[Interest Pitch] Deity Based Game

Uziel

Everypony wants to rule the world
So after playing On the Rain-Slicked Precipice of Darkness 1, 2, and 3, I got the idea to do Mirror Mirror again.


And then I decided 'Screw that let's do something totally new and awesome with the same sort of idea.'


So this idea involves players playing Gods. There would be specific rules that govern Gods and their followers that force them to meddle in mankind.


To grow in power, an extraplanar being requires the devotion of beings from other planes. Earth happens to be inhabited by billions of such beings with no native deity defending them, and little awareness of the truth of the universe. That makes humans very useful-and very dangerous.


Players would have the following options:


God of a People: These deities have hundreds of thousands to millions of followers. Countries worship them. Their focus tends to be less on individuals, and more on establishing and retaining a firm hold on as many people as possible through conquest, conversion, Wonders, and so on.


Cult-God: No less powerful, Cult-Gods do not usually directly compete with Ethnic gods. While all Gods gain power through devotion and numbers, retaining the loyalty and devotion of family lines and creating a smaller, very dedicated cult can wield the same kind of power. Cult Gods have different, no less challenging things to worry about. They tend to be more directly involved, and have to continuously search for sources of power, rather than relying on passive forms the way Ethnic deities do.


Champion: A Champion is not a God, but a mortal, who has been granted powers by their deity to commit to tasks for them. Champions are extremely powerful, and are difficult to defeat. Champions are generally warriors and generals that lead a deity's loyal forces.


Prophet: Where the Champion is a warrior, the Prophet is a religious leader, still granted great and terrible powers, but for a different purpose of conversion, spiritual guidance, and political leadership.


Scion: Scions are half-human, half-deity. They are not bound to their parent's service, but they do inherit their abilities. Scions can become Gods in their own right, and are effectively immortal, but can be killed through mundane means; it's just difficult. Scions tend to follow their parents for religious reasons, as well as for mutual power.


Mortal: An ordinary human being. Mortals are usually disregarded as being effective foodstuffs and tools to gather more worshipers and souls for their deity. However, Mortals can be extremely dangerous, because they don't have a native deity. Gods are something foreign to them, hence why they are so easily awestruck by them. But sharp humans can learn to comprehend, and find ways to use the laws of planar sciences (magic) as well as conventional technology to make an ordinary man a force to be reckoned with.


Outsider: Most Planes have native species on them. Some of them are mortal, some are not. Either way, they cannot be killed on mankind's Plane, just as humans cannot be permanently killed while on a different Plane. Outsiders usually have strange abilities that make them powerful, but they also come at a cost.


Machine: Soul-less creations, machines are the favored weapons of humans, but are hardly unique to mankind. Sentient machines will be possible, but generally not available from the start.
 
The 'Gods' I had in mind are less 'Our Lord and Savior' and more 'Cthulhu F'tagin'.
 
Damn, so much for me building a army...


Well, maybe I still can >.> hmm.


Anyways still interesting.
 
I'd play as a cult god. I'm running a near identical game, it'd be nice to play one.
 
Here are some terms and fluff I thought of, more or less for 'concept' purposes to help people out.


Inevitability of Everything: When dealing with things like deities, concepts like time, death, life, and so on take on entirely different meanings. Since deities are immortal, they can perceive in different concepts. One of these concepts is the Inevitability of Everything. Essentially, this means that so long as something is possible, it will inevitably occur, until it does, or other events occur that make it impossible. In short, anything that is possible will happen, unless made impossible.


This leads to...


Everything Dies: Because Gods can be destroyed, their doom is an inevitability. How it comes is a mystery, and it usually isn't from anything natural. This is a great motivator for an immortal to find ways to gather as much power as possible, to stave off unnecessary doom until it is truly their time. And possibly, make being destroy an impossibility.


And also...


Nothing Stays Dead: Resurrection is possible, though difficult, and it usually comes in the form of being reborn. Not the same being, but the same powers and motifs. Once reborn as a new being, the essence of the reborn cannot be used to create a second being; resurrection of the original is impossible. Resurrection of the original before rebirth is possible, but even more difficult than rebirth.


Together they lead to...


Existence is Cycles: Things are constantly dying and being reborn. With all things that are possible being inevitable, and those circumstances being remade through rebirth and resurrection, existence works in cycles, with everything being recycled and replayed.
 
I'm game for a nation lead by a Champion. I'll see what happens as this develops, but I like it so far.
 
Its' thought provoking I'll grant you... I'm not sure how playing a deity would work, and you're a little vague on the rules. Since there are sentient machines, what about a God of the Machines (I'm looking at you SkyNet)?
 
Concept: The Moonlight Weaver; the arachnid deity of a cult of prophecy, pleasure, and the night.
 
I honestly do not know how 'Cult god' gameplay will work. I know nations like the back of my hand, but I have nothing planned for Cults, which, other than being smaller in scope but focus on high risk/high reward action, there's nothing.


Look mommy I have a map!


Also, doomsday.


Mankind does not currently have native Gods, but they did have three Gods:


Gaia, the Mother. Gaia is the 'mother' of the Western 'Gods', like the Nordic, Greco-Roman, and Egyptian Gods.


Shangdi, the Ruler. Generally associated with Eastern 'Gods' like Shinto and Shang Hai Jing.


