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Fantasy Iridia- Character sheets

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Character form


Name:
Age: (Age limit 1017 yrs)
Gender:
Class: (Noble, Soldier, Golden Knight, Commoner)
Race:

Appearance: (no real pictures please.)
Backstory:
Personality:

Skills: (Can be combat related or non combat related)
Equipment: (List tools, Weapons, Armor, and magical equipment.)
Magic: (A list of spells is preferred.)
Natural Abilities: (These can also be magical abilities but stuff that doesn’t cost mana, like a bird person having the ability to fly and see very well, or an Orc being stronger and tougher than normal.)
Weaknesses: (these can be mental, physical, and/or magical.)​
 
Name: Howard Livingston
Age: 32
Gender: He/him/his
Class: Soldier
Race: Human (White)

Appearance: Stands at 6ft, Brown eyes, gray hair. Has multiple scars all over his body. Very hairy (the color is gray too). Has a beard “gray”. Buff and fit.
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Backstory: As a child, his father would beat on him and his mother. His mother was everything to him. She gave him her love, cooking, and baking, taught him what is right and what is wrong. He grew up poor, got in fights with people, and protected friends. Loved reading stories of kingdoms, knights, battles, war, heroes, or fallen empires. Always imagined himself becoming a soldier. One day his mother died from the restless beating she received after protecting Howard from his father. Seeing what happened to his mother, Howard ran to a soldier who was guarding a gate to a noble building. He told the soldier everything and later his father was arrested. Being the witness of the crime. He stood up to the murder of his mother. Told the council the truth. His father was given the death penalty. Howard was 15 years old when this happened. Howard became an orphan. He was kicked out of every orphanage for disobedience, fighting, and delinquency. The council didn’t know what to do with him. He was given a choice to join the Navy, army, or mage corps. Howard’s hands were tied to the situation he was in. So, Howard is thinking about his decisions. He decided to join the army. After years of discipline and training. He learned loyalty, respect for his comrades, and familyhood to the people around him. He fought with swords, learning the ways of archery and fighting with his body. He climbed through the ranks as captain. He finally became a soldier at the age of 22. During the war against the Iraida. He witnessed the horrors of war. He truly understands what hell is. Losing ones he considers brothers, sisters, idols in his life. One day in a village, Child soldiers were attacking his group. His general gave him orders to attack. Howard killed every single child he faced. In looking at what he did. He regretted, condemn himself for his sins. After 5 years, Howard was battle-torn when described by people. He had nightmares, began drinking his problems away, and had a sense of paranoia. The nightmares haunted him to the point where he couldn’t get one good sleep. The drinking got worse, every day he needed alcohol to suppress what he was feeling. That was his life for another 5 years while serving to this day.

Personality: Strong-willed to the point where he isn't afraid to die, people don't intimidate him, and be a monster in people's eyes.
He holds deep regrets, keeps things bottled up, and is afraid of talking about them but is willing to open up to the right people in his life.
Has a sense of rightness and the willingness to protect the weak, after seeing the horrors of his past. There is still rage inside where he has to keep in check, Sometimes
it gets out of control and releases it onto people. Deep inside he is caring and loyal to the right people in his mind where he can trust them and love them with all of his heart. Sympathetic and shows empathy to people who seem like cowards, or at the lowest point of their life. Has episodes now and then, where he feels like a threat is nearby. Is known for sometimes disobeying people. He pushes away people, meaning he is lonely and keeps to himself.
Howard is brutish when it comes to fighting, almost barbaric. He is a thick-skinned individual when people think of him in a certain way or insult him but will stand up for himself and keep his head up high. Blunt and straight to the point.


Skills: Howard knows boxing, Muay Thai, and wrestling. He is a great sharpshooter at archery where he can hit a target bullseye at 100ft or shoot and hit a single Berrie in the air
Single-handed sword fighting, and double-handed sword fighting. Cooking and baking are where he learned from his mom.

Equipment: one-handed sword on his hip and a bow on his back. He wears clothing with chainmail armor over it. Has a steel torso plate around him with steel plating on his shoulders. Steel gloves, steel leg armor, and leather boots. Has flask for his drinking by his pouch resting on his hip. He keeps a golden locket by his heart, that locket is a portrait of him as a child and his mother both smiling and hugging each other. Howard has a journal on him, to record everyday of his life.

Magic: None

Natural Abilities: photographic memory, where he can recall what someone wore a week ago or remember a face from ten years ago. Has high pain tolerance after being cut, beaten, traverse across great distances, and from drinking.

Weaknesses: Has an alcoholic addiction to drown out sounds, death, misery from his past. After experiencing things in his life, he has trust and anger issues. He developed PTSD during the war. His greatest fear is becoming like his father
 
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Name: Apollo Kingstriker
Age: 329 yrs old (Physically 27)
Gender: Male
Class: Golden Knight
Race: Human

Appearance:
(Base Form) (Apollo's Wrath -- in moves list)
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Backstory:​
Apollo had a boring child hood. And in general, a boring life. All 329 years of it.
All he did was fight monsters, eat, and watch people grow old and die in front of him. He could never grow old himself though. Or, at least, become internally old. He couldn't be affecting by diseases and bad accidents like average people. He could take a spear through the shoulder and continue fighting like it was nothing. He was just, invincible basically. He was the 645th Golden Knight out of all 1,000 of them. He didn't really enjoy anything. After the 5 original Golden Knights lost their souls, any knights after them were dull and heartless. They couldn't even reproduce. They would just live, kill, kill some more, and protect. At the age of 102, where he was built like a 12 year old, he killed a beast two times his size saving some other children from it. And instead of being praised and thanked for it, he was feared by the village and was forced to move to Iridia.

Apollo resides in the castles of Iridia, along with the other golden knights. He's usually seen on top of a building guarding the city.

Due to all of this, Apollo often questions who is his. Or why he existed. Was he just alive to kill and protect? Or was there something deeper? Something that would finally give his life a sense of purpose. Like in some books he has read, there are people who nobly sacrifice themselves for the greater good. And in others, there are people that find love and treat them with respect and loyalty. Apollo didn't even know it he could die, so he can't sacrifice himself for others. And, he doesn't know how to love. He doesn't feel love. Sometimes he dreams of himself falling in love. And then someday dying for that person.

Anyone that cared for him, he didn't care for them as much. And eventually, if they weren't Knights like him, he'd watch them die. All he's ever seen was either him killing someone, someone dying in his hands, someone living old and dying, or him kissing up to the noble ones. Most of it is just death. Would he die someday? Or would he live all his life bringing death?

When Apollo isn't questioning his existence, he's protecting people. He saves more nobles than commoners though. In fact, he'd put a noble over any other person, even another Knight. That's just what he was taught. When he was 129, his master Knight taught him that nobles were more important that any other person in the world and that he should give it his all to protect them. And he stuck to that. One time, he let an entire village die and be burned to the ground, just to save one noble. She screamed and bickered at him and told him how horrible of a person he was but, he didn't understand. He was just doing what he was told to do. Why should he be contradicted? This event was known in history books as "The Fall of Korlia." Much distrust in Golden Knights stormed in afterwards. The noble he saved is dead now, but while she was alive she refused to even be protected by a golden knight. And because of that, people followed her lead and stayed away.

Being a golden knight has many perks but, life is an extremely valuable thing. Emotions give it the driving force it has. And death. Death is your release from this hell. So how the hell can you be sane if you don't have any of these?


Quotes: "I let myself get injured sometimes. To feel some pain. To feel...anything." --Apollo to another Golden Knight

"I-I saved you..why are you angry? Did I..do something wrong?" --Apollo to the Flameborn Shendoa

"Why do you hate me? All I've ever done was protect you." --Apollo to a Golden Knight Despiser


Personality: Apollo is dull, discomforting, and frankly, cold. He has a sense of duty to protect people, but at all the wrong costs. He'd put other people in the way of danger just to save one person. For example, he let a commoner die to save a noble.

Move List:

Golden Tornado: Apollo grabs his axe with two hands and spins in a circular motion at high speeds. Due the glistening, gold color of his armor, he looks like a golden tornado, destroying everything in it's path. He can cut through almost anything, from steel up to pure titanium.

Homing Slice: Apollo slices the air, sending out a sharp arc he can control with a flick of the wrist. Multiple can be sent out at once.

Apollo's Wrath: Apollo summons a bow and arrow and a large sword. He can shoot out golden arrows with god-like precision. His arrows make large explosions on contact with anything, making it a large radius attack. With the sword, he can gradually increase his own magic and can perform feats such as slicing through and entire castle. This drains a ton of his magic from him, last time he used it, he couldn't use magic for 7 months.

