a small set of charm ideas I've come up with.
Wise savant preparing Method
Presence 5
Lore 4
Occult 3
Essence 4
Cost 25 Essence 1 WP
SPecial the Exalt must have at least 2 arts, 1 ritual, and 5 dots in sciences at least one of which must be at least at level 3
This charm allows an Exalt to train A group of even the most witless dullards into competent and capable (if by no means GODlike) mortal thaumatages.
People subjected to this charm for a month can be treated as capable thaumatages with Lore and occult ratings of at least 3 each 1 extra dot to put into virtues, 10 XP that that can be spent on arts, sciences or rituals.
this charm can affect Essencex 40 people at once.
Those who allready have thaumatic training can exceed even these ratings.
Second
Benevelont Wardens practice
Buerucracy 5
Essence 4
Prequisites (not sure yet)
cost: essence 20 Willpower 2
This charm allows an exalt who is either the warden of a prison or has sufficient power over a warden, due either to favors owed, money, or the fact the exalted rules the area the prison set in, to ensure it is a reasonably humane facility and a place where true rehabilitation rather then mere revenge can take place.
At the end of 2 months of imprisonment all prisoners must roll Willpwer with a difficult of the exalts Conviction a failure will cause them to gain a extra dot in compassion
All extras can be assumed to reform, for heroic charachters, the willpower roll above decides their fate, if they suceed they can still choose to commit crimes at the end of the period.
(note: They can always choose to forfeit this roll obviously)
people subjected to this charm upon release feel a strong need to contribute to society and to serve it to thei best of their ability, only the most hardened of criminals will return to crime.
In the unlikely event that a PC is in a prison under the effects of this charm, the experience should count as training time for any non mystical, non war craft ability (e.g. farming, Blacksmiithing, Pottery, tailoring)
Note: This charm in NO WAY makes escapes or jail breaks impossible, though They should be less frequent and escape attempts should be less violent.
Infant dragon preparing education
Peformance 6
Essence 6
(not to be confused with "dragon soul enlightening approach")
in the old realm A solar who had achieved his first centenial had reasonably established himself, but had yet to build a true powerbase.
pluss many resented having Dragon blooded servants that they had to share with others.
this charm gave them control of their own small inner circle.
when invoked the Solar can educate 2x Essence dragon blooded children (who can be past puberty in terms of age, but most solars preferred and most today will likely prefer prepubescent childen who exalted early.)
this charm in no way ensures that tehy will cooporate with the solar; for this reason most solars in this day and age will find lost dragon blooded orphans in... bad situations. (e.g. as in the "Outcaste" book, being exploited and forced to work as soldiers or craftsman etc.)
The solar must give them nearly undivided attention for a period of at least one year.
the results however are imprressive.
The dragon blooded all feel a strong loyalty both to the solar in question and to each other.
To attempt to harm or disobey the solar the Dragon blooded Must spend a willpower point.
this brings them one scene of freedom but they still take a -2 penalty on all involved rolls.
They will still essentialy be "them" (they'll still have the same virtues and nature for instance)
not sure if I should award bonus dots, freebie points or XP any ideas?)
Wise savant preparing Method
Presence 5
Lore 4
Occult 3
Essence 4
Cost 25 Essence 1 WP
SPecial the Exalt must have at least 2 arts, 1 ritual, and 5 dots in sciences at least one of which must be at least at level 3
This charm allows an Exalt to train A group of even the most witless dullards into competent and capable (if by no means GODlike) mortal thaumatages.
People subjected to this charm for a month can be treated as capable thaumatages with Lore and occult ratings of at least 3 each 1 extra dot to put into virtues, 10 XP that that can be spent on arts, sciences or rituals.
this charm can affect Essencex 40 people at once.
Those who allready have thaumatic training can exceed even these ratings.
Second
Benevelont Wardens practice
Buerucracy 5
Essence 4
Prequisites (not sure yet)
cost: essence 20 Willpower 2
This charm allows an exalt who is either the warden of a prison or has sufficient power over a warden, due either to favors owed, money, or the fact the exalted rules the area the prison set in, to ensure it is a reasonably humane facility and a place where true rehabilitation rather then mere revenge can take place.
At the end of 2 months of imprisonment all prisoners must roll Willpwer with a difficult of the exalts Conviction a failure will cause them to gain a extra dot in compassion
All extras can be assumed to reform, for heroic charachters, the willpower roll above decides their fate, if they suceed they can still choose to commit crimes at the end of the period.
(note: They can always choose to forfeit this roll obviously)
people subjected to this charm upon release feel a strong need to contribute to society and to serve it to thei best of their ability, only the most hardened of criminals will return to crime.
In the unlikely event that a PC is in a prison under the effects of this charm, the experience should count as training time for any non mystical, non war craft ability (e.g. farming, Blacksmiithing, Pottery, tailoring)
Note: This charm in NO WAY makes escapes or jail breaks impossible, though They should be less frequent and escape attempts should be less violent.
Infant dragon preparing education
Peformance 6
Essence 6
(not to be confused with "dragon soul enlightening approach")
in the old realm A solar who had achieved his first centenial had reasonably established himself, but had yet to build a true powerbase.
pluss many resented having Dragon blooded servants that they had to share with others.
this charm gave them control of their own small inner circle.
when invoked the Solar can educate 2x Essence dragon blooded children (who can be past puberty in terms of age, but most solars preferred and most today will likely prefer prepubescent childen who exalted early.)
this charm in no way ensures that tehy will cooporate with the solar; for this reason most solars in this day and age will find lost dragon blooded orphans in... bad situations. (e.g. as in the "Outcaste" book, being exploited and forced to work as soldiers or craftsman etc.)
The solar must give them nearly undivided attention for a period of at least one year.
the results however are imprressive.
The dragon blooded all feel a strong loyalty both to the solar in question and to each other.
To attempt to harm or disobey the solar the Dragon blooded Must spend a willpower point.
this brings them one scene of freedom but they still take a -2 penalty on all involved rolls.
They will still essentialy be "them" (they'll still have the same virtues and nature for instance)
not sure if I should award bonus dots, freebie points or XP any ideas?)