Xelohsttar
Hit Me!
~Story~
(Alternate Reality and Time)
Two glorious Kingdoms, Hallavera and Terradwer, have been at war, spilling each others blood simply because that is the way it has been for years. Countless lives have been lost in a war that has no recorded beginning: people no longer remember just how, when or why this all-consuming feud started. The citizens of these societies have magic symbols on their bodies since birth, known as runes, granting them give unique powers depending on the runes they were blessed with. A gift from the gods, the strength of an individuals rune is unique to each person, and they enable feats of unimaginable magic and might. These empowered warriors cross blades on the battlefield, flying the banners of their country, perpetuating the bloodshed.
With no end in sight, and as an act of desperation, a Terradwerian Rune Master attempts a long forgotten summoning ritual, meant to call forth Heroes destined to cease the violence. The Priest, interrupted by Hallaveran Soldiers who desired to stop the ritual, with his dying breath completes the summons. But something goes awry. The 6 Heroes summoned are separated: 3 sent to Hallavera, and 3 to Terradwer. This is their story.
~The Heroes~
(Present Day)
Claire, Darrin, Jannel, Samantha, Night and Zero are everyday high school students with every semblance of normalcy. Expecting another regular day at school that morning, these six are overcome with an inexplicable haziness, as their surroundings begin to fade to opacity. Suddenly, the color of everything become dark and still. Confused, they each suddenly feel a warm, pressing sensation fall over their bodies, as each was divinely inscribed with a Hero’s Rune. When the sensation finally settled, each student loses touch with conciousness, as they are transported across time and space. We they awaken they find themselves in different places: Claire, Samantha, and Night end up in the city of Hallavera while Darrin, Jannel, and Zero end up on Terradwerian soil. Here, they make their own destinies as they become intertwined with the fates of these two nations, being the Six Heroes of lore.
+Cael's Story+
(Present Day)
Three days following the report of 6 high school students have gone missing from his school, Cael is returning from an after school practice, when suddenly he is overcome by a nauseating sensation, wracking him with pain. But it quickly disappeared. Figuring it to be a side effect of an exhausting day, he just wanted to go home and sleep. Taking a shortcut home, the abandoned path is laden with menacing shadows. As the air crackles with ominous energy, the shadows engulf Cael, forcefully carving a Rune onto his back. Overcome with blistering pain, his back on fire, he passes out from the sheer pain, awakening on the outskirts of Hallavera. A fateless one, Cael’s path was soon to cross with the Six Heroes, his rune pulsing dark on his flesh.
~Runes~
Trave: Exceptional combat runes. The embodiment of the martial arts, the Trave Rune is a gift to the people from the God of War. This mark bestows upon the user enhanced speed, reflexes, strength and battle aptitude. Warriors who bear this mark are astounding fighters, and find that the battlefield is theirs to conquer, however, they have no talent for magic or sensing it. This Rune is visible on an individual’s right or left arm.
Mel: Terrifying magical runes. A blessing from the Gods of the Elements, these runes are primarily used by mages. They have control over the forces of nature and reality, enabling them to shape the world to their whims. They are amazing spellweavers, however actual 1 on 1 battle skills are lacking, leaving them physically inferior to any warrior in armor coming at them. This Rune is located on an individual’s chest or shoulders.
Twis: Hybrid runes meant for versatility. A blessing from the Goddess of Chance, the Twis rune is a rarity. They are unique runes that accentuate adaptability; they enable the possessor to have an aptitude for both hand to hand combat, as well as ability in the arcane. They are possessive of both the Trave and Mel rune qualities, however, to lesser degrees. No Twis will ever be as unstoppable a physical as a Trave, nor as frighteningly almighty as a Mel, but they compensate somewhat for the shortcomings of the other two Runes. Possessors of the Twis rune are typically also blessed with exceptional eyesight, explaining why many of the wielders are proficient Archers and scouts. The location of this rune is on the neck of any possessor.
Unique Runes: (only one of each of these exist within the world, as can be documented)
Devil: [unique] Cael’s rune. Possessing highly destructive powers, this Rune is a curse from the God of Death. Though it has limitless battle potential, it draws from the possessor’s inherent madness and anger, drawing out a psychotic, darker persona, limiting the control the Possessor has on the rune. The Devil Rune bestows enhanced reflexes, strength and combat ability, as well as an uncontrollable well of magic potential. The actual rune is scarred onto the Possessor’s back.