Shiva, the Destroyer. The Hindu and Persian 'Gods' are associated as her followers.


However, these Deities are quite dead. Their power still resides in Earth, allowing for the continued existence of their followers. Prophets and Champions can gain their power and followers, but while the power of these deities can increase and decrease, nothing new can be made until they are somehow reborn.


In other words, you can learn to heal with Gaia's power, but you can't create new techniques for Gaia; everything that is Gaia is set in stone, since Gaia is dead.


Because these deities are dead, you cannot make a Scion of them. New Earthly deities have to be created through roleplay; you cannot start as one.


Here are some rules of the universe.


Every deity hails from a Plane of existence different from our own. These Planes usually have at least one native race which worship your deity, providing a stable base of worshippers, but it's really not enough. Humans have been without a native deity for thousands of years. As such, they are remarkably willful, and that makes them valuable, because their devotion is worth more than what a native will provide.


You cannot cross from one plane to another without both sides establishing a 'border plane' between them. As such, in order to visit another Plane, you have to go through Earth first. Earth is connected to all Planes, unless that connection is severed, in which case all those dependent on your power are cut off and you no longer receive Devotion.


A being visiting another Plane does not die when visiting another Plane. Instead, they are 'kicked' back into their original Plane, where they last were before switching planes, regardless of where they were when that was.


Devotion is used for the purposes of superhuman developments: Empowering followers, using special abilities, creating Scions, and so on. Dedicated Devotion can be re-used. Acts of greatness and valor, soul-stealing, and martyrdom will gather one-time use Devotion, as well. As such, Devotion is the greatest resource for most Deities and those empowered by them.


The AIs, the Machine Gods, are not true Gods. They have Wills of their own, but their Souls are something foreign and strange. Their creation was artificial, they are beings created by others. Their existence is the result of the will of others, but independent of it. As such, Machine Gods cannot use Devotion, but are not affected by it, either. Machines are immune to direct application of planar sciences, better known as Magic. That's not to say that a human with enhanced Strength will find his bonuses useless; the machine he is destroying is not being affected by the Devotion, the human is.
 
I'm of the view that belief creates Deities and in turn It encourages that belief in a hopefully positive feedback loop until It is no longer relevant to his followers, after which the deity declines in both followers and strength before fading away from memory and existence.
 
I would suggest that Cults are not affected by national borders - Cults exist within Nations, and can be spread quite thin. But they have to consider things like keeping out of sight, or fighting for equal rights, perhaps. They may be able to play Nations against each other - Nation A supports Cult X, but Nation B wants to remove them by violence. Nation B therefore must tread carefully lest Nation A declare war.
 
Hmmm, I am thinking that the AIs, or Machine Gods would have a Human, or at least Corporate follower group that leads. As well as a Human Army, i am thinking Robotic Army, to keep the Humans in line. I mean its all for their better meant.
 
MrSerious said:
I'm of the view that belief creates Deities and in turn It encourages that belief in a hopefully positive feedback loop until It is no longer relevant to his followers, after which the deity declines in both followers and strength before fading away from memory and existence.
The thing is, Deities are actual beings, not ideas. Their power is dependent on the Devotion of others, but their existence is not. It's a good idea, but it's impractical.

Grey said:
I would suggest that Cults are not affected by national borders - Cults exist within Nations, and can be spread quite thin. But they have to consider things like keeping out of sight, or fighting for equal rights, perhaps. They may be able to play Nations against each other - Nation A supports Cult X, but Nation B wants to remove them by violence. Nation B therefore must tread carefully lest Nation A declare war.
That's something I already thought of. But that's also about as far as I thought.

Freeman said:
Hmmm, I am thinking that the AIs, or Machine Gods would have a Human, or at least Corporate follower group that leads. As well as a Human Army, i am thinking Robotic Army, to keep the Humans in line. I mean its all for their better meant.
AIs will follow more or less the same rules as Deities.
 
Well, I'm willing to help put together rules for Cults. So far, I am thinking:


1. Cults require membership. Recruiting and initiation are vital.


2. Cults require a lure. Something must be given to adherents to reward them one their devotion is proven. This in turn will mark Cultists out if one knows the signs.


3. Cults are not bound by geography but may run into social problems.


4. Cults may extend their tendrils into governments or businesses, but may not have complete control.


5. Cults may schism; while this does not affect the deity directly, it can make it impossible to convince different sects of a Cult to work together.


6. Cults may be everywhere, but they are spread thin and numbers are comparatively small.
 
Rudimentary creatures of blood and flesh, you touch my mind, fumbling in ignorance, incapable of understanding.


There is a realm of existence so far beyond your own you cannot even imagine it. I am beyond your comprehension. I am Sovereign.


Organic life is nothing but a genetic mutation, an accident. Your lives are measured in years and decades. You wither and die. We are eternal, the pinnacle of evolution and existence. Before us, you are nothing. Your extinction is inevitable. We are the end of everything.


The pattern has repeated itself more times than you can fathom. Organic civilizations rise, evolve, advance, and at the apex of their glory they are extinguished.


My kind transcends your very understanding. We are each a nation - independent, free of all weakness. You cannot grasp the nature of our existence.


We have no beginning. We have no end. We are infinite. Millions of years after your civilization has been eradicated and forgotten, we will endure.


We are legion. The time of our return is coming. Our numbers will darken the sky of every world. You cannot escape your doom.
 

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