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Fandom Kingdom Hearts: Fade Into Light (Character Sheets)

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ReaperMelia

Junior Member
Roleplay Availability
Roleplay Type(s)
Please keep this thread limited only to sheets. Also, please refer to the interest check for a few rules regarding character limits.

Name:
Age: (ideally somewhere in the range of 18-25 or so)
Gender:
Appearance: (Written description or drawn image)
Home World:
Backstory:
Personality:
Keyblade/Weapon:
Light/Dark Affinity: (All Luminaries must have a light affinity)
Spells: (Two elements for now. All starting elements are at the -aga level)
Keyblade Ability: (Drive forms, shotlocks, Keyblade transformations, D-Links, Flowmotion, limit breaks, etc. All characters with Keyblades can choose one or give up their additional ability/skill for a second Keyblade ability.)
Additional Abilities/Skills: (Optional, but if you want something that ties into a characters homeworld, include it here! Each player can choose one, and if you'd like, you can give up your Keyblade ability for a second additional ability)

Keyblade Ability Rules
  • Drive Forms: You can choose one drive form to enhance your abilities in a certain regard (For example, Valor Form to increase physical strength or Wisdom Form to increase magical strength. Feel free to come up with your own ideas as well, but nothing that's just an all-around boost in every regard).
  • Shotlocks: You can start out with one.
  • Keyblade Transformation: Only one specific to your own Keyblade.
  • D-Links: Only one with a character your wielder has formed a strong bond with. You can acquire a second if your character forms a strong bond with another player's character.
  • Flowmotion: Increased movement abilities, but you won't be able to leap up tall buildings in an instant or anything like that.
  • Command Styles: These are connected to the spells you've unlocked. Using a specific spell a few times will allow you to use that element to enhance your abilities.
  • Summons: You can choose one ally (from any of the included IPs or your home world) to summon and help you in battles. Dream Eaters are included here!
  • Feel free to ask about any other KH mechanics you'd like to work in here!
 
Name: Jazz Bellz

Age: 22

Gender: Female

Appearance:

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(i've had this character a long time and was lucky enough that a friend got me a commissioned artwork of her lol)

Home World: Beast's Castle

Backstory: The daughter of Belle and The Beast (while some theorize his name is Adam, it's unknown even to his daughter and wife), she grew up rather sheltered and alone, never being allowed to leave her parents' or their servants' sight. She was a lonely child growing up. Much like her mother, she had no taste for the traditionally feminine lifestyle, though her taste was physical activity over books and study. From a young age, since she often didn't have anyone her age to play with, she instead played by exploring her labyrinthine home, jumping between unrepaired sections of the floorboards and finding secret passages. That was when she could sneak away, anyway, though she seemed to have a knack for slipping away into locked rooms. This confounded her parents often, until it was discovered she had gained the power of a Keyblade. They weren't sure when or why she got it, but they were sure of one thing: they needed help. After talking on her behalf to a long-time friend and ally with experience in such things, Jazz was to be sent to The Land of Departure to be trained. Going from a suffocating life in a massive mansion to a wide-open school campus was a shock to the senses. On her first day, she made some very important friends. Her social awkwardness and lack of experience talking to people her age didn't seem to affect them... At least not too much. She became rivals and best friends with one girl in particular, Allitt. Though their rivalry started out as fun, as time went on, Allitt started growing colder and seemingly more bitter. Jazz tried to reach out to her, but to no avail; she denounced all of those with ties to the darkness and fled the campus. With her friend seemingly lost for reasons Jazz couldn't understand, she worked with Allitt's sister, Dawn, to finish her training as quickly as possible so she could go looking for her lost friend and bring her back to her senses.

Personality: A pretty cheery, feisty person. Someone who doesn't back down, doesn't give up, and doesn't surrender. Headstrong, stubborn, and not too bright, she's still figuring out really who she is since she really only just started living about eight or so years ago. She thinks she's a full tomboy, and in some ways she is, but in reality she has a gentle and loving side that she just hasn't been given a real chance to express yet.

Keyblade/Weapon: Spiteful Rose: A long, purple stone pillar with twin roses, one red and one yellow, wrapped around the body and forming the guard, the rose's petals forming two sets of teeth at the tip of the blade. The chain is shaped like a series of little spiked hearts, and the keychain is a small replica of the rose that once bound her father in a beast like form.

Light/Dark Affinity: mixed, her father's darkness rests somewhere within, but her mother's light tends to keep it at bay.

Spells: Fire, Thunder

Keyblade Ability: Formchange, her
Keyblade can transform into a set of twin whips made from the rose vines, thorns dotted about the length.
Additional Abilities/Skills: Combo Breakthrough: attacks that are blocked still do significant (though reduced) damage. (Themed off of how Divine Rose is known for good parry rates and solid damage, Rumbling Rose gives Finisher Plus which often can hit through guard, Beast's roar and other moves at times being to pierce guard, so on)
 
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Name: Dawn Caelum

Age: 22

Gender: Female

Appearance: Slightly wavy crow hair going down to her shoulders. Dawn's green eyes are framed by a pair of thick glasses. Dawn is tall and slender with a somewhat pale skin tone. She wears a blue charcoal turtleneck sweater with candy apple red crescent moon symbols on the cuffs and a candy apple red belt just above her waist. Dawn also wears a scarlet knee-length skirt, carmine leggings, and blue charcoal sneakers with candy apple red accents. She wears a silver crescent moon necklace and pumpkin-shaped earrings.

Home World: Radiant Garden

Backstory: Dawn grew up in Radiant Garden alongside her twin sister, Allitt. Their mother is the leader of the Radiant Garden Defense Force, an organization formed with the assistance of the Keyblade Coalition to defend the world from potential otherworldly threats. Their father is a warlock from Halloweentown (as in the Disney Channel movie, not The Nightmare Before Christmas) who their mother met while traveling for a job with the Coalition. Since the Halloweentown bus had a route between the two worlds, their father chose to go to Radiant Garden with their mother so they could be together and she could keep her job.

