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Fantasy Legends Will Follow - OOC

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2. I know how guns worked, and asked for details of the gun as, believe it or not, a weapon that can kill someone in a single shot is a powerful weapon. Also I believe I have a better idea of the setting given that I'm actually currently RPing in said setting, have read the details, just as you have. Is it not logical that I, the co-GM of this RP, know the setting of the RP I am in? And am moderating? How many rounds is a few? Because, after asking you several times, you never told me. I admitted I did not want to decline the CS as I thought it would be better to leave such a matter to Birdsie, but you just kept. On. Talking. About. How. Pistols. Are. Pistols, without giving ANY DETAIL.

3. I most certainly did ask for relevant details, I can probably go screenshot it if you want. Bows aren't reloaded because they don't hold ammo, unlike a gun. You explicitly told me that you might NOT have to reload it, BY YOUR OWN WORDS. SO, believe it or not, I had no idea what YOUR PISTOL, Not A pistol, NOT A DnD pistol, NOT A MODERN PISTOL, NOT A FLINTLOCK PISTOL, NOT A STUPID MAGIC PISTOL, BUT YOUR PISTOL Which, you never provided any of the details for, DOES.

Calibre of the gun is valuable information as it determines how the gun would interact in Roleplayed scenarios, If it were accepted of course. Because guns do pierce armour, and the strength of the gun is basically the whole reason why the CS wasn't accepted, excluding that fact that it did not fit the setting, at least from the little bit of information I gleaned from what you.. referenced.

4. To test me, sure, keep telling yourself that bud. Keep making up made up excuses to try and sully up what little dignity you can after being incapable of understand that a lethal weapon has an impact on the RP. Then, instead of opting for one of the other options I told you, like, for instance, a hand-crossbow, that would much better fit the setting and I would've had no issues, you kept on trying to tell me that pistols were the norm in a medieval setting. I kicked you, because I was sick of hearing you say the same things over and over again. I can tell people have difficulty talking to you for a single conversation because of how insufferable you are, never mind that fact that I had to deal with you for an hour, and still get no bloody result. It was honestly like trying to have a civilised conversation with a 3 year old, yet without all the charm and cuteness of one.

5. You didn't quit, I banned you, the Birdsie also made it clear that he too would have banned you from this RP, due to your reluctance to give detail and general attitude that you have going on. I'm sure everyone will enjoy you "testing" them (If you decide to keep using that as an excuse to be a dick, of course) And wish you a good time in your endeavours. Have fun roleplaying on this good site and, next time, why don't you just answered the GMs' questions?

FYI. Female.

2: You might know the absolute bare basics, such as pull trigger, bullet fires. But you do NOT know guns as evident by every single word you've typed. In fact you just prove it again. A bow and arrow can kill in a single shot. A crossbow can kill in a single shot. So by that logic, they're the exact same as a gun. You overestimate guns and underestimate other projectile weapons. Moreover, you compare modern guns to bows, which is even sillier. As to the setting. You never once explained the setting. So what reason do I have to believe you know anything about it when you couldn't even explain it? Just because you're the co-gm doesn't mean you know everything. You say it's high fantasy, but then you say something from 4th century BC is too overpowered and rejected. How am I suppose to look at that and understand the setting? As for how many rounds, don't know. Still don't. If it was THAT imperative why didn't you suggest what would work or be acceptable in your eyes? Because, to me, the amount of rounds it can fire in one go isn't really relevant. And you know how I KNOW it's not relevant? You never asked "How many arrows are in your quiver?" Ammo count isn't relevant, it's never relevant, and you only pretend it's relevant because it's a gun. So I didn't think of the specifics on an irrelevant subject.

3: Bows aren't reloaded? So you release the arrow and... then what? It doesn't need reloading, so does it just fire infinite arrows? And they don't hold ammo? What's the arrow then? I never once even suggested I wouldn't have to reload my gun. In fact I EXPLICITLY told you that your description couldn't be more inaccurate if you tried. I made it PERFECTLY clear that it was just a normal gun, load it with ammo, fire it, that's why I kept with that generic remark about guns in general. Because for someone who claims they know firearms, I'd expect you to understand that firearms REQUIRE reloading. They have finite shots. Yet you apparently think they don't require reloading, it's a gun not a bow. I specified, in no uncertain terms, that it'd need reloading, that it has finite shots. How many shots? I don't know, whatever the GM deems appropriate, it's an irrelevant fact so I never cared to think about it. But just because I don't care about minutia doesn't mean it magically gets infinite ammo. Same way you don't get limitless arrows just because you don't specify how many arrows your quiver carries.

