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Futuristic In Search of Universe Builders :: Character Sheets

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TopHatProductions115

Observer of Reality
Hello there! If you have been redirected to this thread from another thread, it is most likely due to a recent reorganization that has occurred. As part of the Multiverse initiative listed here:

In Search of Universe-Builders

All character sheets are now being moved to this dedicated thread, to reduce the difficulty of keeping content organized. Story-line and Environment details will remain in the main thread (linked above). But, character sheets will be posted and managed here. If you want to add characters to this, please be sure to check back with the main thread first. You'll need to decide what Universe/timeline your character is from, and there are 4 Universes to chose from. Each Universe has one or more timelines to work with, so you have options to work with. Chose your favourite one and make a character sheet. The more details, the better! If you want one of these characters to be involved in an RP, please notify me first. I have to rework the characters for the RP they are used in. For more information on how this will work, please see the main thread:

In Search of Universe-Builders

Please note that a more complete, 8-Light specific Character Roster is also in the works. This will hold detailed biographies and descriptions of all characters from the main 8-Light Multiverse, and will act as a primary source for any of you who want to make new content that is based upon this Multiverse.

Character Roster

This will be the final Character list when it gets completed - but it is currently far from that stage.

Without further ado, here are the character(s);
 
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As promised in the main thread, any characters from the 8-Light Universe (MU-0) that are used on this forum will be accounted for as variations of their original counterparts, from timeline 06. Since this is the first character variation, this will be denoted as MU-0_6.00. Anything that comes after this (used in a different story/RP) will use an incremented identifier (MU-0_6.01).


The 8-Knight
Another Alternate-Universe Rendition of the Character from the 8-Light Universe

NOTE :: The profile below is an Alternate-Universe rendition of an original character, designed specifically for the environment that is RPNation. Therefore, if you notice any significant differences between this version of ‘John’ and the version seen in the original source material, that is most likely why. In addition, this version of 'John' is the result of a time-altering event that occurs on another forum, which initiated a multitude of new timelines, where the time progressed differently. Feel free to ask questions about anything you read here. This version of the character is still under development…​


Storyline/Background::

Beginnings

8 is the second person to hold this title. The one who came before him bestowed this power to this successor, under the premonition that no one person can remain forever. He technically shouldn't exist, but that never scared him. His parents have been gone for years. He has gone by many names, and seen more than any one man could ever hope - or desire - to see. History was his teacher, and a strict one at that. Born to a inorganic chemist a material engineer, Zak was a normal boy for his younger years, living on the eastern shore (this is alternate history, so its location will vary). He was diagnosed with ADHD at the age of six, and was a persistent honor-roll student in primary school. He was an avid reader, but always needed reading glasses. Due to the availability of laser-eye surgery, his parents thought it would be good to have Zak operated on, to remove the need for prescription lenses. He went in for a normal appointment, and to see whether he qualified for the surgery, at age 10.

Life however, had other plans. The private sector was sitting atop a technological revolution, that would change the world forever - biological augmentation. Doctors now had the ability to replace organs and tissues that could no longer perform their functions with longer-lasting machines that could out-perform them. Implants could not only enhance your vision, but also allow you to see different parts of the spectrum - infrared vision was now a commonality. But, statistics in the news would have you think otherwise. In order to test these enhancements, however, distributors would have them occassionaly installed on unsuspecting patients, in blind trials. Zak's number was up. He soon retired his thick, medicated lenses, and was even able to go without sunglasses. The surgery would also implement transition-like lens features, allowing for adaptive exposure without external assistance.

Nothing out of the ordinary occurred until he was 12. Then, he awoke to a startling scene one morning - everything was in false coloring. He wasn't seeing with visible light, but false-colored thermal vision. When his parents found out, they were baffled. Then, they had him hide it - they needed to find out how he received the enhancement. They ran into constant dead ends for months on end - no doctor could do an operation like that, unsanctioned. And to add to the complexity, they could not sue for medical malpractice - the surgery had gone as expected, with Zak not requiring contacts and no equipment left inside the patient. It was supposedly a military-grade version of the implant, not meant for use by civilians. Somehow, Zak now had it in him - albeit, with a non-functional transponder. Whoever was keeping track of his recovery progress had lost contact with the instrument for some time now. The insurance they had had no record of the implant's full capabilities, and would surely respond in (not-so) kind if this was revealed to them now.