While Allitt wanted to follow in their mother's footsteps and join the RGDF, Dawn was far more interested in a peaceful life focused on scholarly pursuits. She dreamed of being a teacher, but those hopes of a normal life were dashed when she and her sister both summon their Keyblades at the age of 13. Their mother reached out to an old friend in the Keyblade Coalition, her position leaving her privy to knowledge of the organization's existence. Allitt excitedly prepared to head to the Land of Departure to learn to fight, but Dawn was far more hesitant to do so. Her sense of obligation to use her gift drove her to reluctantly join her sister.

Early in her training, Dawn fell short as a combatant. Her fighting abilities lagged behind her fellow students, and no matter what she did, it seemed like she could never catch up. Training alongside her sister and their friend Jazz only further highlighted how weak Dawn was compared to the other trainees. She had debated giving up and returning home, but her sister suddenly developing a strange change in behavior made her stick around and try to help. Dawn wasn't sure why, but Allitt seemed to grow more cold and distant as time passed. She eventually learned why: Allitt had determined that darkness was evil by its very nature. Allitt declared that she'd run off and join a cause that would bring true peace to the worlds by eliminating those who use the power of darkness. Dawn fought to stop her sister, but her abilities didn't match up. In a brief moment of mercy, Allitt chose to spare Dawn before retreating. From that moment on, Dawn doubled her efforts so she could grow strong enough to find her sister and bring her back home. Four years later, she's finally ready for her Mark of Mastery exam.

Personality: Dawn is the quiet, studious type, usually preferring to relax somewhere quiet with a nice book over going to a party or some other big event. That being said, if a friend drags her off to something, she'll try her best to be friendly, even if she mostly just follows that friend around like a shadow the entire time. She's occasionally sarcastic with her close friends, though she rarely cracks jokes. When it comes to working with others, she's happy to pull her weight and work hard to help the team, but she avoids taking on leadership positions. She does her best to make sure others don't know, but she's still insecure about her abilities due to how slow she was to catch up with her peers. She's haunted by her inability to stop her sister, and she hasn't gone a day without missing Allitt.

Keyblade: Bewitching Besom, a light Keyblade with long range. The blade is chestnut in color with a design identical to a wooden broomstick. The teeth look like clusters of broomcorn. The keychain is a small black cat.

Light/Dark Affinity: Dark

Spells: Fire, Aero

Keyblade Ability: Command Styles - Firestorm, Cyclone

Additional Abilities/Skills: Potion brewing - Due to her half-witch heritage, Dawn is able to brew potions and use the witch spells necessary to enchant them. She can use these potions to give temporary buffs to her allies.
 
Name: Orion Valouren
Age: 20
Gender: Male
Appearance: Smooth Brown hair, light skin, ultramarine eyes, wears Sora's KH2 outfit, but black and white
Home World: Traverse Town
Backstory: Having been raised in Traverse Town, Orion, under a former name, has had a mostly uneventful life. Only when he found his keyblade did life get exciting. His keyblade opened doors to new opportunites. A new life. He was later captured by Luminaries and was attempted to be forced to join them, but he was later rescued by the light and taken to his Awakening, where he chose the power of the sword, and gave up the power of the staff. He has been residing in Traverse Town since.
Personality: A kind hearted person. A little hot headed at times, but always on the ball.
Keyblade/Weapon: Finality: a keyblade with two edges: one light blue side, one dark red side. The hili is a combination of both colours, which boasts a blance of power and range (both medium)
Light/Dark Affinity: A mix, due to his keyblade giving him Dark Affinity, while he was originally light affinity.
Spells: Firaga, Blizzaga
Keyblade Ability: Keyblade Transformation: Form Of Finality: similar to the Double Form called upon by Oathkeeper and Oblivion, but with about 1.75% extra power. The keyblade will remain as one during this, but attack speed is increased
Additional Abilities/Skills: Shotlock: Shards Of Light And Dark: summons shards of light and dark energy to attack the target
 
Name: Alye
Age: 21
Gender: Female
Appearance:
sea-of-solitude-the-directors-cut-switch-description-char

Home World: Eos
Backstory: Born on the isolated world of Eos, Lady Alye was born to a noble house of one of its great nations. Within her was a pure heart and spirit, dedicated to the well being of her people and world. While it was believed she would grow to be a great diplomat and healer for the world, a scourge from beyond Eos would change her path. These heartless creatures of Darkness were loosed upon the world, stealing hearts from the population and condemning them to darkness to increase their numbers. While the armies of Eos could stall these monsters, stopping them for good seemed impossible. Thus Lady Alye engaged in a desperate, secret plan to absorb the darkness from Heartless, cleansing them of darkness and apparently returning them to normal. She did this little by little, trusting in her heart to overcome the darkness she absorbed. For a time, it worked. But though her heart was strong in light, it was not pure. On the eve of what seemed like victory for Eos, Lady Alye succumbed to darkness. She lashed out in a haze of despair and rage, forcing the heroes of Eos to attack her. Regaining some control, Lady Alye managed to call the other heartless to her before opening a door to darkness. She forced the Heartless through before sealing it behind her. A sad smile crossed her lips in hopes she had saved Eos before Darkness consumed her...
What awoke in the Realm of Darkness knew nothing of this. All she knew was loneliness. There were monsters like her, but she felt no connection to them. She wondered the Realm for a time, trying to find something she couldn't name, but felt missing. She eventually caught sight of a light in the distance. She followed it until it grew and enveloped her. The light was blinding, but she found herself on a plateform suspended in darkness. A voice spoke to her, asking her purpose and drive. In a croaking voice, she said she didn't know her purpose, but knew she still had something she must protect. The voice seemed satisfied as light stole the Heartless girl's vision once more, leaving her at the doors of the Land of Departure with a large keyblade in hand. Though initally thought to be a threat, the masters were intrigued by this Heartless who retained a since of self, but carried no malice.
Trained and cared for under close observation, Alye began to regain some of her memories. Though acceptance for her grew, the fear of what she was never seemed to leave. But she pushed on with her training because she knew that Eos was still out there somewhere and was likely still in peril. But in recent days, she has felt something else pull on her. An uneasy certainty that a missing part of her was out there. She hopes that the Coalition will allow her to go out into the worlds to find her world and herself.
Personality: Alye comes off as polite and thetrical. Her increased mobility means she is often hanging or perching on something during even routine conversations. Because of her nature, she tends to prefer shady areas, even carrying parasol around when not in the action. She is rarely seen without a smile, including times when it isn't really appropriate. She uses the smile as a mask to confuse her opponents and hopefully uplift her friends. A strong protective streak remains core to her, though her dark nature has her more willing to use questionable means to protect others.
Keyblade/Weapon: Acerbus Adagium
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Light/Dark Affinity: Dark
Spells: Dark Firaga, Curaga
Keyblade Ability: Flowmotion
Additional Abilities/Skills: Scent - Connection to darkness has gifted Alye with the ability to detect and track people, and auras of light and darkness.
 