As for the caliber, no, it's not relevant. Guns CAN pierce armor. But then, SO CAN ARROWS. You're not demanding the velocity or penetration power of other character's arrows. Like I said, you know nothing about guns other than what you see in video games and the media. You think they're the ultimate be all, end all weapon that can just tear through anything. Arrows can, and do, penetrate full-plate armor. Guns, can, and do, FAIL to penetrate full-plate armor. So the reason I argued with you on this one was consistency. A GM NEEDS to be consistent. If you're gonna hound me over bullshit busy-work details like this, then you need to do that for everyone else as well. Yet you didn't.

4: Lmao, dat salt. But anyways, "lethal weapon", yeah like a sword or a bow, other weapons you don't demand minutia about. I never saw you demand to know the weight or sharpness of a sword, that impacts roleplay scenarios as it dictates what it can cut through. I never saw you demand to know the length, width, or type of bark/metal used to make an arrow. Or the type of bow used, all of which can lead to penetrating even shielded/armored individuals. Yet when it comes to me, suddenly, all of a sudden, NOW these details matter? You STILL don't even understand the point my test was making. You're inconsistent. You have these misinformed notions that one thing is sooooo vastly more powerful than another that you willingly ignore explanations to the contrary. And I never once said guns fit a medieval setting. They DO fit a high fantasy setting with elves and magic and dragons, though. Hence why most prominent high fantasy settings have firearms. And you kicked me because I pointed out you didn't know the difference between a revolver and a semi-automatic and as such Rein shouldn't delve into such minutia. Because as it turns out, I'm not a fan of pointless details no matter what side they're coming from.

Actually, that example is basically an example of the entire situation. A revolver is, objectively, NOT a semi-automatic weapon. It functions differently. Yet the end result is basically the same so who cares. Well, that's basically my entire point. The irrelevant details don't matter if the end result is the same. Something you can't figure out.

5: Again with the "you didn't quit!" Alright, sure. Lmao. Again with the salt. I didn't quit, ok. And I've tested every GM of every RP I've been in, some fail, some succeed. And y'know what? Every rp where the GM failed and "banned" me failed in a month. Let's see how long you last. And, lastly, I did answer your questions. At least the ones that mattered.
 
2: You might know the absolute bare basics, such as pull trigger, bullet fires. But you do NOT know guns as evident by every single word you've typed. In fact you just prove it again. A bow and arrow can kill in a single shot. A crossbow can kill in a single shot. So by that logic, they're the exact same as a gun. You overestimate guns and underestimate other projectile weapons. Moreover, you compare modern guns to bows, which is even sillier. As to the setting. You never once explained the setting. So what reason do I have to believe you know anything about it when you couldn't even explain it? Just because you're the co-gm doesn't mean you know everything. You say it's high fantasy, but then you say something from 4th century BC is too overpowered and rejected. How am I suppose to look at that and understand the setting? As for how many rounds, don't know. Still don't. If it was THAT imperative why didn't you suggest what would work or be acceptable in your eyes? Because, to me, the amount of rounds it can fire in one go isn't really relevant. And you know how I KNOW it's not relevant? You never asked "How many arrows are in your quiver?" Ammo count isn't relevant, it's never relevant, and you only pretend it's relevant because it's a gun. So I didn't think of the specifics on an irrelevant subject.

3: Bows aren't reloaded? So you release the arrow and... then what? It doesn't need reloading, so does it just fire infinite arrows? And they don't hold ammo? What's the arrow then? I never once even suggested I wouldn't have to reload my gun. In fact I EXPLICITLY told you that your description couldn't be more inaccurate if you tried. I made it PERFECTLY clear that it was just a normal gun, load it with ammo, fire it, that's why I kept with that generic remark about guns in general. Because for someone who claims they know firearms, I'd expect you to understand that firearms REQUIRE reloading. They have finite shots. Yet you apparently think they don't require reloading, it's a gun not a bow. I specified, in no uncertain terms, that it'd need reloading, that it has finite shots. How many shots? I don't know, whatever the GM deems appropriate, it's an irrelevant fact so I never cared to think about it. But just because I don't care about minutia doesn't mean it magically gets infinite ammo. Same way you don't get limitless arrows just because you don't specify how many arrows your quiver carries.

