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Futuristic Large Scale Sci-Fi Strategy Idea

Here is what I'm thinking for the intro post of the west sign up. Do you guys think this works?


Future Legacies is a large scale strategy game where there are countries ruled by kings, but you can play as people who live inside those kingdom's. Whether it be a general, a shopkeeper, or just a villager trying to make ends meat, you can be whatever you want. You can play up to three characters per kingdom, and must submit an application for your character for each kingdom, at which time the ruler of the kingdom shall decide whether or not you can join they're kingdom. The Kingdom's of the west side are listed below, along with a character card for your character applications.


Character Card:


Name:


Gender:


Age:


Title (If Any):


Occupation and Rank In Nation:


Nation:


Family (If Any):


Appearance:


Allegiance to Internal Faction:


Religion:


Personality:


Bio:


Weapon:


Status((Wealth and political influence)):


Motivations ((Why do you do what you do)):


Aspirations ((What to you wish to achieve)):


Other:


Full Name: The Free States of Ferniod


Shortened Name: The FSF


Capital: Drednard


Primary Climate: Northern Temperate, large amounts of snow and rain annually.


Geography Description: Usually tropical. The Free states consist of the many smaller islands on the Far East and western edges of the world. These islands consists of only small amounts of land for growing but have ample fishing. The main island is the one to the most south west of the map, but trade ports owned by the Free states can be found worldwide.


Cultures you can relate too: Dutch and Caribbean islands.


Head of State: The council of Merchants


Head of Government: Guild Master Akuzbar


Form of Government: Mercantile Confederation/Republic


* Legislative Branch: The Council of Merchants


* Judicial Branch: The Council


* Executive Branch: Guild Master Akuzbar


Economic System: Trade


Tax Rate: Merchants 4-6%, Soldiers 10%, Local Inhabitants 25-40%


Population: 13 Million


Major Imports (3): Gold, Exotic/Luxury goods, Mercenaries


Major Exports (3): Various sea products, Captains, Trade goods


Major Crop: Fish


Primary Industry: Trade


Government's Top Priority: Expanding Trade


Religion(s): Salt, God of the Sea. Rakatow, God of Prosperity


Currency: All currencies accepted, The Ferniod Turotua is preferred


Military Structure: Mercenary based land army with a large professional navy and a small air-force


Military Manpower (Keep below 3% in Peace and 15% in war):750,00 total: 50,000 (almost all navy) Peace, 700,000 Available for higher or conscription at any given time


Major Cities: The port cities of Drednard, Gelderlin, and Zeewoll


History: The island of Ferniod had always relied on the sea for its lively hood. As a result Ferniod tended to be the birthplace state of the art ship design and navigation since there official founding three hundreds year ago. While never fighting direct military engagements with any established power, the people of Ferniod spent most of early history as pirate hunters and explorers for other nations. Only recently have mainland merchants moved in and established Ferniod as a central trading hub. Uniting the independent city councils with the promise of gold and profit the merchants set off establishing their rule to almost all nearby islands through economic and military conquest. Now the islands are under the complete control of the merchant guild which has taken over all forms of economic and military control. Recently there has been rumors of a possible resistance of the ex-local authorities to oust the merchants and retake control, but as long as the merchants land based military mercs control the cities the seafaring locals of Ferniods and other island states cannot hope to overthrow them. For now the wealthy profit greatly off trade and labor of their island plantation islands, providing cheap goods for profitable trade. The legacy of the Sea still stands tall with the people of the Freniod Free states and the finest “salted” Navigators and Captains on the high oceans still are available to higher for all nations.


______________________________________________________________


Full name: Tribal Coalition


Short name: What ever the strongest tribe is at the moment.


Captial: N/A


Climate: Tropical rain forest.


Culture You Relate to: Mayan and Aztec hybrid


Climate: Tropical Rainforest, with occasional desert.


Form of government: Tribal system


No branches of the government.


Economic system: Fuedal system


Tax Rate: Fuedal system.


Population: 500 Thousand all spread out across the nation.


Major imports: Weapons, Tools (civilian), Vehicles (50-50 split of civilian and military.)


Major Exports: Exotic goods, gems, and petrolium.


Major crop: Tobacco


Primary industry: Exotic goods.


Government top priotity: Unite the clans under one, heavily contested.


Currency: (At a lost, but for now) Rocks of various color, shape/size, and, for lack of a better term, shinyness.


