Aldur
Memory Dealer
>Check yourself (before you rek yourself) and Phylactery
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I like you, so here is how I came to this idea:AlexNos said:The problem with this is that you're not even sure if you have enough mana/power to cast even a cantrip. For all you know, all of your magical ability has been exhausted in your own revival.
Besides, most "plucky heroes" have ways around spells like that. For example: they're part Vampire due to some sort of ancient curse.
Slay living doesn't work on the undead (which a Vampire is.)
True that, but he have to at least attain a firm grasp of the situation before we go rushing off to the dungeon or leave our life line unguarded. So Prudence is called for here, so going on if we need to let our magic replenish, how about a simple flesh to stone, or glyph of warding? something small enough to make even the best rogue go huh? but powerful enough to let us know if it is being effed with. (I run a 30 person DnD group myself, lets just say, I feel you.)AlexNos said:When have we ever known storybook heroes to be of particularly high intelligence? Some D&D groups I've played with leave me wondering about their ability to grasp the basic concept. (Just sayin.)
The Holy Magic used by the Church caused a 10 year delay of the Resurrection, so, for all you know, your magical ability could have been fighting against it the entire time, steadily draining it to near nothing, until it was fully drained by you Resurrecting yourself.
The main character high-jacked the original spell of his insane master. Depending on the ritual used, the Phylactery was chosen before the ritual even started, so, far all we know, it could be something totally immobile. Mad men have a tendency to choose the most inconvenient of soul-keepers. (Just look at Voldemort and his Horcruxes.)