Skills: Wrestling, Boxing, Taekwondo, Jiu Jitsu, Kung Fu, Muay Thai--what? He's been alive for three hundred years. That's enough time to learn many styles.

Equipment: A dual sided, indestructible, axe. He can break it apart into two, decreasing the power, but giving his a larger attack radius.

Natural Abilities: Immunity to all diseases. Never ages. Amazing speed, strength and eyesight.

Weaknesses: --Always questioning his existence,
--Respect to nobles



 
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Name: Howard Livingston
Age: 32
Gender: He/him/his
Class: Soldier
Race: Human (White)

Appearance: Stands at 6ft, Brown eyes, gray hair. Has multiple scars all over his body. Very hairy (the color is gray too). Has a beard “gray”. Buff and fit.

Backstory: As a child, his father would beat on him and his mother. His mother was everything to him. She gave him her love, cooking, and baking, taught him what is right and what is wrong. He grew up poor, got in fights with people, and protected friends. Loved reading stories of kingdoms, knights, battles, war, heroes, or fallen empires. Always imagined himself becoming a soldier. One day her mother died from the restless beating she received after protecting Howard from his father. Seeing what happened to his mother, Howard ran to a soldier who was guarding a gate to a noble building. He told the soldier everything and later his father was arrested. Being the witness of the crime. He stood up to the murder of his mother. Told the council the truth. His father was given the death penalty. Howard was 15 years old when this happened. Howard became an orphan. He was kicked out of every orphanage for disobedience, fighting, and delinquency. The council didn’t know what to do with him. He was given a choice to join the Navy, army, or mage corps. Howard’s hands were tied to the situation he was in. So, Howard is thinking about his decisions. He decided to join the army. After years of discipline and training. He learned loyalty, respect for his comrades, and familyhood to the people around him. He fought with swords, learning the ways of archery and fighting with his body. He climbed through the ranks as captain. He finally became a soldier at the age of 22. During the war against the Iraida. He witnessed the horrors of war. He truly understands what hell is. Losing ones he considers brothers, sisters, idols in his life. One day in a village, Child soldiers were attacking his group. His general gave him orders to attack. Howard killed every single child he faced. In looking at what he did. He regretted, condemn himself for his sins. After 5 years, Howard was battle-torn when described by people. He had nightmares, began drinking his problems away, and had a sense of paranoia. The nightmares haunted him to the point where he couldn’t get one good sleep. The drinking got worse, every day he needed alcohol to suppress what he was feeling. That was his life for another 5 years while serving to this day.

Personality: Strong-willed, Blunt to everyone, has a sense of rightness and the willingness to protect the weak. Caring and loyal to the right people in his mind. Sympathetic and shows empathy. Has episodes now and then. Is known for sometimes disobeying people.
He pushes away people, meaning he is lonely.

Skills: fighting style and grappling style. Archery, Single-handed sword, and double-handed sword. Cooking and baking.

Equipment: one-handed sword on his hip and a bow on his back. He wears clothing with chainmail armor over it. Has a steel torso plate around him with steel plating on his shoulders. Steel gloves, steel leg armor, and leather boots. Has flask for his drinking by his pouch resting on his hip.

Magic: None
Natural Abilities: photographic memory.
Weaknesses: Has an alcoholic addiction. PTSD
Name: Apollo Kingstriker
Age: 329 yrs old (Physically 27)
Gender: Male
Class: Golden Knight
Race: Human

Appearance:
View attachment 965833

Backstory:
Apollo had a boring child hood. And in general, a boring life. All 329 years of it.
All he did was fight monsters, eat, and watch people grow old and die in front of him. He could never grow old himself though. Or, at least, become internally old. He couldn't be affecting by diseases and bad accidents like average people. He could take a spear through the shoulder and continue fighting like it was nothing. He was just, invincible basically. He was the 645th Golden Knight out of all 1,000 of them. He didn't really enjoy anything. After the 5 original Golden Knights lost their souls, any knights after them were dull and heartless. They couldn't even reproduce. They would just live, kill, kill some more, and protect.
Due to all of this, Apollo often questions who is his. Or why he existed. Was he just alive to kill and protect? Or was there something deeper? Something that would finally give his life a sense of purpose. Anyone that cared for him, he didn't care for them as much. And eventually, if they weren't Knights like him, he'd watch them die. All he's ever seen was either him killing someone, someone dying in his hands, someone living old and dying, or him kissing up to the noble ones. Most of it is just death. Would he die someday? Or would he live all his life to be around death?

Personality: Apollo is dull, discomforting, and frankly, cold. He has a sense of duty to protect people, but at all the wrong costs. He'd put other people in the way of danger just to save one person. For example, he let a commoner die to save a noble.

Skills

: Wrestling, Boxing, Taekwondo, Jiu Jitsu, Kung Fu, Muay Thai--what? He's been alive for three hundred years. That's enough time to learn many styles.

Equipment: A dual sided, indestructible, axe.


Natural Abilities: Immunity to all diseases. Never ages. Amazing speed, strength and eyesight.

Weaknesses: Always questioning his existence.



Both are accepted. By god you guys did good.

Howard really appeals to me because he captures a few aspects of life, the cruelty of man towards one another, the power of justice and speaking out, the growth and development of maturity and purpose, the death of innocence, and the struggles of a man tortured by what he must do to survive. You get the chef’s kiss for that.

Meanwhile Apollo beautifully captures the existential crisis facing the golden knights, while still making a flawed character who very clearly is not suffering from gary stu syndrome.

Very happy with them. Ill he putting my Old dog in the mix soon.
 
Both are accepted. By god you guys did good.

Howard really appeals to me because he captures a few aspects of life, the cruelty of man towards one another, the power of justice and speaking out, the growth and development of maturity and purpose, the death of innocence, and the struggles of a man tortured by what he must do to survive. You get the chef’s kiss for that.

Meanwhile Apollo beautifully captures the existential crisis facing the golden knights, while still making a flawed character who very clearly is not suffering from gary stu syndrome.

Very happy with them. Ill he putting my Old dog in the mix soon.
Thank you. I'm looking forward to this RP. I think what you got here has potential. I'm just happy to be part of this.
 
Both are accepted. By god you guys did good.

Howard really appeals to me because he captures a few aspects of life, the cruelty of man towards one another, the power of justice and speaking out, the growth and development of maturity and purpose, the death of innocence, and the struggles of a man tortured by what he must do to survive. You get the chef’s kiss for that.

Meanwhile Apollo beautifully captures the existential crisis facing the golden knights, while still making a flawed character who very clearly is not suffering from gary stu syndrome.

Very happy with them. Ill he putting my Old dog in the mix soon.
Thank you, I can't wait to see what you have in store for us.
 
Name: Obhad Nahreel
Age: 1017yrs
Gender: Male
Class: Golden Knight
Race: Human

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Backstory: Before the founding of Iridia Nomads were far more common than the current era and their wandering nature allowed them to see many things and gain many experiences. Obhad was born into the Nireen nomadic clan and spent his childhood on the west loop march, the second half of a 25 year cycle of migration his people would take, this half of the journey would bring them to the coastal tribes of the canyon where under normal circumstances they would sell their wares and move on. Sadly this was not the case and when the Nireenians arrived they found the seven tribes in turmoil. The Nireenians offered to be a middle ground for the seven tribes but as tensions rose even the Nireenians were split and war threatened to engulf the tribes. While the warriors readied for combat it was Obhads mother Kalia who gathered the wives and daughters of the seven tribes and sat in protest in the contest grounds above the canyon where the battle was scheduled to take place. After three days the men relented and the seven tribes each took a Nireenian for a spouse turning the nomadic tribe into the glue that held the nation together.

Obhad would continue to grow and train under his father, mastering the spear and more importantly increasing his fight IQ with experience. When the first king held a competition to choose the first royal guard regiment Obhad joined tue contest at his mothers urging and would go on to trounce the competition, even besting stronger and faster foes due to his fighting smarter and his talent for getting under his foes skin. In spite of these excellent showings he was put second in command of the royal guard with his superior being a far more popular candidate with the seven tribes and the common people. Nonetheless Obhad wpuld serve his nation with pride and even lead the final charge on the goddess herself, using his tactical brilliance to set up the wound that would fail her and setting aside his pride to give a more capable warrior the glory of dealing that blow. However the people did not forget that his was the mind behind the attack, and while the Knight who scored the winning blow bragged and boasted about his conquest over the sun itself, public favor of Obhad rose, after all this man lead the charge and faced the goddesses fury yet he did not once speak with pride about such a thing.