Millitary structure: Superior guerilla warfare, majority infantry. Light vehicles are in use, such as pick up trucks with a large gun in the back.


Millitary manpower: (At a loss)


Major city(s): Currently, the Gunma tribe and the ancient Zulu tribe hold the most power.


History: The Tribal Coalition was formed by various tribes when their land and culture was threatened by outsiders. Now, it is a coalition only in name as rival tribes forge alliances, conquer each other, and inevitably stab each other in the back.


______________________________________________________________


Full Name:


The People's Brigade for Equality


Shortened Name:


People's Brigade


Capital:


Valley


Primary Climate:


Temperate


Head of State:


Robyn Little


Head of Government:


Representative Council


Form of Government:


Jeffersonianism


Type of Economy: Capitialism


Tax Rate: 10% all


Major Imports (3):


Iron


Weapons


Timber


Major Exports (3):


Jewelry


Gold


Silver


Primary Industry:


Fishing


Government's Top Priority:


Welfare


Religion(s):


Varies Greatly


Currency:


Gold Pieces


Population: 12 Million


Military Structure: powerful land and navy, nonexistent air forces


Military Manpower one percent in peace, ten percent in war. War= 1,200,000 Peace= 360,000


History: The People's Republic is for all intensive purposes, a militia. Though they're lack of training and soldier make them vulnerable, their lack of organization or integral systems make them an interesting opponent. The Republic was formed long ago, but was abolished after they no longer held purpose. This happens somewhat often and the newest incarnation is led by a man called Robyn Little. They lack goals of strength and destruction of opponents, but fight instead for a better life. One where tyrants do not rule and families are crushed.


Flag: http://www.flagguys.com/img/h144.jpg


______________________________________________________________


Full Name: The Kingdom of Sondheim


Shortened Name: Sondheim


Capital: Kalder


Culture yours can relate too: Um, a bit of Gondor, Rohan, and Skyrim.


Primary Climate: Temperate


Geography Description: Sondheim rests in the upper half of the western continent, and in an island to the right of it. It is most well known for its beautiful sights. Large mountains, rolling hills, and lush forests, as well as a lake. These are just a sample of the things that you will see here. As well it is known for harsh winters. The people of Sondheim can withstand very cold temperatures due to this.


Head of State: Lord Nomad War-Blade


Head of Government: The Council of Zordon


Form of Government: A Kingdom Diplomacy (Working title.) The people can vote on they're mayors, and almost anything. Exceptions to this rule are Yaers (Govenors), which are appointed by the council, unless the lord and the people find the council to be corrupt, in which case the people will vote on a new council, and on any laws that are in they're final stages of becoming laws, those are also left to the council.


* Legislative Branch: The Zordon Senate (This includes the Lord and the Council)


* Judicial Branch: The Court of Zordon


* Executive Branch: The Zordon Enforcement


Economic System: No Classification (I haven't gone over economics, and my Wikipedia app isn't working. I'll try to classify it later.


Tax Rate: Poor- 0% Middle- 10% Rich- 15%


Population: 50 Million


Major Imports (3): Zaarithiin, a metal that is unbreakable and comes in four colors. Blue, Red, White, and Black. It is very valuable and hard to break, also is what most weapons are made of in Sondheim. Entertainment goods (Such as books, movies, games. The Sondolens are very creative.) Weapons. Most Sondolens are well versed in crafting weapons and make great ones.


Major Exports (3): Fuel. (For the most part we are very self reliant, but we really lack fuel.)


Major Crop: Zaarithiin.


Primary Industry: Diplomacy.


Government's Top Priority: Peace, but also being ready to kick someone's butt if they attack us.


Religion(s): Christianity, though other religions are allowed, this is a very Christian country.


Currency: Urit's


Military Structure: Main focus on land power, with medium focus on air and navy.