Name: Gaku Sakuraba

Age: 21

Gender: Male

Appearance: Adult Gaku.jpg (Early sketch courtesy of Daniel Black)

Home World: Shibuya

Backstory: Son of Neku Sakuraba and Shiki Masaki. Gaku grew up in Shibuya with his parents and lived a relatively normal life. In Gaku’s early teens however, Neku, Shiki along with their close friends disappeared into thin air. Gaku frantically looked for them everywhere in Shibuya, but even the people that knew his parents no longer have memories of them. Almost as if their existence had been erased. Years later, Gaku’s morale spiraled as he became an outcast to Shibuya. Only his love for music and the production side of it remained. Oddly, he encounters a young lady named Harmony Yasuragi who moved into his neighborhood. But due to his agonized mental state, he couldn’t fathom why she kept bothering him when he wanted to be alone with his thoughts or the fact that he’s an outcast to society.

Eventually, Gaku decided to leave the world he once loved as he felt the city turned its back on him. While walking down the Udagawa mural, he stumbled onto a peculiar young man. The young man giggled, tossed a skull shaped pin to Gaku and stated “Take the pin with you. You’re going to need it if you want to see your parents again.” While scrambling to find the words, a bright light surrounds Gaku blinding himself momentarily until he finds himself at the gates of Land of Departure. In utter frustration, Gaku screamed into the air as he gripped the pin resulting in a Keyblade to appear in his hands. Gaku became flabbergasted at the new weapon he summoned, but he oddly felt different and filled with resolve as he entered the Keyblade Coalition. Over the years, Gaku trained himself to get stronger while learning to unlock his Keyblade’s latent powers, so he can return back to his home world and find the young man who may have a solution to his problems.

Personality: Gaku’s personality is mostly anti-social. He doesn’t like hanging around groups, and he would much rather keep to himself instead of causing trouble. A man of few words with little interest in opening up his feelings in front of others, but he’d make his actions do the talking for him. Gaku is usually seen wearing headphones to close the world off from him, but ironically, he has a keen eye and ear for his surroundings. Surprisingly during his stay, Gaku gets glomped by Harmony in a one-sided tearful reunion much to his displeasure. However, he did feel a little bit at ease with a familiar face nearby him.

Keyblade/Weapon: Shibuya's Reaper - An upgraded version of Skull Noise. The Shaft is black fading to light gray towards the teeth. It is rather wide, containing red waveforms in the middle. The Keyblade Teeth is a symbol of CAT from Shibuya, a company that designs the Player Pins and O-pins. The guard consists of black tattoo-like Reaper Wings with a white hilt. The keychain is also a black chain with an actual Player Pin.

Light/Dark Affinity: Dark

Spells: Ruinga, Dark Blizzaga

Keyblade Ability: Limit Break: Reaper Overdrive - At critical points, Gaku will sprout Reaper Wings, and gain powers of the Reaper. His strength and agility increases at the cost of his defense.

Additional Abilities/Skills: Lupus Cantus - Transform into a large wolf. The wolf has pure white fur with red eyes. Attached to its body are tattoo tribal-like limbs that fade from white to purple as it goes down the limbs. It can stand and move at fast speeds almost like it's teleporting. At start, Gaku will be feral and rage-like not collaborating attacks with characters around him. Over time however with familiar faces, he will be able to let characters ride with his Cantus form to pull off combo attacks.
 
Name: Harmony Yasuragi

Age: 22

Gender: Female

Appearance: Adult Harmony.jpg(Early sketch courtesy of Daniel Black. Her hair should technically be silverish)

Home World: Shibuya

Backstory: Harmony came from a prestigious family that owns high end luxury brands such as Pegaso and IL CAVALLO DEL RE. Growing up, her parents would shower and spoil her with many gifts, fashionable items, etc. Harmony has a likable personality that would garner her friends and attention from others around her. Over time however, she starts to notice her parents have been constantly away from home to the point where she barely even sees them once a month. Not to mention her awareness of the plastic reality of her life as her friends began to spread mixed messages and false rumors about her lifestyle. The emptiness and melancholy began to strike Harmony as her fire within burns out, so she seeked outlets to fill the void. She dyed her hair from black to white, ditched her high end style for simpler fashion, focus less on her studies for company ownership and more on her own dreams such as becoming a musician as she frequents Towa Records. However, this did not bode well for her parents as her rebellious actions began to have an effect on their company work. To this effect, her parents forced Harmony out of their equation to maintain their reputation.

Betrayed and defeated, Harmony wandered the streets of Shibuya and found a place to stay till she could get back on her feet. Within the same neighborhood, she noticed a headphone-wearing young man named Gaku Sakuraba who oddly piqued her interest. Harmony makes attempts to connect with him, but he would always push her away. After learning from locals about Gaku and his anti-social tendencies, she would continue to work on breaking through to him much to his annoyance. A year later however, Gaku disappeared without a trace leaving Harmony in an emotional wreck. Over time, she began to resent Shibuya and desired to leave the world if it meant to see Gaku again.

Harmony would eventually cross paths with a man at a coffee shop who just so happens to know Gaku’s location. But the man warned her the journey ahead of her will be perilous and Gaku will need a guardian angel to watch over him should he stray from his path. Without hesitation, she accepted with a strong reignited heart. To this effect, her heart called forth a Keyblade to appear in her hand much to her surprise. And with a snap of the man’s fingers, she vanished within the light. Clutching tight to her Keyblade, Harmony finds herself at the gates of the Land of Departure. She would enter the Keyblade Coalition to train with her newly obtained Keyblade and eventually finds Gaku with a new resolve to help him achieve his goals.