Zak's parents were in the middle of a strange situation, and their clearance as government contractors couldn't get them answers. They checked the medical documentation and records, and found nothing. It was hopeless, and they chose to simply hide it from public view. Then, they called for help from outside the country. They wanted Zak to have somewhere to go if the feds came knocking. Via encrtypted comunications, they discussed where Zak would be taken and raised in the worst case scenario. Zak went to high school, and for 3 years, nothing happened. He didn't get an inch taller.

One day, the feds came knocking on their door - they wanted the boy. Zak was was in the backyard, weeding their garden when they arrived. Gun shots rang out, and Zak was rushed to the docks - he was being taken out of country.

11 years later…
He came back, standing over his parents' plot-less graves. He wasn't any taller than he was 12 years ago. He had finished college overseas, and had a part-time job. Before that, he had been trained in 7 styles of martial arts, and could use anything as a weapon. He was on the run, so he had no choice. There was some blood on his hands - he had to dodge bullets some evenings. But he didn't even look like an adult. It's hard to walk into a bar with the face of a teenager, and it irked him. He had a different name now - he had to drop off the grid. John. He lived on his own, and moved from place to place. He could never get himself to settle down, and was plagued with physical deformities that stemmed from his augmentations. His body looked unsuspecting to most doctors, but the enhancements had taken their toll. He was a bit asocial, and nothing seemed to hold his attention for long. He drifted as a ghost for years, and had to take care of himself when he was forced to leave his eastern family as well. He has no living family left, and the authorities leave him no choice but to remain in hiding. He was now a ghost, dead to the world and the authorities.

Then one day, out of the blue yonder above, a teenager plummeted from the sky - he was around his height. Zak's body phased for a second - this encounter was unnatural. His physical form had never done this before. Was this person like him? Was he a foe? The mysterious entity answered, with glowing scars and smoke pouring from his metallic body. "What is this?", Zak queried. He looked up once more - only to see what had the appearance of a metallic, man-like figure hovering silently above, like a predatory bird. His eyes glowed red, yet they peered down at him with a deathly cold glare, before it bolted off. So swiftly, he simply vanished. Zak looked down again, to see the once-downed teenager up on his feet, with a slight limp. "I apologize for the inconvenience. Please leave the area, for it is no longer safe here", said the mysterious character. Zak looked around, but no one nearby appeared to notice them at all - were they invisible?

"I don't believe I can," stated Zak with his eyes glowing blue - he was scanning thoroughly for hazards. "That won't work on me," replied the teen. "From what I can detect, however, you are in the same situation I am . On the run?" Zak's eyes stopped glowing blue and now shown a deathly white instead. Zak was clearly shaken by his perceptiveness. "I can answer the first question before you ask it," said the teen without moving his lips. The voice was now in his head. "Please calm down - I can see that you aren't quite in sync anymore." Zak's eyes now shown a bit less brightly, and his heart rate returned to an unheightened state, and his shadow returned to its regular form. "What did they do to you? My psych-defenses never did that."

"I don't know what happened," Zak replied in objective silence. His face now showed the first considerable amount of genuine emotion in years, and his eyes stared back at his shadow - he had almost blacked out. He had no idea what was happening to him. "I know this is a strange question for the moment, but when were you augmented? Your implants are missing some identifying markers, and your transponder is out cold." Zak could not quite recollect in the moment, and thinking about it caused him to recall the years past. "Don't bother - it's too much to handle from what I can see. I have done you wrong. I am sorry." The teen looked down, almost ashamed of such. "Don't be - no one can advance to the latter without acknowledging the former," Zak hastily replied. "Do you have a name?" Zak asked. He broke his once-unwavering concentration to look around - someone should have noticed them by now. But, everything was distorted, and 'moving at a snail's pace'. He gasped in shock - "Who is this kid? How is he doing this?. "We should leave the area - my reserves are running low, and I cannot cloak us for long," said the teen.