Military Manpower (Keep below 3% in Peace and 15% in war):


3% would stand at 1,041,200 Total // 430,000 Active // 611,000 Reserve


Major Cities: Kalder (Capital), Zordon (North capital, old grand capital.) Feran (South Capital) Dooran (West Capital) Valog (East Capital) Jargeth (Island Capital)


History: Sondheim was one of the most recent countries formed. While the other countries in the world were all formed and thriving, the land of Sondheim was divided into fifty warring factions, all wishing for the land. They fought endlessly, and seemed of no consequence to any kingdom. After 150 years of fighting, they had exhausted almost every fuel source they had, plunging then back into the Dark Ages. The war didn't stop there. After they recovered and built kingdom's, in fifty years they began warring again. After three hundred years of war, a man named Ronan War-Blade, from Zordon, decided to put a stop to it. He pulled the fifty tribe leaders together and found those that had similar traits to each other and set then together. When all was said and done they had 6 tribes. After a long debate that lasted a year, the tribes managed to elect a leader among them. The tribes United themselves under Ronan War-Blade, and they implemented the Zordon Concordant. It was a decree, that gave rise to the government of Sondheim. Hence why many things are named after Zordon. This was two hundred years ago. Ronan War-Blade was a Christian, and founded the country on Christian ideals. Though the people of Sondheim at the time were not very Christian at all. It was 100 years later when a missionary named George Hasspebring brought the Bible to Sondheim in a widespread revival. The people of Sondheim opened they're hearts to it, and have been followers ever since. Today, Sondheim stands as one of the chief proprietors for peace in the world, knowing all to well the horrors of war, but remain ever weary of its presence, ready to meet it head on if necessary.


Sent from my KFOT using Tapatalk
 
ColonelScout312 said:
Here is what I'm thinking for the intro post of the west sign up. Do you guys think this works?
Future Legacies is a large scale strategy game where there are countries ruled by kings, but you can play as people who live inside those kingdom's. Whether it be a general, a shopkeeper, or just a villager trying to make ends meat, you can be whatever you want. You can play up to three characters per kingdom, and must submit an application for your character for each kingdom, at which time the ruler of the kingdom shall decide whether or not you can join they're kingdom. The Kingdom's of the west side are listed below, along with a character card for your character applications.


Character Card:


Name:


Gender:


Age:


Title (If Any):


Occupation and Rank In Nation:


Nation:


Family (If Any):


Appearance:


Allegiance to Internal Faction:


Religion:


Personality:


Bio:


Weapon:


Status((Wealth and political influence)):


Motivations ((Why do you do what you do)):


Aspirations ((What to you wish to achieve)):


Other:


Full Name: The Free States of Ferniod


Shortened Name: The FSF


Capital: Drednard


Primary Climate: Northern Temperate, large amounts of snow and rain annually.


Geography Description: Usually tropical. The Free states consist of the many smaller islands on the Far East and western edges of the world. These islands consists of only small amounts of land for growing but have ample fishing. The main island is the one to the most south west of the map, but trade ports owned by the Free states can be found worldwide.


Cultures you can relate too: Dutch and Caribbean islands.


Head of State: The council of Merchants


Head of Government: Guild Master Akuzbar


Form of Government: Mercantile Confederation/Republic


* Legislative Branch: The Council of Merchants


* Judicial Branch: The Council


* Executive Branch: Guild Master Akuzbar


Economic System: Trade


Tax Rate: Merchants 4-6%, Soldiers 10%, Local Inhabitants 25-40%


Population: 13 Million


Major Imports (3): Gold, Exotic/Luxury goods, Mercenaries


Major Exports (3): Various sea products, Captains, Trade goods


Major Crop: Fish


Primary Industry: Trade


Government's Top Priority: Expanding Trade


Religion(s): Salt, God of the Sea. Rakatow, God of Prosperity


Currency: All currencies accepted, The Ferniod Turotua is preferred


Military Structure: Mercenary based land army with a large professional navy and a small air-force


Military Manpower (Keep below 3% in Peace and 15% in war):750,00 total: 50,000 (almost all navy) Peace, 700,000 Available for higher or conscription at any given time


Major Cities: The port cities of Drednard, Gelderlin, and Zeewoll


History: The island of Ferniod had always relied on the sea for its lively hood. As a result Ferniod tended to be the birthplace state of the art ship design and navigation since there official founding three hundreds year ago. While never fighting direct military engagements with any established power, the people of Ferniod spent most of early history as pirate hunters and explorers for other nations. Only recently have mainland merchants moved in and established Ferniod as a central trading hub. Uniting the independent city councils with the promise of gold and profit the merchants set off establishing their rule to almost all nearby islands through economic and military conquest. Now the islands are under the complete control of the merchant guild which has taken over all forms of economic and military control. Recently there has been rumors of a possible resistance of the ex-local authorities to oust the merchants and retake control, but as long as the merchants land based military mercs control the cities the seafaring locals of Ferniods and other island states cannot hope to overthrow them. For now the wealthy profit greatly off trade and labor of their island plantation islands, providing cheap goods for profitable trade. The legacy of the Sea still stands tall with the people of the Freniod Free states and the finest “salted” Navigators and Captains on the high oceans still are available to higher for all nations.


