ColonelScout312
Junior Member
Here is what I'm thinking for the intro post of the west sign up. Do you guys think this works?
Future Legacies is a large scale strategy game where there are countries ruled by kings, but you can play as people who live inside those kingdom's. Whether it be a general, a shopkeeper, or just a villager trying to make ends meat, you can be whatever you want. You can play up to three characters per kingdom, and must submit an application for your character for each kingdom, at which time the ruler of the kingdom shall decide whether or not you can join they're kingdom. The Kingdom's of the west side are listed below, along with a character card for your character applications.
Character Card:
Name:
Gender:
Age:
Title (If Any):
Occupation and Rank In Nation:
Nation:
Family (If Any):
Appearance:
Allegiance to Internal Faction:
Religion:
Personality:
Bio:
Weapon:
Status((Wealth and political influence)):
Motivations ((Why do you do what you do)):
Aspirations ((What to you wish to achieve)):
Other:
Full Name: The Free States of Ferniod
Shortened Name: The FSF
Capital: Drednard
Primary Climate: Northern Temperate, large amounts of snow and rain annually.
Geography Description: Usually tropical. The Free states consist of the many smaller islands on the Far East and western edges of the world. These islands consists of only small amounts of land for growing but have ample fishing. The main island is the one to the most south west of the map, but trade ports owned by the Free states can be found worldwide.
Cultures you can relate too: Dutch and Caribbean islands.
Head of State: The council of Merchants
Head of Government: Guild Master Akuzbar
Form of Government: Mercantile Confederation/Republic
* Legislative Branch: The Council of Merchants
* Judicial Branch: The Council
* Executive Branch: Guild Master Akuzbar
Economic System: Trade
Tax Rate: Merchants 4-6%, Soldiers 10%, Local Inhabitants 25-40%
Population: 13 Million
Major Imports (3): Gold, Exotic/Luxury goods, Mercenaries
Major Exports (3): Various sea products, Captains, Trade goods
Major Crop: Fish
Primary Industry: Trade
Government's Top Priority: Expanding Trade
Religion(s): Salt, God of the Sea. Rakatow, God of Prosperity
Currency: All currencies accepted, The Ferniod Turotua is preferred
Military Structure: Mercenary based land army with a large professional navy and a small air-force
Military Manpower (Keep below 3% in Peace and 15% in war):750,00 total: 50,000 (almost all navy) Peace, 700,000 Available for higher or conscription at any given time
Major Cities: The port cities of Drednard, Gelderlin, and Zeewoll
History: The island of Ferniod had always relied on the sea for its lively hood. As a result Ferniod tended to be the birthplace state of the art ship design and navigation since there official founding three hundreds year ago. While never fighting direct military engagements with any established power, the people of Ferniod spent most of early history as pirate hunters and explorers for other nations. Only recently have mainland merchants moved in and established Ferniod as a central trading hub. Uniting the independent city councils with the promise of gold and profit the merchants set off establishing their rule to almost all nearby islands through economic and military conquest. Now the islands are under the complete control of the merchant guild which has taken over all forms of economic and military control. Recently there has been rumors of a possible resistance of the ex-local authorities to oust the merchants and retake control, but as long as the merchants land based military mercs control the cities the seafaring locals of Ferniods and other island states cannot hope to overthrow them. For now the wealthy profit greatly off trade and labor of their island plantation islands, providing cheap goods for profitable trade. The legacy of the Sea still stands tall with the people of the Freniod Free states and the finest “salted” Navigators and Captains on the high oceans still are available to higher for all nations.
______________________________________________________________
Full name: Tribal Coalition
Short name: What ever the strongest tribe is at the moment.
Captial: N/A
Climate: Tropical rain forest.
Culture You Relate to: Mayan and Aztec hybrid
Climate: Tropical Rainforest, with occasional desert.
Form of government: Tribal system
No branches of the government.
Economic system: Fuedal system
Tax Rate: Fuedal system.
