Uziel
Everypony wants to rule the world
So after playing On the Rain-Slicked Precipice of Darkness 1, 2, and 3, I got the idea to do Mirror Mirror again.
And then I decided 'Screw that let's do something totally new and awesome with the same sort of idea.'
So this idea involves players playing Gods. There would be specific rules that govern Gods and their followers that force them to meddle in mankind.
To grow in power, an extraplanar being requires the devotion of beings from other planes. Earth happens to be inhabited by billions of such beings with no native deity defending them, and little awareness of the truth of the universe. That makes humans very useful-and very dangerous.
Players would have the following options:
God of a People: These deities have hundreds of thousands to millions of followers. Countries worship them. Their focus tends to be less on individuals, and more on establishing and retaining a firm hold on as many people as possible through conquest, conversion, Wonders, and so on.
Cult-God: No less powerful, Cult-Gods do not usually directly compete with Ethnic gods. While all Gods gain power through devotion and numbers, retaining the loyalty and devotion of family lines and creating a smaller, very dedicated cult can wield the same kind of power. Cult Gods have different, no less challenging things to worry about. They tend to be more directly involved, and have to continuously search for sources of power, rather than relying on passive forms the way Ethnic deities do.
Champion: A Champion is not a God, but a mortal, who has been granted powers by their deity to commit to tasks for them. Champions are extremely powerful, and are difficult to defeat. Champions are generally warriors and generals that lead a deity's loyal forces.
Prophet: Where the Champion is a warrior, the Prophet is a religious leader, still granted great and terrible powers, but for a different purpose of conversion, spiritual guidance, and political leadership.
Scion: Scions are half-human, half-deity. They are not bound to their parent's service, but they do inherit their abilities. Scions can become Gods in their own right, and are effectively immortal, but can be killed through mundane means; it's just difficult. Scions tend to follow their parents for religious reasons, as well as for mutual power.
Mortal: An ordinary human being. Mortals are usually disregarded as being effective foodstuffs and tools to gather more worshipers and souls for their deity. However, Mortals can be extremely dangerous, because they don't have a native deity. Gods are something foreign to them, hence why they are so easily awestruck by them. But sharp humans can learn to comprehend, and find ways to use the laws of planar sciences (magic) as well as conventional technology to make an ordinary man a force to be reckoned with.
Outsider: Most Planes have native species on them. Some of them are mortal, some are not. Either way, they cannot be killed on mankind's Plane, just as humans cannot be permanently killed while on a different Plane. Outsiders usually have strange abilities that make them powerful, but they also come at a cost.
Machine: Soul-less creations, machines are the favored weapons of humans, but are hardly unique to mankind. Sentient machines will be possible, but generally not available from the start.
And then I decided 'Screw that let's do something totally new and awesome with the same sort of idea.'
So this idea involves players playing Gods. There would be specific rules that govern Gods and their followers that force them to meddle in mankind.
To grow in power, an extraplanar being requires the devotion of beings from other planes. Earth happens to be inhabited by billions of such beings with no native deity defending them, and little awareness of the truth of the universe. That makes humans very useful-and very dangerous.
Players would have the following options:
God of a People: These deities have hundreds of thousands to millions of followers. Countries worship them. Their focus tends to be less on individuals, and more on establishing and retaining a firm hold on as many people as possible through conquest, conversion, Wonders, and so on.
Cult-God: No less powerful, Cult-Gods do not usually directly compete with Ethnic gods. While all Gods gain power through devotion and numbers, retaining the loyalty and devotion of family lines and creating a smaller, very dedicated cult can wield the same kind of power. Cult Gods have different, no less challenging things to worry about. They tend to be more directly involved, and have to continuously search for sources of power, rather than relying on passive forms the way Ethnic deities do.
Champion: A Champion is not a God, but a mortal, who has been granted powers by their deity to commit to tasks for them. Champions are extremely powerful, and are difficult to defeat. Champions are generally warriors and generals that lead a deity's loyal forces.
Prophet: Where the Champion is a warrior, the Prophet is a religious leader, still granted great and terrible powers, but for a different purpose of conversion, spiritual guidance, and political leadership.
Scion: Scions are half-human, half-deity. They are not bound to their parent's service, but they do inherit their abilities. Scions can become Gods in their own right, and are effectively immortal, but can be killed through mundane means; it's just difficult. Scions tend to follow their parents for religious reasons, as well as for mutual power.
Mortal: An ordinary human being. Mortals are usually disregarded as being effective foodstuffs and tools to gather more worshipers and souls for their deity. However, Mortals can be extremely dangerous, because they don't have a native deity. Gods are something foreign to them, hence why they are so easily awestruck by them. But sharp humans can learn to comprehend, and find ways to use the laws of planar sciences (magic) as well as conventional technology to make an ordinary man a force to be reckoned with.
Outsider: Most Planes have native species on them. Some of them are mortal, some are not. Either way, they cannot be killed on mankind's Plane, just as humans cannot be permanently killed while on a different Plane. Outsiders usually have strange abilities that make them powerful, but they also come at a cost.
Machine: Soul-less creations, machines are the favored weapons of humans, but are hardly unique to mankind. Sentient machines will be possible, but generally not available from the start.