______________________________________________________________


Full name: Tribal Coalition


Short name: What ever the strongest tribe is at the moment.


Captial: N/A


Climate: Tropical rain forest.


Culture You Relate to: Mayan and Aztec hybrid


Climate: Tropical Rainforest, with occasional desert.


Form of government: Tribal system


No branches of the government.


Economic system: Fuedal system


Tax Rate: Fuedal system.


Population: 500 Thousand all spread out across the nation.


Major imports: Weapons, Tools (civilian), Vehicles (50-50 split of civilian and military.)


Major Exports: Exotic goods, gems, and petrolium.


Major crop: Tobacco


Primary industry: Exotic goods.


Government top priotity: Unite the clans under one, heavily contested.


Currency: (At a lost, but for now) Rocks of various color, shape/size, and, for lack of a better term, shinyness.


Millitary structure: Superior guerilla warfare, majority infantry. Light vehicles are in use, such as pick up trucks with a large gun in the back.


Millitary manpower: (At a loss)


Major city(s): Currently, the Gunma tribe and the ancient Zulu tribe hold the most power.


History: The Tribal Coalition was formed by various tribes when their land and culture was threatened by outsiders. Now, it is a coalition only in name as rival tribes forge alliances, conquer each other, and inevitably stab each other in the back.


______________________________________________________________


Full Name:


The People's Brigade for Equality


Shortened Name:


People's Brigade


Capital:


Valley


Primary Climate:


Temperate


Head of State:


Robyn Little


Head of Government:


Representative Council


Form of Government:


Jeffersonianism


Type of Economy: Capitialism


Tax Rate: 10% all


Major Imports (3):


Iron


Weapons


Timber


Major Exports (3):


Jewelry


Gold


Silver


Primary Industry:


Fishing


Government's Top Priority:


Welfare


Religion(s):


Varies Greatly


Currency:


Gold Pieces


Population: 12 Million


Military Structure: powerful land and navy, nonexistent air forces


Military Manpower one percent in peace, ten percent in war. War= 1,200,000 Peace= 360,000


History: The People's Republic is for all intensive purposes, a militia. Though they're lack of training and soldier make them vulnerable, their lack of organization or integral systems make them an interesting opponent. The Republic was formed long ago, but was abolished after they no longer held purpose. This happens somewhat often and the newest incarnation is led by a man called Robyn Little. They lack goals of strength and destruction of opponents, but fight instead for a better life. One where tyrants do not rule and families are crushed.


Flag: http://www.flagguys.com/img/h144.jpg


______________________________________________________________


Full Name: The Kingdom of Sondheim


Shortened Name: Sondheim


Capital: Kalder


Culture yours can relate too: Um, a bit of Gondor, Rohan, and Skyrim.


Primary Climate: Temperate


Geography Description: Sondheim rests in the upper half of the western continent, and in an island to the right of it. It is most well known for its beautiful sights. Large mountains, rolling hills, and lush forests, as well as a lake. These are just a sample of the things that you will see here. As well it is known for harsh winters. The people of Sondheim can withstand very cold temperatures due to this.


Head of State: Lord Nomad War-Blade


Head of Government: The Council of Zordon


Form of Government: A Kingdom Diplomacy (Working title.) The people can vote on they're mayors, and almost anything. Exceptions to this rule are Yaers (Govenors), which are appointed by the council, unless the lord and the people find the council to be corrupt, in which case the people will vote on a new council, and on any laws that are in they're final stages of becoming laws, those are also left to the council.


* Legislative Branch: The Zordon Senate (This includes the Lord and the Council)


* Judicial Branch: The Court of Zordon


* Executive Branch: The Zordon Enforcement


Economic System: No Classification (I haven't gone over economics, and my Wikipedia app isn't working. I'll try to classify it later.


Tax Rate: Poor- 0% Middle- 10% Rich- 15%


Population: 50 Million


Major Imports (3): Zaarithiin, a metal that is unbreakable and comes in four colors. Blue, Red, White, and Black. It is very valuable and hard to break, also is what most weapons are made of in Sondheim. Entertainment goods (Such as books, movies, games. The Sondolens are very creative.) Weapons. Most Sondolens are well versed in crafting weapons and make great ones.


Major Exports (3): Fuel. (For the most part we are very self reliant, but we really lack fuel.)