Personality: Harmony is an outgoing lady with a vivid personality masking the scars of her previous reality. She synergizes well with anyone and her comrades who don’t get on her bad side. However, she can become a bit stubborn of sorts when things don’t seem to go her way. Harmony’s usually near or around Gaku most times, but when she isn’t, she would be working on her musical chops or training herself to get stronger to protect her friends.

Keyblade/Weapon: Shibuya’s Angel - The frame is the same as Gaku's Keyblade with notable differences. The color of the Keyblade is pure white with no waveforms in the middle. The teeth of the Keyblade looks like the towers of Shibuya (refer to twewy's box art that showcases the towers in silhouettes). The base of the Keyblade has light blue angel wings surrounding the hilt with the Reaper's decal as the keychain.

Light/Dark Affinity: Light

Spells: Curaga, Thundaga

Keyblade Ability: Limit Break: Composer’s Blessing - In a dire moment when almost all hope is lost and her companions are downed, she will activate her limit break, sprout Angel Wings and revive her fallen comrades to full health and magic with a temporary boost of strength. However, utilizing this limit break will tax her energy force if she doesn’t back out of the battle.

Additional Abilities/Skills: Scan - Ability to scan thoughts (within permission of Roleplayers at their discretion), negative auras and imprint in minds. Harmony can communicate effectively with others through internal thoughts in battle. At start however, her scan range is short. Against stronger foes, the thoughts return to her as white noise.
 
Name: Ria Arnaldo

Age: 25

Gender: Female

Appearance: A fairly plain looking Latina woman. Average hair, average build, painfully average, however, she has a few notable tattoos that make her stand out, between artfully rendered butterflies and clinical looking barcodes on her upper arms, hands, knees, and cheek. She wears a black lab coat with some kind of maroon shirt or other garment under it and ballerina slippers for shoes in a tan color. Upon her head is a metal headband that is engraved with various heart patterns and has two antenna that resemble a Shadow's antenna.

Home World: Earth (Marvel-verse)

Backstory: A clone of a mad scientist whom sought to induce human evolution whom was made via random genetic recombination and edits. She was the first successful clone he had created, noted as ".001", she was treated as his "daughter". They lived a fairly normal, peaceful life, so she thought, as the daughter of her villages only doctor. She, too, had taken up medicine and aid, believing that their job was to heal the sick, wounded, so on, to help people. At night however, her father would continue experimenting with her, messing with her genetic code, until she developed a mutation in her late teens that gave her the ability to psychically communicate and contact people over great distances via connecting with their hearts. When this came to be, her father abandoned her in their village. He set out to sell his technology, and functionally mass-produce weaponizable mutants using his nearly complete research. She however, didn't know, and being a young girl could not seek him. So she waited, and waited, until an army of his mutants were released on the world. The Avengers defeated that army, and her father, but now knowing what she was and the danger she posed, her home town drove her away for their own safety.

This is when Thanos arrived, and the fight for the stones in this timeline lead to the destruction of Earth. Left unresolved, and without a chance to actually find her father and get answers, Ria thought she died when Earth was destroyed. Instead, she awoke at Traverse town, and came to know some kind Keyblade masters that try to help people whom have lost their home. Her ability to connect to hearts lead them to bring her to the Land of Departure, in hopes she could too be trained in the ways of using a Keyblade, but her physical abilities left much to be desired. Instead, she serves a role as the schools Recon and Informant for traveling masters and masters to be, bringing up important information about Worlds, Items, abilities, and so on, and being able to directly send them to her allies via their connection. She functions as a sort-of woman in the chair, and is helpful in contacting other wielders when separated without their Gummiphones or during battle where distractions could be deadly.

Keyblade/Weapon: N/A, non-combatant. She has access to thousands of Keyblade wielders however whom she could ask for assistance.. if they happen to be at the Land of Departure.

Light/Dark Affinity: N/A, Traditional light and dark don't apply to her conventionally as she isn't a Keyblade wielder or capable of any magic, she's functionally a "normal" person, ignoring her abilities. If we want to specify, she would probably lie somewhere on the darkness scale because of traumatic backstory.

Spells: N/A technically, she's a non-combatant

Keyblade Ability: N/A

Additional Abilities/Skills: Psychic Heart Link: Over great distance, she can provide info, support, recon, and more to Keyblade Wielders whom she is actively focusing on. Relay Heart: Others can communicate via her psychic link to anyone else provided Ria is aware they want to speak and both parties consent, at any time.

(I figured it'd maybe be fun to have a man in the chair style character and so.. here we are)
 
Name:
Alexandra
Age
:
21
Gender:
Female
Appearance:
3ZX3k6u.png

Dressed in clothes of an era long since passed, notably her silver pointed throwing star like earring and the tan checkered vest that once was a jacket of sorts for her father, her style was influenced by her memories of him that she could remember and of the mementos he had left behind. Otherwise she has a presence for flowing fabrics like her white, long slitted skirt or the peasant styled brown shirt that doesn’t cover her shoulders and bunches up around the crook of her arm. Not that she minds since she wears a checkered sweatband over her left wrist that tends to overlap with her black fingerless gloves she is never seen without. Her red socks reach well over her knee to keep her calf-high heeled boots from rubbing against the backs of her ankles. Her brown hair often kept in a long braid that almost reaches to her ankles since she stopped cutting her hair after waking up from her catatonic state, though she distinctly remembers it being a dark blonde rather than a light brown. Thankfully her blue eyes are the same shade as both her mother and a father’s eyes, a deep blue that is just a shade lighter than the sea that seem to pop when she has a slight tan from running around outside all day.
Home World:
Twilight Town
Backstory:
The daughter of Roxas and Namine, and goddaughter of Lea, it is to no surprise that Alex lived a life filled with adventure and antics even if she was stuck solely to the world that only knew the sky at dusk. She spent most of her days within Twilight Town under the watchful but loving eyes of her parents (mostly her mother), though she brought her to every place she could from the top of the clock tower to the beach. Her father and godfather were often away for a few days at a time, but every time they came back they had new treats and stories to share. Those stories making her imagine the different types of skies they had described to her, each new drawing she made next to her mother when they went out to sketch the landscape was of all the different places they had told her about. The land of sand, the town filled with spooky things and even snow— It was not long until she wanted to see it for herself rather than hear about it from the friends of her parents that came to visit from time to time. Some of them she missed since she was busy at school, something her and her father argued about a lot considering he stopped going one summer and never continued but she was supposed to while he got to go exploring new worlds. The best she could do was go to the beach or to Sunset Hill, and once a summer participate in the Struggle Tournament.

