Islebreaker

It's like riding a bike... once you practice again, it all comes back... just think about the bonuses you'll get at social combat  !  :twisted:
 
Bottom line, if as a ST do not care for the book listed effects for a charm, spell, or artifact, you can change it so long as you are ready to deal with the repercussions to that change.  If you think that the item is fine the way it is, cool for that, too.  


No need to tempt Darth Samiel to pull some Force/Essence shit on us all. :roll:
 
It's true, I was it


*cough*


*hands Samiel a resume with "Toadie/yes man" printed on it as position applying for, a large wad of cash is sandwiched in the pages*


Long Live el presidente, may you never become surrounded by assholes
 
Perhaps, a little something to do might help. Why not create YOUR own version of the islebreaker, as opposed to using Conrad Hubbard's islebreaker/Levianthan.


EDIT for comparison's sake... and the el presidente can be the judge of what best fits the theme...
 
Ha, I'd just be tempted to stat out King tridents trident from the little mermaid.... :shock:


n-not that I've ever seen it or anything


*grunt*


boobs, beer, manly things...SPORTS!


*Grunt**Grunt*


letting the wielder grow to titanic proportions and shoot lightning, creating oceanic fissures or manipulating curents ro raise water levels an thus sink islands would be a good way of explaining the name
 
Smeggedoff said:
letting the wielder grow to titanic proportions and shoot lightning, creating oceanic fissures or manipulating curents ro raise water levels an thus sink islands would be a good way of explaining the name
Now that's what ah'm talkin' about!
 
I'm a fan of the existing artifact, but I'd specifically state that Islebreaker is capable of damaging ships in combat similar to ballistae, etc.


In Savage Seas it said mundane weapons typically didn't affect ships in ship combat, only weapons designed for ship to ship combat.


I have a sneaking suspicion that ship combat rules were supposed to be in the West book and that Islebreaker was going to refer to those rules but when the combat rules were taken out they just left Islebreaker as is.
 
I'm a fan of the existing artifact, but I'd specifically state that Islebreaker is capable of damaging ships in combat similar to ballistae, etc.
In Savage Seas it said mundane weapons typically didn't affect ships in ship combat, only weapons designed for ship to ship combat.


I have a sneaking suspicion that ship combat rules were supposed to be in the West book and that Islebreaker was going to refer to those rules but when the combat rules were taken out they just left Islebreaker as is.
Ya know, I'm sorry that I lost control earlier and said somethings that I shouldn'tve.  Anyways


The rules in Savage Seas are crap.  That entire book was poorly written.  You're comparing mechanics between multiple editions, and with all the changes that have taken place I really don't think that's the wisest decision.  


Now for example, in Wonders of the Lost Age, Artifact Vehicles are listed as being treated as any other Inanimate Object for the purposes of soak and hardness.  You can harm any Inanimate Object with any sort of strike, provided you get through its soak.  SO, with enough force behind an attack, its arguable that any weapon could do at least some damage to ship.  If you take an axe to the inside of a wooden ship, with a strong enough strike to the right spot, you can send that boat to the bottom pretty fast.


I'd have to disagree with you on the reasoning about why Islebreaker is in the West book.  It's there because Leviathan is statted out right there on the same page.  It certainly makes sense to me that they wouldn't list an artifact with as much canonical importance as Islebreaker in the text without giving at least some sort of description of its power.  


And for exactly that reason, I disagree with your views on Islebreaker's power, and will do so as long as you believe so.  I don't know about you, but this is one of the sources I base how I look at 5-dot artifacts on:

[QUOTE="Oedanol's Codex]••••• True Marvels: Five-dot artifacts offer unbeatable advantages in their areas of focus, or overwhelming advantages in many situations or in a few potentially vital conflicts. Whatever powers an artifact of this level possesses, they are usually unique and often impossible to counter. A daiklave of conquest (see Exalted, p. 392) makes a character a supernal general who will nearly always rout her enemies. Memories cut from victims of the Forgotten Edge can never be regained. A Dragon-Blooded warrior with the Eye of the Fire Dragon should be a true nightmare to the Solar Exalted. It is hard to quantify a five-dot artifact’s range of power more precisely than above, but they may be likened to higher-Essence Charms (6+) or Celestial or Solar Circle sorcery.
Standard Essence (C/E): 10m/8m


Examples: A key that opens any door and allows the owner to step out through any other doorway he wishes. A great orichalcum staff that can deflect any attack toward another target, including overtly magical attacks. A knife that severs committed Essence and ends lasting enchantments permanently. A prayer strip that ensures that a single object


will never again be found by anyone.

