Once we have at least 3 fully fleshed out characters/factions -- we should be able to start the game, and based on activity (or lack thereof) we can add more factions and players from there if need be.
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Well both being the other races or the rugged humans are fine by me, but I would say the more 'rough and ready' humans would be preferable, perhaps convicts or some suchBeckoncall said:Deth:
I like your generalities as a character, but without specificity as the race of your faction it is hard as of yet to place you in the world. We already have one human faction set, so being elves or dwarves would bring diversity and specialties to the colony, though if humans are your first choice I don't see why a second group of more rugged rough-around-the edges humans couldn't complement the existing human faction of roman-esque imperial humans. I am glad you are so willing to be flexible, make those decisions and I'll PM you to hash things out.
Leusis said:1A: Opressed wood elves who have lived alongside a human dominated empire for several hundred years. Mostly consisting of what others would consider rangers (great archers and warriors with impressive survival skills) along with workers from simple laborers to blacksmiths and bowyers. The relationship they have had in the past with humans will obviously make them distrustful towards any human dominated colony. Of course however, the only reason they have even got to this place was due to the fact the humans thought they could use them to test the waters of this new land. If they are all killed, who cares? They're just a bunch of pointy eared bastards.
2A: Belanor Gorwin, a leader who is not only extremely intelligent but also a great warrior, respected and even loved by the people who travel with him to this new land. Tales are told that he is able to loose an arrow so accurate that he can strike a knight through the slit in his helmet from 100 yards. As well as this he is incredibly nimble and skilled with his short sword, much more than most as he has lived an extremely long life compared to most other races. However, his distrust for most other races has gotten him in trouble in the past, and only those who prove themselves worthy are even allowed to set foot in his territory. This of course has made his people shy away from things that could benefit them such as trade and alliances, something that could make survival in this new land impossible. As for the reasons for his distrust, they are simple, he was once a champion of his human lords, forced to fight and kill in pits for their entertainment. As for why he wishes to create this new colony, it is simple. He wishes to do nothing more than seperate himself from the humans he once served and create a kingdom for his own race, one powerful enough where no wood elf should ever have to fear the empire he was born into. As for the lords of this new land, he has no respect for their ways, as they are no different from his own terrible empire, perhaps even worse. Given a proper chance he would slay them personally, though sadly that is likely to never happen.
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Leusis, I like your backstory enough that I need barely touch it. It fits perfectly to make our shared vision -- and brings great color to the colony for diversity and it's ways and biases.
Your wood elf community mourns the decision you have made, along with many youth of the group -- to seek fortune in this new land, but your group has made up it's mind, and has conformed to the laws of your people -- without regard to the supposed law of your oppressors. Your elders have promised that if you can make a safe cresh in the new world, they will send more migrants to the colony -- and if you can realize your vision of a land outside of the oppression of Muurdain that perhaps all your relations could follow.
you have 200 manpower. for 1 point you may have a "Springborn" -- the youngest elves just accepted as adults, none near a century old. Among elves they would be defined as unskilled laborers, but would be quite skilled by the standards of men. For 2 points you may have any number of "Hearth" elves or "Hunt" elves... Hearth elves know the trades, the working of live wood known as "tree-singing", the arts, and even some herbalism and magic. Hunt elves are as you'd expect, great hunters and trackers, formidable warriors, foragers, and scouts. for 5 points you may have up to 10 "Winterborn" -- Older elves that would serve as wise counsel or potentially have useful knowledge or abilities.
But choose wisely -- for a people so treasuring of their cultural distinctiveness, the youngest might not be able to maintain traditions in the new world -- and the older, if too few, could be lost in the throngs of men once again.
While I don't want to go with Slave labour... I do want to bring criminals... I'm actually thinking of having them fight each other to see who's stronger and grant them serfdom and then find something else to do with the weaker ones. Ima PM my first idea for my Manpower split.Beckoncall said:Deth: You COULD pick all of one kind, but it's probably not wise to do so. Maybe a player wants to choose all unskilled laborers knowing they'll bring a lot of hands to the party and maybe secure greater numerical representation. Maybe they want relatively smaller number of specialized people to do more sophisticated projects and goals.
Particular to your backstory you MAY bring criminals, but you are by no means required to do so -- and it certainly is easy to say that if you DON'T, you might be able to skirt certain problems they propose. If you had a wicked streak you could bring quite a few and try to use them as slave-labor, as I said -- but one must wonder how that will play itself out. Some criminals will no doubt bring interesting and potentially useful skills to the table, and some may be suitable warriors -- but there is no doubt that if you elected to skip that demographic the community in it's infancy would be safer.
@Leusis, I like your backstory enough that I need barely touch it. It fits perfectly to make our shared vision -- and brings great color to the colony for diversity and it's ways and biases.
Your wood elf community mourns the decision you have made, along with many youth of the group -- to seek fortune in this new land, but your group has made up it's mind, and has conformed to the laws of your people -- without regard to the supposed law of your oppressors. Your elders have promised that if you can make a safe cresh in the new world, they will send more migrants to the colony -- and if you can realize your vision of a land outside of the oppression of Muurdain that perhaps all your relations could follow.
you have 200 manpower. for 1 point you may have a "Springborn" -- the youngest elves just accepted as adults, none near a century old. Among elves they would be defined as unskilled laborers, but would be quite skilled by the standards of men. For 2 points you may have any number of "Hearth" elves or "Hunt" elves... Hearth elves know the trades, the working of live wood known as "tree-singing", the arts, and even some herbalism and magic. Hunt elves are as you'd expect, great hunters and trackers, formidable warriors, foragers, and scouts. for 5 points you may have up to 10 "Winterborn" -- Older elves that would serve as wise counsel or potentially have useful knowledge or abilities.
But choose wisely -- for a people so treasuring of their cultural distinctiveness, the youngest might not be able to maintain traditions in the new world -- and the older, if too few, could be lost in the throngs of men once again.
If you missed it, Leusis -- it's there, though it's under a fat quote of yours. Basically I am allowing people to decide on his points system kind of loosely what kind of people they want to bring. I'll repost what I stated for your parameters, but do scroll up to read the finer details. You have 200 ponits.Leusis said:Just wondering what the whole points thing is, I'm not sure if I over looked it but I assume we have a limited amount of them to make choices you are giving us before we start. If I'm right could you tell me how many points each of us get? Sorry if you already stated this somewhere.
Yes, I will throw my criminals at them until they leave me alone xD . Well I am watching some shtuff, but afterwards I shall send you some info I mean Its a very fleshed out religion but with many variations as I actually imagine it being ridden with heresies, much like Christianity.Beckoncall said:Welcome to the first of many beautiful dillemas I hope to put before you. This one is hard enough and it's entirely your decision. Can you imagine what it's going to be like when you have to make decisions that might piss off elves or lizardmen?
It's totally okay, I myself forgot to include two a couple of bits of information you're privy to as well -- Older members of your community remember a time when the Underlords offered to ship some of your number to this "new land" in ages past, those colonies failed and the fates of those lost were largely covered up or forgotten.Leusis said:I realized just moments before you posted what the 200 manpower was. Sorry about that, brain fart.
HAHAHAHA! Already the first flush of racial tensions in the new world! Huzzah!Leusis said:Piss off wood elves and 30 men will have arrows in their heads in the blink of an eye lol.