Population: 500 Thousand all spread out across the nation.
Major imports: Weapons, Tools (civilian), Vehicles (50-50 split of civilian and military.)
Major Exports: Exotic goods, gems, and petrolium.
Major crop: Tobacco
Primary industry: Exotic goods.
Government top priotity: Unite the clans under one, heavily contested.
Currency: (At a lost, but for now) Rocks of various color, shape/size, and, for lack of a better term, shinyness.
Millitary structure: Superior guerilla warfare, majority infantry. Light vehicles are in use, such as pick up trucks with a large gun in the back.
Millitary manpower: (At a loss)
Major city(s): Currently, the Gunma tribe and the ancient Zulu tribe hold the most power.
History: The Tribal Coalition was formed by various tribes when their land and culture was threatened by outsiders. Now, it is a coalition only in name as rival tribes forge alliances, conquer each other, and inevitably stab each other in the back.
______________________________________________________________
Full Name:
The People's Brigade for Equality
Shortened Name:
People's Brigade
Capital:
Valley
Primary Climate:
Temperate
Head of State:
Robyn Little
Head of Government:
Representative Council
Form of Government:
Jeffersonianism
Type of Economy: Capitialism
Tax Rate: 10% all
Major Imports (3):
Iron
Weapons
Timber
Major Exports (3):
Jewelry
Gold
Silver
Primary Industry:
Fishing
Government's Top Priority:
Welfare
Religion(s):
Varies Greatly
Currency:
Gold Pieces
Population: 12 Million
Military Structure: powerful land and navy, nonexistent air forces
Military Manpower one percent in peace, ten percent in war. War= 1,200,000 Peace= 360,000
History: The People's Republic is for all intensive purposes, a militia. Though they're lack of training and soldier make them vulnerable, their lack of organization or integral systems make them an interesting opponent. The Republic was formed long ago, but was abolished after they no longer held purpose. This happens somewhat often and the newest incarnation is led by a man called Robyn Little. They lack goals of strength and destruction of opponents, but fight instead for a better life. One where tyrants do not rule and families are crushed.
Flag: http://www.flagguys.com/img/h144.jpg
______________________________________________________________
Full Name: The Kingdom of Sondheim
Shortened Name: Sondheim
Capital: Kalder
Culture yours can relate too: Um, a bit of Gondor, Rohan, and Skyrim.
Primary Climate: Temperate
Geography Description: Sondheim rests in the upper half of the western continent, and in an island to the right of it. It is most well known for its beautiful sights. Large mountains, rolling hills, and lush forests, as well as a lake. These are just a sample of the things that you will see here. As well it is known for harsh winters. The people of Sondheim can withstand very cold temperatures due to this.
Head of State: Lord Nomad War-Blade
Head of Government: The Council of Zordon
Form of Government: A Kingdom Diplomacy (Working title.) The people can vote on they're mayors, and almost anything. Exceptions to this rule are Yaers (Govenors), which are appointed by the council, unless the lord and the people find the council to be corrupt, in which case the people will vote on a new council, and on any laws that are in they're final stages of becoming laws, those are also left to the council.
* Legislative Branch: The Zordon Senate (This includes the Lord and the Council)
* Judicial Branch: The Court of Zordon
* Executive Branch: The Zordon Enforcement
Economic System: No Classification (I haven't gone over economics, and my Wikipedia app isn't working. I'll try to classify it later.
Tax Rate: Poor- 0% Middle- 10% Rich- 15%
Population: 50 Million
Major Imports (3): Zaarithiin, a metal that is unbreakable and comes in four colors. Blue, Red, White, and Black. It is very valuable and hard to break, also is what most weapons are made of in Sondheim. Entertainment goods (Such as books, movies, games. The Sondolens are very creative.) Weapons. Most Sondolens are well versed in crafting weapons and make great ones.
Major Exports (3): Fuel. (For the most part we are very self reliant, but we really lack fuel.)
Major Crop: Zaarithiin.