[/QUOTE]
 
so has it been statted for 2nd Edition? if not there's still hope for it.


if you had an essence battery or three, as statted it could be quite nasty I suppose.
 
Islebreaker.jpg
 
Smeggedoff said:
so has it been statted for 2nd Edition? if not there's still hope for it.
if you had an essence battery or three, as statted it could be quite nasty I suppose.
Erm... the stats for islebreaker ARE 2nd edition... ^_^ ;
 
As written, in naval combat for 2E it's actually pretty killer...if you can of course use it.  It's one of very few weapons that can significantly threaten vehicles...and isn't going to be doing ping damage only. Being able to threaten high artifact vehicles with a melee weapon is actually a pretty significant power. Is it worth being a level 5 artifact? Maybe. It is one of a very few items that are a threat to some of the NA level vehicles. Still, someone with a Jade Warstrider Direlance and a Jade Common Warstrider and Five Dragon Force Blow can be similarly...wait, that's multiple significant artifacts and a charm...hmm... not many single artifacts are a reusable threat to Kireeki Class Skyremes, Dawning Sun indomitable Battle Cruisers, and even the Five Metal Shrike...if it isn't using the Aegis of the Unconquered Sunh. Of course, the Shrike can't attack and use Aegis, so....a little timing and it is one of a very few true threats to that vehicle...
 
fantastic, yes it can indeed be used to destroy airships with ease, of course, that's why leviathan loves it so, cause of all the pesky airships under the sea...


hang on


well, at least he can sink ships with it...


or he can save the essence and just eat them whole in his totem form


hmm


how many health levels does an island have?


I guess 60 damage in one shot could sink an island if he caused a big enough crack to erupt a volcno or something, then it might deserve the name.


and I guess the brass leviathan's in trouble


if Leviathan or his reincarnated spouse got hold of it it could be a threat to the big first age things, could you make  called shot to go can opener on someone's warstrider?


I admit, in the right situation it's useful


it's just not interesting
 
As written' date=' in naval combat for 2E it's actually pretty killer...if you can of course use it.  It's one of very few weapons that can significantly threaten vehicles...and isn't going to be doing ping damage only. Being able to threaten high artifact vehicles with a melee weapon is actually a pretty significant power. Is it worth being a level 5 artifact? Maybe. It is one of a very few items that are a threat to some of the NA level vehicles. Still, someone with a Jade Warstrider Direlance and a Jade Common Warstrider and Five Dragon Force Blow can be similarly...wait, that's multiple significant artifacts and a charm...hmm... not many single artifacts are a reusable threat to Kireeki Class Skyremes, Dawning Sun indomitable Battle Cruisers, and even the Five Metal Shrike...if it isn't using the Aegis of the Unconquered Sunh. Of course, the Shrike can't attack and use Aegis, so....a little timing and it is one of a very few true threats to that vehicle...[/quote']
Sure, it can damage it, but at the expense of a huge portion of one's Essence pools.  I don't think that's entirely fitting of a 5-dot artifact.  A Grand Goremaul can rip apart most of vehicles simply because they'd need somewhere around 40 soak to be able to ignore the weapon (Strength + 16L


piercing).  There's only one vehicle listed in Wonders that can right out ignore a blow that strong, and that's the Dawning Sun.  Since you don't see too many of those floating about :P , I don't think its fair to base the argument on it.

Smeggedoff said:
fantastic, yes it can indeed be used to destroy airships with ease, of course, that's why leviathan loves it so, cause of all the pesky airships under the sea...
hang on


well, at least he can sink ships with it...


or he can save the essence and just eat them whole in his totem form


hmm


how many health levels does an island have?


I guess 60 damage in one shot could sink an island if he caused a big enough crack to erupt a volcno or something, then it might deserve the name.


and I guess the brass leviathan's in trouble


if Leviathan or his reincarnated spouse got hold of it it could be a threat to the big first age things, could you make  called shot to go can opener on someone's warstrider?


