Kingdom Hearts+Exalted=Bad idea???

Also, it has come to my attention a few people are unsure of the edition I'm running it in


2nd, with merits and flaws from 1st on a case by case basis
 
I'm going to go out on a limb here and say that the first type of Chsoen that comes to mind when I think of Gandalf is actually Serenity.  He likes to smoke weed, drink ale, and finds ways to get those around him to live up to their full potential.  Looking up his entry on wikipedia, though, Tolkein himself said in a letter that he's always viewed Gandalf as an Odinic wanderer, so he'd probably be a Chosen of Journeys.


The only problem with running a Kingdom Hearts Exalted game is that there's only one Keybearer.  That may lower the fun on those who aren't Keybearers, so you might want to make them Keybearers too.  Another thing you could do is toss out the Exalted setting altogether and just use the mechanics so that they Keys give the players Charms, just like the suits in KH2 gave Sora different abilities.  Perhaps have a Key of every 5MM that gives who wields it the Charms of the Exalt it goes to.
 
That's actually a pretty spiffy idea. However, it means my players would have to remake their characters
 
Also, the beginning "Choose a Power, lose a Power" bit I wanna do, but, the problem is, I need a game mechanic for it
 
Actually, the "Choose a power, loose a power" bit is about progression of power, not about gaining one right away. So, simply: Divide our stats into three, ask us to choose one to have lesser xp costs and one to have greater xp costs.


Perhaps Magic (Charms, Occult, Sorcery), Skill (other Abilities) and Power (Attributes)? That doesn't quite work, since Charms are so important, but perhaps something similar.


I'd advise leaving Essence alone, regardless.
 
Well, I was thinking something more simple, like a raise/decrease of 1 in minimum damage, or +/- 1 to all soak values, or a slight increase/decrease in motes.


The progression one might be nice, especially if I just did it by charms. Kind of a Brigid's Heir thing, but affecting only certain charms. Everything of your favored costs half, everything you've given up loses double. I'd divide them by abilties. Any suggestions? For those of you who are unfamiliar with K.H., the 3 paths are Warrior, Mystic, and Guardian. Which abilities should fall under each (try to make them semi-even. One ability will have one more, due to the laws of math)
 
My suggestions:


Warrior would be Archery, Martial Arts, Melee, Thrown, War, Athletics, Ride, and Presence


Mystic would be Craft, Investigation, Lore, Occult, Linguistics, Bureaucracy, Socialise, and Performance.


Guardian would be Integrity, Resistance, Survival, Dodge, Stealth, Medicine, Sail, and Awareness.


Larceny doesn't really fit into any category.
 
Some of those are a little iffy, now. Especially Sail. Perhaps you could leave some abilities completely out of the system. Perhaps Performance, Ride, Sail and Larceny.
 
Actually...hmm...sounds good. Nowm the big decision I'm trying to make is one Keyblade weilder, or one for all. Different weapon types dont matter, cause in all honesty, a keychain could change it.


For Jukashi:Dire Lance Keychain, :D
 
I don't think we need multiple keyblade wielders to be cool. Sora was the keyblade master, bu he would have been screwed if not for Leon, Yuffie, Cloud and all them.
 
Final decision. Much thanks to Jukashi. Take a bonus EP


Warrior=Archery, Martial Arts, Melee, Thrown, War, Athletics,and Presence


Mystic=Craft, Investigation, Lore, Occult, Linguistics, Bureaucracy, Socialise


Guardian=Integrity, Resistance, Survival, Dodge, Stealth, Medicine, Awareness.
 
Well, while 3 is the number in KH, 5 is the number for Exalted.  Rather than go by Warrior, Mystic, and Guardian, (which might cause a lot of focus on hack'n'slash rather than social rping and intrigue) you could go by Warrior, Guardian, Mystic, Rogue, and Speaker.


I would do it this way.  I would have them start out as heroic mortals who able to utilize the Keyblades and learn Charms from them.  Whichever path they take determines their Caste, no matter which Key they hold.  Here's how I would dole them out:


Warrior = Dawn, Dusk, Full Moon, Battles, Fire


Guardian = Zenith, Midnight, Full Moon (or Half Moon), Endings, Earth


Mystic = Twilight, Daybreak, No Moon, Secrets, Air


Rogue = Night, Day, Changing Moon (or Waning Moon), Journeys, Water


Speaker = Eclipse, Moonshadow, Changing Moon (or Waxing Moon), Serenity, Wood


So one who decides to become a Warrior would be a Dawn if he holds an orichalcum keyblade but if he wields a jade keyblade he becomes a Fire Aspect.  This way, they stay true to their natures while their powers come from their keyblades.  You could also use the First Age Castes for Lunars if you want to.
 
Whereas I like the multiple Exalt type, Im running this 2nd ed, and thus lack the books to do so...


Thanks anyways, :D
 
Jukashi said:
I don't think we need multiple keyblade wielders to be cool. Sora was the keyblade master, bu he would have been screwed if not for Leon, Yuffie, Cloud and all them.
Yes, the other players would be cool, but when it comes to a game players like to see their character as the coolest.  How fun would Kingdom Hearts 2 be if all you did was play what Leon did, all 10 minutes of it?  Also, most of the glory would go to whoever the keyblade master is.  The other players might resent him for it which will cause problems for everybody.  That's why i suggest not single any one person out.

Jukashi said:
Some of those are a little iffy, now. Especially Sail. Perhaps you could leave some abilities completely out of the system. Perhaps Performance, Ride, Sail and Larceny.
Sail?  How could you get rid of Sail?  If they don't have Sail, then how can you pilot the Gummi Ships?


While we may not see a purpose to those Abilities the PCs might, so I don't think it would be prudent to cut those out altogether.  In my previous post I put a way where all of the Abilities would be available to a player.  Of course, the way I did it is somewhat dependant on what type of keyblade the wielder has.  If you'd rather go with giving 5 Abilities to the certain type, this is how I would do it:


Warrior = Archery, Athletics, Dodge, Melee, War,  


Guardian = Awareness, Integrity, Resistance, Survival, Martial Arts


Mystic = Craft, Investigation, Lore, Medicine, Occult


Rogue = Larceny, Ride, Sail, Stealth, Thrown


Speaker = Bureaucracy, Linguistics, Performance, Presence, Socialize
 
I think he meant cutting them out of the Choose a power, lose a power system, not cutting them from Exalted completely
 
Well yeah but it would be cool to have a character who's a Gummi pilot and uses all of those Charms to zap at the Heartless ships coming at him.  He could also pilot the airship in the FF worlds.  I know Kngdom Hearts is mostly about smacking Heartless and Nobodies but there should be options for the PCs to do more than that.  That's what I wanted to point out.
 
They can still buy Charms for Sail. They just can't choose to get an xp discount/penalty on them during their dream sequence. In other words, they're just as capable of using Sail as in normal Exalted. And Eclipses or favoured abilities will allow them to be extra good at them.


You seem to think that I want to taking out Sail Charms or something. I don't. And I don't just want hack-and slash Heartless antics. I'd like some cool Social-Fu, wilderness survival or other cool things as well.
 
Well, the whole making the ships thing is a bit complex for us. Fortunately, however, you can just give us a ship and we won't be able to easily change it, since we don't have access to the Gummi Garage. Perhaps from time to time, we can add or swap a block, but not often and no major changes.
 
but what happens if we get hungry????  :lol:


If it's a gummi ship, then it gotta be crewed by gummi bears  :lol:
 

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