As for the caliber, no, it's not relevant. Guns CAN pierce armor. But then, SO CAN ARROWS. You're not demanding the velocity or penetration power of other character's arrows. Like I said, you know nothing about guns other than what you see in video games and the media. You think they're the ultimate be all, end all weapon that can just tear through anything. Arrows can, and do, penetrate full-plate armor. Guns, can, and do, FAIL to penetrate full-plate armor. So the reason I argued with you on this one was consistency. A GM NEEDS to be consistent. If you're gonna hound me over bullshit busy-work details like this, then you need to do that for everyone else as well. Yet you didn't.

4: Lmao, dat salt. But anyways, "lethal weapon", yeah like a sword or a bow, other weapons you don't demand minutia about. I never saw you demand to know the weight or sharpness of a sword, that impacts roleplay scenarios as it dictates what it can cut through. I never saw you demand to know the length, width, or type of bark/metal used to make an arrow. Or the type of bow used, all of which can lead to penetrating even shielded/armored individuals. Yet when it comes to me, suddenly, all of a sudden, NOW these details matter? You STILL don't even understand the point my test was making. You're inconsistent. You have these misinformed notions that one thing is sooooo vastly more powerful than another that you willingly ignore explanations to the contrary. And I never once said guns fit a medieval setting. They DO fit a high fantasy setting with elves and magic and dragons, though. Hence why most prominent high fantasy settings have firearms. And you kicked me because I pointed out you didn't know the difference between a revolver and a semi-automatic and as such Rein shouldn't delve into such minutia. Because as it turns out, I'm not a fan of pointless details no matter what side they're coming from.

Actually, that example is basically an example of the entire situation. A revolver is, objectively, NOT a semi-automatic weapon. It functions differently. Yet the end result is basically the same so who cares. Well, that's basically my entire point. The irrelevant details don't matter if the end result is the same. Something you can't figure out.

5: Again with the "you didn't quit!" Alright, sure. Lmao. Again with the salt. I didn't quit, ok. And I've tested every GM of every RP I've been in, some fail, some succeed. And y'know what? Every rp where the GM failed and "banned" me failed in a month. Let's see how long you last. And, lastly, I did answer your questions. At least the ones that mattered.
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I probably shouldn't get involved but bows actually don't hold ammo. At least, not in the traditional sense. The arrows, which you already know are the ammo but I'm going to point it out anyways because I'm talking like an encyclopedia, are held in the quiver. Thus that means that the quiver holds the ammo, not the bow. Guns, however, and correct me if I'm wrong, hold the ammo using clips or cartridges, which you attach to the gun to make it hold the ammo. As such, you don't have to reload them every time you fire a shot.

So, do you need to reload a bow? Yes. Does the bow hold the ammo? No. You can't even make the argument that the arrow being knocked is held by the bow. It's held by the person firing the bow. Wheras the bullets in a gun, clip or otherwise, have no contact with the hand of the one firing the gun (unless you are stupid enough to point it at your hands) after they are put in the gun.

Why am I stating this? I like statung random facts semi-related to the going-ons un an encyclopedic fashion. Just let me have this. Feel free to correct any inaccuracies.
 
Alright I'm gonna open up with "this is my last response", only reason I'm even replying to you is because I like you and genuinely want to make my position known to you. Otherwise I'd just leave it with my reply to Scion. But even then, can only take it so far and based on your post, you don't much care to continue so yeah, last one.

The thing about people is that everyone knows you differently. I see no reason for you to withhold that kind of information other than purposefully keeping it vague, and I see no other reason for purposefully keeping it vague other than wanting to abuse it. That's what I saw, and I was given no reason to believe otherwise, so that's what I chose to believe. You're welcome to challenge this belief. I'm telling you what I'm seeing - even if you're not a powergamer, your behavior proves that you're not eligible to join a group effort like this one.

That's the thing that I've been trying to explain. I didn't keep it vague, it just wasn't relevant so I never even gave it any thought. It's like demanding people to tell you what type of tree their bow is made out of, how taught their string is, how many arrows their quiver can hold. Nobody cares about this level of detail so nobody even thinks of it. The gun wasn't the focal point of my character. It was just a throwaway piece of gear so he can plink at the golems and dragons. I EXPLICITLY stated as such. So it's me keeping "vague" as much as someone is being "vague" by just saying "I have a greatsword" and not listing it's specific details. The details that actually mattered I either answered or said "it depends on the setting". For example, is the gun magical? Ideally no, I said as much. But maybe the setting requires it be maigtek to function like final fantasy. Or maybe it just allows for good old industry. I don't know because there's no setting to reference, thus I can't answer this question. I made all this abundantly clear, yet somehow Scion took this as to mean "It has infinite ammo".


I am going to be inherently skeptical about accepting guns of any kind for the same reason they are rare in other fantasy settings. This isn't Urban Fantasy or Modern Fantasy like FFVII where guns and swords co-exist in a logic-empty barren lack of internal consistency due to it being a video game. I'd have most likely given it a green light if it was, say, a flintlock weapon, and I'm sure Scion would have done the same if she was actually informed of the specifics.

You could have said that on Discord, but instead of saying 'I didn't think about it because it's not relevant,' you condescendingly emphasized how firearms work on a basic level. You're not testing anyone's authority like this. You're upsetting people for no reason and withholding relevant information about an item that barely fits into the setting.

If you want to test my aptitude as a GM, you're welcome to give me a questionnaire.

This is a setting with magic. You could plausibly admit a pistol that creates new rounds as it shoots (which I obviously wouldn't accept, but that's beyond the point.) And yes, you could have given them to my co-GM without me there when she asked for them. Why would you not?

I did say it was flintlock like, however it's fantasy. More importantly, it's fantasy roleplay. And I'm not gonna sit there shoving gunpower and cartridges into my gun for 30 seconds between shots. Thus it's more revolver-esque in terms of it being able to fire off multiple rounds in quick succession. I SAID ALL OF THIS on discord. So stop acting like I didn't. I didn't give any hard answers because Scion flat out said she has no authority over it and there's no setting to reference. So it's all up in the air without the word of god, aka you. But what I can give, I did. So seriously, stop pretending like I refused to answer questions. I just didn't answer them to her satisfaction because, again, there's no setting. So if your GM's not authorized to make final verdicts, nor is she capable of telling me which would work in the RP, what answer do you expect me to be able to give? With no setting to work with and a GM that can't actually make a call on anything, what concrete numbers am I suppose to give you?

On top of that, she has asked you to give the most basic of details on how the weapon operates (reloading and magazine size.) As far as she was aware, it could have been a magical Beretta Px4 Storm. Instead of answering like a proper player would, you withheld the information for as long as possible and argued her further for no reason. I'm reading the logs as I write this, and I can say with full clarity that she did her job exactly as expected and made the right call when kicking you when you kept arguing, then banning you from the Discord when you rejoined just to argue some more.

I don't care if you were 'testing' her. I really do not. You test people to see if the RP fails because it's not worth your precious time otherwise? Then you can get out of here, this RP is a group endeavor and that implies it requires effort - clearly, you're not prepared to put any into it.

When she askd questions that were relevant, and answerable, I answered. I said, multiple times, OBVIOUSLY it requires reloading. Magazine capacity would be dependent on the setting. Can the setting support actual magazines? Are they clips? Are they revolvers? Do they have quick-slot cartridges like D&D? It all goes back to there's no setting to reference, thus I can't give you the details you want. I gave what I could. I told her it's reloaded and has a few shots. It baffles me that you demand more from me when you never even made a setting for me to reference.

Also, you're lucky I like you. Because "this requires effort" is such a terrible argument. It requires effort from all sides, including the GMs. And when the GM asks for minutia that nobody else has to answer in a roleplay with no setting to reference, thus making concrete numbers impossible. That might be effort, but it's bad effort.

Seriously?

Roleplays don't break over arguments or fights. We've already had several arguments over some of the RP mechanics on Discord, and that didn't make anyone leave, let alone break the integrity of the roleplay, because we managed to find a common ground in the end. It's called cooperation. GM's don't make or break a roleplay - there are many factors - and one of the most important ones is players that work together.

You're not ever joining any of my roleplays again if you're going to "test" people like this. I prefer players who try to avoid conflict, find a common ground through discussion, and put effort into group endeavors, rather than ones who stir up conflict for no good reason.

Wanting to see if an RP is up to your standards is... I'm sorry if this offends you, but I have no better word for it. It's pathetic.

You aren't gonna go anywhere if you put your standards first instead of actually trying to test the waters.

Say that in a month. It's easy to say when your RP's two days old. Tell me that in a month. Also I'll skip over the rest of your patronizing insults because it's just hilarious reading them when I've been in SEVERAL of your roleplays without any complaint from you. Yet, apparently, I don't fit your criteria for a preferred player.