When the time came to drink the blood of the goddess Obhad was the first to do so, and his suggestion was what lead to the naming of the kingdom. He fought off the two nations, and would go on to form the doctrine of the Golden Knights. While the others relished in their newfound power or lamented the cost of it, he planned meticulous defense strategies, training regiments, and even worked with the kings and military leaders over the centuries to hone and perfect not only his orders effectiveness, but also the army, navy, and mage corps. He mourned the loss of his parents, then his siblings, then his nieces and nephews, and finally their children as well before he stopped following his family line. He mourned the loss of each knight who fell in battle, and celebrated the success of each warrior who took their place. He traded more parts of himself to become a better defender and a better leader. In spite of all his accomplishments however this man truly longs for one thing and one thing only. The peace that will come with his death, however he cannot yet let himself fade, first he must find a successor who can fill his role as he has inadvertently become a load bearing figure within the golden knights, known as the Knight commander, the Father of the Golden order, and the omnipresent eye that watches over the kingdom.

Personality: Obhad is a very tired and seemingly weary man. He is rarely if ever surprised anymore and seems to have a dismissive attitude towards most things. That said he is not a man known for half measures, when he does act one can rest assured he has thought out his decision thoroughly. This forethought rids him of hesitation and makes it seem as though he knows almost everything, in reality at his age there are few questions and circumstances he does not have experience with or hadn’t yet heard, this paired with his abilities and network of agents seems to bring him to every situation with a knowing air of command. He does respect the nobility and the king, but none would for a moment think he wouldn’t strike them down if they posed a threat to the kingdom. All know this living legend to be a man who puts nearly all others before himself, his brethren know his burden, and he makes it a point to know theirs as well and often times he is the one that you can count on to give you genuinely good intentioned advice, and usually its actually good advice to follow.

Skills: Tactical Resource/troop management, Psychological Warfare, Attrition warfare, Siege warfare, Spear mastery, Masksmanship, Animal husbandry.

Equipment:
Daigomal- The spear of the chieftain of the Nireenian people. It holds twin enchantments, one of Piercing allowing it to penetrate most armor and magical defenses, and one of requiping allowing Obhad to recall it.
Belt of Giants strength- A belt cut from that of a giant and infused with its soul. This amplifies the strength of the wielder and Allows them to at will root themselves in place with the weight of a giant backing them.

Raven cloak- A self made artifact, the raven cloak allows the user to Reflexively turn themselves into a flock of ravens and reform a split second afterwards allowing them do reflex dodge attacks. Each raven felled by the incoming attack will he damage carried over to when he reforms meaning it usually cannot negate all incoming damage, and certain attacks like a cone of fire will actually deal more damage if he is in raven flock form.

Magic:
Power rune- The staple of Obhads magic is his power runes. They are basically a magic infused word written in ancient Nireenian. These runes will hold the magic within them and unleash them to the desired effect. If no effect is selected they simply detonate with a magical explosion. He can use these runes to cast his other spells, leaving them in place like traps or mines. Most often however he likes to put an unselected rune on his spear and throw it at a foe to explode on impact.

Eye of Scrying- A costly ritual where Obhad personally gouged out his own eye to replace it with a pearl from the ocean. This pearl is then heavily enchanted and from then on grants the user the ability to move their field of vision as they see fit. Using this ability he is able to watch events occurring on the other side of the kingdom, and while its joked that he uses it to watch the bath houses, he most often uses it to give himself a birds eye view of whatever battlefield he finds himself in allowing him to better command troops and strategize. While active the scrying eye is his only visual input and his regular eye is blinded.

Beast Summoning Wolf- A summoning spell that can call a wolf to Obhad’s side. He can modify the spell to summon an entire pack of nine, or Summon one powerful dire wolf which he will often ride into battle. He will usually have one walking with him at all times ,and while he claims its because their sense of smell is useful, he has been spotted several times rubbing his wolves belly and playing with the pup.

Beast Summoning Raven- A spell similar to the wolf summoning, this can summon a single raven, a flock of ravens, or a large eagle sized raven which can carry up to 50lbs. He does not often keep the ravens with him but a keen eye will often spot them within a few dozen feet of him and they seem to be found all over the capital city despite not being native to the area.

Minds Eye- The runes written around the pearl eye of scrying actually serve a purpose beyond just looking cool. Using this he can peer into the minds of others and read surface thoughts, with effort he can even view a persons memories.

Natural Abilities: Golden knight Stats. (Superhuman strength, Speed ,Durability, Stamina, Senses, minor regeneration, Non-Aging, and disease immunity.)

Weaknesses: His devotion to the kingdom and its people can be used against him. If you send an arrow at a civilian near him, you can rest assured he will intercept it allowing you to anticipate where he is going.

 
Name: Kyriss Shendoa
Age: 22yrs
Gender: Female
Class: Noble
Race: Human

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Backstory: The Shedoa clan of nobles were the clan that dwelt in the lowest parts of the canyon, and the closest parts to the shore. Many of the other clans viewed them favorably as they provided not only the bulk of the fish and food to the other tribes, but also helped to govern the weather with their four season elemental avatar magic. That said they were also some of the most problematic of the clans as they held a unique destructive potential that in the early days of the seven tribes could very well have driven the other six to extinction. Fortunately they were also some of the loudest advocates for the union of the seven tribes and their words would eventually be heard. Sadly the Shendoan clan faced a sharp downward trajectory since the founding. Their Patriarch was killed by the goddess in the assault against her, and two of his three children fell to sickness and local wildlife. The last surviving child of his bloodline was one who did not posses the four Seasons elemental avatar magic.

The clan thought its magic to be gone entirely but luckily that was not the case. Four generations later one of their children was born with the sign for spring on their chest. Yet even with the revival of their clans magic they had lost far to much of their clans power to rise above their rank as the lowest of the seven clans. Even as their magic grew with the following generations it would be another two hundred years before they regained a modicum of their former glory as Dresdin Shendoa became the 9th king of Iridia. However the clans true claim to fame is the fact that of all the noble houses the most golden knights have come from the Shendoa clan, though admittedly the number is still low with only three members making the cut over the course of a thousand years.
~~~
Kyriss was born in a strange way. When uttered her first cry as do all infants, the very air dropped several dozen degrees and flowers wilted. However they could not find the Magic birthmark of their clans magic, yet that was just because it was well hidden upon the roof of her mouth. A fact that was realized when she was six and she lost one of her front baby teeth. The girl struggled to find her place within the Shendoa clan, she was far to kind to be a noble and often found herself arguing with her parents and siblings about their clans superiority to the common person. She couldnt quite understand it, why should she be any better than anyone else by dent of birth, she didnt ask to he born. It wasnt something she earned. Luckily by age 14 she had found her Great great great uncle within the ranks of the golden knights and in him she found a man who shared her beliefs and made her feel a good deal better by laughing and mocking the nobles perceived superiority with her. Her uncle would also train her in the use of her magic, after all he to was a Winterborn Shendoa.

She was with this uncle when the news of the kings demise was released, and in spite of her protesting against it, her uncle actually talked her parents into selecting her as one of the Potential Monarchy candidates from the shendoa clan. Granted she wasnt the only one, but she still took great offense to him doing this and has yet to speak to him since then.

Personality: Kyriss is a kinda soft spoken you young woman but she is pretty far from shy. She will speak her mind very often, just at a volume most would have to lean in to hear, and even when she is at maximum passion for a topic she will still keep a cool head about her and avoid loosing control of her emotions. While she does avoid conflict and confrontation especially violent ones, she is not actually afraid of combat or getting hurt, she just has a hard time justifying fighting when she could just as easily flee. This lack of pride within her is incredibly rare amongst her family and has resulted in her being the black sheep of the Shendoa clan.

Skills: Well versed in History and literature, Master of Talk no Jutsu, Scultpting with ice and clay.
Equipment:
Sigil of Shendoa- A magic broach she carries with her that both proves she is a noble and serves as a tracking device.

Soilproof Silk- A simple low tier enchantment common amongst the wealthy. It acts as a laminate over the clothing preventing stains and accumulation of dirt.

Mastercraft dagger- A beautifully crafted and perfectly balanced dagger. Honestly its quality is wasted in her unskilled hands but nonetheless everyone must have some form of self defense for when all else fails.
Magic:
Winterborn Elemental Avatar- Kyriss is blessed with the Shendoa clan hereditary magic. Every one or two generations a child is born with a powerful extra-dimensional elemental force being channeled through them, one such elemental exists for each season. A fire elemental for summer, a wind elemental for fall, a plant elemental for spring, and a Frost elemental for winter. Kyriss was born with a connection to the winter elemental and can channel the elementals magic to drastically amplify the potency and power of ice spells by several orders of magnitude. She has a birthmark of a snowflake on the roof of her mouth.

Frost fowl- a spell made by kyriss when she was 16 with a bit of guidance from her golden knight great x3 uncle. It spawns an ethereal owl with a 3ft wingspan that can phase through matter, when it passes through an object it will rapidly freeze it from the inside out. When amped by the Winterborn the wingspan grows to 30ft.

Snowball/Avalanche- A simple snow spawning spell which Kyriss often used when playing with her siblings. Normally this will spawn a ball of snow up to 2ft across, but when amped by the Winterborn power it ceases to come in the ball form and instead from her palm will bloom a white tide capable of burying entire towns. Despite its wide spread effect foes tougher than a normal human while inconvenienced by the avalanche are unlikely to he hurt or killed by it.

Absolute Zero/Endless Winter- By far Kyriss most powerful spell one she learned from her Great x3 uncle. It creates a point of condensed frost magic no larger than the ember rising off of a bonfire…however this point contains cold focused to its most extreme. Once thrown at a target it will freeze solid all the way through will all forms of energy including magic being frozen with it. While amped by the Winterborn power The focal point of the spell becomes herself and the effect becomes insanely widespread. Up to nine kilometers from the epicenter it will snow heavily, at seven kilometers the temperatures reach as low as -70, five kilometers in and the air becomes so cold that the gases begin to seperate and take their liquid states. Three kilometers in and Fire will no longer burn all moisture will crystalize. The last kilometers is known as the black zone, where even light itself ceases to move and it becomes a pitch black frozen hell. In this state contact with Kyriss is both difficult and incredibly punishing but shaking her free of the trance will end this spell. In either case the casting of it pushes her to her utmost limits and it cannot be done more than once a week due to the strain it puts on her body.

Natural Abilities: Cold immunity- Winterborn Shendoa are completely impervious to cold to the point of being able to stand naked in a blizzard without discomfort.

Weaknesses:
Not an aggressive bone- Kyriss is very adverse to violence and killing, she cant stomach it and even just seeing it can cause her to shake, vomit, and potentially pass out.

Frosted Glass cannon- Her magic has very little defensive applications, and those who are resistant to cold damage can likely take her down before she gets cold enough to bypass their defenses.

Sub-Human toughness- Kyriss is a bit of a softy, even as far as people go her pain tolerance is very low and its theorized that even a normal boy of half her age could knock her out with a simple punch.​
 
Name: Nava
Age: 23
Gender: Female
Class: Commoner (Herbalist; Physician's apprentice)
Race: Human (Dravidian & Mongolian features; mixed)

Appearance:
Screen Shot 2022-03-14 at 5.19.24 PM.pngmy-meiker-164714852373291.png

Her skin is the color of tea with milk, as she did not have the luxury of a noble of staying inside most of the time. Her cheeks and nose are adorned with freckles, and her eyes are doe-like and dark brown. Her distinguishing features are her high cheekbones and sharp chin and jawline. At 5'3, she is surprisingly short for a medical worker at this time. She has loose black curls she keeps down mostly but puts up in an elegant braid or braided bun when she is working. She typically wears plain clothes since she cannot afford many luxuries, though some of her dresses and shawls are warm colors like red and brown. Wears leather boots for picking specific herbs for her remedies and medication.



Backstory: Growing up on the edge of the Capitol, in a busy village where travelers often came and went, her parents ran a blacksmiths business that was successful enough to keep them going. However, the taxes of the late King often made the harsher months of the year even worse, sometimes surviving off of rations that were not their own. This is how their community worked--they shared with those in need, and never saved or hoarded more than they needed--because there was always someone who needed the money or food more.

As she grew up, she developed passions for jewelry making, creating pieces using her parent's metal instruments and even selling to richer merchants at some points. Then, just as things were starting to become more stable, a blight spread around the area that made rations so scarce that the people around her started to suffer, some even starving to death as the King and his men were too stubborn and too greedy to decrease the taxes. Seeing this, she vowed that her imprint on the world would not be by talent, fighting capabilities, or for money, but to make the world a better place for the people who lived and struggled in it every day.

She began to practice herbalism, becoming extremely good at identifying foreign and local plants alike, being able to produce tinctures, powders, and all kinds of other remedies to help people with the myriad of illnesses that befell upon them. Soon, she realized that her destiny lie in a place that needed more help than her own village--the Capitol and its common people themselves. There, the free market was freer, yes, but as did the people below the rich merchants and nobles suffer from low wages, disease, starvation, and crime (as it does when people have to fight to just survive).

So, she said goodbye to the warm community she knew and ventured to be a physician's apprentice, a friend of a friend of one of the villager's medicinal practitioners. And there she went, where a small room in the attic of a rickety old home awaited her, and there she has stayed these past few years.

Personality:
Nava is a deeply caring person. She has become a mother-like figure to those in her community, even though she is still in her youthful days. However, her work can make her to stress out about things and the people she tends to, though she tries hard not to show it on the job, she has a temper and can be short with those who have more ego than empathy.

She is always and continuously curious about everything around her, this can get her into more trouble than she intends: oftentimes she feels impulsive enough to talk to anyone at all if she's intrigued with them, regardless of whether she knows them or not. She can be described as eccentric in the way she goes about things, but maybe it's because she's lonely.

She is not afraid of being outspoken, and this may one day be her downfall. Her inner ire is always burning about something or another--at the moment, the nobles that have moved to the Capitol have fluctuated business. For the few merchants and businesses that nobles buy from, it may be well and good for them. However, the commoners and peasants around her have been struggling to just stay on their feet, and the obliviousness of the ruling class shows as plain as day. She will always fight for the common people, even if that means going against those above (whether it be an abusive knight, or a shady royal).

Although she is thoughtful in the sense that she empathizes with those who are misunderstood, she is extremely sensitive when it comes to her's and other's feelings, and tends to overthink a lot about small things. This can make her hard to joke around with, hard to be rough with, and she easily falls apart. She doesn't have a discernible sense of humor and takes most things literally.
She’s smart enough, but only from her past hard work and passion for the herbalism.