He paused before whispering objectively, “My name... is 8”.


More info on the mainstream (Universe 0) version of this character can be found here.

In-Universe Limitations ::

As mentioned before, this version of the character is not the same as the one described in the original source material. The following limitations can be expected in most general interactions with the character:

:: This is the version of ‘John’ from after the Revolution plot arc. He is no longer an apprentice.
:: 'John' will primarily be seen in what is considered to be the Light Knight MKIII armor.
:: Many of the weapons and abilities listed here will not be made available to 'John' initially.
:: No energy discharges that can destroy more than a diameter that's 50% the length of a city block
:: Certain items will be “soft-banned” - meaning that, unless otherwise allowed by a moderator, the item in question is just a lore-based prop, and cannot be used in battle (‘Lore Items’).
:: Anything that has been typed in blue is A) currently not applicable, and invalidates anything directly dependent upon it, or B) is under compliance review.
:: Weather-altering effects cannot reach full-size yet - can only be used when he is at least 15 feet off the ground.
:: Can be harmed by meta-humans more powerful than MCU (AoU) Hulk-buster. Also, cannot tank a hyper-sonic anti-aircraft missile or a nuke (would at the very least K.O. him). But he is bulletproof and knife-proof with the armour on.
:: Unless otherwise specified, if you’re (by some unlikely chance) perusing through the original source material, and notice some abilities that are mirrored in this document as well, it is to be assumed that the ability is (at most) 35% of its original power/effect.
:: Zak retains all memories from his mentor, which allows him to be an effective replacement for the original 8-Knight.


Personality/Character Traits ::

Valid for most social interactions - not open to variance unless on rare occasion::

:: Tends to work alone, and dislikes trying to talk to others. If he walks into a bar, he sits by himself, and avoids eye contact.
:: If he perceives a threat, he's proactive - he has a plan. However, he won't strike unless he is, beyond reasonable doubt, truly forced to. He hates collateral damage.
:: He's efficient. If he can use less energy/force to remove targets, he'll do so.
:: He's honest. He also respects his enemies. If he does make the kill (that of which is not the first choice he goes for), he may bury his opponent's body, and place a grave marker.
:: He's reserved/shy.
:: He's very close to emotionless - he does it to protect himself from his past.
:: He's silent - you won't hear, see, or feel him approaching. You can, however, detect his chi if your are paying close attention.
:: He can speak in 7 different languages.
:: He has difficulty talking to and relating to people. He has ADHD.
:: Usually shrouded in loose garments, to hide his figure. He is a bit short for his age. Barely at the proper weight for his size.
:: No one has ever seen his eyes unobscured except for his mentor.
:: If he can, he'll spare someone in a fight, rather than kill.
:: He hates backstabbing with a passion - it won't work on him.


Weapons and Abilities ::
Only Usable when in the Armor (includes incomplete wearing as well)::

:: Energy Manipulation: Ability to use, transfer, and change energy from one form to another.*
For instance ::
:: ’John’ could draw all static electricity that accumulated on his body from high-speed, friction-inducing motion, and convert it into visible light. He could then use it to blind his foes (electromagnetic energy). That is, if it wasn’t already dissipated for safety reasons via a virtual ‘grounding-wire’…
:: He could also use himself as a heat-pump, to draw thermal energy form either the environment or an attack. That thermal energy could then be focused onto a small area of air, causing rapid expansion and sending various nearby objects flying (kinetic energy). It acts as an omni-directional cannon in this case. In another usage case, he could use himself as a thermo-electric generator, and produce a focused IR laser beam from the collected energy instead (electromagnetic energy).
Important to note that the energy cannot be changed into matter, or vice versa. This would require external assistance.
:: HAARP: The primary user can alter local area weather/natural phenomena within a 2-mile radius. Extremely power consuming. Limited to strong winds, varying precipitation, and some lightning.* **

Usable with Out-of-Body P.E. (within 1.5-mile radius of the Armour) ::

:: Dimensional Satchel: An artificial rift in Space-time that can connect the user to another area, to access distant resources. If used to access nearby items, the resulting feedback can harm anyone within a 35 foot radius - especially the primary user. This ability is not meant to be used for personnel - items only. Attempting such has consistently-fatal consequences.** **^
:: Dual Iron-sight Sniper Rifles: self-explanatory. They simply shoot lasers/electricity instead of bullets. If charged with a large enough power source, the projectiles can achieve kinetic elasticity, making them a danger to anyone nearby if utilized improperly/without mastery - including himself.*
:: Virtual Mechanics: allows for limited manipulation of the surrounding environment, via installation of (solid-light versions of) simple machines within the user's vicinity. For a similar fictional example of the ability, consider (RWBY) Weiss’s Semblance - without the Dust mechanics. Simple platforms that can be used to exert a force - must follow the laws of Physics. Draws large amounts of energy, since slowing down photons is not a cheap process. The available constructs are limited to those requiring a platform to operate (i.e., see-saws, springboards, etc.).* ** **^

Usable without the Armor ::

:: Twin-blade: A hilt with two solid-light swords on either end. Has plasma actuator-based thrusters attached to it, allowing for a variety of non-conventional attacks and limited gliding - as long as there aren't any atmospheric anomalies nearby. For a reference, please see this animation from around the 2008 time-frame. **^
:: Solid-light Shurikens: Work like any other throwing knives - but they can only be used by the primary user. **^


Strengths ::

:: Stellar Reactor: the device used to power everything in the armor. The device is a fission-fusion reactor that has the ability to produce significantly more energy than what was input (approx. 5-10 times as much to be more specific - see this for a better look at the statistical projections) If built large enough, a device of this design could potentially produce enough power to light up a full-blown city for months on end. The version in the armour is capable of powering a medium-sized house - as long as major power-hogging devices are run at minimum (refrigerators, electric stoves/heating elements, AC, water heaters, etc.). It's the pinnacle of human engineering, and has the ability to solve a multitude of the world's problems. It can also cause wars. 8 can use this item’s ‘Unibeam’ to cause more damage than the armor’s thrusters can dish out^*.

Side note ::
The Stellar Reactor also allows 8 to move at relativistic velocities for extremely short bursts, but not without consequence - there is a 95 percent chance that it may accidentally accelerate the frame-of-reference for anything and anyone near him as well. The probability is also directly affected by proximity/physical contact. This would include foes/combatants, projectiles, incoming attacks, etc. Using this without extreme caution can also kill 8, due to the mental strain caused by accelerating himself - if he over-exerts his mind, he is left open to attack (even the augmentations need to reboot). If he collides with anything without slowing down properly, he can injure himself as well. In addition to this, acceleration also strains the circuits keeping him alive. Cannot be used for durations longer than 5 seconds of dilated time. Cannot travel back or forward in time. ^*

:: SKAIS: The human-like A.I. system that assists 8 (‘John’). This assistant aids in managing the entirety of 8's technology and weaponry. Due to 8's augmented body, he could manage it himself - quantum computing was incorporated into his design. However, this puts tremendous strain on him when he does so for long periods. The intensive calculations required to perform upkeep on the armor (which is made partially of these weapons) and 8's internal systems would be enough to leave 8 at a standstill if he were to do this unaided for more than 18 hours. As such, an assistant with its own hardware, like SKAIS, helps by offloading some of the processor time. Is not allowed to interact with anyone other than 8. **^
:: Duality: Due to the integration of SKAIS into the armor, the armor itself is autonomous as well. It’s 2 against 1.* SKAIS can also have human conversation^*. **^ Zak can also summon energy, weapons, and even parts of the armor itself at high speeds.
:: Aviation: Tacit. The armor can fly, and so can 8 - as long as he’s within a 6 ft.** radius of the armor. No long-distance flight, however. **
:: Combat: 8 is a hand-to-hand fighter primarily, and can use weapons as well. He knows (not mastered) 7 different styles.