I admit, in the right situation it's useful


it's just not interesting
Useful, but horribly inefficient.  And yes, I agree, it is VERY boring for a 5-dot artifact.   :x
 
As written' date=' in naval combat for 2E it's actually pretty killer...if you can of course use it.[/quote']
Which no one can, making the damn thing just a "NPC" only worthless plot device.  It's wasted ink on paper because the only thing that can use it is two people in all of creation.


It should have been made 'N/A' and not even published.  And I don't think I've ever 'pinged' on a vehicle before.  They aren't that hard to damage, difficult but not much compared to an Exalt.
 
Well' date=' who's to say you can't be that Solar shard?[/quote']
The ST.

Dracian said:
Which no one can, making the damn thing just a "NPC" only worthless plot device.  It's wasted ink on paper because the only thing that can use it is two people in all of creation.
It should have been made 'N/A' and not even published.  And I don't think I've ever 'pinged' on a vehicle before.  They aren't that hard to damage, difficult but not much compared to an Exalt.
You can't really ping spam vehicles the way you do anything else.  Like all other "inanimate objects," they have hardness equal to their soak. But yea, they aren't hard to damage when using some pretty basic charms.


Though I totally agree with you on the plot device part.  It would solve so many issues to simply have it be that way.  Though I don't believe the writers intended it to have the power to be an N/A artifact, they also never really gave us much of a clue in the text as to what kind of powers it has, save for in its crappy little write-up.  So it could really go whatever way the ST wanted it to (which would hopefully be anything but what was written).
 
Part of the problem here is that Levianthan as written was designed by Conrad Hubbard... along with Isle-breaker. And it's boring... take a look at my Ragnarok Blade for a comparison on artifacts designed to boost damage - http://exalted.xi.co.nz/wiki/wiki.pl?Haku/RagnarokBlade


And I personally think that Conrad was one of the worse persons around to ask to stat out artifacts. PCs... not so much... but seriously a First Age exalt with -just- a hand full of combos with no 'defense' beyond dexterity excellency in it?


I mean, I've done up First Age NPCs that would EAT mister emo-whale for breakfast. And they're younger than he was, with far fewer XPs spent.


In any event, I guess I could contribute an alt islebreaker;


Islebreaker


Artifact N/A


Attunement 8 motes (moonsilver)


2e stats


Speed 5, Accuracy +4, Damage +8L(12L in a charge)/4L, Defense +4(+0 in a charge), Rate 3, Minimum Strength 4, Tags : Lance, Piercing, Overwhelming, Reach


Islebreaker is a legendary weapon from the First Age commissioned for Levianthan by his solar partner/mentor. A weapon beyond compare in melee combat, its flowing speed and power alone would make it unstoppable in the right hands.


But what set it apart from other artifact lances was what went into it, forged of moonsilver alloyed with certain unduplicable substances from Melfeas and the Wyld, the weapon is a potent weapon against ships and islands.


Upon paying 10 motes when making an attack on a ship, the lunar wielding the weapon attacks the spirit of the ship, no matter where it is or if it was dematerialized or not. If the attack is successful and slays the spirit of the ship, the ship will over the next (10 - lunar's essence) ticks disintergrate.


Upon paying 20 motes when attacking an island (with a spirit whose essence is lower than the lunar's), the lunar strikes at the the god no matter where it is, or what state it is in. If the attack is successful and slays the spirit of the island, the island will over the next (10 - lunar's essence) hours shudder and crack, suffering earthquakes before shattering and falling beneath the waves of an uncaring sea.


The spirit of the island or the ship so attacked have a DV to defend against this effect equal to their island or ship, and not their own innate DVs, as the attack is directed at their domain, and strikes at their very essence. Beings who are possessing said island or ship that are struck, such as when using certain Sidereal Martial Arts or possession charms, are also affected alongside the little god of the target.


Spirits slain by this weapon tend not to be able to reform, as their sanctums typically end up being destroyed with their domains.
 
nice, very nice.


also, loking at the stats for the trident in SotM it's basically a spear with 1 higher speed and 1 lower defense with the Disarming tag, how would a trident be harder to defend with than a spear?
 
Darn if I know....  :lol:


And thanks for the praise, it was something I threw together in 5 - 10 minutes with a little thought on why it's called "Isle Breaker".
 

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