Skills: Herbalism, jewelry-making/small metal work, sewing and cooking (as she has to do these things herself and unlike knights and nobles, don't have servants at her beck and call)
Equipment: Herbalism kit (DnD style I guess lol), Jewelry Makers kit. She keeps a small dagger her father gave to her before she left for self protection.
Magic: Besides knowing great remedies through herbal practices, she does not possess any kind of magical abilities but the kindness of her heart and the passion to heal those who need it.
Natural Abilities: She is quick on her feet, and because of her unintimidating appearance, often is good at hiding and sneaking around when the time serves her right. She's shoplifted more than a few occasions from richer merchants without getting caught, for example.
Weaknesses: Being a regular human, she doesn't have a lot of strength, agility, or stamina. She is a bit clumsy at times and tends to get distracted easily. She also has a soft spot for those in need, and oftentimes may fall prey to things because of her gullibility. As stated in her personality, she tends to have ire for certain issues and everyday occurrences, so she can be short-tempered at times.
 
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Name: Nava
Age: 23
Gender: Female
Class: Commoner (Herbalist; Physician's apprentice)
Race: Human (Dravidian & Mongolian features; mixed)

Appearance: View attachment 966390Her skin is the color of tea with milk, as she did not have the luxury of a noble of staying inside most of the time. Her cheeks and nose are adorned with freckles, and her eyes are doe-like and dark brown. Her distinguishing features are her high cheekbones and sharp chin and jawline. At 5'3, she is surprisingly short for a medical worker at this time. She has loose black curls she keeps down mostly but puts up in an elegant braid or braided bun when she is working. She typically wears plain clothes since she cannot afford many luxuries, though some of her dresses and shawls are warm colors like red and brown. Wears leather boots for picking specific herbs for her remedies and medication.

Backstory: Growing up on the edge of the Capitol, in a busy village where travelers often came and went, her parents ran a blacksmiths business that was successful enough to keep them going. However, the taxes of the late King often made the harsher months of the year even worse, sometimes surviving off of rations that were not their own. This is how their community worked--they shared with those in need, and never saved or hoarded more than they needed--because there was always someone who needed the money or food more.

As she grew up, she developed passions for jewelry making, creating pieces using her parent's metal instruments and even selling to richer merchants at some points. Then, just as things were starting to become happy, a blight started that made rations so scarce that the people around her started to suffer, some even starving to death as the King and his men were too stubborn and too greedy to decrease the taxes. Seeing this, she vowed that her imprint on the world would not be by talent, fighting capabilities, or for money, but to make the world a better place for the people who lived and struggled in it every day.

She began to practice herbalism, becoming extremely good at identifying foreign and local plants alike, being able to produce tinctures, powders, and all kinds of other remedies to help people with the myriad of illnesses that befell upon them. Soon, she realized that her destiny lie in a place that needed more help than her own village--the Capitol and its common people themselves. There, the free market was freer, yes, but as did the people below the rich merchants and nobles suffer from low wages, disease, starvation, and crime (as it does when people have to fight to just survive).

So, she said goodbye to the warm community she knew and ventured to be a physician's apprentice, a friend of a friend of one of the villager's medicinal practitioners. And there she went, where a small room in the attic of a rickety old home awaited her, and there she has stayed these past few years.

Personality:
Nava is a deeply caring person. She has become a mother-like figure to those in her community, even though she is still in her youthful days. However, her work can make her to stress out about things and the people she tends to, though she tries hard not to show it on the job, she has a temper and can be short with those who have more ego than empathy.

She is always and continuously curious about everything around her, this can get her into more trouble than she intends: oftentimes she feels impulsive enough to talk to anyone at all if she's intrigued with them, regardless of whether she knows them or not. She can be described as eccentric in the way she goes about things, but maybe it's because she's lonely.

She is not afraid of being outspoken, and this may one day be her downfall. Her inner ire is always burning about something or another--at the moment, the nobles that have moved to the Capitol have fluctuated business. For the few merchants and businesses that nobles buy from, it may be well and good for them. However, the commoners and peasants around her have been struggling to just stay on their feet, and the obliviousness of the ruling class shows as plain as day. She will always fight for the common people, even if that means going against those above (whether it be an abusive knight, or a shady royal).

Although she is thoughtful in the sense that she empathizes with those who are misunderstood, she is extremely sensitive when it comes to her's and other's feelings, and tends to overthink a lot about small things. This can make her hard to joke around with, hard to be rough with, and she easily falls apart. She doesn't have a discernible sense of humor and takes most things literally.
She’s smart enough, but only from her past hard work and passion for the herbalism.

Skills: Herbalism, jewelry-making/small metal work, sewing and cooking (as she has to do these things herself and unlike knights and nobles, don't have servants at her beck and call)
Equipment: (List tools, Weapons, Armor, and magical equipment.)
Magic: Besides knowing great remedies through herbal practices, she does not possess any kind of magical abilities but the kindness of her heart and the passion to heal those who need it.
Natural Abilities: She is quick on her feet, and because of her unintimidating appearance, often is good at hiding and sneaking around when the time serves her right. She's shoplifted more than a few occasions from richer merchants without getting caught, for example.

I love the Character! Does she have any weaknesses?
 
I love the Character! Does she have any weaknesses?
Yes I mean like human weaknesses since she doesn't possess any kind of magical abilities, I just added some faults to her personality portion, but I can also try and add like physical flaws to weaknesses. She doesn't have anything super human about her though, she is quite ordinary :))
 
Yes I mean like human weaknesses since she doesn't possess any kind of magical abilities, I just added some faults to her personality portion, but I can also try and add like physical flaws to weaknesses. She doesn't have anything super human about her though, she is quite ordinary :))
Understandable. I like her story and her motives.
 
Let me know if I should change anything else in regards to backstory, personality, etc. ^ - ^
 
Let me know if I should change anything else in regards to backstory, personality, etc. ^ - ^
Looks great from what i can see. I was kinda waiting for someone to make something that highlights the faults of the late king so im glad you did. I didnt want to solidify him as X or Y just yet so having you come up with some details about him really came in clutch.

Your character is accepted and i am grateful you helped expand the lore. A quick question though for the coming time line. When was this blight first noticed in her village?
 
Looks great from what i can see. I was kinda waiting for someone to make something that highlights the faults of the late king so im glad you did. I didnt want to solidify him as X or Y just yet so having you come up with some details about him really came in clutch.

Your character is accepted and i am grateful you helped expand the lore. A quick question though for the coming time line. When was this blight first noticed in her village?
Yay so glad I could unintentionally help with the lore haha :] and I was thinking maybe a few years back before she left her village, but maybe it could still be happening in the lands depending on what you feel is right!
 
Name: Morrigan Nevaux
Age: 28
Gender: Female (she/her/hers)
Class: Soldier
Race: Human

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Backstory: Morrigan was born the bastard child to one of the heads of the seven noble families of Iridia. While Morrigan was technically legitimized and raised in her father’s estate alongside her noble half-siblings, her life was never easy. Her father was always very distant with her, never really paying her much attention or treating her as a daughter, and her step-mother was openly resentful and spiteful towards her. Her relationship with her siblings tended to be on the more positive side of neutral, but any interactions she had with them were generally highly discouraged by her step-mother. She wasn’t afforded many of the same luxuries as her siblings either, so she was always seen as more of a guest than a noble belonging to the family. Needless to say, her childhood was quite lonely and she dealt with a fair amount of emotional neglect and abuse.

From a young age, however, it became apparent that she was a prodigy when it came to military strategy and was gifted with the mind of a tactician. Because this talent of hers was seen as a valuable asset that could be used to his advantage, her father sent her away to train in the military by the time she was 12. She was also fairly naturally talented at fighting, and this combined with her strategic mindset helped her catch the notice of some of the higher-ranked officers, leading to her fairly quickly climbing through the ranks. However, hardly more than a child, at the age of 16 Morrigan saw war for the first time, serving as a sort of assistant to her commander while she fought. Her insight into strategy was valuable, and she only continued to rise in rank and fight more battles since then. However, the things she’s seen and experienced from such a young age have permanently scarred and affected her.

Today, she is fairly high ranked in the army and generally respected, especially among the troops she’s fought alongside. Despite her success, her family still treats her more as a soldier in their employ than one of their own, her father seeing her as a bit of a pawn. She is well aware of this, but is resigned to this fact and simply accepts it for what it is and generally plays along, and still largely serves them. Her ranking and talent potentially make her a good candidate to become one of the Golden Knights, though it is something Morrigan is secretly not so sure how she feels about.