They should have seen it coming really, knowing that her father’s stubborn mind was something she no doubt had acquired, that she wouldn’t want to stay in one place her whole life when she knew there was more out there. Especially with how she always asked to train with her father and his friends when she could, “For the tournament”, she would say despite winning the belt and trophy several times over. All that skill didn’t amount to much when she followed them through the Corridor of Darkness, struggle bat in hand in her early teens as they travelled to the recovering Radiant Gardens. Though it had made great strides to reclaim its past glory, it was still plagued by heartless and nobodies, though they are kept out further out the town. Whose limits had since expanded greatly, but unbeknownst to Alex for the most part due to it being her first time ever being there in person. She had been so eager to see all that she could, that she didn’t keep close to her father so she could find her way back, instead she went exploring. Having not known danger first hand, she didn’t see the signs nor was as prepared for it as she had thought. Venturing to far from the safety of the castle and town toward Villain’s Vale and the Black Sea around it she would soon find was in actuality Heartless. What was going to be the scene of her newest art piece became the scene of her parents worst fears.

At the age of thirteen, Alex was swarmed by heartless and despite the speedy arrival of the Restoration Committee, she lost her heart. It was only because of their quick arrival that she survived with only losing her heart. But the damage was done, and it was an awful site for a mother to see their child walk up to the gate of their home with a dazed look of confusion to realize that her real child was somewhere else entirely in a catatonic state. It took a year for her heart to be pieced back together, and some of her memories were irreparably damaged, but Alex woke up with a new understanding at the price of her memories with her father. His face never quite in focus but she knew that the key she summoned in her hand was something she had gotten from him. The clothes she began to wear and the style of her hair was things that made her feel closer to him despite her memories, but it is precisely because of that that he couldn’t bring himself to be around her as he carried the burden of her near-death experience heavily on his conscious. His keeping her at arms length from the danger had almost gotten her killed, and for that, he didn’t trust his judgment when it came to her. Hence why Lea, in all his godfather glory, stepped up to fill in the blanks for her to memorize.

It is during this time that he prepared her to join the Keyblade Coalition, as fighting as a Keyblade Welder was not the same as fighting in the Struggle Tournament, a lesson she found out the hard way. Occassionally popping into different worlds just to have training battles so she couldn’t rely on fighting with familiar surroundings, her master did his best in his own way to make her ready. But neither was prepared to see her growing aversion of touching things and people to be the blooming of her ability she has had since birth from her mother’s own powers that was steadily getting stronger as she got older. Though she was not someone who could control memories as intimately as her mother had with those select few, she could touch things to feel them. Something she has been doing since she was young with the trinkets given to her from other worlds that led to her accurate drawings of the places she had only ever known from stories. But since her accident her ability to do so had grown stronger at piecing together fragment memories that were embedded in the locations she visited with her master that messed with her emotions and tipped the balance between light and dark within her. So as to keep herself stable, she avoids having her hands be completely uncovered, after a long phase of trail and error to figure out her ability required her entire hand to touch something.

Now that she feels ready to take on the Mark of Mastery Exam, she hopes to succeed and one day reunite with her father and put his face back into her memory. Though being able to travel the worlds with him helping people is also a plus.
Personality:
Many people that met her as a child would not be able to recognize her now, both because her hair is no longer the dark blonde it was, but because she is far less rowdy. Where she was once outspoken and sassy, she now is much more reserved. Though she isn’t an introvert given that she can handle crowds with ease and make friends with most people, she has simply grown to be quieter since her early teens and prefers to observe at least at first before interacting. More contemplative of the world and things within it, both good and bad. She doesn’t rush head first into situations like she once did and thinks things through more carefully. Her impulsivity has died down to be a more mature and aware adult, who is cautious enough to see the swarm of Heartless in the distance and stay away, rather than creep closer to stare at the turbulent sea of darkness. Though even with her heart having been lost for a time, it has not lost the kindness and passion for it. Even in the days that she can remember the parts of her that became a Nobody and was incapable of feelings, still strived to do what was right for herself and others no matter the situation. Despite her condition at that time as it was; crippled by her emotions and heart being essentially kept from her until they were repaired for her to be whole once more, and was struggling with her recovering memories of how she was supposed to be, her actions based on only her instinct and reflex was to be kind and considerate of those around her. Their safety and happiness was paramount to her, so even while she was mimicking the motions of her personality that she could remember, her actions were chosen to uplift others while she kept the things that inconvenienced her to herself.

She remembers how she was the most volatile version of herself then, and since waking from it, Alex has been more attuned to her emotions almost sentimentally as she knows what it was like to be without but understands now how her emotions can effect others. The domino like effect is what she has figured out for herself, that lead to her father choosing to distance himself from her when her memories were not completely intact when she came back. The grief he must of felt no doubt being similar to hers for his company now in its magnitude, the profound connection and reactions between people that care about each other was not something she could grasp as a child but is now very knowing of. It is that life experiences which allow her to step outside of her own perspective and into others to understand them as they view the world.

