Red Shadow Claws
Six Thousand Club
fleshed out concepts would be great. character sheet isn't neccessary.
As for party size, i'd say no more than 6 players.
As for party size, i'd say no more than 6 players.
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Chargen:
Solars: As errata, except for the following:
No Manses or Artifacts at the beginning. Those will come during the game, depending on your actions. No backing either.
Mentor no higher than 2 dots, unless you've got a god or a Dragon-Blood to mentor you.
Resources no higher than 2 dots. None of the mortals have much money, and this represents that. We all know you'll soon have high Resources regardless, one way or another.
Lunars: As errata, and as Solars, except for the following:
You are Casteless at the begining. A Lunar retrieval pack will likely come sometime during the game, to either tattoo you, or kill you and let the Exaltation move on. On the plus side, they might decide to give you Artifact Tattoos, if they're feeling nice.
No Heart's Blood higher than 2 dots. You didn't have that much time o hunt things, and it's been more of an 'accidental thing'.
Infernals: As errata, except for the following:
You can't start with Artifacts or Manses higher than 2 dots. You're sent as a scouting party, and they do not wish to spend that many resources on what seems to be a paltry part of Creation.
No Past Lives higher than 3 dots.
You are encouraged to flip the Yozi the proverbial finger eventually, and go the Heretic route. Not necessarily as a Devil-Tiger, but that's up to you.
Dragon-Bloods: As errata, except for the following:
As masters of this land, you've had a chance to live life, they wouldn't send a newly Exalted Dragon-blood to interact with these Anathema and find out about their intentions, and whether they should be killed, or worked with, and how to accomplish that. You gain 100 xp to start.
By all means, if you've got a question, or wants to rail against something, feel free. I might be willing to bend the restrictions somewhat in some cases, but will need awesome reasons to do so, but no chance for something like the Sword of Conquest, or Mantle of Brigid.
DB's XP costs will be matched to that of the Celestials. The fact that there are no real perfects, and it like ithere are only one of two DB submissions, means they won't be able to fully utilize their range of powers, so be aware of it.xarvh said:Question, 'cause I am tempted by a Fire Aspect.
Will DBs have some discount on the XPs to keep up with the Celestials?
If not, I would like to estimate how long will a DB be able to keep dignity among the Celestials.
How much XPs do you usually give per Scene?
1. No extra BP.Tabby said:Couple questions.
1. No extra BP? Not necessarily asking for it, just makin' sure. Had a couple possible builds lined up depending on whether or not we went the +BP for backstory/pics/whatever route that some STs do.
2. Is it possible to upgrade a familiar in play? That is to say, rather than getting a better specimen of the species, upgrading a specific familiar?
3. ...How DO you create heretical charms, anyways? "Create" as in "learn the ones in Broken-Winged Crane," not create new ones. Still got a LITTLE while to go before I start worrying about that, haha.
4. Has anyone really been far even as decided to use even go want to do look more like?
What I wanted to hear. ^^DB's XP costs will be matched to that of the Celestials.
You could not have answered in a way that I could like any more. Any excuse for actual roleplaying is A++, I already do that for everything possible ingame. Sooo I kinda like where this is going.2. It would be possible to upgrade the familiar in game, but you'll have to role-play it ic.