Personality: Morrigan is very stoic and tends to come across as cold and emotionless. Her personality has been largely shaped by her upbringing and needing to have a thick skin to get by. Quiet, but highly calculating and observant. Keeps things to herself and thinks showing her emotions makes her look weak. She is tough and stern, but tends to surprise some people with her wit and dry sense of humor. She tends to open up just the slightest bit to the fellow soldiers in her regiment, especially the ones she is closer to, and views them as the closest thing to family she has. There are a very select few set of people that she truly opens up to, though. Not the best at socializing, but has good leadership skills in the midst of battle and training. While she almost always appears calm and collected, the truth is that she agonizes after every battle over her troop’s casualties and what she could have done differently to have prevented their deaths. She has quite the guilt complex and often blames herself for every little thing, even if she doesn’t show it. On the outside she is calm and collected, but on the inside she’s hurt and lost and dealing with all sorts of emotions that she isn’t sure how to deal with. She also has severe PTSD from everything she’s seen and experienced in war, but like everything else she deals with it by simply bottling it up and ignoring it. She occasionally experiences traumatic episodes and flashbacks.



Skills:
Basic hand-to-hand combat and self-defense; advanced skill with various swords, daggers, and polearms; basic skill with all other common weapons; proficient on horseback; advanced knowledge and understanding of various forms of military tactics and strategies; leadership skills

Secretly also very good at singing and drawing (to a lesser degree than singing), but very few people know this as she is too embarrassed to do it in front of other people.

Equipment: Longsword, dagger, and a set of steel armor for full battles. Keeps two leatherbound journals: one for planning strategy and taking notes, the other for her drawings and journaling. Also secretly keeps treats on hand for her horse

May sometimes have other weapons, but longsword and dagger are her default

Magic: None

Natural Abilities: Natural talent for strategy and tactics; very agile and flashy fighting style

Weaknesses: PTSD and a bit of a fragile mental health state. Allows her family and other people in power to use her to their benefit. Almost never asks for help and always puts her own needs last. Emotionally stunted and untrusting of others.



House Nevaux
House Nevaux is one among the seven original noble families to result from the founding of Iridia. Located in the kingdom’s upper northwest reaches, the House’s lands are largely made up of mountainous terrain and barren plains land. Home to craftsmen and warriors alike, the mountains in the Nevaux territory are rich in deposits of ore and precious gemstones, and the area is also regarded for its military capabilities, with great fortresses carved into the mountainside. While the lands themselves are not fertile, the people here are able to sustain themselves well through trading their crafts and precious ore, and are considered to be among the wealthier clans. Their territory is also fairly isolated and not the easiest to reach, and because of this they have mostly remained untouched by problems the rest of the kingdom is facing, such as the plague. But they have recently come under criticism for refusing to take in refugees of the plague, instead choosing to keep their own people semi-quarantined and relatively free from the problems of the other areas of the kingdom.

House Nevaux has a reputation for being tough, cunning and ambitious, which has led to a level of distrust towards them from some of the other families. Their house colors are blood red, navy, and black. The nobles of House Nevaux have been gifted with powerful transmutation magic, and many an alchemist has come from this line. Some Nevaux women have also been known to be capable of foreseeing the future and telling fortunes, acting as oracles.

Current members of the Nevaux family:
Current head of House Nevaux. While not the most physically imposing man, there is a certain air about him that makes others uneasy and many find him intimidating. He seems cunning and ambitious like the rest of his House before him, but he is actually most concerned with taking care of his own lands and people over everything else. His magic is quite strong. Has always been distant to Morrigan, and while he actually greatly regrets how he’s treated her, he has made no moves to attempt to fix this or apologize.
Wife to Jovis. Perhaps even more cunning and ambitious than her husband, Irina is calculating and knows how to navigate the noble courts well. Her children always come first. Still holds a grudge towards her husband for having Morrigan with another woman, but has and continues to be spiteful and rude towards Morrigan herself.
Eldest son of Jovis and Irina, 28 years old. Seemingly a lot kinder and patient than his parents, but Kalden is just as good at playing at the intricacies of politics and the court. Seemingly competent and just about everything he does. His transmutation abilities could rival that of his father’s, but he doesn’t use it much. Dreamed of becoming a Golden Knight when he was younger, but has decided to follow his father’s footsteps and prepare for taking over as the head of House Nevaux in the future.
Second oldest son of Jovis and Irina, 24 years old. A bit hotheaded and arrogant, Leonus has devoted his life to learning to fight, and is quite good at it. He wants nothing more than to be a Golden Knight, but has already took the test once and failed. His magic isn’t very strong.
Only daughter of Jovis and Irina, 19 years old. Equally stubborn and kind, Lydia just wants to do whatever she can to help people. Despite being somewhat naïve, she’s also extremely intelligent and somewhat cunning deep down and knows how to get what she wants. She’s rumored to be a powerful oracle. The closest to Morrigan, and adores her greatly.
Youngest son of Jovis and Irina, 18 years old. Even at a young age, his transmutation abilities are probably the strongest of his family. Very much an intellectual and scholar, he spends all his time studying and perfecting alchemy. Quiet and introverted, he doesn’t care at all for politics or ambition.
 
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NAME: Mitchell "Mitch" Markstrom
GENDER: Male (he/him)
CLASS: Golden Knight
RACE: Human
AGE: 22 years old

Appearance:
images copy.jpeg



Backstory: Born relatively recently compared to the rest of the golden knights, Mitch has often been the young guy, the rookie, or the runt of the group. For all of his short life, he has been taught that his only duty, his only purpose in life, was to protect and serve the nobles. This meant killing anyone no matter what in order to protect these nobles. Mitchell was born to a well-off family in Iridia. His father, a large stocky man with the tough heart of a warrior, his mother a sweet, kind, and nurturing woman. Childhood was consumed by training, hammering the ideals of the golden knights into Mitch's head every waking day and night. Learning these principles from a young age took a significant toll on the boy's personality, making him essentially mostly desensitized to death and violence. After all, he was a golden knight who couldn't show weakness, so he learned to bottle up any emotions, especially those of fear, although sometimes the fear comes out, being a new rookie golden knight.

From a young age, all Mitch wanted to be was a golden knight. He had heard stories as a little boy of the honor and glory that the prestigious golden knights earned in battle. His desire stemmed from the fact that his father would tell him stories about the golden knights every night. Training first with his father when he was little, Mitch's whole life goal was aimed at becoming a golden knight one day. Mitch's father was someone who had tried and desired to become a knight a while ago, but had failed the grueling tests to become one. Bitter, he was determined to train his son Mitch so that one day he would become a golden knight. This is why Mitch's training started so young. Mitch's own father failed to become a golden knight, but this fact is unbeknownst to Mitch, as his father never told anyone, besides Mitch's mother, who also keeps the secret from their son. When he reached the age where he was able to become a golden knight, his father took him to see the council of elders that administrated the trials in order for an individual to become a knight. He was one of many applicants that year, hoping to be the best out of all of his competition. After going through the grueling trials and drinking the sun goddess' blood, Mitch burnt out his soul for three days and officially became the newest golden knight and underwent the painful process of becoming a knight and he had his emotions dulled so that he was nothing but a killing machine. The desire for a family was lost and Mitch was no longer able to have children. Upon being selected as that year's newest golden knight, Mitch's father was proud of his son, but Mitch had certainly changed from the little boy he used to be, seeming much more emotionless. The once ambitious yet confident young man who showed lots of bright emotions was now a hardened golden knight, ready to fight for the nobles at their call.

All Mitch desires to be is to be the greatest golden knight he could be, and to always achieve his ultimate goal: protecting the nobles at all costs. Due to his dedication to being a knight, Mitch hasn't made too many friends. He feels that he has no time for silly friendships, although secretly desires for a friendship deep down, but he often pushes these desires away figuring that a golden knight should not be thinking these things. It also does not help his case that Mitch is quiet and reserved, often shy and timid. Because of this, he doesn't necessarily go out of his way to talk to people. He prefers to keep to himself and do two things: train and do his job of protecting the nobles as a golden knight.

Mitch has only seen real combat once in the short time he has been a golden knight, but the effects it had on him were long lasting. Despite knowing he has super-human strength as a golden knight, the thought of combat an especially death terrifies him to his core, but he tries his best not to display that fret to the other golden knights in fear of what they would think of him. In combat, Mitch saw the true horrors of war and how war brought nothing but spilled blood, death, and destruction. For the first time in his life, Mitch had felt like a scared little kid as he was in combat, and remembering the experience is mortifying for him. Luckily for the young knight, his emotions were able to be suppressed enough so he did not flee from battle or put himself at a disadvantage. While Mitch didn't see much action in his first and only battle of his life so far, he was forced to engage in close quarters combat with an enemy. Due to years of training before the battle, Mitch thought he was more than prepared to kill and take a life in order to protect the nobles, but the day of the battle, Mitch found it hard to bring himself to kill his aggressor. He remembers the face of his enemy vividly, and it is part of why he couldn't bring himself to kill the guy immediately. His enemy looked to be a boy around his age: the only difference was in facial appearance and the clear fact that this kid was not a powerful golden knight. Mitch clearly remembers the pure anger he saw in the kid that seemed to be no older than him, and how the only thing on his enemy's mind was obviously spilling the blood of the golden knight. Eventually after being pinned down by his enemy, Mitch would earn his first and only kill in all of his time being alive as a golden knight. The experience of killing his enemy haunts him almost every day, as he remembers every second of the encounter between the two. Mitch remembers driving his shimmering golden sword straight into the heart of his enemy, watching the boy scream in agony as he hunched over and fell off of Mitch once he withdrew his sword from his chest, seeing his enemy fall face down in a pool of his own blood. Ever since then, Mitch has debated with himself internally: part of him felt proud for killing the boy, but the other, more human part of him, felt guilt for taking the life of a mortal. Nonetheless, Mitch continued his training as a golden knight, ready to jump into action to protect the nobles if he is ever needed. While part of him is excited to once again see combat (his more go-getting golden knight attitude), the other part of him dreads it as he fears he may need to take more human lives in brutal fashion. One of the greatest internal conflicts he has with himself is whether or not he feels ok with being wired and trained to kill, and only kill, with the purpose of protecting the nobles at all costs. While he would gladly die for the nobles as he was told he should be in training, what costs is he willing to protect these nobles? The boy also wonders why so many people want to come after the nobles, and why so many commoners may frown upon the actions and lengths the knights go to in oder to protect the nobles. That was their job after all. For now, Mitch continues to train under the guidance of his older master knights, as he still isn't fully trained in combat, and his experience with combat was short and impromptu as he was called upon as a reinforcement knight, fighting alongside his more experienced golden knights.

Personality: Mitchell is a quiet and reserved young knight. While he presents himself as someone who believes he could handle combat well, deep down inside, he fears combat, despite his invincibility. The thought of taking human life scares Mitch to his core and he can't help but feel a bit of guilt in killing someone. On the other hand, he believes the cause of the golden knights is admirable and righteous, as the nobles ought to be protected. Being the youngest and newest golden knight, Mitch has the least combat experience out of all the other golden knights. Because of this, he may not be as skillful on the battlefield or knowledgable about combat as the others. Mitch is also shy and timid, yet dedicated to his training, and as a result he doesn't really have any friends. While he doesn't mind the fact that he has no friends, since he is a golden knight and he believes his only purpose is to protect and serve the nobles, deep down he desires for at least one genuinely close and meaningful friendship with someone. His fear of death may pose a weakness for him if not able to be tamed during the heat of the moment in battle. He is always willing to learn from veteran knights, as he is only in his first year of being a knight and has much to learn. Mitch is very eager to learn from the older knights and cannot wait to learn new moves and methods of combat to help him become a better in combat so he can better help to defend the nobles.

Skills and Equipment: While Mitch is the least experienced in combat out of all of the other golden knights, he is still relatively capable in sword fighting. Mitch prefers to use his sword during combat, and trains with it in order to get better at his sword fighting. Mitch uses a shimmering golden sword that matches his golden armor, this sword being given to him by his master knight trainer.

Magic: Mitch doesn't have much magic ability, but there is one magical ability he has learned to harness from a young age. Mitchell has a special ability in which he requires the use of his sword. The young knight can set his golden sword ablaze to deal extra damage to opponents if needed in close quarters combat.

Natural Abilities: The super-human strength that comes with being appointed as a golden knight by the elders and drinking the sun goddess’s blood. He also is immune to human disease and has stopped aging and physically looks to be about 20 years old. He also is quite speedy, having an edge in this department over most opponents. His loyalty is also unbroken, and he is willing to do anything that the nobles command him to do, even if it comes at the costs of commoners or is immoral.

Weaknesses: By far, Mitch's biggest weakness is his fear of death and combat that he shoves deep down inside. Coupled with his relative inexperience in combat settings, his hesitancy to kill makes Mitch sometimes an awful person to rely on in quick thinking moments: many of which occur in the heat of the moment on the battlefield. While since he has not much of his soul left due to becoming a knight, his fear of death does not show, but deep down he is terrified of dying. Mitch only has one kill to his name, so he has little experience with taking life from another individual: something he has trained to do and is expected to do all the time as a golden knight. Mitch is also a lot smaller in size to the other golden knights, being the youngest of them all. Mitch, while confident most of the time, doubts himself in some instances, feeling like the runt of the golden knights, being the young rookie still having a lot to learn.
 
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Name: Dreyas Witherborn
Age: 27
Gender: Male
Class: Noble
Race: Half-Elf

B418dede361438beac8db6d6dfe0fc4d--half-elf-fantasy-male.jpg

Backstory:
Dreyas Witherborn is the son of Drethnar Witherborn and Zellincia Brighton. Drethnar had been heir to the throne of the elven kingdom, Rulanlin, across the bottomless sea until his untimely death during a hunt which was otherwise unremarkable. The elven king immediately named his second son as successor and ordered the half-breed, Dreyas, then only 2 years of age, and his human mother, Zellincia, back across the sea to the kingdom of Iridia.

House Brighton was known for its mages as well as for always being at the heart of commerce. Their ability to attract artisans of all manner of specialty from the most distant of locales was unmatched. Dreyas excelled at his schooling. By sixteen he was already showing great aptitude in magic and easily dispensed with assignments in history, literature and the like. His mother passed that winter leaving him empty and feeling always on the outside. While no one would dare overtly demonstrate any indication that Dreyas did not belong, he found it in the subtlest of gestures or the faint inflections in a person’s speech. Because of this he often found himself drawn to commoners when the opportunity arose and one of his favorite places to mingle was in the kitchens. He disguised his interest in the workers and their conversations with a fascination for searing meat and baking bread. It was in the pantry next to the sacks of flour where he shared his first kiss with a common girl.

As the years passed, Dreyas found less and less opportunity to mingle with commoners in unofficial settings and he focused on his mage training and often worked as a research assistant for one of the king’s advisors.

Personality:
Dreyas feels great empathy but is quick to anger when confronted by those who do not. He clings foolishly to idealism and can succumb to despair when the realization of how things are clash with how he feels they should be. All of these conflicts mostly stay hidden beneath a stoic exterior and since his mother’s passing, no one is left truly knows him.

Skills:
Highly intelligent with tremendous aptitude, surprisingly good cook, and versatile social skills.

Equipment:
A vast wardrobe of noble attire, many sets of ornate armor (most never worn), Robes of Elusiveness, Withered Staff of Lightning Bolt (the only possession from his father), Ornate Shortsword, a key with a blood crystal set into the handle,

Magic:
-Suggestion: slight manipulation of targets in an attempt to make them comply such as surrendering, offering a better deal, sharing information they wouldn’t otherwise, etc.
-Manifestation: manifests an image in the targets mind that elicits an overpowering version of a specific emotion–fear, love, peace, joy, etc.
-Control: like Suggestion but instead of a cooperative-like manipulation it dominates their free will (obviously there would be limits like no suicide)
-Banished Sight: temporary blindness
-Forgotten: prevents the retention of anything that has happened or will happen five minutes either side of casting.

Natural Abilities:
Telepathy (can be resisted by strong willed individuals), Darkvision

Weaknesses:
Frustrates easily around unempathetic nobility, very little actual combat experience.
 
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NAME: Mitchell "Mitch" Markstrom
GENDER: Male (he/him)
CLASS: Golden Knight
RACE: Human
AGE: 22 years old (I can age this a bit up since he's a golden knight, let me know if you prefer I do. With Mitch, I kinda wanted him to be the new guy/rookie and the newest golden knight out of the already existing ones. Hopefully that's fine with you. Let me know what I should do for age cuz I'll probably just make him 107 years or something, but like physically 20 years old.)

Appearance:
View attachment 967688

Backstory: Born relatively recently compared to the rest of the golden knights, Mitch has often been the young guy, the rookie, or the runt of the group. For all of his short life, he has been taught that his only duty, his only purpose in life, was to protect and serve the nobles. This meant killing anyone no matter what in order to protect these nobles. Childhood was consumed by training, hammering the ideals of the golden knights into Mitch's head every waking day and night. Learning these principles from a young age took a significant toll on the boy's personality, making him essentially mostly desensitized to death and violence. After all, he was a golden knight who couldn't show weakness, so he learned to bottle up any emotions, especially those of fear, although sometimes the fear comes out, being a new rookie golden knight. Mitch always thought it odd that when training, if ever injured, it didn't seem to effect him. He had also realized that human disease didn't seem to affect him.

All Mitch desires to be is to be the greatest golden knight he could be, and to always achieve his ultimate goal: protecting the nobles at all costs. Due to his dedication to being a knight, Mitch hasn't made to many friends. He feels that he has no time for silly friendships, although secretly desires for a friendship, but he often pushes these desires away figuring that a golden knight should not be thinking these things. It also does not help his case that Mitch is quiet and reserved, often shy and timid. Because of this, he doesn't necessarily go out of his way to talk to people. He prefers to keep to himself and do two things: train and do his job of protecting the nobles as a golden knight.