However… As mature she may seem, there is still a little bit of that young, rambuctious girl within her. Peeking out whenever she laughs a little harder at silly accidents, or her need to sit beneath the shade of a tree and draw a flower to end up with colored chalk on her clothes she didn’t even realize she had brushed onto her skirt/pants. The need to enjoy a simple sweet but salty treat as the sun sets while perched someplace high enough that there is always a breeze.
Keyblade:
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Prismatic Sunset- This guiding key has a blade that looks deceptively thin and seemingly made from an iridescent crystal like substance that shimmers faintly under direct light in a form similar to a triangular sword/rapier. The handled hilt in shape resembles a more intricately designed struggle bat in a dusty gold color In that it has a hand guard of similiar shape but has the carved out design matching the scenic clock tower. The teeth of the key at the edge of the blade where the clear crystal starts to take on a gradient of black opaqueness has sharp, pointed ends not to unsimilar of a certain mansion’s sturdy gate. Though its keychain attached at its hilt seems more like the remnants of an old friendship bracelet with four marbles beaded at the end in a star pattern, the colors matching the Struggle Trophy almost exactly.
Light/Dark Affinity:
Both
Her home world is one of the few that rest in the middle of the Realms of Light and Dark so she grew up with both naturally being around her. Though she may use Darkness more easily after her incident, she prefers Light, as she has a somewhat difficult time maintaining a balance due to her ability making her tip towards Darkness.
Spells:
Curaga, Reflega
Keyblade Ability:
Struggle For All When faced with overwhelming odds or put at a disadvantage, her defensive capabilities are increased while three other people who are fighting alongside her as an ally may gain either a boost to their strength, magic, or their own health. No person can have the same boost, and it is given out randomly with only one exception being that Alex always has the defensive boost. If there are no other allied people around her, this limit break ability cannot be triggered.
Additional Abilities/Skills:
Reminiscence More than people can hold memories of the past, their faint echoes picked up by Alex when she touches things with her entire hand. Though most objects only carry residual and temporary fragments of things that have recently occurred, sometimes the greater the event the more vivid the memories left behind from long ago. There might only be murmurs of vague feelings or the knowledge that something had happened at all. In doing so she is reaching her heart out to connect with those fragments to piece them together to reveal the greater picture, something that is almost impossible to do to a person without their knowledge or permission. However due to its invasive nature and the act of interacting with memories even with inanimate objects sways her emotions and unbalances her, she tends keeps at least some portion of her hand covered at all times through gloves or accessories.
(THIS ABILITY WILL NOT BE USED ON CHARACTERS WITHOUT ROLEPLAYER’S APPROVAL AND ONLY INFORMATION GIVEN FROM THEM TO BE USED IN THAT INSTANCE.)
 
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Name: Ayanami

Age: In her canon she is 20

Gender: Female

Appearance: She is an action figure that can be described as a warrior dressed in white, gold, and light blue armor with big sleeves. She has silver, shoulder length hair as well as eyes that are so light blue they border on gray. Outside of her world, she's tall and can have an imposing prescence.

Home World: Toy Box/Story, from a spin off of Verum Rex.

Backstory: Ayanami is part of a Verum Rex spin off series where a warrior of light is artificially created with magic to help defend the light. Thus, her action figure line was called "Sentinel of Light." In her toy backstory, her goal is merely to defend the kingdom of light at all costs. This translated to her being super defensive of her kid, who was a big consumer of Verum Rex and other similar media. It took a while for her to accept her role as a toy, and would eventually come to enjoy her toy life, being one of Ana's(her kid) favorites. Favorite enough that Ana would refer to her as Ayanami, which was the name of a character from a show she liked at the time. However, like all kids, she grew. Over time Ayanami would slowly become little more than a shelf trophy.

While she was contempt with what she was, she still felt... purposeless. A part of her still felt that sense of duty she had whnen she first arrived, wanting to defend her kingdom of light. But, it's not real... right? At that moment, her keyblade came to her and soon a whole world of new.... well.... worlds opened to her. However, it was strange.

Having lived her entire life as a simple toy to be used by humans, it was strange to now stand next to other humans, not just because of her height, but from what she was. Was it right for her to stand alongside the humans she admired so much, did she DESERVE to be where she was? Did she have a heart? Is she capable of having a heart? It became a point of insecurity and subconsciously views herself as lesser than her fellow keyblade wielders as a result, despite her qualifications. Still, she feels like defending worlds is what she was made for, both in her canon and as a keyblade weilder. Defend the worlds, defend Ana. This is her motivation as a keyblade warrior.

Personality: Ayanami believes kindness is an important trait, having played the role of a hero in many of Ana's stories over the years. She is stubborn and almost loyal to a fault. It took a while for her to realize the problem of the luminaries and the harm they could cause for the worlds. She values trust and friendship but feels undeserving of it from human keyblade weilders. As a result, she has a habit of presenting herself as more of a weapon for her fellow keyblade weilders. She does not view herself as an equal to the "real people" and is something she's insecure about.

Keyblade/Weapon: Sentinel's Oath- A long and sturdy keyblade that I can only describe as a combination between the Ends of the Earth and KH 2's Sleeping lion, made of silver and gold, with light blue accents. The keychain is a small pamphlet with the instructions manual to her.

Light/Dark Affinity: Light

Spells: Stop/Gravity

Keyblade Ability: Summon

She has the ability to summon another her, fresh out of the box. The summoned Sentinel still believes she is a real warrior and since she doesn't have a keyblade, fights with her original sword. She has access to the same magic as Ayanami.

Additional Abilities/Skills: Being an action figure, she can pop off her limbs and control them separately from her body, and even teleport them back to herself like a keyblade.
 
(Sorry if this is a bit bare-bones! I'm hoping to expand a bit more on her once I play her nad get a better knack for her and the story with practice, ahfrbgtb-)

name :

  • riza
age : (ideally somewhere in the range of 18-25 or so)
  • nineteen
gender :
  • female
appearance : (written description or drawn image)
  • drawn image to be added
  • riza is a squishy wizard, and she looks the part. she’s short and petite, with a lean build, standing at about four feet and nine inches, and skinny limbs. she has dark skin, and freckles that cover her nose and cheeks. she resembles her mother, with her short pink hair and big blue eyes, and has to wear a pair of glasses that she’s practically blind without, with hers being a pair of black rounded spectacles. her most beloved accessory is an oversized witch’s hat with a pale orange ribbon around it that she only takes off when she’s sleeping.
home world :
  • the land of departure
backstory :
  • to be honest, riza’s life has been fairly normal - she’s the daughter of two loving parents (and two sickening sweethearts) by the name of solis, a keyblade wielder from the land of departure, and kalim, a cheerful, wealthy magician from agrabah who met solis while she was helping deal with a crisis in his homeworld. for their child’s safety and for their own peace of mind, they chose to remain in solis’ homeworld. she was a late bloomer as far as her keyblade is concerned, and is still in training because of it as of the present. however, she grew up adoring the tales of the heroes of the light, gravitating towards terra, ventus and aqua's tale in particular; she found them all to be things she wasn't - strong and tough, outgoing and breezy, reliable and capable, and yearned to be like them, admiring how they hit rock bottom and came back up. she trained under her father from a young age, and has always been close with him, with him having taught her various fun tricks, both for combat purposes and just for practicality, or just for a laugh (e.g. hatbox). her father came and went, and once she grew older he would take her with him for these adventures, due to her insisting that her idols did it and that she wanted to as well, causing her to develop both a knowledge of other worlds' ins and outs and a deep fascination with them on the whole, only pushing her urge to be more like her heroes. as you can guess, getting to train for her mark of mastery is a thing that excites her to no end, to the point of her often being a bit of a try-hard when it comes to proving herself as worthy of such an honour.
personality :
  • a nerd, through and through, and an admirer of the wayfinder trio. she's someone who's very aware of her deficits, and she's someone who wants very much to be someone important and more than she actually is, meaning she tends to put up a face of being a composed and put-together, and becomes easily embarrassed when something happens to disprove that, carrying herself as if there's a clone of her that exists in her brain and comments cynically on her actions and behaviour. riza likes being needed and useful, and is sweet if a bit awkward in her attempts to talk to others, proving often to be inquisitive and curious, frequently taking notes in her books about anything that happens to take her fancy - and she's the type who tends to prefer to try and spare someone's feelings over being honest with them, for better or worse. riza loves her parents very much and speaks fondly of them both, but her father especially who she's very attached to, often considering what he'd do in situations (before discarding it because he's something of a head empty, heart is not type) when seeking guidance. while she tries her best, riza tends to misunderstand the need for both book-related knowledge and actual experience, with her execution of spells sometimes being clumsy, and her control of flowmotion messy, both facts that annoy her to no end. when it comes to her passions, it's hard to shut her up once you get her talking, especially if you bring up the cultures of other worlds or anything to do with her heroes. she despises feeling stagnant, and can stay up all night with her interests and notes, especially in times of danger or interest. often, riza is impulsive both with her studies, taking on a lot at a time, and it's rare that her brain is ever quiet or resting. a wellspring of random-ass facts, and also insistent that she's an adult and she's still growing (failing to accept that wearing a hat that's oversized makes her look smaller, not taller). quite open-minded to others of different affinities due to her teachings and due to her experiences in other worlds with her dad.
keyblade/weapon :
  • admirer's oasis - a small keyblade with a hammer-like detail at the end, with the end being shaped like a blend of water turning to ice and golden droplets.
light/dark affinity :
  • light
spells :
  • curaga
  • blizzaga
keyblade ability :
  • flowmotion : the ability to traverse environments with great ease when interacting with certain environmental elements. using flowmotion, she can jump off of walls, grind rails, leap great heights, and dynamically attack opponents. too bad she’s not very good at controlling it…
additional abilities/skills :
  • hatbox : a spell her father taught her - essentially allowing her to store things inside her hat, not limited by space. limited to small items, but lets her carry around useful things like potions and charms.
 
Name: Masato Hamada

Age: 20

Gender: Male

Appearance: Messy black hair with strands that reach his eyes. Wears a puffy white jacket with a purple t-shirt underneath. Black cargo shorts. Red and black jogging shoes with black laces and accents.

Home World: San Fransokyo

Backstory: Growing up as the son of Hiro Hamada left big shoes for Masato to fill. After the events of Big Hero 6, Hiro carved his own legacy into San Fransokyo. Through constant tinkering with Baymax, Hiro helped pioneer the field of standarized robotic healthcare and therapeutic AI assistants. Inspired by his brother's last gift to him, Hiro had even gone into the medical field to further finetune his scope of practice. The result was the founding of a company dedicated to prosthesis, assistive VR equipment, and mass-marketing a rudimentary and affordable Baymax model still in early development.

However, what Masato admired the most about his father was his career as a superhero. He had seen recordings and live broadcasts of his father leading a team, helping others, and saving the day. Masato often collected toy robots and action figures of his father's team and other fictional comic books. Summer vacations were spent with his great aunt Cass and the Big Hero 6, finding a sense of belonging with his extended family. Yet Masato couldn't deny a gnawing feeling of neglect, Hiro often absent due to his job or crime fighting. Too many school events where "aunt" Tamago and "uncle" Fred had to fill in, sometimes no one at all. Seeing his father return home late in the morning, covered with bruises allowed Masato to understand the reality of being a superhero. But the victorious smile Hiro gave him in turn was enough to ward away his feelings. Temporarily, at least.

As Hiro had slowed his exploits in his older age to focus on the company, Masato found himself training to carry on the legacy. Days were spent learning from the team, cultivating basic knowledge of Tamago's discs and Wasabi's plasma blades. He found himself enrolled in San Fransokyo Institute of Technology, while also taking vocational courses in nursing. Taking on a strict regimen for diet and fitness, he barely kept up with the expectations set on him as he hopped from one sleep-deprived lesson to another.
Although he was thankful for his father's support and the countless doors open to him, found himself at a loss on his own, personal, identity. Frustration at feeling as though his life was railroaded into becoming the heir of a legacy he didn't ask for. Obliged to carry it out regardless, due to not wanting to let his family down. A jack of all trades, paralyzed with indecision out of the fear from making a wrong choice. Learning to harness D-Link magic thanks to Sora's old VR recordings was a blessing, but also exacerbated his own lack of identity.
Masato hopes to learn more about his place in the world with the Mark of Mastery exam. Maybe there's more to being a hero than just a successor. The ability to forge his own path, and help people, but on his own terms.

Personality: A young man, still soul searching for his direction. Reserved, often lost in thought and scatterbrained due to having his mind focused on the future. Constantly sleep deprived due to his studies and training, but accustomed to the schedule. Feigned bravery and naivety to a fault during difficult battles, due to wanting to prove himself as a hero. Wistful for the simplicity of his childhood, when robots were toys while medicine consisted of bandaids and a soft hug. Finds his bottled up frustration manifesting toward darkness and an eagerness to prove himself for validation. Has grown to love exercise, although hesitant to offer advice.

Keyblade/Weapon: Nano Gear, with the red portions recolored white. The smiling symbol is replaced with a Baymax logo while the keychain is a miniature emblem of Hiro's old helmet.
Light/Dark Affinity: Darkness.
Spells: Water. Thunder.
Keyblade Ability: D-Links. Masato is able to harness and materialize imitations of his family's abilities. Initially starts with just a Tamago D-link, capable of learning more such as Honey's chemical compounds as he grows.
Additional Abilities/Skills: (Gives this up, gains basic Flowmotion due to San Fransokyo's AR obstacle courses.)
 
Name: Alderose Eveland

Age: 23

Gender: Female

Appearance: Messy black hair that reaches her shoulders and bangs that reach down to her eyebrows. Violet eye color. Wears a light and short custom-tailored Victorian dress. Frilly white sailor collar and white accents adorn the black silk, long sleeves that end with white cuffs. The skirt of her dress ends above her knees, black shorts underneath for comfortability. Black boots with knee high socks. Wears a blue and silver signet ring, passed down from her father.

Home World: London, from the Kuroshitsuji universe.

Backstory: Alderose spent her early years, living amongst the polite society of London. The tender melody of her mother's piano filled her childhood home, fond memories of confections and imported tea. Such was the life afforded to her, from her father's political connections to the Queen and her mother's own company in piano manufacturing. Learning to be proficient at the instrument was expected of her, a way to display their family's wealth and potentially attract a spouse. While she'd never admit it, Alderose did have dreams of traveling the world as a performer, rather than taking over the family business with an arranged marriage in the looming future. Fleeting moments of ill-fated romance and dreamy afternoons at salons filled her teen years.

That tranquility was broken one night as she heard ominous voices emanating from the nearby forest. Lost spirits, filled with remorse and loathing, unlike anything known to mankind. Drawn in with her natural curiosity, she entered the woods armed only with her resolve. Her next memory was finding herself in her bed once more, cradled by her father. Her shock from his role as the Queen's Watchdog, an underground paranormal investigator, was only second to the reveal that she had inherited her father's gift. The ability to speak with ghosts, alongside her own potential to summon a keyblade. London was no ordinary place, with zombies, cursed spirits, and even demons amok. Each Watchdog had their own means to combat the supernatural, and the role to maintain London's illusion of peace. Months passed, burdened by the knowledge of a world she could no longer ignore. Natural disasters committed by forces inhuman. Friends she had assumed on vacation, victim to underground cults. Finally manifesting her keyblade in earnest, she had resolved to take study under her father. Both for her own desire to see the world, and the responsibility she needed to shoulder.

Nothing could really prepare her for the whirlwind of tomfoolery that would follow after her training. From investigating rumors of skeletons that would play flutes and march through villages, to fighting off a cult of cursed dolls that threatened to capsize a luxury cruise ship. One of her favorite cases involved her temporary attendance at a prestigious culinary academy, investigating hushed whispers of a murderous gingerbread man that prowled the campus during winter. As a reprieve, her adventures outside of London allowed her to meet up-and-coming musicians and authors, forever a patron of the arts from her childhood. With the mark of mastery exam approaching, Alderose prepares herself to learn more about the tool that had helped shape her career and adventures.

Personality: Dreamy and serene. Tomboyish. Very animated with her gestures and facial expressions. Has a love for music and art. Somewhat distant, sometimes phones in her responses. Might complain, still does the job anyway. Cynical and realistic, due to her exposure to London's underground while serving the Queen.

Keyblade/Weapon: A thin black rapier, with the teeth of the keyblade resembling the treble clef. The handguard is two bass clefs on each side, resembling a heart shape. The keychain is a rose-tinted jewel heart.

Light/Dark Affinity: Light
Spells: Fire, Aero
Keyblade Ability: Drive Forms. Her dress is imbued with magic to change color and enhance her abilities. Starts with Drum Form, slowing her speed in exchange for powerful blows. Can use her newfound strength to strike the ground, creating a mini AoE shockwave. Unlocks more Drive Forms as she grows, based on other instruments.
Additional Abilities/Skills: Can visualize and talk with ghosts and spirits.
 
Name: Rew Armin
Age: 18
Gender: Male
Appearance:

1718276013277.png
Home World: The town on Sage’s Island from Twisted Wonderland
Backstory: Growing up in the presence of 2 of the top magical schools in the world can make some out there fearful of the people that go there. Rew wasn’t like that though. He was fascinated not just from the grandiosity of the schools or even who went there, it was from the magic that they could make there. He wanted to learn all he could about magic, however he was born like others in his world, unable to produce or wield it. There were few times that either school was opened and when they were he would spend as much time as he could exploring there. He’d also tried talking to the students there who were from more magical places and dreamt of one day exploring them. However, with whatever income his family made often going back into their business which they also expected him to help run in the future, he would likely never get that chance.

The feelings kept raging in him. While his family knew of what he wanted they often acted like what he wanted was foolish and immature. It didn’t help that there were few people his own age since a lot of the families sent their kids to the mainland to learn, however his family was far more closed off and minded. The feelings in him were drawing dark creatures toward him. One day on the beach where he had once again yelled out his frustration he was soon surrounded by heartless though he originally had thought they were people who’d “overblotted”, magic users that lost control of their magic due to not having a crystal or casting device. He was shocked when a wielder showed up and slayed them with no effort. The wielder could sense the anger within him however found that by having him talk out and air the grievances with someone who took him seriously the feelings and consequently heartless left him. The wielder then made Rew a promise that after they explored the world more they would be back to talk more, letting him touch the keyblade to show they meant it. After about a year Rew reveals his keyblade to the wielder who decides to take him to the Land of Departure.


Personality: Rew is a fearless bordering on reckless person though that doesn’t mean he will jump right into something without thinking it through. It means that he will assess what’s going on, know about what could happen, then do something anyway if he decides he wants to. Often times he’ll shrug off whatever insult others might say about him however he can get very defensive with other people and might end up sidetracked from what he’s supposed to be doing due his curious nature. He tries to be truthful about how he feels and might not always know if he’s said something rude. He wants others to be able to go to him to talk since that helped him so much.
Keyblade/Weapon: Revealed Wanderer

1718276052383.png

the keychain is compass symbol attached to black colored rope like a what a necklace would be made out of
Light/Dark Affinity: Light
Spells: Magnet, Reflect
Keyblade Ability: Formchange- his keyblade turns into a set of gauntlets and boots allowing him increased movement speed agility and power however he is unable to cast spells or distance attak
Additional Abilities/Skills: Warp Throw- while Rew’s able to summon and call back his keyblade he is also able to warp to it too (he can take whatever/ whoever is touching one hand the other must be available to grab the weapon)
 
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