It's even more hilarious that you decry someone for wanting to see if something's worth the investment. I bet you're the kinda guy who shames someone for wanting to test-drive a car before buying it, huh? I mean, who cares about your standards? Who cares if it's safe and reliable. Maybe you should just buy it instead of testing it. Brah. You have a co-GM that couldn't accept the, albeit kinda vague, answers given despite those being the best answers available given the lack of any actual information for this RP. Yeah, that's gonna cause problems moving forward. And I'd rather it cause problems at the start than midway through.


I assume you say this because you figured that by "You're banned," I was informing you that you're excluded from this roleplay in particular. You see, I was already aware you're not participating in this one.

Allow me to clarify.

By "You're banned," I meant you're not welcome here or any future roleplays I make. Period.

Roleplays only work as long as people are willing to work on making them work. Does that sentence make sense? Regardless, you get the point. A well-prepared GM is just a side-dish compared to the full course of requirements concerning creating a lasting community which collaborates to write a story together. If your method was to work, you'd have to test every player in a roleplay in numerous ways.

I don't have to, because I know some of my players and I know they won't leave this project behind and will keep working on it. Everyone else is welcome to stick along with us and prove themselves to be the same, which means I'll invite them to future projects.

Next time you join a roleplay, consider giving the GM a questionnaire instead of testing them by being irritating.


I man, /shrug. It's unfortunate since you're one of the GMs who's passed my test in the past. But oh well, nothing I can do about it.

As for your views on GMs. You say that, as a GM. But no, 99% of roleplays die because the GM can't handle it. You're not wrong, I'm not completely disagreeing with you. The players keep a RP alive too. Hell one of my current RPs literally had the GM just vanish into thin air and we, the players, kept it going. But a bad GM KILLS roleplays. Happens time and time again. You can point to any random person on this site and they'd be able to tell you about a RP they were in that died because of an incompetent GM.

Players are important, but you can lose players without the RP dying. You can have a bad player that needs to be removed without a roleplay dying. You CAN'T have a roleplay with an incompetent GM without the roleplay dying. So while both sides are important, it's ertainly not 50/50. And I do test the other players. Not to the severity of the GMs. But I'll find ways to find out their viewpoints and whatnot. Because you're right, everyone's important. But the LEADER is the most important. Doesn't usually matter what kind of playerbase you have if the leader is bad.

And "give the GM a questionnaire"? So if I gave Scion a questionnaire asking "If you're the GM of a settingless roleplay that hasn't even a single rule or lore behind it and, thus, players can't give you concrete numbers and can only give you vague impressions as to the end goal of their work. Would you accept that? Or throw a tantrum and kick them from the discord?" She'd have answered with "I'd throw a tantrum and kick them from the discord"? Somehow I doubt that.

The entire point is to see how the GM deals with difficult situations. While I don't go so far as to be a troll, I will be exacting. That's why I DID answer her questions to the best of my ability. Does it have to be reloaded? Yes. How many rounds can it hold? Dunno, for all I know Birdsie might dictate only single-shot flintlocks are allowed, I don't know what kind of ammo capacity is acceptable in the setting. Etc etc.

I'll end on this note, and a bit of repetition. I like you, you're generally a decent GM from the rp's I've been in. Never had any complaints about you. But ALL of this stems from you making a RP that has no setting and having a co-gm that can't give concrete decisions without you and has no setting to reference. Scion couldn't even tell me if guns were allowed. It was wishy-washy "Well maybe Birdsie will?" So, useless, literally a useless response. What TYPE of firearms are allowed? Again, no concrete answer from Scion. Do firearms even exist? Are they magitek? Are they flintlocks? Do we have M16s? Who knows! Scion sure as fuck didn't. How powerful are guns in the setting? We have magic, it's high fantasy, so some adventurer in enchanted titanium armor surely shouldn't fear a gun. Should they? Again, WHO KNOWS!? Nobody. And that's a big problem.

So you can decry my testing, that's fine, to each his own. Probably why you go through 9 RP's in 9 months. Blind trust doesn't net you lasting results usually. But don't have a co-gm who doesn't have the authority to make decisions on their own. And don't have a settingless roleplay that promotes itself as "freedom" while having a fairly restrictive, generic fantasy setting. A setting NOBODY KNOWS ABOUT. And a setting our characters must adhere to, despite not knowing what it is. Secret rules never work out well.
 