Angel: [unique] Unknown, unmentioned (Any Takers to discuss with me and make a backstory? )
But Yeah! That's a story I have prepared, anybody seem interested in talking about it more, or calling dibs on any of the roles? I have Cael, but we need plenty of both Heroes, as well as normal Runemasters, sooooo Lemme know if it's something you wanna do
--- Merged Double Post ---
Oh, the angel rune can be anything they want really, to the person who calls dibs. But let's not godmod
(Alternate Reality and Time)
Two glorious Kingdoms, Hallavera and Terradwer, have been at war, spilling each others blood simply because that is the way it has been for years. Countless lives have been lost in a war that has no recorded beginning: people no longer remember just how, when or why this all-consuming feud started. The citizens of these societies have magic symbols on their bodies since birth, known as runes, granting them give unique powers depending on the runes they were blessed with. A gift from the gods, the strength of an individuals rune is unique to each person, and they enable feats of unimaginable magic and might. These empowered warriors cross blades on the battlefield, flying the banners of their country, perpetuating the bloodshed.
With no end in sight, and as an act of desperation, a Terradwerian Rune Master attempts a long forgotten summoning ritual, meant to call forth Heroes destined to cease the violence. The Priest, interrupted by Hallaveran Soldiers who desired to stop the ritual, with his dying breath completes the summons. But something goes awry. The 6 Heroes summoned are separated: 3 sent to Hallavera, and 3 to Terradwer. This is their story.
~The Heroes~
(Present Day)
Claire, Darrin, Jannel, Samantha, Night and Zero are everyday high school students with every semblance of normalcy. Expecting another regular day at school that morning, these six are overcome with an inexplicable haziness, as their surroundings begin to fade to opacity. Suddenly, the color of everything become dark and still. Confused, they each suddenly feel a warm, pressing sensation fall over their bodies, as each was divinely inscribed with a Hero’s Rune. When the sensation finally settled, each student loses touch with conciousness, as they are transported across time and space. We they awaken they find themselves in different places: Claire, Samantha, and Night end up in the city of Hallavera while Darrin, Jannel, and Zero end up on Terradwerian soil. Here, they make their own destinies as they become intertwined with the fates of these two nations, being the Six Heroes of lore.
+Cael's Story+
(Present Day)
Three days following the report of 6 high school students have gone missing from his school, Cael is returning from an after school practice, when suddenly he is overcome by a nauseating sensation, wracking him with pain. But it quickly disappeared. Figuring it to be a side effect of an exhausting day, he just wanted to go home and sleep. Taking a shortcut home, the abandoned path is laden with menacing shadows. As the air crackles with ominous energy, the shadows engulf Cael, forcefully carving a Rune onto his back. Overcome with blistering pain, his back on fire, he passes out from the sheer pain, awakening on the outskirts of Hallavera. A fateless one, Cael’s path was soon to cross with the Six Heroes, his rune pulsing dark on his flesh.
~Runes~
Trave: Exceptional combat runes. The embodiment of the martial arts, the Trave Rune is a gift to the people from the God of War. This mark bestows upon the user enhanced speed, reflexes, strength and battle aptitude. Warriors who bear this mark are astounding fighters, and find that the battlefield is theirs to conquer, however, they have no talent for magic or sensing it. This Rune is visible on an individual’s right or left arm.
Mel: Terrifying magical runes. A blessing from the Gods of the Elements, these runes are primarily used by mages. They have control over the forces of nature and reality, enabling them to shape the world to their whims. They are amazing spellweavers, however actual 1 on 1 battle skills are lacking, leaving them physically inferior to any warrior in armor coming at them. This Rune is located on an individual’s chest or shoulders.
Twis: Hybrid runes meant for versatility. A blessing from the Goddess of Chance, the Twis rune is a rarity. They are unique runes that accentuate adaptability; they enable the possessor to have an aptitude for both hand to hand combat, as well as ability in the arcane. They are possessive of both the Trave and Mel rune qualities, however, to lesser degrees. No Twis will ever be as unstoppable a physical as a Trave, nor as frighteningly almighty as a Mel, but they compensate somewhat for the shortcomings of the other two Runes. Possessors of the Twis rune are typically also blessed with exceptional eyesight, explaining why many of the wielders are proficient Archers and scouts. The location of this rune is on the neck of any possessor.
Unique Runes: (only one of each of these exist within the world, as can be documented)
Devil: [unique] Cael’s rune. Possessing highly destructive powers, this Rune is a curse from the God of Death. Though it has limitless battle potential, it draws from the possessor’s inherent madness and anger, drawing out a psychotic, darker persona, limiting the control the Possessor has on the rune. The Devil Rune bestows enhanced reflexes, strength and combat ability, as well as an uncontrollable well of magic potential. The actual rune is scarred onto the Possessor’s back.
Angel: [unique] Unknown, unmentioned (Any Takers to discuss with me and make a backstory? )
But Yeah! That's a story I have prepared, anybody seem interested in talking about it more, or calling dibs on any of the roles? I have Cael, but we need plenty of both Heroes, as well as normal Runemasters, sooooo Lemme know if it's something you wanna do
--- Merged Double Post ---
Oh, the angel rune can be anything they want really, to the person who calls dibs. But let's not godmod