You guys are definitely in the right spirit.
To save labor, I'll post the "Form" here, you can quote it or C&P and fill it in. Try not to include much that hasn't already been established -- embellishing is great just don't throw a lot on top that hasn't already been reconciled. It's fine if we keep things, especially gear, ambiguous at this point. This is basically so everyone knows who's who and what's what.
1) Your character: Name, class/archetype, preferred weapons and talents, perks and drawbacks as you perceive them. A lot of this has been related in either PM or in the posts above, but having it central and properly elucidated will be great here. What you look like, what you do, basically whatever is pertinent about the leader.
2) Include whatever pertinent info about your faction... what is your culture like, anything the GM and other players may or may not know about your beliefs, religion, habits, biases (especially how you feel towards the old world empire) In as much detail as you care to. If you leave things ambiguous I will just have your settlers bring their own habits and beliefs with them which will present themselves through wants and NPC interaction.
3) Goals and Ambitions -- what does your leader hope to accomplish in the new world? What plans or ideas do they have so far relating to the colony?
4) Faction Demographics -- This is where you spent your points establishing how many and of what type of people you are bringing.
(If anybody thinks that I've left any key elements out or thinks they can build a better mousetrap, let me know)
To save labor, I'll post the "Form" here, you can quote it or C&P and fill it in. Try not to include much that hasn't already been established -- embellishing is great just don't throw a lot on top that hasn't already been reconciled. It's fine if we keep things, especially gear, ambiguous at this point. This is basically so everyone knows who's who and what's what.
1) Your character: Name, class/archetype, preferred weapons and talents, perks and drawbacks as you perceive them. A lot of this has been related in either PM or in the posts above, but having it central and properly elucidated will be great here. What you look like, what you do, basically whatever is pertinent about the leader.
2) Include whatever pertinent info about your faction... what is your culture like, anything the GM and other players may or may not know about your beliefs, religion, habits, biases (especially how you feel towards the old world empire) In as much detail as you care to. If you leave things ambiguous I will just have your settlers bring their own habits and beliefs with them which will present themselves through wants and NPC interaction.
3) Goals and Ambitions -- what does your leader hope to accomplish in the new world? What plans or ideas do they have so far relating to the colony?
4) Faction Demographics -- This is where you spent your points establishing how many and of what type of people you are bringing.
(If anybody thinks that I've left any key elements out or thinks they can build a better mousetrap, let me know)
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