Why is this happening again?

TL: DR The RP's lack of a concrete setting lead to a situation where I could test the co-gm on how they deal with difficult situations as well as just generally poke at the issue that having no setting can cause. Said co-GM failed the test, wouldn't accept the answers given despite having no authority to actually make concrete decisions, and ultimately kicked me to which Birdsie got on and gave his two cents which lead me to replying because I like Birdsie and wanted him to fully understand.

And thus, here we are. I'll give Scion the benefit of the doubt and maybe she's not as incompetent as I think. But it really does go to show, if nothing else, that you NEED to let your co-gms make verdicts and you NEED some kind of setting or lore for your players to reference. Because if this RP had even just one of those, I wouldn't have even been able to kick up a fuss to test Scion rofl.

Guy can't understand guns don't have a place in a medieval fantasy RP and, (excuse the pun) rages

You STILL don't understand that this was never even about the gun? Maybe I shouldn't give you the benefit of the doubt after all.
 
Soooo.


Let me get this straight. Xel would desire a medieval gun-like weapon that appears as a flintlock but it has a magical system allowing for it to not-function how a flintlock would normally function. Birdsie wanted more detail & stuff? So the whole thing has arrived at this point of converstation?

Is that about right?
Blackrose7 Blackrose7
 
TL: DR The RP's lack of a concrete setting lead to a situation where I could test the co-gm on how they deal with difficult situations as well as just generally poke at the issue that having no setting can cause. Said co-GM failed the test, wouldn't accept the answers given despite having no authority to actually make concrete decisions, and ultimately kicked me to which Birdsie got on and gave his two cents which lead me to replying because I like Birdsie and wanted him to fully understand.

And thus, here we are. I'll give Scion the benefit of the doubt and maybe she's not as incompetent as I think. But it really does go to show, if nothing else, that you NEED to let your co-gms make verdicts and you NEED some kind of setting or lore for your players to reference. Because if this RP had even just one of those, I wouldn't have even been able to kick up a fuss to test Scion rofl.



You STILL don't understand that this was never even about the gun? Maybe I shouldn't give you the benefit of the doubt after all.
consider the following.jpg
I don't care what you think
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Soooo.


Let me get this straight. Xel would desire a medieval gun-like weapon that appears as a flintlock but it has a magical system allowing for it to not-function how a flintlock would normally function. Birdsie wanted more detail & stuff? So the whole thing has arrived at this point of converstation?

Is that about right?
Blackrose7 Blackrose7
Kind of like that.
 
Soooo.


Let me get this straight. Xel would desire a medieval gun-like weapon that appears as a flintlock but it has a magical system allowing for it to not-function how a flintlock would normally function. Birdsie wanted more detail & stuff? So the whole thing has arrived at this point of converstation?

Is that about right?
Blackrose7 Blackrose7

Not at all. I just gave my character a sidearm pistol because it's the only weapon a weak, lvl 1 character with zero combat ability could use. It was just suppose to be some generic fantasy gun that fired off a couple metal balls and that's it. However that wasn't enough detail for Scion and I pointed out how absurd it is to demand more detail than that, when comparable weapons (crossbows/bows) aren't scrutinized in that degree and the fact that there's no setting to reference.

As I've said, the gun was never important. Birdsie could have straight up said "No guns allowed" And I'da been fine with it. The gun wasn't relevant. The way Scion reacted to the situation is what was relevant.
 
I don't care what you think

Maybe you should stop to think that your flippant, "I don't care about you" attitude is precisely why you overlooked and ignored all my answers to your questions and LITERALLY proving my point about your qualities as a GM? Because that's something that a healthy RP needs, an asshole GM that openly states they don't give a shit what other people think. I was in a RP with a similar GM not long ago. Guess what happened to all his players?
 
Maybe you should stop to think that your flippant, "I don't care about you" attitude is precisely why you overlooked and ignored all my answers to your questions and LITERALLY proving my point about your qualities as a GM? Because that's something that a healthy RP needs, an asshole GM that openly states they don't give a shit what other people think. I was in a RP with a similar GM not long ago. Guess what happened to all his players?
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I still don't care what you think, as you're not a part of the RP
 
Like so out of hand that this shit might fly into the sun & explode levels of out of hand.
 
Like god was playing plant golf or something crazy & he hit the earth by accident which lead to it being sent to sun.
 

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