Primary Industry: Diplomacy.
Government's Top Priority: Peace, but also being ready to kick someone's butt if they attack us.
Religion(s): Christianity, though other religions are allowed, this is a very Christian country.
Currency: Urit's
Military Structure: Main focus on land power, with medium focus on air and navy.
Military Manpower (Keep below 3% in Peace and 15% in war):
3% would stand at 1,041,200 Total // 430,000 Active // 611,000 Reserve
Major Cities: Kalder (Capital), Zordon (North capital, old grand capital.) Feran (South Capital) Dooran (West Capital) Valog (East Capital) Jargeth (Island Capital)
History: Sondheim was one of the most recent countries formed. While the other countries in the world were all formed and thriving, the land of Sondheim was divided into fifty warring factions, all wishing for the land. They fought endlessly, and seemed of no consequence to any kingdom. After 150 years of fighting, they had exhausted almost every fuel source they had, plunging then back into the Dark Ages. The war didn't stop there. After they recovered and built kingdom's, in fifty years they began warring again. After three hundred years of war, a man named Ronan War-Blade, from Zordon, decided to put a stop to it. He pulled the fifty tribe leaders together and found those that had similar traits to each other and set then together. When all was said and done they had 6 tribes. After a long debate that lasted a year, the tribes managed to elect a leader among them. The tribes United themselves under Ronan War-Blade, and they implemented the Zordon Concordant. It was a decree, that gave rise to the government of Sondheim. Hence why many things are named after Zordon. This was two hundred years ago. Ronan War-Blade was a Christian, and founded the country on Christian ideals. Though the people of Sondheim at the time were not very Christian at all. It was 100 years later when a missionary named George Hasspebring brought the Bible to Sondheim in a widespread revival. The people of Sondheim opened they're hearts to it, and have been followers ever since. Today, Sondheim stands as one of the chief proprietors for peace in the world, knowing all to well the horrors of war, but remain ever weary of its presence, ready to meet it head on if necessary.
Sent from my KFOT using Tapatalk
Future Legacies is a large scale strategy game where there are countries ruled by kings, but you can play as people who live inside those kingdom's. Whether it be a general, a shopkeeper, or just a villager trying to make ends meat, you can be whatever you want. You can play up to three characters per kingdom, and must submit an application for your character for each kingdom, at which time the ruler of the kingdom shall decide whether or not you can join they're kingdom. The Kingdom's of the west side are listed below, along with a character card for your character applications.
Character Card:
Name:
Gender:
Age:
Title (If Any):
Occupation and Rank In Nation:
Nation:
Family (If Any):
Appearance:
Allegiance to Internal Faction:
Religion:
Personality:
Bio:
Weapon:
Status((Wealth and political influence)):
Motivations ((Why do you do what you do)):
Aspirations ((What to you wish to achieve)):
Other:
Full Name: The Free States of Ferniod
Shortened Name: The FSF
Capital: Drednard
Primary Climate: Northern Temperate, large amounts of snow and rain annually.
Geography Description: Usually tropical. The Free states consist of the many smaller islands on the Far East and western edges of the world. These islands consists of only small amounts of land for growing but have ample fishing. The main island is the one to the most south west of the map, but trade ports owned by the Free states can be found worldwide.
Cultures you can relate too: Dutch and Caribbean islands.