Side note :: 8 passed college, overseas, 1 year early with a Masters degree. His ability to perform complex (in every sense of the word) mental mathematics is nearly unmatched - he can account for up to 12 bodies in motion in a single computational cycle with minimal assistance (SKAIS). And all the while, the world would be moving in slow-motion to him. *** *


Weaknesses ::

:: Effective Range: All of 8's abilities and weapons are connected to an externally-managed entity. The armor is where 8 gets the majority of his abilities. It houses the Reactor, which powers his weaponry. It also is managed by SKAIS. If the armor is removed, 8 is just an augmented assassin (although with over 18 years of experience). The general rule is, as long as the armor is within 1.5 miles, 8 has the (limited) abilities of the 8-Knight (the armuor). ** There are consequences for going outside of the Effective Range… ***
:: Bitter Past, Open Wounds: 8 never aged. While 8 is almost 35 years old, his body never aged past 14. In addition to this, he is also doomed to remember everything he ever sees or experiences - in full detail. Past traumas can cause him great pain. He was a fugitive at multiple points in his past. If something triggers a flashback, it can cause him physical harm in some cases, due to it causing systematic feedback (PTSD is amplified by his augmentations). While it theoretically can't kill him, it can leave him vulnerable to mental attacks - for those who are not faint of heart themselves. **
:: Heart of the Matter: The Stellar Reactor is the key. If this item is damaged or attacked, it directly affects 8's performance. It isn't an infinite power supply - it has to cool down and recharge at some point (it takes matter and energy to produce energy). 12 hours or more of continuous, heavy, combat activity will definitely do that.
:: Like Minds Hurt Alike: 8 is neurologically-linked to his armor. Although the armor is made of metal, it can take damage. It just requires unconventional means to do so. If the armor is damaged, 8 feels this as physical pain. It works the same way for the armor/SKAIS. But, 8 could also lash out if pushed like this…
:: Don’t Blink - Keep Sync: If 8 and his subsystems aren't completely in sync, anything they are doing can have adverse affects on them. 8 has been struck by his own attacks before. When this occurs, it tends to deal a great deal of damage to him and nearby entities.
:: Priority Check: Multitasking is not an option for 8. While he can process multiple tasks at once, he can only use two abilities/weapons at a time. ***
:: iForgot: 8 can loose track of items at times. If they leave his field of view for more than 1 minute, he has to rely on SKAIS to track things down, or look for them himself. While some items have RFID trackers, others don’t.***
:: EMPs and Other Electronic Disruptions: tacit. If hit with a large-enough magnetic field, photonic disruption, or other jamming techniques/devices, 8-Knight can be knocked out of commission.


more limitations…

* Most of these abilities are gained later in time, after Zak has been the 8-Knight for a few years. He has to develop these over time. As such, most of these won't show up often when he's fighting - for a considerable length of time. In order for Zak to utilize his abilities properly, he first has to reach an ascended state, in which he produces an energy field around himself. This is part of what powers his abilities. He can bypass this state, but this comes at a huge risk. If 8 uses any of these too much, the effects can range anywhere from internal bleeding and bone fractures, to death. He can't use these abilities at full power, or on a regular basis.
** Certain items listed here are specific to this rendition of the character, and may not be the same.
*^ This is more of a ‘Lore’ item, and is not intended for regular use. Unless otherwise specified by a moderator, you may not use this item in a moderated fight (RPNation). This is to prevent overuse/abuse.
*** Attempting to do so affects how in-sync he is with his subsystems (Keep Sync).
**^ May only be used by the primary user, to prevent misuse/overuse/abuse.


For more info on what this character was like originally, please see:
[C] The 8-Knight, 2.8 - Hyun's Dojo
 
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