Tabby
Derpsichord
On classes: Mechwarrior had 4 general chassis classifications, didn't it? Light, medium, heavy, assault? Why don't we just jack that, and have the serious artillery weapons be like 30 tons apiece so the Pumas and their 35 tons can either... be a god-tier one-trick-pony invisible sniper, or... be useful for everything else? That would keep up the general idea that Grey suggested, which I love, without being too class-ish. Assault-class 'mechs of 90+ tons can carry a couple artillery weapons and use them with ease, whereas lighter chassis generally do better with lighter weapons - but on the flip side, like I mentioned earlier, a stealthed Gauss Rifle Puma can do bullshit-level damage with a bit of luck and balls the size of mountains if he sneaks around the battle and lays into the opposing team from THEIR side of the battlefield.
...I'd be tempted to go for another 16 flamethrower Puma, personally. It was fun watching Annihilators die instantly.
edut: yeah, bullet spam is necessary for AC20s and machine guns. Might be simple if we just set them as tick-long firing sequences, and assumed that one second of AC20 fire is approximately equivalent to 1 gauss rifle shot, etc. That way, a 'shot' of AC20 would actually be a fusilade of shots from an IC perspective, but from a mechanics perspective (aka heat generation) it would basically just count as 1 shot of the overall power. That said, I do think that most weapons should be fairly heat-light, with heat only coming into play if you really weapons-spam or have a very energy-heavy layout, a la 4 ER PPCs on a Supernova chassis or something.
...I'd be tempted to go for another 16 flamethrower Puma, personally. It was fun watching Annihilators die instantly.
edut: yeah, bullet spam is necessary for AC20s and machine guns. Might be simple if we just set them as tick-long firing sequences, and assumed that one second of AC20 fire is approximately equivalent to 1 gauss rifle shot, etc. That way, a 'shot' of AC20 would actually be a fusilade of shots from an IC perspective, but from a mechanics perspective (aka heat generation) it would basically just count as 1 shot of the overall power. That said, I do think that most weapons should be fairly heat-light, with heat only coming into play if you really weapons-spam or have a very energy-heavy layout, a la 4 ER PPCs on a Supernova chassis or something.