Head of State: The council of Merchants
Head of Government: Guild Master Akuzbar
Form of Government: Mercantile Confederation/Republic
* Legislative Branch: The Council of Merchants
* Judicial Branch: The Council
* Executive Branch: Guild Master Akuzbar
Economic System: Trade
Tax Rate: Merchants 4-6%, Soldiers 10%, Local Inhabitants 25-40%
Population: 13 Million
Major Imports (3): Gold, Exotic/Luxury goods, Mercenaries
Major Exports (3): Various sea products, Captains, Trade goods
Major Crop: Fish
Primary Industry: Trade
Government's Top Priority: Expanding Trade
Religion(s): Salt, God of the Sea. Rakatow, God of Prosperity
Currency: All currencies accepted, The Ferniod Turotua is preferred
Military Structure: Mercenary based land army with a large professional navy and a small air-force
Military Manpower (Keep below 3% in Peace and 15% in war):750,00 total: 50,000 (almost all navy) Peace, 700,000 Available for higher or conscription at any given time
Major Cities: The port cities of Drednard, Gelderlin, and Zeewoll
History: The island of Ferniod had always relied on the sea for its lively hood. As a result Ferniod tended to be the birthplace state of the art ship design and navigation since there official founding three hundreds year ago. While never fighting direct military engagements with any established power, the people of Ferniod spent most of early history as pirate hunters and explorers for other nations. Only recently have mainland merchants moved in and established Ferniod as a central trading hub. Uniting the independent city councils with the promise of gold and profit the merchants set off establishing their rule to almost all nearby islands through economic and military conquest. Now the islands are under the complete control of the merchant guild which has taken over all forms of economic and military control. Recently there has been rumors of a possible resistance of the ex-local authorities to oust the merchants and retake control, but as long as the merchants land based military mercs control the cities the seafaring locals of Ferniods and other island states cannot hope to overthrow them. For now the wealthy profit greatly off trade and labor of their island plantation islands, providing cheap goods for profitable trade. The legacy of the Sea still stands tall with the people of the Freniod Free states and the finest “salted” Navigators and Captains on the high oceans still are available to higher for all nations.
______________________________________________________________
Full name: Tribal Coalition
Short name: What ever the strongest tribe is at the moment.
Captial: N/A
Climate: Tropical rain forest.
Culture You Relate to: Mayan and Aztec hybrid
Climate: Tropical Rainforest, with occasional desert.
Form of government: Tribal system
No branches of the government.
Economic system: Fuedal system
Tax Rate: Fuedal system.
Population: 500 Thousand all spread out across the nation.
Major imports: Weapons, Tools (civilian), Vehicles (50-50 split of civilian and military.)
Major Exports: Exotic goods, gems, and petrolium.
Major crop: Tobacco
Primary industry: Exotic goods.
Government top priotity: Unite the clans under one, heavily contested.
Currency: (At a lost, but for now) Rocks of various color, shape/size, and, for lack of a better term, shinyness.
Millitary structure: Superior guerilla warfare, majority infantry. Light vehicles are in use, such as pick up trucks with a large gun in the back.
Millitary manpower: (At a loss)
Major city(s): Currently, the Gunma tribe and the ancient Zulu tribe hold the most power.
History: The Tribal Coalition was formed by various tribes when their land and culture was threatened by outsiders. Now, it is a coalition only in name as rival tribes forge alliances, conquer each other, and inevitably stab each other in the back.
______________________________________________________________
Full Name:
The People's Brigade for Equality
Shortened Name:
People's Brigade
Capital:
Valley
Primary Climate:
Temperate
Head of State:
Robyn Little
Head of Government:
Representative Council
Form of Government:
Jeffersonianism
Type of Economy: Capitialism
Tax Rate: 10% all
Major Imports (3):
Iron
Weapons
Timber
Major Exports (3):
Jewelry
Gold
Silver
Primary Industry:
Fishing
Government's Top Priority:
Welfare
Religion(s):
Varies Greatly
Currency:
Gold Pieces
Population: 12 Million
Military Structure: powerful land and navy, nonexistent air forces
Military Manpower one percent in peace, ten percent in war. War= 1,200,000 Peace= 360,000
History: The People's Republic is for all intensive purposes, a militia. Though they're lack of training and soldier make them vulnerable, their lack of organization or integral systems make them an interesting opponent. The Republic was formed long ago, but was abolished after they no longer held purpose. This happens somewhat often and the newest incarnation is led by a man called Robyn Little. They lack goals of strength and destruction of opponents, but fight instead for a better life. One where tyrants do not rule and families are crushed.
