Bone2pick
Minority of One
I've wanted to make a thread on this topic for awhile, and out of the restlessness of boredom, I've finally gotten around to it. I regularly read comments from members about their lack of confidence as a writer, and from GMs who have to be extra careful not to scare aware skittish players. I remember a thread where @Grey admitted to never labeling his roleplays as Detailed, because the title alone could give potential players second thoughts.
When you browse through this Discussion section you'll often find members applauding and championing well thought out and unique roleplays. I certainly do. But well thought out story ideas usually require a fair amount of effort (writing), and unique worlds usually need a healthy amount of description & depth for players to understand them. See where I'm going with this?
It's a double edged sword. By "improving" your roleplay you often reduce its player base. Let me be clear though, it's not a death sentence; detailed games can and do launch successfully. But I guess my question is: would it be prudent for elaborate world builders to consider player intimidation for their roleplays on this site?
Sound off with your thoughts below!
When you browse through this Discussion section you'll often find members applauding and championing well thought out and unique roleplays. I certainly do. But well thought out story ideas usually require a fair amount of effort (writing), and unique worlds usually need a healthy amount of description & depth for players to understand them. See where I'm going with this?
It's a double edged sword. By "improving" your roleplay you often reduce its player base. Let me be clear though, it's not a death sentence; detailed games can and do launch successfully. But I guess my question is: would it be prudent for elaborate world builders to consider player intimidation for their roleplays on this site?
Sound off with your thoughts below!
Last edited by a moderator: