
 
Old Man Coyote turns and leaps at the three attacking Korigard. His wrackstaff whirling in one hand, he jumps into the air and brings the chiseled end down hard into the back of the Fae nearest to him. Driving the wrackstaff through the Fae into the ground, he uses the resistance to pull the staff back out of the Fae and land on the ground, once more spinning the wrackstaff in a defensive manner, ready to receive the incoming assault.

Making an attack roll against the nearest Fae that is attacking Korigard. I'll roll extra dice for stunts once those are awarded.
 
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Hurt gremlin now becomes dead gremlin with that mighty blow. It lets out a dying scream before falling to the ground.

Psychie Psychie Rykon Rykon MasterDAF MasterDAF you are all up

7 -
8 - [Old Man Coyote]
9 -
10 -
11 - Scorpion, Toun, Korigard, Rogosh - Shaping Sorcery, Gremlins (19)
12 -
13 - Old Man Coyote
 
Though he wished to redeem himself from the previous split attacks he launched against his two enemies, and the poor outcome it produced, he took the accursed sorcerer's words into account. Rogosh might be a coward for fighting from afar, rather than taking out Luna's justice with his own hands, but it didn't make his spells any less deadly.

Korigard dropped to the ground on all fours, closely resembling the giant cat his current form draws from. He allowed additional essence to wash over him, and his posture took on the aggressive martial characteristics of a raging tiger. A low guttural snarl ripped loose from his jaws, a harbinger of the fury to come.

[Essence/WP Costs: (Celestial M.Arts - Tiger Form) 6m]
*Form charm only has a speed of 3
CURRENT COMBAT STATS:
Health Levels:
-0 [ ]
-1[ ] [ ]
-2 [ ] [ ] [ ] [ ] [ ] - [ ]
-4 [ ]
Inc [ ]

Dying Levels:
[ ] [ ] [ ] [ ] [ ] - [ ]

Essence: •••
Personal: 17 / 17
Peripheral: 17 / 33 (38)
Committed: 5

Willpower:
••••• •• / ••••• ••

D.B.T. Form
Total Soak: 10L/12B/3A (Armored Hide, +4L/4B; Tiger Form, +3L/3B)
Mobility: -0
Fatigue: -0

PDV: 8
(using claws)

DDV: 8
 
Following Korigard's lead, Scorpion will slide off to the side and wait to see if any of the gremlins manage to survive whatever spell it is that Rogosh is about to cast.
Going DBT, spent 3m on Armor Forming Technique, and 2m to activate Halting The Scarlet Flow from Peripheral Essence with 5m to activate my Anima power to double my speed for the Scene.

Delaying until after the spell

Health Levels
- 0 [ ]
- 1 [ ][ ]
- 2 [ ][ ][ ][ ][ ] - [ ][ ][ ][ ][ ] - [ ][ ][ ][ ]
- 4 [ ]
I [ ]
Dying - [ ][ ][ ][ ][ ] - [ ][ ][ ][ ]

Soak:
Bashing: 3 (4 in DBT) +9B from Reinforced Breastplate, +15 from Armor Forming Technique
Lethal: 2 +10L from Reinforced Breastplate, +15 from Armor Forming Technique
Hardness: 8

Willpower: 7 / 6
Personal: 19
Peripheral: 50 / 40 / 30
Committed: 10

Dodge DV: 6
Parry DV: 8 (9 in DBT)
Dodge MDV: 5

Join Battle: 6

Paired Moonsilver Short Daiklaves: Speed 4, Accuracy +2, Damage +4L, Defense +3, Rate 2, Attune 6
 
I normally have NPCs always act after players unless they declare they are holding their actions. Rykon Rykon , are you going to wait for the spell, or go ahead and try for a straggler that is not with the main bunch?

9 -
10 -
11 - Scorpion, Toun, [Korigard], Rogosh - Shaping Sorcery, Gremlins (19)
12 -
13 - Old Man Coyote
14 - Korigard
15 -
16 -
 
With a wave of his hand, Rogosh takes the swirling vortex of Essence around him and sculpts it into a deadly spell, "Death of Obsidian Butterflies!" The razor sharp butterflies race out from behind him and rip into the mass of gremlins, hitting most of them. The result is a bloody mess, looking like the ground has been worked over by a meat grinder. There are still four of the gremlins left, all around Korigard.

Rykon Rykon Psychie Psychie you can act as you will

9 -
10 -
11 - Scorpion, Toun, [Korigard], [Rogosh - Shaping Sorcery], Gremlins (4)
12 -
13 - Old Man Coyote
14 - Korigard
15 -
16 - Rogosh
 
Now that the bulk of the small monsters have been swept from the sky, Scorpion leaps at one of the remaining gremlins with a loud bellow and a powerful double stab of her Daiklaves, trying to scissor the creature into pieces.
Speed 4 Attack, two hit Flurry.
10 successes on first hit
6 successes on second hit

Going DBT, spent 3m on Armor Forming Technique, and 2m to activate Halting The Scarlet Flow from Peripheral Essence with 5m to activate my Anima power to double my speed for the Scene.

Health Levels
- 0 [ ]
- 1 [ ][ ]
- 2 [ ][ ][ ][ ][ ] - [ ][ ][ ][ ][ ] - [ ][ ][ ][ ]
- 4 [ ]
I [ ]
Dying - [ ][ ][ ][ ][ ] - [ ][ ][ ][ ]

Soak:
Bashing: 3 (4 in DBT) +9B from Reinforced Breastplate, +15 from Armor Forming Technique
Lethal: 2 +10L from Reinforced Breastplate, +15 from Armor Forming Technique
Hardness: 8

Willpower: 7 / 6
Personal: 19
Peripheral: 50 / 40 / 32
Committed: 10

Dodge DV: 6
Parry DV: 8 (9 in DBT)
Dodge MDV: 5

Join Battle: 6

Paired Moonsilver Short Daiklaves: Speed 4, Accuracy +2, Damage +4L, Defense +3, Rate 2, Attune 6
 
Both swords hit their mark, first for 6 successes and the second for 5. Soak is 6L. Go ahead and roll damage.

10 -
11 - [Scorpion], Toun, [Korigard], [Rogosh - Shaping Sorcery], Gremlins (4)
12 -
13 - Old Man Coyote
14 - Korigard
15 - Scorpion
16 - Rogosh
 

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