Flag: http://www.flagguys.com/img/h144.jpg
______________________________________________________________
Full Name: The Kingdom of Sondheim
Shortened Name: Sondheim
Capital: Kalder
Culture yours can relate too: Um, a bit of Gondor, Rohan, and Skyrim.
Primary Climate: Temperate
Geography Description: Sondheim rests in the upper half of the western continent, and in an island to the right of it. It is most well known for its beautiful sights. Large mountains, rolling hills, and lush forests, as well as a lake. These are just a sample of the things that you will see here. As well it is known for harsh winters. The people of Sondheim can withstand very cold temperatures due to this.
Head of State: Lord Nomad War-Blade
Head of Government: The Council of Zordon
Form of Government: A Kingdom Diplomacy (Working title.) The people can vote on they're mayors, and almost anything. Exceptions to this rule are Yaers (Govenors), which are appointed by the council, unless the lord and the people find the council to be corrupt, in which case the people will vote on a new council, and on any laws that are in they're final stages of becoming laws, those are also left to the council.
* Legislative Branch: The Zordon Senate (This includes the Lord and the Council)
* Judicial Branch: The Court of Zordon
* Executive Branch: The Zordon Enforcement
Economic System: No Classification (I haven't gone over economics, and my Wikipedia app isn't working. I'll try to classify it later.
Tax Rate: Poor- 0% Middle- 10% Rich- 15%
Population: 50 Million
Major Imports (3): Zaarithiin, a metal that is unbreakable and comes in four colors. Blue, Red, White, and Black. It is very valuable and hard to break, also is what most weapons are made of in Sondheim. Entertainment goods (Such as books, movies, games. The Sondolens are very creative.) Weapons. Most Sondolens are well versed in crafting weapons and make great ones.
Major Exports (3): Fuel. (For the most part we are very self reliant, but we really lack fuel.)
Major Crop: Zaarithiin.
Primary Industry: Diplomacy.
Government's Top Priority: Peace, but also being ready to kick someone's butt if they attack us.
Religion(s): Christianity, though other religions are allowed, this is a very Christian country.
Currency: Urit's
Military Structure: Main focus on land power, with medium focus on air and navy.
Military Manpower (Keep below 3% in Peace and 15% in war):
3% would stand at 1,041,200 Total // 430,000 Active // 611,000 Reserve
Major Cities: Kalder (Capital), Zordon (North capital, old grand capital.) Feran (South Capital) Dooran (West Capital) Valog (East Capital) Jargeth (Island Capital)
History: Sondheim was one of the most recent countries formed. While the other countries in the world were all formed and thriving, the land of Sondheim was divided into fifty warring factions, all wishing for the land. They fought endlessly, and seemed of no consequence to any kingdom. After 150 years of fighting, they had exhausted almost every fuel source they had, plunging then back into the Dark Ages. The war didn't stop there. After they recovered and built kingdom's, in fifty years they began warring again. After three hundred years of war, a man named Ronan War-Blade, from Zordon, decided to put a stop to it. He pulled the fifty tribe leaders together and found those that had similar traits to each other and set then together. When all was said and done they had 6 tribes. After a long debate that lasted a year, the tribes managed to elect a leader among them. The tribes United themselves under Ronan War-Blade, and they implemented the Zordon Concordant. It was a decree, that gave rise to the government of Sondheim. Hence why many things are named after Zordon. This was two hundred years ago. Ronan War-Blade was a Christian, and founded the country on Christian ideals. Though the people of Sondheim at the time were not very Christian at all. It was 100 years later when a missionary named George Hasspebring brought the Bible to Sondheim in a widespread revival. The people of Sondheim opened they're hearts to it, and have been followers ever since. Today, Sondheim stands as one of the chief proprietors for peace in the world, knowing all to well the horrors of war, but remain ever weary of its presence, ready to meet it head on if necessary.
Sent from my KFOT using Tapatalk