Major Crop: Zaarithiin.


Primary Industry: Diplomacy.


Government's Top Priority: Peace, but also being ready to kick someone's butt if they attack us.


Religion(s): Christianity, though other religions are allowed, this is a very Christian country.


Currency: Urit's


Military Structure: Main focus on land power, with medium focus on air and navy.


Military Manpower (Keep below 3% in Peace and 15% in war):


3% would stand at 1,041,200 Total // 430,000 Active // 611,000 Reserve


Major Cities: Kalder (Capital), Zordon (North capital, old grand capital.) Feran (South Capital) Dooran (West Capital) Valog (East Capital) Jargeth (Island Capital)


History: Sondheim was one of the most recent countries formed. While the other countries in the world were all formed and thriving, the land of Sondheim was divided into fifty warring factions, all wishing for the land. They fought endlessly, and seemed of no consequence to any kingdom. After 150 years of fighting, they had exhausted almost every fuel source they had, plunging then back into the Dark Ages. The war didn't stop there. After they recovered and built kingdom's, in fifty years they began warring again. After three hundred years of war, a man named Ronan War-Blade, from Zordon, decided to put a stop to it. He pulled the fifty tribe leaders together and found those that had similar traits to each other and set then together. When all was said and done they had 6 tribes. After a long debate that lasted a year, the tribes managed to elect a leader among them. The tribes United themselves under Ronan War-Blade, and they implemented the Zordon Concordant. It was a decree, that gave rise to the government of Sondheim. Hence why many things are named after Zordon. This was two hundred years ago. Ronan War-Blade was a Christian, and founded the country on Christian ideals. Though the people of Sondheim at the time were not very Christian at all. It was 100 years later when a missionary named George Hasspebring brought the Bible to Sondheim in a widespread revival. The people of Sondheim opened they're hearts to it, and have been followers ever since. Today, Sondheim stands as one of the chief proprietors for peace in the world, knowing all to well the horrors of war, but remain ever weary of its presence, ready to meet it head on if necessary.


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This looks pretty Marvelous! Well done!
 
Sorry about my absence, been doing lesson plans as of late. Wrapping up the major hurdles for the moment so I should be able to be active by the time the we kick this off.
 
[QUOTE="Three Clubs]Sorry about my absence, been doing lesson plans as of late. Wrapping up the major hurdles for the moment so I should be able to be active by the time the we kick this off.

[/QUOTE]
Wonderful!
 
The thread for the east side, which you are in, isn't up yet. It won't be up till tomorrow. But when it is, Doorman will let us know.


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So far, no. There has only been one character that has made a character. There is another one interested, however.


 
Wait, wait, wait. Arch is in the East side? Aren't I a part of the East side, since my country is right below his?
 
Yes, Beowulf you are on the Eastern Continent. As is Archdemon. Colonel you made a bit of a mistake...


Also yes I mean back to the Medieval era... maybe very early Renaissance.


 
I just think it would be a bit more fun if it were in that time period. Also Kira's application to Beowulf's nation involved a Bow and Arrows as a weapon. A bit outdated in this time period.


 
SflF9cJ.png



 
West


@Maven


@Archdemon


@Beowulf


@Coin


@Alexandra95


@Yonsisac


@The Doorman
 
I'd be happy to to use the age of exploration for the setting, works very well for my nation and my interest in that time period. The emergence of gun powder yet swords and bows still hold useful military and social applications. I like it personally.
 
@Maven can the Islands that I own be called the Serpent Isles? If anyone can think of a fitting name for them I'm all ears.
 
[QUOTE="Three Clubs]I'd be happy to to use the age of exploration for the setting, works very well for my nation and my interest in that time period. The emergence of gun powder yet swords and bows still hold useful military and social applications. I like it personally.

[/QUOTE]
I would say gunpowder would be very extremely limited in use... still predominately Swords and Bows rather than guns.

Archdemon said:
@Maven can the Islands that I own be called the Serpent Isles? If anyone can think of a fitting name for them I'm all ears.
Yeah I will go ahead and name them on the map.
 
Here is the map without nation names, and with @SirDerpingtonIV whom I forgot about... sorry dude. He should be able to choose which continent to join though since he is dead center.


EtytFdl.png


Beowulf said:
Limited as in cannons and fireworks? Or limited as in it just makes a rather large boom?
I would say predating cannons. Maybe 1300s at most in technology.
 

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