[In Iron Halls] OOC

hiya Deviltigerr no Feruuti Guudo :D welcome to our crazy gang. We have, unfortunately, extinguished the Elemental Pole of Wood, which was attempting to become a second Pole of Fire instead, so you've missed out. But in a game where the first scene is literally the foundation of the world burning, I'm certain there's more fun to come...
 
Hello hello! ^_^


Overall the 2.5 is not bad, but they went after too many things that didn't make sense but were fun.
 
xarvh said:
Hello hello! ^_^
Overall the 2.5 is not bad, but they went after too many things that didn't make sense but were fun.
Replace '2.5' with 'Exalted' and you've pretty accurately described the entire game.
 
Ahem. I mean, Exalted is a serious game for serious roleplaying of serious issues!


Now roll the dice so you can mount a ballista on your airship, the Crazy Achmed.


DT: Is your character for any reason interested in concealing his power? For both in general and when I introduce you.
 
Yeah, if you're allowing stuff with no training time to be learned mid-scene, I'm helping on that roll, then. Let me go spend the exp, and I'll start us off...


Just let us know what parts of 2.5 you're taking when you decide, so we'll know :D Like I said before, I certainly wouldn't complain about the free combos, but removing Essence ping or Thaumaturgical override would change my character quite a bit.
 
I was sorta waiting for his post since he said that was his plan... if not I can try to help out some, flying us out a bit further first of course. :-P
 
What time of the day is it? Technically Feruuti could attempt a ritual of elemental empowerment if it is at dawn but I don't think so for wood it would repair itself or can imbue the EoPW with fire to make it immune to fire. Maybe being so close to the EoPW and doing wood ritual empowerment is possible at anytime of the day? Subject to ST approval of course.
 
Well, the Pole itself is finally out, it's just the fact that the forests and jungles are still burning that's a problem. That and there's a flaming-plant-ooze monster riding a flaming cloud....


Poking around the books, I found what stats probably work best for the ballista. The "Siege Crossbow" from Scroll of Kings mentions that it's a bit big for mortal users to carry, but it's commonly vehicle mounted. It's the biggest crossbow that's not an Artillery weapon. The ones actually called "ballista" in the book use lever-arms on hinges to fold out and increase tension on the bowstring, so I went with the siege crossbow since it's a closer match to what we built. Anyone feel free to refine this, but this is what I'm coming up with. (If you're wondering what's up with the stuff about the hearthstone socket not giving most benefits, usually only magical materials will carry the effect of a resonant hearthstone to the user. In this case, it's really more that the Ballista is getting the use of the hearthstone, not the gunner.)


Living Ballista (artifact 2)


This unique device is crafted from a single piece of wood taken from the Elemental Pole of Wood, allowed to root into the vehicle it's mounted on and grown and shaped into a crossbow while still near the Pole. It's implanted with leaves taken from Szoreny, the Silver Forest, mounted into a metal geomantic grid meant to reverse their effect, causing the weapon to convert fire-aspected Essence into wood. Transplanting the device from one vehicle to another without damaging either one is tricky-to-impossible. It includes a seat for the gunner and produces its own ammunition, provided Essence. The weapon was first created by a circle of Twilight-Caste Solars to combat a flaming behemoth discovered in the Far East, although replicas may have been produced since. The Living Ballista has two hearthstone sockets, one in each armrest, but see the notes below.


Speed 5, Accuracy +0, Damage 8L+Special*, Rate 1, Range 250, Cost 3m/shot**


*Against fire-aspected individuals (including fire elementals, gods or demons whose domain or form is fire, and some Terrestrial Exalted), if the arrow rolls at least one die of damage (regardless of damage levels inflicted), inflicts a separate damage of 4A dice bypassing armor. Additionally, drain the victim's (Essence) in motes from their Essence pool (beings with Peripheral pools lose Peripheral motes first).


**Fire-aspected users reduce the cost to fire by 1 mote, as does any ongoing fire damage effect (this stacks, such as in the case of a Fire-aspected Dragonblood user whose anima is inflicting an environmental effect, to a minimum of one mote). Alternatively, a level-1 Fire or Wood aspected hearthstone, or any level-2 hearthstone, set into the right armrest will power the device indefinitely. This socket can only be used to power the device's ammunition generator, and will not provide any other benefits to the gunner. As the artifact is not made of the magical materials, users cannot claim any benefits from the other hearthstone socket except those related directly to the use of the weapon. An Archery-boosting hearthstone would add its dice normally, for example, but one that allowed the user to go without sleep wouldn't function for the gunner. (Storytellers may allow other effects, such as a hearthstone that added to Perception being used while aiming the weapon, at their discretion.)
 
This was a point before, but directly targeting the EPoW with essence of any nature, including sorcery, is going to result in you instantly dying. The only exceptions are odd and bizarre magical artifacts with strange powers, like oh, a Yozi writing submission verses on leaves of his essence.
 
Ach, forgot about this too. DT, roll some demonology twice, Int + Occult by default. You may have a +1 because you know Demon of the Second Circle, but your sorcery speciality is non-applicable. You're not summoning them; you're dealing with ones that are already present. Still, knowing something about summoning, you're a bit better off than the average guy.
 
One more roll, please. You got nothing on the shoggoth, save that as a behemoth, it isn't technically a demon. (if this disagrees with something in the rules, ignore the rules) As such it can't really be summoned, at least not by the normal means. The implication of that is it wasn't banished to Malfeas at the fall of the primordial war. Make of that what you will.
 
Earlier, Little Squeak mentioned something about the Argeshy being sort of like fire demons and sort of like elementals. He was right, but didn't have the whole of it. The Argeshy are protospirits, closer akin to gods than either. They didn't really fight for the Primordials in the War, but have been grudgingly surly at the gods ever since. (They're just nasty little passive-aggressive fire spirits.) As Exalts, you'll be under the same governance as the gods.


Anyway, more usefully, they have jurisdiction over various facets of fire with some redundancy. Some of them control the separation of smoke being vapor and fuel being solid. They're screwing with that, so the shoggoth can move across the smoke. (You can think of it as skating along smoke.)


1) If you got your hands on one and persuaded it properly, you could make shoes that walk on smoke, etc.


2) If you take them out, the shoggoth will fall out of the sky.


3) Given the range of their powers, you don't know what their capable of. Virtually any command over fire is possibly within their power.
 
So far, the most likely solution is just to shoot down the fire beings until the shoggoth fall then since not quite sure what they can do.
 
Of course, crazy exalt !


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