Inside the Great Maker - Exalted OOC

I'm thinking that my character is probably done. I'm still toying with the idea of getting some more points spent in Artifacts and dropping my little wasp machine familiar, but the rest of Needle's stuff is finished.
You still have some time to make up your mind, so ponder away at your options. The rest of your sheet looks good to me.
 
Hmm. Since Needle is going to be the cinematic leaping and dodging and parkour type, and Ray will be the overwhelming firepower type, I guess Flowering will be the tank. The slim, unassuming tank, who appears girlish and lightly built but is actually Made of Iron.

Her "social" mode will look like that, at least: her combat mode should perhaps have superheavy armor. And an enormous blunt weapon. ;)
 
Ah, Ray isn't really overwhelming firepower. After all, she's choosing heavy artillery for a weapon instead of her fists. Megaton punch and plasma thruster assembly gives like a 4x damage multiplier, so with smashfists she'd be doing like 60+ damage. As it stands her heavy energy cannon only does like 21 + impact damage. Eventually it will be able to set big areas on fire, though.

Ray is pretty tanky, though. Not like 'nothing can hurt me' tanky, but if she's all geared up in her heavy armour she can get up to like 22 hardness and 24 soak. She is an assault weapon, so small arms fire should bounce off her.
 
Sigh. I accidentally clicked on your post and lost an hour's worth of work on my sheet. I'm going to bed. I'll decide if I want to keep building my character as a tank or try to think of something else.
 
Oh no :( My condolences. If it helps, I don't think having more than one tanky character is at all a bad thing. The ability to not die is a generally useful one, and enemies are not going to politely attack the highest soak target. I was more pointing out that Ray's damage potential is good, but maybe not as amazing as a weapon with a name like 'Siege Devastator' implies.
 
OK, I think I'm definitely going to aim for Flowering learning a Martial Art, though I don't know if starting with Martial Arts Charms would be worth it...
 
Mantis Style, though in Autochthonia it's probably called something like "Torquing Caliper Actuation Style".
 
So I'm trying to decide whether to start the game with a MA Charm (which would require my taking points away from something else) or make that the next thing my character learns.
 
The thing I don't like is the amount of Essence that having these Charms installed locks up on me. But I will survive.

Sherwood Sherwood , are we going to be dealing with training times?
 
Sherwood Sherwood , are we going to be dealing with training times?
Yes and no. There will be times that I will hand wave the training and installation time for stuff, and other times that we will have some downtime between posts to allow you to be able to raise your Essence, for example.
 
I have also decided to take a page from 3rd edition and award your xp in two different blocks; one set that can be used for any purchase you wish to make, and the second can be used for anything except Charms. That way it helps to encourage you to spend some time raising up your attributes, abilities and such instead of just focusing on buying the Charms.
 
Is anyone planning on taking the Man-Machine Weaving Charm? I am thinking of having that added to Needle's sheet eventually.
 
Do you just automatically get the effects of Strain-Resistant Chassis or is it an actually extra Charm you need to install?
 
When you buy any of the Charms on the Hardy list, you get the effects of the Strain Resistant Chassis Mod for free that does not count as a Charm.
 
The crazy 3x multiplier on Artifact for Alchemicals makes me sorely tempted to just go all in and buy 10 dots of the Artifact merit for 30 dots worth of toys. Is being a walking arsenal okay? Should I tone that down and just go buy some Charms or something?
 
Thing is, you still have to commit Essence to them, which when added to the commitment cost for Charms means you won't have a lot of Essence to burn in actual Combat.
 
Right, except Alchemicals get Hearthstones under their Artifact merit, and I have five hearthstone slots right now and could buy a Skin Mount Amulet or something for a sixth to get some of those motes back.
 
Hey, if that floats your boat. ;)

I'm now thinking maybe I'll specialise in Defend rather than just tanking? Light-Etched Interceptor plus Mantis style plus (eventually) Casualty-Minimizing Equation and some higher level parry Charms could make an Exalt the literal Aegis of the People.
 
The crazy 3x multiplier on Artifact for Alchemicals makes me sorely tempted to just go all in and buy 10 dots of the Artifact merit for 30 dots worth of toys. Is being a walking arsenal okay? Should I tone that down and just go buy some Charms or something?
I will say that you have an upper limit of 5 dots of Artifact, for a total of 15 dots of your toys.
Right, except Alchemicals get Hearthstones under their Artifact merit, and I have five hearthstone slots right now and could buy a Skin Mount Amulet or something for a sixth to get some of those motes back.
And the geomancy of Autochthon is not conducive to making hearthstones. You can get elemental cores that give the same effects of a hearthstone, but they will still require occasional charging at a city's core. Once you get to Creation, then you can start to load up on the hearthstone goodies.
 
Right, right, I understand that Elemental Cores are Hearthstones that require recharging, but as far as I can tell other than the requirement to recharge every 3 months they're identical, so in my head I treat them as the same thing. I will constrain myself to 15 dots of artifacts.
 
Speaking of which, I'm looking into taking 2-3 dots of elemental cores myself. Do they need to be the same material as the metropolis?
 

Users who are viewing this thread

Back
Top