Mitch has only seen real combat once, but the effects it had on him were long lasting. Despite knowing he was invincible as a golden knight, the thought of combat terrifies him to his core, but he tries his best not to display that fear to the other golden knights in fear of what they would think of him. In combat, Mitch saw the true horrors of war and how war brought nothing but spilled blood, death, and destruction. For the first time in his life, Mitch had felt like a scared little kid as he was in combat, and remembering the experience is mortifying. While Mitch didn't see much action in his first and only battle of his life so far, he was forced to engage in close quarters combat with an enemy. Due to years of training before the battle, Mitch thought he was more than prepared to kill and take a life in order to protect the nobles, but the day of the battle, Mitch found it hard to bring himself to kill his aggressor. He remembers the face of his enemy vividly, and it is part of why he couldn't bring himself to kill the guy immediately. His enemy looked to be a boy around his age: the only difference was in facial appearance and the clear fact that this kid was not an invincible golden knight. Mitch clearly remembers the pure anger he saw in the kid that seemed to be no older than him, and how the only thing on his enemy's mind was obviously spilling the blood of the golden knight. Eventually after being pinned down by his enemy, Mitch would earn his first and only kill in all of his time being alive as a golden knight. The experience of killing his enemy haunts him almost every day, as he remembers every second of the encounter between the two. Mitch remembers driving his shimmering golden sword straight into the heart of his enemy, watching the boy scream in agony as he hunched over and fell off of Mitch once he withdrew his sword from his chest, seeing his enemy fall face down in a pool of his own blood. Ever since then, Mitch has debated with himself internally: part of him felt proud for killing the boy, but the other, more human part of him, felt guilt for taking the life of a mortal. Nonetheless, Mitch continued his training as a golden knight, ready to jump into action to protect the nobles if he is ever needed. While part of him is excited to once again see combat (his more go-getting golden knight attitude), the other part of him dreads it as he fears he may need to take more human lives in brutal fashion. One of the greatest internal conflicts he has with himself is whether or not he feels ok with being wired to kill, and only kill, with the purpose of protecting the nobles at all costs. While he would gladly die for the nobles as he was told he should be in training, what costs is he willing to protect these nobles? The boy also wonders why so many people want to come after the nobles, and why so many commoners may frown upon the actions and lengths the knights go to in oder to protect the nobles. That was their job after all. For now, Mitch continues to train under the guidance of his older master knights, as he still isn't fully trained in combat, and his experience with combat was short and impromptu as he was called upon as a reinforcement knight, fighting alongside his more experienced golden knights.

Personality: Mitch is a quiet and reserved young knight. While he presents himself as someone who believes he could handle combat well, deep down inside, he fears combat, despite his invincibility. The thought of taking human life scares Mitch to his core and he can't help but feel a bit of guilt in killing someone. On the other hand, he believes the cause of the golden knights is admirable and righteous, as the nobles ought to be protected. Being the youngest and newest golden knight, Mitch has the least combat experience out of all the other golden knights. Because of this, he may not be as skillful on the battlefield or knowledgable about combat as the others. Mitch is also shy and timid, yet dedicated to his training, and as a result he doesn't really have any friends. While he doesn't mind the fact that he has no friends, since he is a golden knight and he believes his only purpose is to protect and serve the nobles, deep down he desires for at least one genuinely close and meaningful friendship with someone.

Skills and Equipment: While Mitch is the least experienced in combat out of all of the other golden knights, he is still relatively capable in sword fighting. Mitch prefers to use his sword during combat, and trains with it in order to get better at his sword fighting. Mitch uses a shimmering golden sword that matches his golden armor, this sword being given to him by his master knight trainer.

Magic: Mitch doesn't have much magic ability, but there is one magical ability he has learned to harness from a young age. Mitchell has a special ability in which he requires the use of his sword. The young knight can set his golden sword ablaze to deal extra damage to opponents if needed in close quarters combat.

Natural Abilities: The invincibility and super-human strength that comes with being born as a golden knight. He also is immune to human disease. He also stopped aging and physically looks to be about 20 years old. He also is quite speedy, having an edge in this department over most opponents.

Weaknesses: By far, Mitch's biggest weakness is his fear of combat that he shoves deep down inside. Coupled with his relative inexperience in combat settings, his hesitancy to kill makes Mitch sometimes an awful person to rely on in quick thinking moments: many of which occur in the heat of the moment on the battlefield. Mitch only has one kill to his name, so he has little experience with taking life from another individual: something he has trained to do and is expected to do all the time as a golden knight. Mitch is also a lot smaller in size to the other golden knights, being the youngest of them all. Mitch, while confident most of the time, doubts himself in some instances, feeling like the runt of the golden knights, being the young rookie still having a lot to learn.

(Disclaimer: I am probably going to go through and edit this character sheet. I don't think I'm 100% happy with it, more like 98% happy with it lol. I tried my best and I hope it fits with the whole general theme of the RP. I'm new to the whole CS thing and group RP scene, so please bear with me. With that being said, I hope it looks ok and it wasn't too boring or hard to read. Let me know if I'm missing any BIG things here.)
There is one BIG thing i can see off hand that might be a bit problematic. It kinda implies that he is an invincible golden knight from birth but that is actually impossible for multiple reasons.

First, golden knights cant have children. Its one of the sacrifices to become one and kinda a big facet of it. Becoming a golden knight means forsaking the life of a normal human and the possibility of a family, they are even discouraged from getting married but its not technically against the rules

Second Becoming a golden knight is something that occurs once a year typically, unless a knight is killed and needs to be replaced. The ritual is kinda shady and kept hidden from the public…basically you become one after drinking some of the sun goddesses blood and enduring a grueling three day process where your soul is burnt out, your body is transformed (painfully) and your mind pushed to its limits as your senses are enhanced and your emotional state is changed. After the process emotions are dulled and you can basically feel your humanity slipping away in the first century.

So yeah…A young golden knight is an elite hand picked by the higher ups in the organization and put through a hellish process. Now your character can have been trained by your parents for the purpose of attempting to make him become a golden knight but he cannot be born as one.

Aside from that i am interested in him, the perspective of a young immortal is always interesting.

on a side note golden knights are pretty far from invincible, alot have died in the line of duty. They have the same abilities as a normal human just multiplied to a higher degree. (Bearing in mind normal humans can access magic so golden knights typically have stronger magic as well.)
 
I was a bit unclear on some of the lore so I was nervous something like this would happen. First off sorry about that lol, rookie mistake. I honestly wasn't too clear on the golden knight lore which is why there was a lotta wacky stuff in my CS. I'm definitely gonna go back and edit it. I totally had the wrong impression with all that invincibility stuff too, I'm gonna scrap my old CS and make a better one now knowing some of that golden knight lore.

Should I delete my post or just edit it? I'm ok with either I just thought I'd ask you. I definitely need to rework his backstory and history.

So a few questions before I rework my character sheet. You volunteer knowing what is to come with being a golden knight or are you randomly picked by the council? Apologies for being unclear on that.

Also what would be a good age for Mitch being a young (preferably the youngest and newest) golden knight? Lmk what I should make that. I totally wanna play the role of the newest golden knight "rookie."

Once again, I feel like an idiot I'm so sorry. Thank you so much LostPrimarch LostPrimarch for clearing this up.
 
I was a bit unclear on some of the lore so I was nervous something like this would happen. First off sorry about that lol, rookie mistake. I honestly wasn't too clear on the golden knight lore which is why there was a lotta wacky stuff in my CS. I'm definitely gonna go back and edit it. I totally had the wrong impression with all that invincibility stuff too, I'm gonna scrap my old CS and make a better one now knowing some of that golden knight lore.

Should I delete my post or just edit it? I'm ok with either I just thought I'd ask you. I definitely need to rework his backstory and history.

So a few questions before I rework my character sheet. You volunteer knowing what is to come with being a golden knight or are you randomly picked by the council? Apologies for being unclear on that.

Also what would be a good age for Mitch being a young (preferably the youngest and newest) golden knight? Lmk what I should make that. I totally wanna play the role of the newest golden knight "rookie."

Once again, I feel like an idiot I'm so sorry. Thank you so much LostPrimarch LostPrimarch for clearing this up.
So age wise its fine he could just be this or last years selection. Recruitment wise its a bit of both, thousands apply and the best among them is selected. Alot of what they are looking for is intangibles like potential for valor, how they handle hardship etc.
 
I was a bit unclear on some of the lore so I was nervous something like this would happen. First off sorry about that lol, rookie mistake. I honestly wasn't too clear on the golden knight lore which is why there was a lotta wacky stuff in my CS. I'm definitely gonna go back and edit it. I totally had the wrong impression with all that invincibility stuff too, I'm gonna scrap my old CS and make a better one now knowing some of that golden knight lore.

Should I delete my post or just edit it? I'm ok with either I just thought I'd ask you. I definitely need to rework his backstory and history.

So a few questions before I rework my character sheet. You volunteer knowing what is to come with being a golden knight or are you randomly picked by the council? Apologies for being unclear on that.

Also what would be a good age for Mitch being a young (preferably the youngest and newest) golden knight? Lmk what I should make that. I totally wanna play the role of the newest golden knight "rookie."

Once again, I feel like an idiot I'm so sorry. Thank you so much LostPrimarch LostPrimarch for clearing this up.
As for edits and whatnot you can do either one.

Lastly. Dont worry about it im not holding it against you or anything. In fact it makes me want to go add to the lore to ensure this doesnt occur again so if anything you helped me out.
 
Ok perfect haha, I'm glad you aren't mad. I was a bit nervous all these errors would make you not really want to have me be a part of this lol. Again thank you for understanding and I will work on his character sheet update later tonight.

Expect a much better history and backstory soon. Personality is gonna pretty much remain the same lol.
 
Hey LostPrimarch LostPrimarch just updated my CS. Come take a look, hopefully I fixed it alright and it is better in line with the lore that I didn't really have a grasp of in my first draft.
 

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